In computer architecture, memory-level parallelism (MLP) is the ability to have pending multiple memory operations, in particular cache misses or translation lookaside buffer (TLB) misses, at the same time.
In a single processor, MLP may be considered a form of instruction-level parallelism (ILP). However, ILP is often conflated with superscalar, the ability to execute more than one instruction at the same time, e.g. a processor such as the Intel Pentium Pro is five-way superscalar, with the ability to start executing five different microinstructions in a given cycle, but it can handle four different cache misses for up to 20 different load microinstructions at any time.
It is possible to have a machine that is not superscalar but which nevertheless has high MLP.
Arguably a machine that has no ILP, which is not superscalar, which executes one instruction at a time in a non-pipelined manner, but which performs hardware prefetching (not software instruction-level prefetching) exhibits MLP (due to multiple prefetches outstanding) but not ILP. This is because there are multiple memory operations outstanding, but not instructions. Instructions are often conflated with operations.
Furthermore, multiprocessor and multithreaded computer systems may be said to exhibit MLP and ILP due to parallelism—but not intra-thread, single process, ILP and MLP. Often, however, we restrict the terms MLP and ILP to refer to extracting such parallelism from what appears to be non-parallel single threaded code.
A central processing unit (CPU)—also called a central processor or main processor—is the most important processor in a given computer. Its electronic circuitry executes instructions of a computer program, such as arithmetic, logic, controlling, and input/output (I/O) operations. This role contrasts with that of external components, such as main memory and I/O circuitry, and specialized coprocessors such as graphics processing units (GPUs).
The Pentium is a fifth generation, 32-bit x86 microprocessor that was introduced by Intel on March 22, 1993, as the very first CPU in the Pentium brand. It was instruction set compatible with the 80486 but was a new and very different microarchitecture design from previous iterations. The P5 Pentium was the first superscalar x86 microarchitecture and the world's first superscalar microprocessor to be in mass production—meaning it generally executes at least 2 instructions per clock mainly because of a design-first dual integer pipeline design previously thought impossible to implement on a CISC microarchitecture. Additional features include a faster floating-point unit, wider data bus, separate code and data caches, and many other techniques and features to enhance performance and support security, encryption, and multiprocessing, for workstations and servers when compared to the next best previous industry standard processor implementation before it, the Intel 80486.
A superscalar processor is a CPU that implements a form of parallelism called instruction-level parallelism within a single processor. In contrast to a scalar processor, which can execute at most one single instruction per clock cycle, a superscalar processor can execute more than one instruction during a clock cycle by simultaneously dispatching multiple instructions to different execution units on the processor. It therefore allows more throughput than would otherwise be possible at a given clock rate. Each execution unit is not a separate processor, but an execution resource within a single CPU such as an arithmetic logic unit.
IA-64 is the instruction set architecture (ISA) of the Itanium family of 64-bit Intel microprocessors. The basic ISA specification originated at Hewlett-Packard (HP), and was subsequently implemented by Intel in collaboration with HP. The first Itanium processor, codenamed Merced, was released in 2001.
Parallel computing is a type of computation in which many calculations or processes are carried out simultaneously. Large problems can often be divided into smaller ones, which can then be solved at the same time. There are several different forms of parallel computing: bit-level, instruction-level, data, and task parallelism. Parallelism has long been employed in high-performance computing, but has gained broader interest due to the physical constraints preventing frequency scaling. As power consumption by computers has become a concern in recent years, parallel computing has become the dominant paradigm in computer architecture, mainly in the form of multi-core processors.
Instruction-level parallelism (ILP) is the parallel or simultaneous execution of a sequence of instructions in a computer program. More specifically ILP refers to the average number of instructions run per step of this parallel execution.
Simultaneous multithreading (SMT) is a technique for improving the overall efficiency of superscalar CPUs with hardware multithreading. SMT permits multiple independent threads of execution to better use the resources provided by modern processor architectures.
Speculative execution is an optimization technique where a computer system performs some task that may not be needed. Work is done before it is known whether it is actually needed, so as to prevent a delay that would have to be incurred by doing the work after it is known that it is needed. If it turns out the work was not needed after all, most changes made by the work are reverted and the results are ignored.
