Char | Freq | Code |
---|---|---|
space | 7 | 111 |
a | 4 | 010 |
e | 4 | 000 |
f | 3 | 1101 |
h | 2 | 1010 |
i | 2 | 1000 |
m | 2 | 0111 |
n | 2 | 0010 |
s | 2 | 1011 |
t | 2 | 0110 |
l | 1 | 11001 |
o | 1 | 00110 |
p | 1 | 10011 |
r | 1 | 11000 |
u | 1 | 00111 |
x | 1 | 10010 |
In computer science and information theory, a Huffman code is a particular type of optimal prefix code that is commonly used for lossless data compression. The process of finding or using such a code is Huffman coding, an algorithm developed by David A. Huffman while he was a Sc.D. student at MIT, and published in the 1952 paper "A Method for the Construction of Minimum-Redundancy Codes". [1]
The output from Huffman's algorithm can be viewed as a variable-length code table for encoding a source symbol (such as a character in a file). The algorithm derives this table from the estimated probability or frequency of occurrence (weight) for each possible value of the source symbol. As in other entropy encoding methods, more common symbols are generally represented using fewer bits than less common symbols. Huffman's method can be efficiently implemented, finding a code in time linear to the number of input weights if these weights are sorted. [2] However, although optimal among methods encoding symbols separately, Huffman coding is not always optimal among all compression methods – it is replaced with arithmetic coding [3] or asymmetric numeral systems [4] if a better compression ratio is required.
In 1951, David A. Huffman and his MIT information theory classmates were given the choice of a term paper or a final exam. The professor, Robert M. Fano, assigned a term paper on the problem of finding the most efficient binary code. Huffman, unable to prove any codes were the most efficient, was about to give up and start studying for the final when he hit upon the idea of using a frequency-sorted binary tree and quickly proved this method the most efficient. [5]
In doing so, Huffman outdid Fano, who had worked with Claude Shannon to develop a similar code. Building the tree from the bottom up guaranteed optimality, unlike the top-down approach of Shannon–Fano coding.
Huffman coding uses a specific method for choosing the representation for each symbol, resulting in a prefix code (sometimes called "prefix-free codes", that is, the bit string representing some particular symbol is never a prefix of the bit string representing any other symbol). Huffman coding is such a widespread method for creating prefix codes that the term "Huffman code" is widely used as a synonym for "prefix code" even when such a code is not produced by Huffman's algorithm.
This article needs additional citations for verification .(December 2021) |
Input.
Alphabet , which is the symbol alphabet of size .
Tuple , which is the tuple of the (positive) symbol weights (usually proportional to probabilities), i.e. .
Output.
Code , which is the tuple of (binary) codewords, where is the codeword for .
Goal.
Let be the weighted path length of code . Condition: for any code .
We give an example of the result of Huffman coding for a code with five characters and given weights. We will not verify that it minimizes L over all codes, but we will compute L and compare it to the Shannon entropy H of the given set of weights; the result is nearly optimal.
Input (A, W) | Symbol (ai) | a | b | c | d | e | Sum |
---|---|---|---|---|---|---|---|
Weights (wi) | 0.10 | 0.15 | 0.30 | 0.16 | 0.29 | = 1 | |
Output C | Codewords (ci) | 010 | 011 | 11 | 00 | 10 | |
Codeword length (in bits) (ℓi) | 3 | 3 | 2 | 2 | 2 | ||
Contribution to weighted path length (ℓiwi ) | 0.30 | 0.45 | 0.60 | 0.32 | 0.58 | L(C) = 2.25 | |
Optimality | Probability budget (2−ℓi) | 1/8 | 1/8 | 1/4 | 1/4 | 1/4 | = 1.00 |
Information content (in bits) (−log2wi) ≈ | 3.32 | 2.74 | 1.74 | 2.64 | 1.79 | ||
Contribution to entropy (−wi log2wi) | 0.332 | 0.411 | 0.521 | 0.423 | 0.518 | H(A) = 2.205 |
For any code that is biunique, meaning that the code is uniquely decodeable, the sum of the probability budgets across all symbols is always less than or equal to one. In this example, the sum is strictly equal to one; as a result, the code is termed a complete code. If this is not the case, one can always derive an equivalent code by adding extra symbols (with associated null probabilities), to make the code complete while keeping it biunique.
