MPEG-4 SLS

Last updated
Scalable Lossless Coding
Developed by ISO
Initial releaseJune 2006;17 years ago (2006-06)
Latest release
ISO/IEC 14496-3:2019
December 2019;3 years ago (2019-12)
Type of format Lossless audio
Contained by MP4
Standard ISO/IEC 14496-3
Open format?Yes
Free format?No
MPEG4-SLS
Filename extension
.m4a
Mpeg4sls.svg

MPEG-4 SLS, or MPEG-4 Scalable to Lossless as per ISO/IEC 14496-3:2005/Amd 3:2006 (Scalable Lossless Coding), [1] is an extension to the MPEG-4 Part 3 (MPEG-4 Audio) standard to allow lossless audio compression scalable to lossy MPEG-4 General Audio coding methods (e.g., variations of AAC). It was developed jointly by the Institute for Infocomm Research (I2R) and Fraunhofer, which commercializes its implementation of a limited subset of the standard under the name of HD-AAC. Standardization of the HD-AAC profile for MPEG-4 Audio is under development (as of September 2009). [2] [3]

Contents

MPEG-4 SLS allows having both a lossy layer and a lossless correction layer similar to Wavpack Hybrid, OptimFROG DualStream and DTS-HD Master Audio, providing backwards compatibility to MPEG AAC-compliant bitstreams. MPEG-4 SLS can also work without a lossy layer (a.k.a. "SLS Non-Core"), in which case it will not be backwards compatible, [4] Lossy compression of files is necessary for files that need to be streamed to the Internet or played in devices with limited storage.

With DRM, ripping of the lossless data or playback on non DRM-enabled devices could be disabled.

MPEG-4 SLS is not related in any way to MPEG-4 ALS (Audio Lossless Coding).

Background

New lossless audio coding technologies that need higher bandwidth and larger storage capacities may now be appropriate for many applications and have been gaining attention in recent years. In addressing this need, MPEG issued a Call for Proposals (CfP) in October 2002 to solicit a technology that could address all these needs.

The CfP requested proposals for a lossless and scalable technology that was backward compatible with the existing MPEG AAC codec, and could operate efficiently at several different sampling rates and word length combinations. Institute for Infocomm Research (I2R) technologies were adopted for the scalable to lossless coding (14496-3/AMD5) architecture Reference Model 0.

I2R offers a fully scalable to lossless audio coding solution. On top of the core AAC codec, a scalable extension layer increases the signal-to-noise ratio, reaching lossless quality at data rates comparable to those of current pure lossless audio codecs, that is, at average compression ratios of about 58%.

The scalability of the extension makes this combination a coding solution for production environments, where the result is to be transmitted to several recipients through channels of differing bandwidth. Furthermore, for private and professional use in music archives, this enables storing the original music data and transferring compressed copies (e.g. to portable devices) without transcoding.

Licensing

The Licensing Administrator for the MPEG-4 Audio patent pool is Via Licensing Corporation. Licensors offering their SLS patents through the Via Licensing Corporation's licensing program include A*STAR Exploit Technologies Pte Ltd (Singapore), Fraunhofer IIS (Germany), and Nippon Telegraph and Telephone Corporation (Japan). [5] [6]

The licensing fees varies - e.g. a licensee shall pay $0.098 to the Via Licensing Corporation for each copy of PC software decoder sold or supplied. [7]

Releases

In 2011, Los Angeles based hip hop group People Under The Stairs released Highlighter, the first commercial HD-AAC release taken directly from 24 to 48 session files, encoded and sold directly to fans via the website PL70.net [8]

See also

Related Research Articles

<span class="mw-page-title-main">Lossy compression</span> Data compression approach that reduces data size while discarding or changing some of it

In information technology, lossy compression or irreversible compression is the class of data compression methods that uses inexact approximations and partial data discarding to represent the content. These techniques are used to reduce data size for storing, handling, and transmitting content. The different versions of the photo of the cat on this page show how higher degrees of approximation create coarser images as more details are removed. This is opposed to lossless data compression which does not degrade the data. The amount of data reduction possible using lossy compression is much higher than using lossless techniques.

