Analog recording

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Analog recording is a category of techniques used for the recording of analog signals. This enables later playback of the recorded analog audio.

Analog audio recording began with mechanical systems such as the phonautograph and phonograph. [1] Later, electronic techniques such as wire [2] and tape recording [3] were developed.

Analog recording methods store analog signals directly in or on the media. The signal may be stored as a physical texture on a phonograph record, or a fluctuation in the field strength of a magnetic recording. Analog transmission methods use analog signals to distribute audio content. [4] These are in contrast to digital audio where an analog signal is sampled and quantized to produce a digital signal which is represented, stored and transmitted as discrete numbers. [5]

See also

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Audio signal processing is a subfield of signal processing that is concerned with the electronic manipulation of audio signals. Audio signals are electronic representations of sound waves—longitudinal waves which travel through air, consisting of compressions and rarefactions. The energy contained in audio signals or sound power level is typically measured in decibels. As audio signals may be represented in either digital or analog format, processing may occur in either domain. Analog processors operate directly on the electrical signal, while digital processors operate mathematically on its digital representation.

<span class="mw-page-title-main">Digital synthesizer</span> Synthesizer that uses digital signal processing to make sounds

A digital synthesizer is a synthesizer that uses digital signal processing (DSP) techniques to make musical sounds. This in contrast to older analog synthesizers, which produce music using analog electronics, and samplers, which play back digital recordings of acoustic, electric, or electronic instruments. Some digital synthesizers emulate analog synthesizers; others include sampling capability in addition to digital synthesis.

<span class="mw-page-title-main">Phonograph</span> Device for the analogue recording of sound

A phonograph, in its later forms also called a gramophone or since the 1940s called a record player, or more recently a turntable, is a device for the mechanical and analogue recording and reproduction of sound. The sound vibration waveforms are recorded as corresponding physical deviations of a spiral groove engraved, etched, incised, or impressed into the surface of a rotating cylinder or disc, called a "record". To recreate the sound, the surface is similarly rotated while a playback stylus traces the groove and is therefore vibrated by it, very faintly reproducing the recorded sound. In early acoustic phonographs, the stylus vibrated a diaphragm which produced sound waves which were coupled to the open air through a flaring horn, or directly to the listener's ears through stethoscope-type earphones.

<span class="mw-page-title-main">Record producer</span> Individual who oversees and manages the recording of an artists music

A record producer is a music recording project's overall supervisor whose responsibilities can involve a range of creative and technical leadership roles. Typically the job involves hands-on oversight of recording sessions: ensuring artists deliver acceptable performances, supervising the technical engineering of the recording, and coordinating the production team and process. The producer's involvement in a musical project can vary in depth and scope. Sometimes in popular genres the producer may create the recording's entire sound and structure. However, in classical music recording, for example, the producer serves as more of a liaison between the conductor and the engineering team. The role is often likened to that of a film director though there are important differences. It is distinct from the role of an executive producer, who is mostly involved in the recording project on an administrative level, and from the audio engineer who operates the recording technology.

<span class="mw-page-title-main">Digital audio</span> Technology that records, stores, and reproduces sound

Digital audio is a representation of sound recorded in, or converted into, digital form. In digital audio, the sound wave of the audio signal is typically encoded as numerical samples in a continuous sequence. For example, in CD audio, samples are taken 44,100 times per second, each with 16-bit sample depth. Digital audio is also the name for the entire technology of sound recording and reproduction using audio signals that have been encoded in digital form. Following significant advances in digital audio technology during the 1970s and 1980s, it gradually replaced analog audio technology in many areas of audio engineering, record production and telecommunications in the 1990s and 2000s.

<span class="mw-page-title-main">Tape recorder</span> Machine for recording sound

An audio tape recorder, also known as a tape deck, tape player or tape machine or simply a tape recorder, is a sound recording and reproduction device that records and plays back sounds usually using magnetic tape for storage. In its present-day form, it records a fluctuating signal by moving the tape across a tape head that polarizes the magnetic domains in the tape in proportion to the audio signal. Tape-recording devices include the reel-to-reel tape deck and the cassette deck, which uses a cassette for storage.

An audiophile is a person who is enthusiastic about high-fidelity sound reproduction. An audiophile seeks to reproduce recorded music to achieve high sound quality, typically in a quiet listening space and in a room with good acoustics.

