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Tile processors [1] for computer hardware, are multi-core or manycore chips that contain one-dimensional, or more commonly, two-dimensional arrays of identical tiles. Each tile comprises a compute unit (or a processing engine or CPU), caches and a switch. Conceptually, a tile is similar to a traditional CPU core (a compute unit with caches), but with an integrated switch that connects it to the on-chip network.
In a typical Tile Processor configuration, the switches in each of the tiles are connected to each other using one or more mesh networks. [2] The Tilera TILEPro64, for example, contains 64 tiles. Each of the tiles comprises a CPU, L1 and L2 caches, and switches for several mesh networks.
Other processors in a tile configuration include SEAforth24, Kilocore KC256, XMOS xCORE microcontrollers, and some massively parallel processor arrays.
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