<span class="mw-page-title-main">MP3</span> Digital audio format

MP3 is a coding format for digital audio developed largely by the Fraunhofer Society in Germany under the lead of Karlheinz Brandenburg, with support from other digital scientists in other countries. Originally defined as the third audio format of the MPEG-1 standard, it was retained and further extended — defining additional bit-rates and support for more audio channels — as the third audio format of the subsequent MPEG-2 standard. A third version, known as MPEG-2.5 — extended to better support lower bit rates — is commonly implemented, but is not a recognized standard.

<span class="mw-page-title-main">MPEG-2</span> Video encoding standard

MPEG-2 is a standard for "the generic coding of moving pictures and associated audio information". It describes a combination of lossy video compression and lossy audio data compression methods, which permit storage and transmission of movies using currently available storage media and transmission bandwidth. While MPEG-2 is not as efficient as newer standards such as H.264/AVC and H.265/HEVC, backwards compatibility with existing hardware and software means it is still widely used, for example in over-the-air digital television broadcasting and in the DVD-Video standard.

MPEG-4 is a group of international standards for the compression of digital audio and visual data, multimedia systems, and file storage formats. It was originally introduced in late 1998 as a group of audio and video coding formats and related technology agreed upon by the ISO/IEC Moving Picture Experts Group (MPEG) under the formal standard ISO/IEC 14496 – Coding of audio-visual objects. Uses of MPEG-4 include compression of audiovisual data for Internet video and CD distribution, voice and broadcast television applications. The MPEG-4 standard was developed by a group led by Touradj Ebrahimi and Fernando Pereira.

Advanced Audio Coding (AAC) is an audio coding standard for lossy digital audio compression. Designed to be the successor of the MP3 format, AAC generally achieves higher sound quality than MP3 encoders at the same bit rate.

MPEG-4 Part 3 or MPEG-4 Audio is the third part of the ISO/IEC MPEG-4 international standard developed by Moving Picture Experts Group. It specifies audio coding methods. The first version of ISO/IEC 14496-3 was published in 1999.

<span class="mw-page-title-main">High-Efficiency Advanced Audio Coding</span> Audio codec

High-Efficiency Advanced Audio Coding (HE-AAC) is an audio coding format for lossy data compression of digital audio defined as an MPEG-4 Audio profile in ISO/IEC 14496–3. It is an extension of Low Complexity AAC (AAC-LC) optimized for low-bitrate applications such as streaming audio. The usage profile HE-AAC v1 uses spectral band replication (SBR) to enhance the modified discrete cosine transform (MDCT) compression efficiency in the frequency domain. The usage profile HE-AAC v2 couples SBR with Parametric Stereo (PS) to further enhance the compression efficiency of stereo signals.

MPEG-4 Part 2, MPEG-4 Visual is a video compression format developed by the Moving Picture Experts Group (MPEG). It belongs to the MPEG-4 ISO/IEC standards. It uses block-wise motion compensation and a discrete cosine transform (DCT), similar to previous standards such as MPEG-1 Part 2 and H.262/MPEG-2 Part 2.

FAAC or Freeware Advanced Audio Coder is a software project which includes the AAC encoder FAAC and decoder FAAD2. It supports MPEG-2 AAC as well as MPEG-4 AAC. It supports several MPEG-4 Audio object types, file formats, multichannel and gapless encoding/decoding and MP4 metadata tags. The encoder and decoder is compatible with standard-compliant audio applications using one or more of these object types and facilities. It also supports Digital Radio Mondiale.

The following tables compare general and technical information for a variety of audio coding formats.

MPEG-4 Audio Lossless Coding, also known as MPEG-4 ALS, is an extension to the MPEG-4 Part 3 audio standard to allow lossless audio compression. The extension was finalized in December 2005 and published as ISO/IEC 14496-3:2005/Amd 2:2006 in 2006. The latest description of MPEG-4 ALS was published as subpart 11 of the MPEG-4 Audio standard in December 2019.

<span class="mw-page-title-main">MP4 file format</span> Digital format for storing video and audio

MPEG-4 Part 14 or MP4 is a digital multimedia container format most commonly used to store video and audio, but it can also be used to store other data such as subtitles and still images. Like most modern container formats, it allows streaming over the Internet. The only filename extension for MPEG-4 Part 14 files as defined by the specification is .mp4. MPEG-4 Part 14 is a standard specified as a part of MPEG-4.

