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Image compression is a type of data compression applied to digital images, to reduce their cost for storage or transmission. Algorithms may take advantage of visual perception and the statistical properties of image data to provide superior results compared with generic data compression methods which are used for other digital data. [1]
Image compression may be lossy or lossless. Lossless compression is preferred for archival purposes and often for medical imaging, technical drawings, clip art, or comics. Lossy compression methods, especially when used at low bit rates, introduce compression artifacts. Lossy methods are especially suitable for natural images such as photographs in applications where minor (sometimes imperceptible) loss of fidelity is acceptable to achieve a substantial reduction in bit rate. Lossy compression that produces negligible differences may be called visually lossless.
Methods for lossy compression:
Methods for lossless compression:
The best image quality at a given compression rate (or bit rate) is the main goal of image compression, however, there are other important properties of image compression schemes:
Scalability generally refers to a quality reduction achieved by manipulation of the bitstream or file (without decompression and re-compression). Other names for scalability are progressive coding or embedded bitstreams. Despite its contrary nature, scalability also may be found in lossless codecs, usually in form of coarse-to-fine pixel scans. Scalability is especially useful for previewing images while downloading them (e.g., in a web browser) or for providing variable quality access to e.g., databases. There are several types of scalability:
Region of interest coding. Certain parts of the image are encoded with higher quality than others. This may be combined with scalability (encode these parts first, others later).
Meta information. Compressed data may contain information about the image which may be used to categorize, search, or browse images. Such information may include color and texture statistics, small preview images, and author or copyright information.
Processing power. Compression algorithms require different amounts of processing power to encode and decode. Some high compression algorithms require high processing power.
The quality of a compression method often is measured by the peak signal-to-noise ratio. It measures the amount of noise introduced through a lossy compression of the image, however, the subjective judgment of the viewer also is regarded as an important measure, perhaps, being the most important measure.
Entropy coding started in the late 1940s with the introduction of Shannon–Fano coding, [8] the basis for Huffman coding which was published in 1952. [9] Transform coding dates back to the late 1960s, with the introduction of fast Fourier transform (FFT) coding in 1968 and the Hadamard transform in 1969. [10]
An important development in image data compression was the discrete cosine transform (DCT), a lossy compression technique first proposed by Nasir Ahmed, T. Natarajan and K. R. Rao in 1973. [11] JPEG was introduced by the Joint Photographic Experts Group (JPEG) in 1992. [12] JPEG compresses images down to much smaller file sizes, and has become the most widely used image file format. [13] JPEG was largely responsible for the wide proliferation of digital images and digital photos, [14] with several billion JPEG images produced every day as of 2015. [15]
Lempel–Ziv–Welch (LZW) is a lossless compression algorithm developed by Abraham Lempel, Jacob Ziv and Terry Welch in 1984. It is used in the GIF format, introduced in 1987. [16] DEFLATE, a lossless compression algorithm developed by Phil Katz and specified in 1996, is used in the Portable Network Graphics (PNG) format. [17]
The JPEG 2000 standard was developed from 1997 to 2000 by a JPEG committee chaired by Touradj Ebrahimi (later the JPEG president). [18] In contrast to the DCT algorithm used by the original JPEG format, JPEG 2000 instead uses discrete wavelet transform (DWT) algorithms. It uses the CDF 9/7 wavelet transform (developed by Ingrid Daubechies in 1992) for its lossy compression algorithm, [19] and the Le Gall–Tabatabai (LGT) 5/3 wavelet transform [20] [21] (developed by Didier Le Gall and Ali J. Tabatabai in 1988) [22] for its lossless compression algorithm. [19] JPEG 2000 technology, which includes the Motion JPEG 2000 extension, was selected as the video coding standard for digital cinema in 2004. [23]
Huffman coding is a fundamental technique used in image compression algorithms to achieve efficient data representation. Named after its inventor David A. Huffman, this method is widely employed in various image compression standards such as JPEG and PNG.
Huffman coding is a form of entropy encoding that assigns variable-length codes to input symbols based on their frequencies of occurrence. The basic principle is to assign shorter codes to more frequently occurring symbols and longer codes to less frequent symbols, thereby reducing the average code length compared to fixed-length codes.
In image compression, Huffman coding is typically applied after other transformations like Discrete Cosine Transform (DCT) in the case of JPEG compression. After transforming the image data into a frequency domain representation, Huffman coding is used to encode the transformed coefficients efficiently.
Huffman coding plays a crucial role in image compression by efficiently encoding image data into a compact representation. Its ability to adaptively assign variable-length codewords based on symbol frequencies makes it an essential component in modern image compression techniques, contributing to the reduction of storage space and transmission bandwidth while maintaining image quality.
In information theory, data compression, source coding, or bit-rate reduction is the process of encoding information using fewer bits than the original representation. Any particular compression is either lossy or lossless. Lossless compression reduces bits by identifying and eliminating statistical redundancy. No information is lost in lossless compression. Lossy compression reduces bits by removing unnecessary or less important information. Typically, a device that performs data compression is referred to as an encoder, and one that performs the reversal of the process (decompression) as a decoder.
JPEG is a commonly used method of lossy compression for digital images, particularly for those images produced by digital photography. The degree of compression can be adjusted, allowing a selectable tradeoff between storage size and image quality. JPEG typically achieves 10:1 compression with little perceptible loss in image quality. Since its introduction in 1992, JPEG has been the most widely used image compression standard in the world, and the most widely used digital image format, with several billion JPEG images produced every day as of 2015.