As defined by Shannon (1948), the information content h (in bits) of each symbol ai with non-null probability is
The entropy H (in bits) is the weighted sum, across all symbols ai with non-zero probability wi, of the information content of each symbol:
(Note: A symbol with zero probability has zero contribution to the entropy, since . So for simplicity, symbols with zero probability can be left out of the formula above.)
As a consequence of Shannon's source coding theorem, the entropy is a measure of the smallest codeword length that is theoretically possible for the given alphabet with associated weights. In this example, the weighted average codeword length is 2.25 bits per symbol, only slightly larger than the calculated entropy of 2.205 bits per symbol. So not only is this code optimal in the sense that no other feasible code performs better, but it is very close to the theoretical limit established by Shannon.
In general, a Huffman code need not be unique. Thus the set of Huffman codes for a given probability distribution is a non-empty subset of the codes minimizing for that probability distribution. (However, for each minimizing codeword length assignment, there exists at least one Huffman code with those lengths.)
Symbol | Code |
---|---|
a1 | 0 |
a2 | 10 |
a3 | 110 |
a4 | 111 |
The technique works by creating a binary tree of nodes. These can be stored in a regular array, the size of which depends on the number of symbols, . A node can be either a leaf node or an internal node. Initially, all nodes are leaf nodes, which contain the symbol itself, the weight (frequency of appearance) of the symbol and optionally, a link to a parent node which makes it easy to read the code (in reverse) starting from a leaf node. Internal nodes contain a weight, links to two child nodes and an optional link to a parent node. As a common convention, bit '0' represents following the left child and bit '1' represents following the right child. A finished tree has up to leaf nodes and internal nodes. A Huffman tree that omits unused symbols produces the most optimal code lengths.
The process begins with the leaf nodes containing the probabilities of the symbol they represent. Then, the process takes the two nodes with smallest probability, and creates a new internal node having these two nodes as children. The weight of the new node is set to the sum of the weight of the children. We then apply the process again, on the new internal node and on the remaining nodes (i.e., we exclude the two leaf nodes), we repeat this process until only one node remains, which is the root of the Huffman tree.
The simplest construction algorithm uses a priority queue where the node with lowest probability is given highest priority:
Since efficient priority queue data structures require O(log n) time per insertion, and a tree with n leaves has 2n−1 nodes, this algorithm operates in O(n log n) time, where n is the number of symbols.
If the symbols are sorted by probability, there is a linear-time (O(n)) method to create a Huffman tree using two queues, the first one containing the initial weights (along with pointers to the associated leaves), and combined weights (along with pointers to the trees) being put in the back of the second queue. This assures that the lowest weight is always kept at the front of one of the two queues:
Once the Huffman tree has been generated, it is traversed to generate a dictionary which maps the symbols to binary codes as follows:
The final encoding of any symbol is then read by a concatenation of the labels on the edges along the path from the root node to the symbol.
In many cases, time complexity is not very important in the choice of algorithm here, since n here is the number of symbols in the alphabet, which is typically a very small number (compared to the length of the message to be encoded); whereas complexity analysis concerns the behavior when n grows to be very large.
It is generally beneficial to minimize the variance of codeword length. For example, a communication buffer receiving Huffman-encoded data may need to be larger to deal with especially long symbols if the tree is especially unbalanced. To minimize variance, simply break ties between queues by choosing the item in the first queue. This modification will retain the mathematical optimality of the Huffman coding while both minimizing variance and minimizing the length of the longest character code.
