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SheerVideo was a family of proprietary lossless video codecs developed by BitJazz Inc. The codecs enabled devices to play, capture, edit, and archive high-quality lossless videos in real time.
As of July 2023, SheerVideo is still available [1] as a set of QuickTime codecs on Mac and Windows and as a set of AVI codecs on Windows.
SheerVideo was initially developed by Andreas Wittenstein at BitJazz Inc. in July 2002.
As of September 2022, SheerVideo is no longer under active development.
An audio file format is a file format for storing digital audio data on a computer system. The bit layout of the audio data is called the audio coding format and can be uncompressed, or compressed to reduce the file size, often using lossy compression. The data can be a raw bitstream in an audio coding format, but it is usually embedded in a container format or an audio data format with defined storage layer.
In information theory, data compression, source coding, or bit-rate reduction is the process of encoding information using fewer bits than the original representation. Any particular compression is either lossy or lossless. Lossless compression reduces bits by identifying and eliminating statistical redundancy. No information is lost in lossless compression. Lossy compression reduces bits by removing unnecessary or less important information. Typically, a device that performs data compression is referred to as an encoder, and one that performs the reversal of the process (decompression) as a decoder.
Ogg is a free, open container format maintained by the Xiph.Org Foundation. The authors of the Ogg format state that it is unrestricted by software patents and is designed to provide for efficient streaming and manipulation of high-quality digital multimedia. Its name is derived from "ogging", jargon from the computer game Netrek.
Windows Media Audio (WMA) is a series of audio codecs and their corresponding audio coding formats developed by Microsoft. It is a proprietary technology that forms part of the Windows Media framework. WMA consists of four distinct codecs. The original WMA codec, known simply as WMA, was conceived as a competitor to the popular MP3 and RealAudio codecs. WMA Pro, a newer and more advanced codec, supports multichannel and high-resolution audio. A lossless codec, WMA Lossless, compresses audio data without loss of audio fidelity. WMA Voice, targeted at voice content, applies compression using a range of low bit rates. Microsoft has also developed a digital container format called Advanced Systems Format to store audio encoded by WMA.
Adobe Audition is a digital audio workstation developed by Adobe Inc. featuring both a multitrack, non-destructive mix/edit environment and a destructive-approach waveform editing view.
The Apple Lossless Audio Codec (ALAC), also known as Apple Lossless, or Apple Lossless Encoder (ALE), is an audio coding format, and its reference audio codec implementation, developed by Apple Inc. for lossless data compression of digital music. After initially keeping it proprietary from its inception in 2004, in late 2011 Apple made the codec available open source and royalty-free. Traditionally, Apple has referred to the codec as Apple Lossless, though more recently it has begun to use the abbreviated term ALAC when referring to the codec.
Huffyuv is a lossless video codec created by Ben Rudiak-Gould which is meant to replace uncompressed YCbCr as a video capture format. The codec can also compress in the RGB color space.
QuickTime Animation format is a video compression format and codec created by Apple Computer to enable playback of RGB video in real time without expensive hardware. It is generally found in the QuickTime container with the FourCC 'rle '. It can perform either lossless or lossy compression and is one of the few video codecs that supports an alpha channel. Supported color depths are 1-bit (monochrome), 15-bit RGB, 24-bit RGB, 32-bit ARGB, as well as palettized RGB. As a result of reverse-engineering of the format, a decoder is implemented in XAnim as well as an encoder and decoder in libavcodec.
These tables compare features of multimedia container formats, most often used for storing or streaming digital video or digital audio content. To see which multimedia players support which container format, look at comparison of media players.
libavcodec is a free and open-source library of codecs for encoding and decoding video and audio data.
The following tables compare general and technical information for a variety of audio coding formats.
Α video codec is software or a device that provides encoding and decoding for digital video, and which may or may not include the use of video compression and/or decompression. Most codecs are typically implementations of video coding formats.
FFV1 is a lossless intra-frame video coding format. It can use either variable-length coding or arithmetic coding for entropy coding. FFV1 is particularly popular for its performance regarding speed and size, compared to other lossless preservation codecs, such as M-JPEG2000.
The MSU Lossless Video Codec is a video codec developed by the Graphics & Media Lab Video Group of Moscow State University. It was designed to provide space-effective lossless video compression. As of 2007 MSU had the second-best compression ratio when compared to many other lossless video codecs, with the better result shown by YULS codec.
aptX is a family of proprietary audio codec compression algorithms owned by Qualcomm, with a heavy emphasis on wireless audio applications.
QuickTime Graphics is a lossy video compression and decompression algorithm (codec) developed by Apple Inc. and first released as part of QuickTime 1.x in the early 1990s. The codec is also known by the name Apple Graphics and its FourCC SMC. The codec operates on 8-bit palettized RGB data. The bit-stream format of QuickTime Graphics has been reverse-engineered and a decoder has been implemented in the projects XAnim and libavcodec.
Apple ProRes is a high quality, "visually lossless" lossy video compression format developed by Apple Inc. for use in post-production that supports video resolution up to 8K. It is the successor of the Apple Intermediate Codec and was introduced in 2007 with Final Cut Studio 2. Much like the H.26x and MPEG standards, the ProRes family of codecs use compression algorithms based on the discrete cosine transform (DCT). ProRes is widely used as a final format delivery method for HD broadcast files in commercials, features, Blu-ray and streaming.
An audio coding format is a content representation format for storage or transmission of digital audio. Examples of audio coding formats include MP3, AAC, Vorbis, FLAC, and Opus. A specific software or hardware implementation capable of audio compression and decompression to/from a specific audio coding format is called an audio codec; an example of an audio codec is LAME, which is one of several different codecs which implements encoding and decoding audio in the MP3 audio coding format in software.