In information technology, lossy compression or irreversible compression is the class of data compression methods that uses inexact approximations and partial data discarding to represent the content. These techniques are used to reduce data size for storing, handling, and transmitting content. Higher degrees of approximation create coarser images as more details are removed. This is opposed to lossless data compression which does not degrade the data. The amount of data reduction possible using lossy compression is much higher than using lossless techniques.
Lossless compression is a class of data compression that allows the original data to be perfectly reconstructed from the compressed data with no loss of information. Lossless compression is possible because most real-world data exhibits statistical redundancy. By contrast, lossy compression permits reconstruction only of an approximation of the original data, though usually with greatly improved compression rates.
Transform coding is a type of data compression for "natural" data like audio signals or photographic images. The transformation is typically lossless on its own but is used to enable better quantization, which then results in a lower quality copy of the original input.
Motion compensation in computing is an algorithmic technique used to predict a frame in a video given the previous and/or future frames by accounting for motion of the camera and/or objects in the video. It is employed in the encoding of video data for video compression, for example in the generation of MPEG-2 files. Motion compensation describes a picture in terms of the transformation of a reference picture to the current picture. The reference picture may be previous in time or even from the future. When images can be accurately synthesized from previously transmitted/stored images, the compression efficiency can be improved.
A video codec is software or hardware that compresses and decompresses digital video. In the context of video compression, codec is a portmanteau of encoder and decoder, while a device that only compresses is typically called an encoder, and one that only decompresses is a decoder.
A discrete cosine transform (DCT) expresses a finite sequence of data points in terms of a sum of cosine functions oscillating at different frequencies. The DCT, first proposed by Nasir Ahmed in 1972, is a widely used transformation technique in signal processing and data compression. It is used in most digital media, including digital images, digital video, digital audio, digital television, digital radio, and speech coding. DCTs are also important to numerous other applications in science and engineering, such as digital signal processing, telecommunication devices, reducing network bandwidth usage, and spectral methods for the numerical solution of partial differential equations.
JPEG 2000 (JP2) is an image compression standard and coding system. It was developed from 1997 to 2000 by a Joint Photographic Experts Group committee chaired by Touradj Ebrahimi, with the intention of superseding their original JPEG standard, which is based on a discrete cosine transform (DCT), with a newly designed, wavelet-based method. The standardized filename extension is .jp2 for ISO/IEC 15444-1 conforming files and .jpx for the extended part-2 specifications, published as ISO/IEC 15444-2. The registered MIME types are defined in RFC 3745. For ISO/IEC 15444-1 it is image/jp2.
A compression artifact is a noticeable distortion of media caused by the application of lossy compression. Lossy data compression involves discarding some of the media's data so that it becomes small enough to be stored within the desired disk space or transmitted (streamed) within the available bandwidth. If the compressor cannot store enough data in the compressed version, the result is a loss of quality, or introduction of artifacts. The compression algorithm may not be intelligent enough to discriminate between distortions of little subjective importance and those objectionable to the user.
An image file format is a file format for a digital image. There are many formats that can be used, such as JPEG, PNG, and GIF. Most formats up until 2022 were for storing 2D images, not 3D ones. The data stored in an image file format may be compressed or uncompressed. If the data is compressed, it may be done so using lossy compression or lossless compression. For graphic design applications, vector formats are often used. Some image file formats support transparency.
A timeline of events related to information theory, quantum information theory and statistical physics, data compression, error correcting codes and related subjects.
Lossless JPEG is a 1993 addition to JPEG standard by the Joint Photographic Experts Group to enable lossless compression. However, the term may also be used to refer to all lossless compression schemes developed by the group, including JPEG 2000, JPEG-LS, and JPEG XL.
JPEG XR is an image compression standard for continuous tone photographic images, based on the HD Photo specifications that Microsoft originally developed and patented. It supports both lossy and lossless compression, and is the preferred image format for Ecma-388 Open XML Paper Specification documents.
Context-adaptive binary arithmetic coding (CABAC) is a form of entropy encoding used in the H.264/MPEG-4 AVC and High Efficiency Video Coding (HEVC) standards. It is a lossless compression technique, although the video coding standards in which it is used are typically for lossy compression applications. CABAC is notable for providing much better compression than most other entropy encoding algorithms used in video encoding, and it is one of the key elements that provides the H.264/AVC encoding scheme with better compression capability than its predecessors.
PGF is a wavelet-based bitmapped image format that employs lossless and lossy data compression. PGF was created to improve upon and replace the JPEG format. It was developed at the same time as JPEG 2000 but with a focus on speed over compression ratio.
A video coding format is a content representation format of digital video content, such as in a data file or bitstream. It typically uses a standardized video compression algorithm, most commonly based on discrete cosine transform (DCT) coding and motion compensation. A computer software or hardware component that compresses or decompresses a specific video coding format is a video codec.
Nasir Ahmed is an Indian-American electrical engineer and computer scientist. He is Professor Emeritus of Electrical and Computer Engineering at University of New Mexico (UNM). He is best known for inventing the discrete cosine transform (DCT) in the early 1970s. The DCT is the most widely used data compression transformation, the basis for most digital media standards and commonly used in digital signal processing. He also described the discrete sine transform (DST), which is related to the DCT.
An audio coding format is a content representation format for storage or transmission of digital audio. Examples of audio coding formats include MP3, AAC, Vorbis, FLAC, and Opus. A specific software or hardware implementation capable of audio compression and decompression to/from a specific audio coding format is called an audio codec; an example of an audio codec is LAME, which is one of several different codecs which implements encoding and decoding audio in the MP3 audio coding format in software.
JPEG XT is an image compression standard which specifies backward-compatible extensions of the base JPEG standard.