Generally speaking, the process of decompression is simply a matter of translating the stream of prefix codes to individual byte values, usually by traversing the Huffman tree node by node as each bit is read from the input stream (reaching a leaf node necessarily terminates the search for that particular byte value). Before this can take place, however, the Huffman tree must be somehow reconstructed. In the simplest case, where character frequencies are fairly predictable, the tree can be preconstructed (and even statistically adjusted on each compression cycle) and thus reused every time, at the expense of at least some measure of compression efficiency. Otherwise, the information to reconstruct the tree must be sent a priori. A naive approach might be to prepend the frequency count of each character to the compression stream. Unfortunately, the overhead in such a case could amount to several kilobytes, so this method has little practical use. If the data is compressed using canonical encoding, the compression model can be precisely reconstructed with just bits of information (where B is the number of bits per symbol). Another method is to simply prepend the Huffman tree, bit by bit, to the output stream. For example, assuming that the value of 0 represents a parent node and 1 a leaf node, whenever the latter is encountered the tree building routine simply reads the next 8 bits to determine the character value of that particular leaf. The process continues recursively until the last leaf node is reached; at that point, the Huffman tree will thus be faithfully reconstructed. The overhead using such a method ranges from roughly 2 to 320 bytes (assuming an 8-bit alphabet). Many other techniques are possible as well. In any case, since the compressed data can include unused "trailing bits" the decompressor must be able to determine when to stop producing output. This can be accomplished by either transmitting the length of the decompressed data along with the compression model or by defining a special code symbol to signify the end of input (the latter method can adversely affect code length optimality, however).
The probabilities used can be generic ones for the application domain that are based on average experience, or they can be the actual frequencies found in the text being compressed. This requires that a frequency table must be stored with the compressed text. See the Decompression section above for more information about the various techniques employed for this purpose.
Huffman's original algorithm is optimal for a symbol-by-symbol coding with a known input probability distribution, i.e., separately encoding unrelated symbols in such a data stream. However, it is not optimal when the symbol-by-symbol restriction is dropped, or when the probability mass functions are unknown. Also, if symbols are not independent and identically distributed, a single code may be insufficient for optimality. Other methods such as arithmetic coding often have better compression capability.
Although both aforementioned methods can combine an arbitrary number of symbols for more efficient coding and generally adapt to the actual input statistics, arithmetic coding does so without significantly increasing its computational or algorithmic complexities (though the simplest version is slower and more complex than Huffman coding). Such flexibility is especially useful when input probabilities are not precisely known or vary significantly within the stream. However, Huffman coding is usually faster and arithmetic coding was historically a subject of some concern over patent issues. Thus many technologies have historically avoided arithmetic coding in favor of Huffman and other prefix coding techniques. As of mid-2010, the most commonly used techniques for this alternative to Huffman coding have passed into the public domain as the early patents have expired.
For a set of symbols with a uniform probability distribution and a number of members which is a power of two, Huffman coding is equivalent to simple binary block encoding, e.g., ASCII coding. This reflects the fact that compression is not possible with such an input, no matter what the compression method, i.e., doing nothing to the data is the optimal thing to do.
Huffman coding is optimal among all methods in any case where each input symbol is a known independent and identically distributed random variable having a probability that is dyadic. Prefix codes, and thus Huffman coding in particular, tend to have inefficiency on small alphabets, where probabilities often fall between these optimal (dyadic) points. The worst case for Huffman coding can happen when the probability of the most likely symbol far exceeds 2−1 = 0.5, making the upper limit of inefficiency unbounded.
There are two related approaches for getting around this particular inefficiency while still using Huffman coding. Combining a fixed number of symbols together ("blocking") often increases (and never decreases) compression. As the size of the block approaches infinity, Huffman coding theoretically approaches the entropy limit, i.e., optimal compression. [6] However, blocking arbitrarily large groups of symbols is impractical, as the complexity of a Huffman code is linear in the number of possibilities to be encoded, a number that is exponential in the size of a block. This limits the amount of blocking that is done in practice.
