Audio codec

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An audio codec, or audio decoder is a device or computer program capable of encoding or decoding a digital data stream (a codec) that encodes or decodes audio. [1] [2] [3] [4] In software, an audio codec is a computer program implementing an algorithm that compresses and decompresses digital audio data according to a given audio file or streaming media audio coding format. The objective of the algorithm is to represent the high-fidelity audio signal with a minimum number of bits while retaining quality. This can effectively reduce the storage space and the bandwidth required for transmission of the stored audio file. Most software codecs are implemented as libraries which interface to one or more multimedia players. Most modern audio compression algorithms are based on modified discrete cosine transform (MDCT) coding and linear predictive coding (LPC).

In hardware, audio codec refers to a single device that encodes analog audio as digital signals and decodes digital back into analog. In other words, it contains both an analog-to-digital converter (ADC) and digital-to-analog converter (DAC) running off the same clock signal. This is used in sound cards that support both audio in and out, for instance. Hardware audio codecs send and receive digital data using buses such as AC-Link, I²S, SPI, I²C, etc. Most commonly the digital data is linear PCM, and this is the only format that most codecs support, but some legacy codecs support other formats such as G.711 for telephony.

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A codec is a computer hardware or software component that encodes or decodes a data stream or signal. Codec is a portmanteau of coder/decoder.

In information theory, data compression, source coding, or bit-rate reduction is the process of encoding information using fewer bits than the original representation. Any particular compression is either lossy or lossless. Lossless compression reduces bits by identifying and eliminating statistical redundancy. No information is lost in lossless compression. Lossy compression reduces bits by removing unnecessary or less important information. Typically, a device that performs data compression is referred to as an encoder, and one that performs the reversal of the process (decompression) as a decoder.

<span class="mw-page-title-main">MP3</span> Digital audio format

MP3 is a coding format for digital audio developed largely by the Fraunhofer Society in Germany under the lead of Karlheinz Brandenburg. It was designed to greatly reduce the amount of data required to represent audio, yet still sound like a faithful reproduction of the original uncompressed audio to most listeners; for example, compared to CD-quality digital audio, MP3 compression can commonly achieve a 75–95% reduction in size, depending on the bit rate. In popular usage, MP3 often refers to files of sound or music recordings stored in the MP3 file format (.mp3) on consumer electronic devices.

Windows Media Audio (WMA) is a series of audio codecs and their corresponding audio coding formats developed by Microsoft. It is a proprietary technology that forms part of the Windows Media framework. WMA consists of four distinct codecs. The original WMA codec, known simply as WMA, was conceived as a competitor to the popular MP3 and RealAudio codecs. WMA Pro, a newer and more advanced codec, supports multichannel and high-resolution audio. A lossless codec, WMA Lossless, compresses audio data without loss of audio fidelity. WMA Voice, targeted at voice content, applies compression using a range of low bit rates. Microsoft has also developed a digital container format called Advanced Systems Format to store audio encoded by WMA.

μ-law algorithm Audio companding algorithm

The μ-law algorithm is a companding algorithm, primarily used in 8-bit PCM digital telecommunications systems in North America and Japan. It is one of the two companding algorithms in the G.711 standard from ITU-T, the other being the similar A-law. A-law is used in regions where digital telecommunication signals are carried on E-1 circuits, e.g. Europe.

Adaptive Transform Acoustic Coding (ATRAC) is a family of proprietary audio compression algorithms developed by Sony. MiniDisc was the first commercial product to incorporate ATRAC, in 1992. ATRAC allowed a relatively small disc like MiniDisc to have the same running time as CD while storing audio information with minimal perceptible loss in quality. Improvements to the codec in the form of ATRAC3, ATRAC3plus, and ATRAC Advanced Lossless followed in 1999, 2002, and 2006 respectively.

<span class="mw-page-title-main">Video codec</span> Digital video coder/decoder

A video codec is software or hardware that compresses and decompresses digital video. In the context of video compression, codec is a portmanteau of encoder and decoder, while a device that only compresses is typically called an encoder, and one that only decompresses is a decoder.

<span class="mw-page-title-main">FLAC</span> Lossless digital audio coding format

FLAC is an audio coding format for lossless compression of digital audio, developed by the Xiph.Org Foundation, and is also the name of the free software project producing the FLAC tools, the reference software package that includes a codec implementation. Digital audio compressed by FLAC's algorithm can typically be reduced to between 50 and 70 percent of its original size and decompresses to an identical copy of the original audio data.

