Mesh networking

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NetworkTopology-Mesh.svg
Illustration of a partially connected mesh network
FullMeshNetwork.svg
A fully connected mesh network, where each node is connected to every other node in the network

A mesh network is a local area network topology in which the infrastructure nodes (i.e. bridges, switches, and other infrastructure devices) connect directly, dynamically and non-hierarchically to as many other nodes as possible and cooperate with one another to efficiently route data to and from clients.

Contents

This lack of dependency on one node allows for every node to participate in the relay of information. Mesh networks dynamically self-organize and self-configure, which can reduce installation overhead. The ability to self-configure enables dynamic distribution of workloads, particularly in the event a few nodes should fail. This in turn contributes to fault-tolerance and reduced maintenance costs. [1]

Mesh topology may be contrasted with conventional star/tree local network topologies in which the bridges/switches are directly linked to only a small subset of other bridges/switches, and the links between these infrastructure neighbours are hierarchical. While star-and-tree topologies are very well established, highly standardized and vendor-neutral, vendors of mesh network devices have not yet all agreed on common standards, and interoperability between devices from different vendors is not yet assured. [2]

Basic principles

Mesh networks can relay messages using either a flooding or a routing technique, which makes them different from non-mesh networks. [3] A routed message is propagated along a path by hopping from node to node until it reaches its destination. To ensure that all its paths are available, the network must allow for continuous connections and must reconfigure itself around broken paths, using self-healing algorithms such as Shortest Path Bridging and TRILL (TRansparent Interconnection of Lots of Links). Self-healing allows a routing-based network to operate when a node breaks down or when a connection becomes unreliable. The network is typically quite reliable, as there is often more than one path between a source and a destination in the network. Although mostly used in wireless situations, this concept can also apply to wired networks and to software interaction.

A mesh network whose nodes are all connected to each other is a fully connected network. Fully connected wired networks are more secure and reliable: problems in a cable affect only the two nodes attached to it. In such networks, however, the number of cables, and therefore the cost, goes up rapidly as the number of nodes increases.

Types

Wired mesh

Shortest path bridging and TRILL each allow Ethernet switches to be connected in a mesh topology and allow for all paths to be active. [4] [5] IP routing supports multiple paths from source to destination.

Wireless mesh

A wireless mesh network (WMN) is a network made up of radio nodes organized in a mesh topology. It can also be a form of wireless ad hoc network. [6]

See also

Related Research Articles

Routing is the process of selecting a path for traffic in a network or between or across multiple networks. Broadly, routing is performed in many types of networks, including circuit-switched networks, such as the public switched telephone network (PSTN), and computer networks, such as the Internet.

<span class="mw-page-title-main">Network topology</span> Arrangement of a communication network

Network topology is the arrangement of the elements of a communication network. Network topology can be used to define or describe the arrangement of various types of telecommunication networks, including command and control radio networks, industrial fieldbusses and computer networks.

The Spanning Tree Protocol (STP) is a network protocol that builds a loop-free logical topology for Ethernet networks. The basic function of STP is to prevent bridge loops and the broadcast radiation that results from them. Spanning tree also allows a network design to include backup links providing fault tolerance if an active link fails.

Link-state routing protocols are one of the two main classes of routing protocols used in packet switching networks for computer communications, the others being distance-vector routing protocols. Examples of link-state routing protocols include Open Shortest Path First (OSPF) and Intermediate System to Intermediate System (IS-IS).

<span class="mw-page-title-main">Wireless mesh network</span> Radio nodes organized in a mesh topology

A wireless mesh network (WMN) is a communications network made up of radio nodes organized in a mesh topology. It can also be a form of wireless ad hoc network.

<span class="mw-page-title-main">Optimized Link State Routing Protocol</span> IP routing protocol optimized for mobile ad hoc networks

The Optimized Link State Routing Protocol (OLSR) is an IP routing protocol optimized for mobile ad hoc networks, which can also be used on other wireless ad hoc networks. OLSR is a proactive link-state routing protocol, which uses hello and topology control (TC) messages to discover and then disseminate link state information throughout the mobile ad hoc network. Individual nodes use this topology information to compute next hop destinations for all nodes in the network using shortest hop forwarding paths.

<span class="mw-page-title-main">Wireless network interface controller</span> Hardware component that connects a computer to a wireless computer network

A wireless network interface controller (WNIC) is a network interface controller which connects to a wireless network, such as Wi-Fi, Bluetooth, or LTE (4G) or 5G rather than a wired network, such as an Ethernet network. A WNIC, just like other NICs, works on the layers 1 and 2 of the OSI model and uses an antenna to communicate via radio waves.

<span class="mw-page-title-main">Network bridge</span> Device that creates a larger computer network from two smaller networks

A network bridge is a computer networking device that creates a single, aggregate network from multiple communication networks or network segments. This function is called network bridging. Bridging is distinct from routing. Routing allows multiple networks to communicate independently and yet remain separate, whereas bridging connects two separate networks as if they were a single network. In the OSI model, bridging is performed in the data link layer. If one or more segments of the bridged network are wireless, the device is known as a wireless bridge.