A practical alternative, in widespread use, is run-length encoding. This technique adds one step in advance of entropy coding, specifically counting (runs) of repeated symbols, which are then encoded. For the simple case of Bernoulli processes, Golomb coding is optimal among prefix codes for coding run length, a fact proved via the techniques of Huffman coding. [7] A similar approach is taken by fax machines using modified Huffman coding. However, run-length coding is not as adaptable to as many input types as other compression technologies.
Many variations of Huffman coding exist, [8] some of which use a Huffman-like algorithm, and others of which find optimal prefix codes (while, for example, putting different restrictions on the output). Note that, in the latter case, the method need not be Huffman-like, and, indeed, need not even be polynomial time.
The n-ary Huffman algorithm uses the {0, 1,..., n − 1} alphabet to encode message and build an n-ary tree. This approach was considered by Huffman in his original paper. The same algorithm applies as for binary () codes, except that the n least probable symbols are taken together, instead of just the 2 least probable. Note that for n greater than 2, not all sets of source words can properly form an n-ary tree for Huffman coding. In these cases, additional 0-probability place holders must be added. This is because the tree must form an n to 1 contractor;[ clarification needed ] for binary coding, this is a 2 to 1 contractor, and any sized set can form such a contractor. If the number of source words is congruent to 1 modulo n − 1, then the set of source words will form a proper Huffman tree.
A variation called adaptive Huffman coding involves calculating the probabilities dynamically based on recent actual frequencies in the sequence of source symbols, and changing the coding tree structure to match the updated probability estimates. It is used rarely in practice, since the cost of updating the tree makes it slower than optimized adaptive arithmetic coding, which is more flexible and has better compression.
Most often, the weights used in implementations of Huffman coding represent numeric probabilities, but the algorithm given above does not require this; it requires only that the weights form a totally ordered commutative monoid, meaning a way to order weights and to add them. The Huffman template algorithm enables one to use any kind of weights (costs, frequencies, pairs of weights, non-numerical weights) and one of many combining methods (not just addition). Such algorithms can solve other minimization problems, such as minimizing , a problem first applied to circuit design.
Length-limited Huffman coding is a variant where the goal is still to achieve a minimum weighted path length, but there is an additional restriction that the length of each codeword must be less than a given constant. The package-merge algorithm solves this problem with a simple greedy approach very similar to that used by Huffman's algorithm. Its time complexity is , where is the maximum length of a codeword. No algorithm is known to solve this problem in or time, unlike the presorted and unsorted conventional Huffman problems, respectively.
In the standard Huffman coding problem, it is assumed that each symbol in the set that the code words are constructed from has an equal cost to transmit: a code word whose length is N digits will always have a cost of N, no matter how many of those digits are 0s, how many are 1s, etc. When working under this assumption, minimizing the total cost of the message and minimizing the total number of digits are the same thing.
Huffman coding with unequal letter costs is the generalization without this assumption: the letters of the encoding alphabet may have non-uniform lengths, due to characteristics of the transmission medium. An example is the encoding alphabet of Morse code, where a 'dash' takes longer to send than a 'dot', and therefore the cost of a dash in transmission time is higher. The goal is still to minimize the weighted average codeword length, but it is no longer sufficient just to minimize the number of symbols used by the message. No algorithm is known to solve this in the same manner or with the same efficiency as conventional Huffman coding, though it has been solved by Richard M. Karp [9] whose solution has been refined for the case of integer costs by Mordecai J. Golin. [10]
In the standard Huffman coding problem, it is assumed that any codeword can correspond to any input symbol. In the alphabetic version, the alphabetic order of inputs and outputs must be identical. Thus, for example, could not be assigned code , but instead should be assigned either or . This is also known as the Hu–Tucker problem, after T. C. Hu and Alan Tucker, the authors of the paper presenting the first -time solution to this optimal binary alphabetic problem, [11] which has some similarities to Huffman algorithm, but is not a variation of this algorithm. A later method, the Garsia–Wachs algorithm of Adriano Garsia and Michelle L. Wachs (1977), uses simpler logic to perform the same comparisons in the same total time bound. These optimal alphabetic binary trees are often used as binary search trees. [12]
If weights corresponding to the alphabetically ordered inputs are in numerical order, the Huffman code has the same lengths as the optimal alphabetic code, which can be found from calculating these lengths, rendering Hu–Tucker coding unnecessary. The code resulting from numerically (re-)ordered input is sometimes called the canonical Huffman code and is often the code used in practice, due to ease of encoding/decoding. The technique for finding this code is sometimes called Huffman–Shannon–Fano coding, since it is optimal like Huffman coding, but alphabetic in weight probability, like Shannon–Fano coding. The Huffman–Shannon–Fano code corresponding to the example is , which, having the same codeword lengths as the original solution, is also optimal. But in canonical Huffman code, the result is .