Monkey's Audio is an algorithm and file format for lossless audio data compression. Lossless data compression does not discard data during the process of encoding, unlike lossy compression methods such as Advanced Audio Coding, MP3, Vorbis, and Opus. Therefore, it may be decompressed to a file that is identical to the source material.

The Adaptive Multi-Rateaudio codec is an audio compression format optimized for speech coding. AMR is a multi-rate narrowband speech codec that encodes narrowband (200–3400 Hz) signals at variable bit rates ranging from 4.75 to 12.2 kbit/s with toll quality speech starting at 7.4 kbit/s.

WavPack is a free and open-source lossless audio compression format and application implementing the format. It is unique in the way that it supports hybrid audio compression alongside normal compression which is similar to how FLAC works. It also supports compressing a wide variety of lossless formats, including various variants of PCM and also DSD as used in SACDs, together with its support for surround audio.

Full Rate (FR), also known as GSM-FR or GSM 06.10 , was the first digital speech coding standard used in the GSM digital mobile phone system. It uses linear predictive coding (LPC). The bit rate of the codec is 13 kbit/s, or 1.625 bits/audio sample. The quality of the coded speech is quite poor by modern standards, but at the time of development it was a good compromise between computational complexity and quality, requiring only on the order of a million additions and multiplications per second. The codec is still widely used in networks around the world. Gradually FR will be replaced by Enhanced Full Rate (EFR) and Adaptive Multi-Rate (AMR) standards, which provide much higher speech quality with lower bit rate.

FAAC is a software project which includes the AAC encoder FAAC and decoder FAAD2. It supports MPEG-2 AAC as well as MPEG-4 AAC. It supports several MPEG-4 Audio object types, file formats, multichannel and gapless encoding/decoding and MP4 metadata tags. The encoder and decoder is compatible with standard-compliant audio applications using one or more of these object types and facilities. It also supports Digital Radio Mondiale.

An audio converter is a software or hardware tool that converts audio files from one format to another. This process is often necessary when users encounter compatibility issues with different devices, applications, or platforms that support specific audio file formats. Audio converters can be employed for a variety of purposes, ranging from personal entertainment to professional audio production.

Flash Video is a container file format used to deliver digital video content over the Internet using Adobe Flash Player version 6 and newer. Flash Video content may also be embedded within SWF files. There are two different Flash Video file formats: FLV and F4V. The audio and video data within FLV files are encoded in the same way as SWF files. The F4V file format is based on the ISO base media file format, starting with Flash Player 9 update 3. Both formats are supported in Adobe Flash Player and developed by Adobe Systems. FLV was originally developed by Macromedia. In the early 2000s, Flash Video was the de facto standard for web-based streaming video. Users include Hulu, VEVO, Yahoo! Video, metacafe, Reuters.com, and many other news providers.

Α video codec is software or a device that provides encoding and decoding for digital video, and which may or may not include the use of video compression and/or decompression. Most codecs are typically implementations of video coding formats.

Adaptive differential pulse-code modulation (ADPCM) is a variant of differential pulse-code modulation (DPCM) that varies the size of the quantization step, to allow further reduction of the required data bandwidth for a given signal-to-noise ratio.

Pulse-code modulation (PCM) is a method used to digitally represent analog signals. It is the standard form of digital audio in computers, compact discs, digital telephony and other digital audio applications. In a PCM stream, the amplitude of the analog signal is sampled at uniform intervals, and each sample is quantized to the nearest value within a range of digital steps. Alec Reeves, Claude Shannon, Barney Oliver and John R. Pierce are credited with its invention.

A video coding format is a content representation format of digital video content, such as in a data file or bitstream. It typically uses a standardized video compression algorithm, most commonly based on discrete cosine transform (DCT) coding and motion compensation. A computer software or hardware component that compresses or decompresses a specific video coding format is a video codec.

<span class="mw-page-title-main">Audio coding format</span> Digitally coded format for audio signals

An audio coding format is a content representation format for storage or transmission of digital audio. Examples of audio coding formats include MP3, AAC, Vorbis, FLAC, and Opus. A specific software or hardware implementation capable of audio compression and decompression to/from a specific audio coding format is called an audio codec; an example of an audio codec is LAME, which is one of several different codecs which implements encoding and decoding audio in the MP3 audio coding format in software.

References

  1. "Using codecs". Microsoft. Retrieved 2009-12-21.
  2. "About.com - Codec". About.com. Archived from the original on 2015-04-05. Retrieved 2009-12-21.
  3. "Glossary - Codec". Afterdawn.com. Retrieved 2009-12-21.
  4. "Ubuntu Documentation - What is a codec?". Ubuntu Documentation Team. Archived from the original on February 19, 2012. Retrieved 2009-12-21.