In computer science, an action language is a language for specifying state transition systems, and is commonly used to create formal models of the effects of actions on the world. [1] Action languages are commonly used in the artificial intelligence and robotics domains, where they describe how actions affect the states of systems over time, and may be used for automated planning.
Action languages fall into two classes: action description languages and action query languages. Examples of the former include STRIPS, PDDL, Language A (a generalization of STRIPS; the propositional part of Pednault's ADL), Language B (an extension of A adding indirect effects, distinguishing static and dynamic laws) and Language C (which adds indirect effects also, and does not assume that every fluent is automatically "inertial"). There are also the Action Query Languages P, Q and R. Several different algorithms exist for converting action languages, and in particular, action language C, to answer set programs. [2] [3] Since modern answer-set solvers make use of boolean SAT algorithms to very rapidly ascertain satisfiability, this implies that action languages can also enjoy the progress being made in the domain of boolean SAT solving.
All action languages supplement the definition of a state transition system with a set F of fluents , a set V of values that fluents may take, and a function mapping S × F to V, where S is the set of states of a state transition system.
In logic and computer science, the Boolean satisfiability problem (sometimes called propositional satisfiability problem and abbreviated SATISFIABILITY, SAT or B-SAT) is the problem of determining if there exists an interpretation that satisfies a given Boolean formula. In other words, it asks whether the variables of a given Boolean formula can be consistently replaced by the values TRUE or FALSE in such a way that the formula evaluates to TRUE. If this is the case, the formula is called satisfiable. On the other hand, if no such assignment exists, the function expressed by the formula is FALSE for all possible variable assignments and the formula is unsatisfiable. For example, the formula "a AND NOT b" is satisfiable because one can find the values a = TRUE and b = FALSE, which make (a AND NOT b) = TRUE. In contrast, "a AND NOT a" is unsatisfiable.
The P versus NP problem is a major unsolved problem in theoretical computer science. In informal terms, it asks whether every problem whose solution can be quickly verified can also be quickly solved.
In artificial intelligence, with implications for cognitive science, the frame problem describes an issue with using first-order logic to express facts about a robot in the world. Representing the state of a robot with traditional first-order logic requires the use of many axioms that simply imply that things in the environment do not change arbitrarily. For example, Hayes describes a "block world" with rules about stacking blocks together. In a first-order logic system, additional axioms are required to make inferences about the environment. The frame problem is the problem of finding adequate collections of axioms for a viable description of a robot environment.
Knowledge representation and reasoning is the field of artificial intelligence (AI) dedicated to representing information about the world in a form that a computer system can use to solve complex tasks such as diagnosing a medical condition or having a dialog in a natural language. Knowledge representation incorporates findings from psychology about how humans solve problems, and represent knowledge in order to design formalisms that will make complex systems easier to design and build. Knowledge representation and reasoning also incorporates findings from logic to automate various kinds of reasoning.
Logic programming is a programming, database and knowledge representation paradigm based on formal logic. A logic program is a set of sentences in logical form, representing knowledge about some problem domain. Computation is performed by applying logical reasoning to that knowledge, to solve problems in the domain. Major logic programming language families include Prolog, Answer Set Programming (ASP) and Datalog. In all of these languages, rules are written in the form of clauses:
Computer science is the study of the theoretical foundations of information and computation and their implementation and application in computer systems. One well known subject classification system for computer science is the ACM Computing Classification System devised by the Association for Computing Machinery.
In computer science, declarative programming is a programming paradigm—a style of building the structure and elements of computer programs—that expresses the logic of a computation without describing its control flow.
In computer science, model checking or property checking is a method for checking whether a finite-state model of a system meets a given specification. This is typically associated with hardware or software systems, where the specification contains liveness requirements as well as safety requirements.
Logic in computer science covers the overlap between the field of logic and that of computer science. The topic can essentially be divided into three main areas:
Answer set programming (ASP) is a form of declarative programming oriented towards difficult search problems. It is based on the stable model semantics of logic programming. In ASP, search problems are reduced to computing stable models, and answer set solvers—programs for generating stable models—are used to perform search. The computational process employed in the design of many answer set solvers is an enhancement of the DPLL algorithm and, in principle, it always terminates.