Arithmetic coding and Huffman coding produce equivalent results — achieving entropy — when every symbol has a probability of the form 1/2k. In other circumstances, arithmetic coding can offer better compression than Huffman coding because — intuitively — its "code words" can have effectively non-integer bit lengths, whereas code words in prefix codes such as Huffman codes can only have an integer number of bits. Therefore, a code word of length k only optimally matches a symbol of probability 1/2k and other probabilities are not represented optimally; whereas the code word length in arithmetic coding can be made to exactly match the true probability of the symbol. This difference is especially striking for small alphabet sizes.[ citation needed ]
Prefix codes nevertheless remain in wide use because of their simplicity, high speed, and lack of patent coverage. They are often used as a "back-end" to other compression methods. Deflate (PKZIP's algorithm) and multimedia codecs such as JPEG and MP3 have a front-end model and quantization followed by the use of prefix codes; these are often called "Huffman codes" even though most applications use pre-defined variable-length codes rather than codes designed using Huffman's algorithm.
Image compression is a type of data compression applied to digital images, to reduce their cost for storage or transmission. Algorithms may take advantage of visual perception and the statistical properties of image data to provide superior results compared with generic data compression methods which are used for other digital data.
In the field of data compression, Shannon–Fano coding, named after Claude Shannon and Robert Fano, is one of two related techniques for constructing a prefix code based on a set of symbols and their probabilities.
Arithmetic coding (AC) is a form of entropy encoding used in lossless data compression. Normally, a string of characters is represented using a fixed number of bits per character, as in the ASCII code. When a string is converted to arithmetic encoding, frequently used characters will be stored with fewer bits and not-so-frequently occurring characters will be stored with more bits, resulting in fewer bits used in total. Arithmetic coding differs from other forms of entropy encoding, such as Huffman coding, in that rather than separating the input into component symbols and replacing each with a code, arithmetic coding encodes the entire message into a single number, an arbitrary-precision fraction q, where 0.0 ≤ q < 1.0. It represents the current information as a range, defined by two numbers. A recent family of entropy coders called asymmetric numeral systems allows for faster implementations thanks to directly operating on a single natural number representing the current information.
A prefix code is a type of code system distinguished by its possession of the "prefix property", which requires that there is no whole code word in the system that is a prefix of any other code word in the system. It is trivially true for fixed-length codes, so only a point of consideration for variable-length codes.
Golomb coding is a lossless data compression method using a family of data compression codes invented by Solomon W. Golomb in the 1960s. Alphabets following a geometric distribution will have a Golomb code as an optimal prefix code, making Golomb coding highly suitable for situations in which the occurrence of small values in the input stream is significantly more likely than large values.
Truncated binary encoding is an entropy encoding typically used for uniform probability distributions with a finite alphabet. It is parameterized by an alphabet with total size of number n. It is a slightly more general form of binary encoding when n is not a power of two.
