Graphics library

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A graphics library or graphics API is a program library designed to aid in rendering computer graphics to a monitor. This typically involves providing optimized versions of functions that handle common rendering tasks. This can be done purely in software and running on the CPU, common in embedded systems, or being hardware accelerated by a GPU, more common in PCs. By employing these functions, a program can assemble an image to be output to a monitor. This relieves the programmer of the task of creating and optimizing these functions, and allows them to focus on building the graphics program. Graphics libraries are mainly used in video games and simulations.

Contents

The use of graphics libraries in connection with video production systems, such as Pixar RenderMan, is not covered here.

Latest Graphics Library usage across Operating Systems:
OS Vulkan Direct X GNMX Metal
Windows 10Free, Nvidia and AMDFree, MSnono
MacFree, MoltenVK nonoFree, Apple
LinuxFreenonono
AndroidFreenonono
iOSFree, MoltenVK nonoFree, Apple
Tizenin Developmentnonono
Sailfishin Developmentnonono
Xbox OnenoFreenono
Orbis OS (PS4)nonoFreeno
Nintendo Switch Freenonono
HarmonyOSFreenonono
OpenHarmonyFreenonono

Some APIs use Graphics Library (GL) in their name, notably OpenGL and WebGL.

Examples

See also

Related Research Articles

<span class="mw-page-title-main">OpenGL</span> Cross-platform graphics API

OpenGL is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit (GPU), to achieve hardware-accelerated rendering.

In computing, cross-platform software is computer software that is designed to work in several computing platforms. Some cross-platform software requires a separate build for each platform, but some can be directly run on any platform without special preparation, being written in an interpreted language or compiled to portable bytecode for which the interpreters or run-time packages are common or standard components of all supported platforms.

Direct3D is a graphics application programming interface (API) for Microsoft Windows. Part of DirectX, Direct3D is used to render three-dimensional graphics in applications where performance is important, such as games. Direct3D uses hardware acceleration if it is available on the graphics card, allowing for hardware acceleration of the entire 3D rendering pipeline or even only partial acceleration. Direct3D exposes the advanced graphics capabilities of 3D graphics hardware, including Z-buffering, W-buffering, stencil buffering, spatial anti-aliasing, alpha blending, color blending, mipmapping, texture blending, clipping, culling, atmospheric effects, perspective-correct texture mapping, programmable HLSL shaders and effects. Integration with other DirectX technologies enables Direct3D to deliver such features as video mapping, hardware 3D rendering in 2D overlay planes, and even sprites, providing the use of 2D and 3D graphics in interactive media ties.

<span class="mw-page-title-main">Windowing system</span> Software that manages separately different parts of display screens

In computing, a windowing system is a software suite that manages separately different parts of display screens. It is a type of graphical user interface (GUI) which implements the WIMP paradigm for a user interface.

Fahrenheit was an effort to create a unified high-level API for 3D computer graphics to unify Direct3D and OpenGL. It was designed primarily by Microsoft and SGI and also included work from an HP-Microsoft joint effort.

freedesktop.org (fd.o), formerly X Desktop Group (XDG), is a project to work on interoperability and shared base technology for free-software desktop environments for the X Window System (X11) and Wayland on Linux and other Unix-like operating systems. Although freedesktop.org produces specifications for interoperability, it is not a formal standards body.

DirectFB, now continued as DirectFB2, is a software library with a small memory footprint that provides graphics acceleration, input device handling and abstraction layer, and integrated windowing system with support for translucent windows and multiple display layers on top of the Linux framebuffer without requiring any kernel modifications. DirectFB is free and open-source software subject to the terms of the GNU Lesser General Public License (LGPL).

GLX is an extension to the X Window System core protocol providing an interface between OpenGL and the X Window System as well as extensions to OpenGL itself. It enables programs wishing to use OpenGL to do so within a window provided by the X Window System. GLX distinguishes two "states": indirect state and direct state.

<span class="mw-page-title-main">FLTK</span>

Fast Light Toolkit (FLTK) is a cross-platform widget library for graphical user interfaces (GUIs), developed by Bill Spitzak and others. Made to accommodate 3D graphics programming, it has an interface to OpenGL, but it is also suitable for general GUI programming.

OpenVG is an API designed for hardware-accelerated 2D vector graphics. Its primary platforms are mobile phones, gaming & media consoles and consumer electronic devices. It was designed to help manufacturers create more attractive user interfaces by offloading computationally intensive graphics processing from the CPU onto a GPU to save energy. The OpenGL ES library provides similar functionality for 3D graphics. OpenVG is managed by the non-profit technology consortium Khronos Group.

<span class="mw-page-title-main">Fox toolkit</span>

The FOX toolkit is an open-source, cross-platform widget toolkit, i.e. a library of basic elements for building a graphical user interface (GUI). FOX stands for Free Objects for X.

cairo (graphics) Vector graphics-based software library

Cairo is an open-source graphics library that provides a vector graphics-based, device-independent API for software developers. It provides primitives for two-dimensional drawing across a number of different backends. Cairo uses hardware acceleration when available.

<span class="mw-page-title-main">Graphical user interface builder</span> Software development tool

A graphical user interface builder, also known as GUI designer or sometimes RAD IDE, is a software development tool that simplifies the creation of GUIs by allowing the designer to arrange graphical control elements using a drag-and-drop WYSIWYG editor. Without a GUI builder, a GUI must be built by manually specifying each widget's parameters in the source code, with no visual feedback until the program is run. Such tools are usually called the term RAD IDE.

<span class="mw-page-title-main">OpenSceneGraph</span>

OpenSceneGraph is an open-source 3D graphics application programming interface, used by application developers in fields such as visual simulation, computer games, virtual reality, scientific visualization and modeling.

Core OpenGL, or CGL, is Apple Inc.'s Macintosh Quartz windowing system interface to the OS X implementation of the OpenGL specification. CGL is analogous to GLX, which is the X11 interface to OpenGL, as well as WGL, which is the Microsoft Windows interface to OpenGL.

fpGUI Graphical user interface toolkit in Object Pascal

fpGUI, the Free Pascal GUI toolkit, is a cross-platform graphical user interface toolkit developed by Graeme Geldenhuys. fpGUI is open source and free software, licensed under a Modified LGPL license. The toolkit has been implemented using the Free Pascal compiler, meaning it is written in the Object Pascal language.

<span class="mw-page-title-main">EGL (API)</span> Application programming interface

EGL is an interface between Khronos rendering APIs and the underlying native platform windowing system. EGL handles graphics context management, surface/buffer binding, rendering synchronization, and enables "high-performance, accelerated, mixed-mode 2D and 3D rendering using other Khronos APIs." EGL is managed by the non-profit technology consortium Khronos Group.

ANGLE is an open source, cross-platform graphics engine abstraction layer developed by Google. ANGLE translates OpenGL ES 2/3 calls to DirectX 9, 11, OpenGL or Vulkan API calls. It is a portable version of OpenGL but with limitations of OpenGL ES standard.

References

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