The Yale shooting problem is a conundrum or scenario in formal situational logic on which early logical solutions to the frame problem fail. The name of this problem comes from a scenario proposed by its inventors, Steve Hanks and Drew McDermott, working at Yale University when they proposed it. In this scenario, Fred is initially alive and a gun is initially unloaded. Loading the gun, waiting for a moment, and then shooting the gun at Fred is expected to kill Fred. However, if inertia is formalized in logic by minimizing the changes in this situation, then it cannot be uniquely proved that Fred is dead after loading, waiting, and shooting. In one solution, Fred indeed dies; in another solution, the gun becomes mysteriously unloaded and Fred survives.
The event calculus is a logical theory for representing and reasoning about events and about the way in which they change the state of some real or artificial world. It deals both with action events, which are performed by agents, and with external events, which are outside the control of any agent.
In computer science and mathematical logic, satisfiability modulo theories (SMT) is the problem of determining whether a mathematical formula is satisfiable. It generalizes the Boolean satisfiability problem (SAT) to more complex formulas involving real numbers, integers, and/or various data structures such as lists, arrays, bit vectors, and strings. The name is derived from the fact that these expressions are interpreted within ("modulo") a certain formal theory in first-order logic with equality. SMT solvers are tools that aim to solve the SMT problem for a practical subset of inputs. SMT solvers such as Z3 and cvc5 have been used as a building block for a wide range of applications across computer science, including in automated theorem proving, program analysis, program verification, and software testing.
Logic is the formal science of using reason and is considered a branch of both philosophy and mathematics and to a lesser extent computer science. Logic investigates and classifies the structure of statements and arguments, both through the study of formal systems of inference and the study of arguments in natural language. The scope of logic can therefore be very large, ranging from core topics such as the study of fallacies and paradoxes, to specialized analyses of reasoning such as probability, correct reasoning, and arguments involving causality. One of the aims of logic is to identify the correct and incorrect inferences. Logicians study the criteria for the evaluation of arguments.
Logic optimization is a process of finding an equivalent representation of the specified logic circuit under one or more specified constraints. This process is a part of a logic synthesis applied in digital electronics and integrated circuit design.
In artificial intelligence, action description language (ADL) is an automated planning and scheduling system in particular for robots. It is considered an advancement of STRIPS. Edwin Pednault proposed this language in 1987. It is an example of an action language.
In computer science and formal methods, a SAT solver is a computer program which aims to solve the Boolean satisfiability problem. On input a formula over Boolean variables, such as "(x or y) and (x or not y)", a SAT solver outputs whether the formula is satisfiable, meaning that there are possible values of x and y which make the formula true, or unsatisfiable, meaning that there are no such values of x and y. In this case, the formula is satisfiable when x is true, so the solver should return "satisfiable". Since the introduction of algorithms for SAT in the 1960s, modern SAT solvers have grown into complex software artifacts involving a large number of heuristics and program optimizations to work efficiently.
Action model learning is an area of machine learning concerned with creation and modification of software agent's knowledge about effects and preconditions of the actions that can be executed within its environment. This knowledge is usually represented in logic-based action description language and used as the input for automated planners.
This glossary of artificial intelligence is a list of definitions of terms and concepts relevant to the study of artificial intelligence, its sub-disciplines, and related fields. Related glossaries include Glossary of computer science, Glossary of robotics, and Glossary of machine vision.
In mathematics and mathematical logic, Boolean algebra is a branch of algebra. It differs from elementary algebra in two ways. First, the values of the variables are the truth values true and false, usually denoted 1 and 0, whereas in elementary algebra the values of the variables are numbers. Second, Boolean algebra uses logical operators such as conjunction (and) denoted as ∧, disjunction (or) denoted as ∨, and the negation (not) denoted as ¬. Elementary algebra, on the other hand, uses arithmetic operators such as addition, multiplication, subtraction, and division. Boolean algebra is therefore a formal way of describing logical operations, in the same way that elementary algebra describes numerical operations.