Coding theory is the study of the properties of codes and their respective fitness for specific applications. Codes are used for data compression, cryptography, error detection and correction, data transmission and data storage. Codes are studied by various scientific disciplines—such as information theory, electrical engineering, mathematics, linguistics, and computer science—for the purpose of designing efficient and reliable data transmission methods. This typically involves the removal of redundancy and the correction or detection of errors in the transmitted data.
Prediction by partial matching (PPM) is an adaptive statistical data compression technique based on context modeling and prediction. PPM models use a set of previous symbols in the uncompressed symbol stream to predict the next symbol in the stream. PPM algorithms can also be used to cluster data into predicted groupings in cluster analysis.
In information theory, Shannon's source coding theorem establishes the statistical limits to possible data compression for data whose source is an independent identically-distributed random variable, and the operational meaning of the Shannon entropy.
In data compression, a universal code for integers is a prefix code that maps the positive integers onto binary codewords, with the additional property that whatever the true probability distribution on integers, as long as the distribution is monotonic (i.e., p(i) ≥ p(i + 1) for all positive i), the expected lengths of the codewords are within a constant factor of the expected lengths that the optimal code for that probability distribution would have assigned. A universal code is asymptotically optimal if the ratio between actual and optimal expected lengths is bounded by a function of the information entropy of the code that, in addition to being bounded, approaches 1 as entropy approaches infinity.
In computer science and information theory, a canonical Huffman code is a particular type of Huffman code with unique properties which allow it to be described in a very compact manner. Rather than storing the structure of the code tree explicitly, canonical Huffman codes are ordered in such a way that it suffices to only store the lengths of the codewords, which reduces the overhead of the codebook.
In coding theory, a variable-length code is a code which maps source symbols to a variable number of bits. The equivalent concept in computer science is bit string.
The package-merge algorithm is an O(nL)-time algorithm for finding an optimal length-limited Huffman code for a given distribution on a given alphabet of size n, where no code word is longer than L. It is a greedy algorithm, and a generalization of Huffman's original algorithm. Package-merge works by reducing the code construction problem to the binary coin collector's problem.
A locally decodable code (LDC) is an error-correcting code that allows a single bit of the original message to be decoded with high probability by only examining a small number of bits of a possibly corrupted codeword. This property could be useful, say, in a context where information is being transmitted over a noisy channel, and only a small subset of the data is required at a particular time and there is no need to decode the entire message at once. Locally decodable codes are not a subset of locally testable codes, though there is some overlap between the two.
In computer science and information theory, Tunstall coding is a form of entropy coding used for lossless data compression.
In computer science, an optimal binary search tree (Optimal BST), sometimes called a weight-balanced binary tree, is a binary search tree which provides the smallest possible search time (or expected search time) for a given sequence of accesses (or access probabilities). Optimal BSTs are generally divided into two types: static and dynamic.
Sudoku codes are non-linear forward error correcting codes following rules of sudoku puzzles designed for an erasure channel. Based on this model, the transmitter sends a sequence of all symbols of a solved sudoku. The receiver either receives a symbol correctly or an erasure symbol to indicate that the symbol was not received. The decoder gets a matrix with missing entries and uses the constraints of sudoku puzzles to reconstruct a limited amount of erased symbols.
Asymmetric numeral systems (ANS) is a family of entropy encoding methods introduced by Jarosław (Jarek) Duda from Jagiellonian University, used in data compression since 2014 due to improved performance compared to previous methods. ANS combines the compression ratio of arithmetic coding, with a processing cost similar to that of Huffman coding. In the tabled ANS (tANS) variant, this is achieved by constructing a finite-state machine to operate on a large alphabet without using multiplication.
The Garsia–Wachs algorithm is an efficient method for computers to construct optimal binary search trees and alphabetic Huffman codes, in linearithmic time. It is named after Adriano Garsia and Michelle L. Wachs.
Re-Pair is a grammar-based compression algorithm that, given an input text, builds a straight-line program, i.e. a context-free grammar generating a single string: the input text. In order to perform the compression in linear time, it consumes the amount of memory that is approximately five times the size of its input.