The MPEG-4 Low Delay Audio Coder is audio compression standard designed to combine the advantages of perceptual audio coding with the low delay necessary for two-way communication. It is closely derived from the MPEG-2 Advanced Audio Coding (AAC) standard. It was published in MPEG-4 Audio Version 2 and in its later revisions.

MPEG Surround, also known as Spatial Audio Coding (SAC) is a lossy compression format for surround sound that provides a method for extending mono or stereo audio services to multi-channel audio in a backwards compatible fashion. The total bit rates used for the core and the MPEG Surround data are typically only slightly higher than the bit rates used for coding of the core. MPEG Surround adds a side-information stream to the core bit stream, containing spatial image data. Legacy stereo playback systems will ignore this side-information while players supporting MPEG Surround decoding will output the reconstructed multi-channel audio.

OptimFROG is a proprietary lossless audio data compression codec developed by Florin Ghido. OptimFROG is optimized for very high compression at the expense of encoding and decoding speed, and consistently measures among the highest compressing lossless codecs. OptimFROG comes with three compressors: one lossless codec for integer LPCM format WAVE files, one for IEEE_754 floating-point WAVE files, and a DualStream format with a lossy part and a correction file for losslessness.

The ISO base media file format (ISOBMFF) is a container file format that defines a general structure for files that contain time-based multimedia data such as video and audio. It is standardized in ISO/IEC 14496-12, a.k.a. MPEG-4 Part 12, and was formerly also published as ISO/IEC 15444-12, a.k.a. JPEG 2000 Part 12.

Unified Speech and Audio Coding (USAC) is an audio compression format and codec for both music and speech or any mix of speech and audio using very low bit rates between 12 and 64 kbit/s. It was developed by Moving Picture Experts Group (MPEG) and was published as an international standard ISO/IEC 23003-3 and also as an MPEG-4 Audio Object Type in ISO/IEC 14496-3:2009/Amd 3 in 2012.

<span class="mw-page-title-main">Audio coding format</span> Digitally coded format for audio signals

An audio coding format is a content representation format for storage or transmission of digital audio. Examples of audio coding formats include MP3, AAC, Vorbis, FLAC, and Opus. A specific software or hardware implementation capable of audio compression and decompression to/from a specific audio coding format is called an audio codec; an example of an audio codec is LAME, which is one of several different codecs which implements encoding and decoding audio in the MP3 audio coding format in software.

References

  1. ISO (2006). "Scalable Lossless Coding (SLS) - ISO/IEC 14496-3:2005/Amd 3:2006". ISO. Retrieved 2009-10-07.
  2. ISO (2009-09-11). "ISO/IEC 14496-3:2009/FDAmd 1 - HD-AAC profile and MPEG Surround signaling". ISO. Retrieved 2009-10-09.
  3. MultimediaWiki (2009). "MPEG-4 SLS and HD-AAC profile". MultimediaWiki. Retrieved 2009-10-09.
  4. Ralf Geiger, Rongshan Yu (October 2005). "MPEG-4 Scalable Lossless Coding - ISO/IEC JTC1/SC29/WG11 N7707". chiariglione.org. Archived from the original on 30 April 2010. Retrieved 2009-10-09.
  5. Business Wire (2009-01-05). "Via Licensing Announces MPEG-4 SLS Patent Pool License". Reuters. Archived from the original on 26 July 2012. Retrieved 2009-10-09.{{cite web}}: |author= has generic name (help)
  6. Via Licensing Corporation (2009-05-12). "Via Licensing Announces the Availability of an MPEG-4 SLS Joint Patent Licensing Program". Business Wire. Archived from the original on 6 June 2011. Retrieved 2009-10-09.
  7. Via Licensing Corporation (2009). "MPEG-4 SLS (Scalable to Lossless) - License Fees". Via Licensing Corporation. Archived from the original on 30 January 2009. Retrieved 2009-10-09.
  8. "Piecelock 70 annonce Highlighter HD release".