<span class="mw-page-title-main">Backbone network</span> Computer network that connects other networks together

A backbone or core network is a part of a computer network which interconnects networks, providing a path for the exchange of information between different LANs or subnetworks. A backbone can tie together diverse networks in the same building, in different buildings in a campus environment, or over wide areas. Normally, the backbone's capacity is greater than the networks connected to it.

<span class="mw-page-title-main">Flooding (computer networking)</span> Simple routing algorithm sending incoming packets to all other links than the sender

Flooding is used in computer network routing algorithms in which every incoming packet is sent through every outgoing link except the one it arrived on.

A wireless ad hoc network (WANET) or mobile ad hoc network (MANET) is a decentralized type of wireless network. The network is ad hoc because it does not rely on a pre-existing infrastructure, such as routers or wireless access points. Instead, each node participates in routing by forwarding data for other nodes. The determination of which nodes forward data is made dynamically on the basis of network connectivity and the routing algorithm in use.

<span class="mw-page-title-main">Multi-link trunking</span> Network link aggregation technology

Multi-link trunking (MLT) is a link aggregation technology developed at Nortel in 1999. It allows grouping several physical Ethernet links into one logical Ethernet link to provide fault-tolerance and high-speed links between routers, switches, and servers.

A multi-chassis link aggregation group is a type of link aggregation group (LAG) with constituent ports that terminate on separate chassis, primarily for the purpose of providing redundancy in the event one of the chassis fails. The IEEE 802.1AX-2008 industry standard for link aggregation does not mention MC-LAG, but does not preclude it. Its implementation varies by vendor; notably, the protocol existing between the chassis is proprietary.

Multipath routing is a routing technique simultaneously using multiple alternative paths through a network. This can yield a variety of benefits such as fault tolerance, increased bandwidth, and improved security.

IEEE 802.1aq is an amendment to the IEEE 802.1Q networking standard which adds support for Shortest Path Bridging (SPB). This technology is intended to simplify the creation and configuration of Ethernet networks while enabling multipath routing.

<span class="mw-page-title-main">OCARI</span>

OCARI is a low-rate wireless personal area networks (LR-WPAN) communication protocol that derives from the IEEE 802.15.4 standard. It was developed by the following consortium during the OCARI project that is funded by the French National Research Agency (ANR):

Scalable Source Routing (SSR) is a routing protocol for unstructured networks such as mobile ad hoc networks, mesh networks, or sensor networks. It combines source routing with routing along a virtual ring, and is based on the idea of "pushing Chord into the underlay".

<span class="mw-page-title-main">Optical mesh network</span> Optical network using a mesh topology

An optical mesh network is a type of optical telecommunications network employing wired fiber-optic communication or wireless free-space optical communication in a mesh network architecture.

IEEE 802.11s is a wireless local area network (WLAN) standard and an IEEE 802.11 amendment for mesh networking, defining how wireless devices can interconnect to create a wireless LAN mesh network, which may be used for relatively fixed topologies and wireless ad hoc networks. The IEEE 802.11s task group drew upon volunteers from university and industry to provide specifications and possible design solutions for wireless mesh networking. As a standard, the document was iterated and revised many times prior to finalization.

Deterministic Networking (DetNet) is an effort by the IETF DetNet Working Group to study implementation of deterministic data paths for real-time applications with extremely low data loss rates, packet delay variation (jitter), and bounded latency, such as audio and video streaming, industrial automation, and vehicle control.

References

  1. Chawla, Meenu; Mundra, Ankit; Rakesh, Nitin; Agrawal, Akash; Ghrera, S. P. (2015). "Fault tolerance based routing approach for WMN". 2015 International Conference on Computer and Computational Sciences (ICCCS). pp. 177–182. doi:10.1109/ICCACS.2015.7361345. ISBN   978-1-4799-1818-8. S2CID   8664226.
  2. Cilfone, Antonio; Davoli, Luca; Belli, Laura; Ferrari, Gianluigi (2019). "Wireless Mesh Networking: An IoT-Oriented Perspective Survey on Relevant Technologies". Future Internet. 11 (4): 99. doi: 10.3390/fi11040099 .
  3. "Introduction to Mesh". commotionwireless.net. Retrieved 2022-03-01.
  4. "Avaya Extends the Automated Campus to End the Network Waiting Game". Avaya. 1 April 2014. Archived from the original on 19 April 2014. Retrieved 18 April 2014.
  5. Peter Ashwood-Smith (24 February 2011). "Shortest Path Bridging IEEE 802.1aq Overview" (PDF). Huawei. Archived from the original (PDF) on 15 May 2013. Retrieved 11 May 2012.
  6. Chai Keong Toh (2002). Ad Hoc Mobile Wireless Networks. Prentice Hall Publishers. ISBN   978-0-13-007817-9.