Modified Huffman coding is used in fax machines to encode black-on-white images (bitmaps). It combines the variable-length codes of Huffman coding with the coding of repetitive data in run-length encoding.
The basic Huffman coding provides a way to compress files with much repeating data, like a file containing text, where the alphabet letters are the repeating objects. However, a single scan line contains only two kinds of elements – white pixels and black pixels – which can be represented directly as 0 and 1. This "alphabet" of only two symbols is too small to apply the Huffman coding directly. But if we first use run-length encoding, we can have more objects to encode. Here is an example taken from the article on run-length encoding:
A hypothetical scan line, with B representing a black pixel and W representing white, might read as follows:
WWWWWWWWWWWWBWWWWWWWWWWWWBBBWWWWWWWWWWWWWWWWWWWWWWWWBWWWWWWWWWWWWWW
With a run-length encoding (RLE) data compression algorithm applied to the above hypothetical scan line, it can be rendered as follows:
12W1B12W3B24W1B14W
Here we see that we have several different numbers in addition to the two items "white" and "black." These numbers provide plenty of additional items to use, so the Huffman coding can be directly applied to the sequence above to reduce the size even more.
In communications and information processing, code is a system of rules to convert information—such as a letter, word, sound, image, or gesture—into another form, sometimes shortened or secret, for communication through a communication channel or storage in a storage medium. An early example is an invention of language, which enabled a person, through speech, to communicate what they thought, saw, heard, or felt to others. But speech limits the range of communication to the distance a voice can carry and limits the audience to those present when the speech is uttered. The invention of writing, which converted spoken language into visual symbols, extended the range of communication across space and time.
Fax, sometimes called telecopying or telefax, is the telephonic transmission of scanned printed material, normally to a telephone number connected to a printer or other output device. The original document is scanned with a fax machine, which processes the contents as a single fixed graphic image, converting it into a bitmap, and then transmitting it through the telephone system in the form of audio-frequency tones. The receiving fax machine interprets the tones and reconstructs the image, printing a paper copy. Early systems used direct conversions of image darkness to audio tone in a continuous or analog manner. Since the 1980s, most machines transmit an audio-encoded digital representation of the page, using data compression to transmit areas that are all-white or all-black, more quickly.
The Graphics Interchange Format is a bitmap image format that was developed by a team at the online services provider CompuServe led by American computer scientist Steve Wilhite and released on June 15, 1987.
In computer science and information theory, a Huffman code is a particular type of optimal prefix code that is commonly used for lossless data compression. The process of finding or using such a code is Huffman coding, an algorithm developed by David A. Huffman while he was a Sc.D. student at MIT, and published in the 1952 paper "A Method for the Construction of Minimum-Redundancy Codes".
JPEG is a commonly used method of lossy compression for digital images, particularly for those images produced by digital photography. The degree of compression can be adjusted, allowing a selectable tradeoff between storage size and image quality. JPEG typically achieves 10:1 compression with little perceptible loss in image quality. Since its introduction in 1992, JPEG has been the most widely used image compression standard in the world, and the most widely used digital image format, with several billion JPEG images produced every day as of 2015.
Lossless compression is a class of data compression that allows the original data to be perfectly reconstructed from the compressed data with no loss of information. Lossless compression is possible because most real-world data exhibits statistical redundancy. By contrast, lossy compression permits reconstruction only of an approximation of the original data, though usually with greatly improved compression rates.
PCX, standing for PiCture eXchange, is an image file format developed by the now-defunct ZSoft Corporation of Marietta, Georgia, United States. It was the native file format for PC Paintbrush and became one of the first widely accepted DOS imaging standards, although it has since been succeeded by more sophisticated image formats, such as BMP, JPEG, and PNG. PCX files commonly store palette-indexed images ranging from 2 or 4 colors to 16 and 256 colors, although the format has been extended to record true-color (24-bit) images as well.
Run-length encoding (RLE) is a form of lossless data compression in which runs of data are stored as a single occurrence of that data value and a count of its consecutive occurrences, rather than as the original run. As an imaginary example of the concept, when encoding an image built up from colored dots, the sequence "green green green green green green green green green" is shortened to "green x 9". This is most efficient on data that contains many such runs, for example, simple graphic images such as icons, line drawings, games, and animations. For files that do not have many runs, encoding them with RLE could increase the file size.
Image compression is a type of data compression applied to digital images, to reduce their cost for storage or transmission. Algorithms may take advantage of visual perception and the statistical properties of image data to provide superior results compared with generic data compression methods which are used for other digital data.