Explicitly parallel instruction computing (EPIC) is a term coined in 1997 by the HP–Intel alliance to describe a computing paradigm that researchers had been investigating since the early 1980s. This paradigm is also called Independence architectures. It was the basis for Intel and HP development of the Intel Itanium architecture, and HP later asserted that "EPIC" was merely an old term for the Itanium architecture. EPIC permits microprocessors to execute software instructions in parallel by using the compiler, rather than complex on-die circuitry, to control parallel instruction execution. This was intended to allow simple performance scaling without resorting to higher clock frequencies.
In computer engineering, out-of-order execution is a paradigm used in most high-performance central processing units to make use of instruction cycles that would otherwise be wasted. In this paradigm, a processor executes instructions in an order governed by the availability of input data and execution units, rather than by their original order in a program. In doing so, the processor can avoid being idle while waiting for the preceding instruction to complete and can, in the meantime, process the next instructions that are able to run immediately and independently.
In computer engineering, microarchitecture, also called computer organization and sometimes abbreviated as µarch or uarch, is the way a given instruction set architecture (ISA) is implemented in a particular processor. A given ISA may be implemented with different microarchitectures; implementations may vary due to different goals of a given design or due to shifts in technology.
In computer science and engineering, transactional memory attempts to simplify concurrent programming by allowing a group of load and store instructions to execute in an atomic way. It is a concurrency control mechanism analogous to database transactions for controlling access to shared memory in concurrent computing. Transactional memory systems provide high-level abstraction as an alternative to low-level thread synchronization. This abstraction allows for coordination between concurrent reads and writes of shared data in parallel systems.
In computer central processing units, micro-operations are detailed low-level instructions used in some designs to implement complex machine instructions.
Thread Level Speculation (TLS), also known as Speculative Multithreading, or Speculative Parallelization, is a technique to speculatively execute a section of computer code that is anticipated to be executed later in parallel with the normal execution on a separate independent thread. Such a speculative thread may need to make assumptions about the values of input variables. If these prove to be invalid, then the portions of the speculative thread that rely on these input variables will need to be discarded and squashed. If the assumptions are correct the program can complete in a shorter time provided the thread was able to be scheduled efficiently.
The International Symposium on Computer Architecture (ISCA) is an annual academic conference on computer architecture, generally viewed as the top-tier in the field. Association for Computing Machinery's Special Interest Group on Computer Architecture and Institute of Electrical and Electronics Engineers Computer Society are technical sponsors.
In computer architecture, multithreading is the ability of a central processing unit (CPU) to provide multiple threads of execution concurrently, supported by the operating system. This approach differs from multiprocessing. In a multithreaded application, the threads share the resources of a single or multiple cores, which include the computing units, the CPU caches, and the translation lookaside buffer (TLB).
Hardware scout is a technique that uses otherwise idle processor execution resources to perform prefetching during cache misses. When a thread is stalled by a cache miss, the processor pipeline checkpoints the register file, switches to runahead mode, and continues to issue instructions from the thread that is waiting for memory. The thread of execution in run-ahead mode is known as a scout thread. When the data returns from memory, the processor restores the register file contents from the checkpoint, and switches back to normal execution mode.
Runahead is a technique that allows a computer processor to speculatively pre-process instructions during cache miss cycles. The pre-processed instructions are used to generate instruction and data stream prefetches by executing instructions leading to cache misses before they would normally occur, effectively hiding memory latency. In runahead, the processor uses the idle execution resources to calculate instruction and data stream addresses using the available information that is independent of a cache miss. Once the processor has resolved the initial cache miss, all runahead results are discarded, and the processor resumes execution as normal. The primary use case of the technique is to mitigate the effects of the memory wall. The technique may also be used for other purposes, such as pre-computing branch outcomes to achieve highly accurate branch prediction.
The Alpha 21464 is an unfinished microprocessor that implements the Alpha instruction set architecture (ISA) developed by Digital Equipment Corporation and later by Compaq after it acquired Digital. The microprocessor was also known as EV8. Slated for a 2004 release, it was canceled on 25 June 2001 when Compaq announced that Alpha would be phased out in favor of Itanium by 2004. When it was canceled, the Alpha 21464 was at a late stage of development but had not been taped out.
Cache prefetching is a technique used by computer processors to boost execution performance by fetching instructions or data from their original storage in slower memory to a faster local memory before it is actually needed. Most modern computer processors have fast and local cache memory in which prefetched data is held until it is required. The source for the prefetch operation is usually main memory. Because of their design, accessing cache memories is typically much faster than accessing main memory, so prefetching data and then accessing it from caches is usually many orders of magnitude faster than accessing it directly from main memory. Prefetching can be done with non-blocking cache control instructions.
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