Arithmetic coding (AC) is a form of entropy encoding used in lossless data compression. Normally, a string of characters is represented using a fixed number of bits per character, as in the ASCII code. When a string is converted to arithmetic encoding, frequently used characters will be stored with fewer bits and not-so-frequently occurring characters will be stored with more bits, resulting in fewer bits used in total. Arithmetic coding differs from other forms of entropy encoding, such as Huffman coding, in that rather than separating the input into component symbols and replacing each with a code, arithmetic coding encodes the entire message into a single number, an arbitrary-precision fraction q, where 0.0 ≤ q < 1.0. It represents the current information as a range, defined by two numbers. A recent family of entropy coders called asymmetric numeral systems allows for faster implementations thanks to directly operating on a single natural number representing the current information.
bzip2 is a free and open-source file compression program that uses the Burrows–Wheeler algorithm. It only compresses single files and is not a file archiver. It relies on separate external utilities for tasks such as handling multiple files, encryption, and archive-splitting.
Tag Image File Format or Tagged Image File Format, commonly known by the abbreviations TIFF or TIF, is an image file format for storing raster graphics images, popular among graphic artists, the publishing industry, and photographers. TIFF is widely supported by scanning, faxing, word processing, optical character recognition, image manipulation, desktop publishing, and page-layout applications. The format was created by the Aldus Corporation for use in desktop publishing. It published the latest version 6.0 in 1992, subsequently updated with an Adobe Systems copyright after the latter acquired Aldus in 1994. Several Aldus or Adobe technical notes have been published with minor extensions to the format, and several specifications have been based on TIFF 6.0, including TIFF/EP, TIFF/IT, TIFF-F and TIFF-FX.
Golomb coding is a lossless data compression method using a family of data compression codes invented by Solomon W. Golomb in the 1960s. Alphabets following a geometric distribution will have a Golomb code as an optimal prefix code, making Golomb coding highly suitable for situations in which the occurrence of small values in the input stream is significantly more likely than large values.
Smacker video is a video file format developed by Epic Games Tools, and primarily used for full-motion video in video games. Smacker uses an adaptive 8-bit RGB palette. RAD's format for video at higher color depths is Bink Video. The Smacker format specifies a container format, a video compression format, and an audio compression format. Since its release in 1994, Smacker has been used in over 2300 games. Blizzard used this format for the cinematic videos seen in its games Warcraft II, StarCraft and Diablo I.
QuickTime Animation format is a video compression format and codec created by Apple Computer to enable playback of RGB video in real time without expensive hardware. It is generally found in the QuickTime container with the FourCC 'rle '. It can perform either lossless or lossy compression and is one of the few video codecs that supports an alpha channel. Supported color depths are 1-bit (monochrome), 15-bit RGB, 24-bit RGB, 32-bit ARGB, as well as palettized RGB. As a result of reverse-engineering of the format, a decoder is implemented in XAnim as well as an encoder and decoder in libavcodec.
JBIG2 is an image compression standard for bi-level images, developed by the Joint Bi-level Image Experts Group. It is suitable for both lossless and lossy compression. According to a press release from the Group, in its lossless mode JBIG2 typically generates files 3–5 times smaller than Fax Group 4 and 2–4 times smaller than JBIG, the previous bi-level compression standard released by the Group. JBIG2 was published in 2000 as the international standard ITU T.88, and in 2001 as ISO/IEC 14492.
Lossless JPEG is a 1993 addition to JPEG standard by the Joint Photographic Experts Group to enable lossless compression. However, the term may also be used to refer to all lossless compression schemes developed by the group, including JPEG 2000, JPEG-LS, and JPEG XL.
CCITT Group 4 compression, also referred to as G4 or Modified Modified READ (MMR), is a lossless method of image compression used in Group 4 fax machines defined in the ITU-T T.6 fax standard. It is only used for bitonal (black-and-white) images. Group 4 compression is based on the Group 3 two-dimensional compression scheme (G3-2D), also known as Modified READ, which is in turn based on the Group 3 one-dimensional compression scheme (G3), also known as Modified Huffman coding. Group 4 compression is available in many proprietary image file formats as well as standardized formats such as TIFF, CALS, CIT and the PDF document format.
This glossary defines terms that are used in the document "Defining Video Quality Requirements: A Guide for Public Safety", developed by the Video Quality in Public Safety (VQIPS) Working Group. It contains terminology and explanations of concepts relevant to the video industry. The purpose of the glossary is to inform the reader of commonly used vocabulary terms in the video domain. This glossary was compiled from various industry sources.
In computer science and information theory, Tunstall coding is a form of entropy coding used for lossless data compression.