Sound can be recorded and stored and played using either digital or analog techniques. Both techniques introduce errors and distortions in the sound, and these methods can be systematically compared. Musicians and listeners have argued over the superiority of digital versus analog sound recordings. Arguments for analog systems include the absence of fundamental error mechanisms which are present in digital audio systems, including aliasing and associated anti-aliasing filter implementation, jitter and quantization noise. Advocates of digital point to the high levels of performance possible with digital audio, including excellent linearity in the audible band and low levels of noise and distortion.

<span class="mw-page-title-main">Mastering (audio)</span> Form of audio post-production

Mastering, a form of audio post production, is the process of preparing and transferring recorded audio from a source containing the final mix to a data storage device, the source from which all copies will be produced. In recent years, digital masters have become usual, although analog masters—such as audio tapes—are still being used by the manufacturing industry, particularly by a few engineers who specialize in analog mastering.

An audio format is a medium for sound recording and reproduction. The term is applied to both the physical recording media and the recording formats of the audio content—in computer science it is often limited to the audio file format, but its wider use usually refers to the physical method used to store the data. Note on the use of analog compared to digital in this list; the definition of digital used here for early formats is that which is represented using discrete values rather than fluctuating variables. A piano roll is digital as it has discrete values, that being a hole for each key, unlike a phonograph record which is analog with a fluctuating groove.

<span class="mw-page-title-main">Reel-to-reel audio tape recording</span> Audio recording using magnetic tape spooled on open reels

Reel-to-reel audio tape recording, also called open-reel recording, is magnetic tape audio recording in which the recording tape is spooled between reels. To prepare for use, the supply reel containing the tape is placed on a spindle or hub. The end of the tape is manually pulled from the reel, threaded through mechanical guides and over a tape head assembly, and attached by friction to the hub of the second, initially empty takeup reel. Reel-to-reel systems use tape that is 1412, 1, or 2 inches wide, which normally moves at 3+347+12, 15 or 30 inches per second. Domestic consumer machines almost always used 14 inch (6.35 mm) or narrower tape and many offered slower speeds such as 1+78 inches per second (4.762 cm/s). All standard tape speeds are derived as a binary submultiple of 30 inches per second.

<span class="mw-page-title-main">Phonautograph</span> Earliest known device for recording sound

The phonautograph is the earliest known device for recording sound. Previously, tracings had been obtained of the sound-producing vibratory motions of tuning forks and other objects by physical contact with them, but not of actual sound waves as they propagated through air or other mediums. Invented by Frenchman Édouard-Léon Scott de Martinville, it was patented on March 25, 1857. It transcribed sound waves as undulations or other deviations in a line traced on smoke-blackened paper or glass. Intended solely as a laboratory instrument for the study of acoustics, it could be used to visually study and measure the amplitude envelopes and waveforms of speech and other sounds, or to determine the frequency of a given musical pitch by comparison with a simultaneously recorded reference frequency.

<span class="mw-page-title-main">Electronic media</span> Media that require electronics or electromechanical means to be accessed by the audience

Electronic media are media that use electronics or electromechanical means for the audience to access the content. This is in contrast to static media, which today are most often created digitally, but do not require electronics to be accessed by the end user in the printed form. The primary electronic media sources familiar to the general public are video recordings, audio recordings, multimedia presentations, slide presentations, CD-ROM and online content. Most new media are in the form of digital media. However, electronic media may be in either analogue electronics data or digital electronic data format.

<span class="mw-page-title-main">Sound recording and reproduction</span> Recording of sound and playing it back

Sound recording and reproduction is the electrical, mechanical, electronic, or digital inscription and re-creation of sound waves, such as spoken voice, singing, instrumental music, or sound effects. The two main classes of sound recording technology are analog recording and digital recording.

<span class="mw-page-title-main">Pitch shifting</span> Audio processing technique that changes the original pitch of a sound

Pitch shifting is a sound recording technique in which the original pitch of a sound is raised or lowered. Effects units that raise or lower pitch by a pre-designated musical interval (transposition) are called pitch shifters.

The history of sound recording - which has progressed in waves, driven by the invention and commercial introduction of new technologies — can be roughly divided into four main periods:

<span class="mw-page-title-main">Audio engineer</span> Engineer involved in the recording, reproduction, or reinforcement of sound

An audio engineer helps to produce a recording or a live performance, balancing and adjusting sound sources using equalization, dynamics processing and audio effects, mixing, reproduction, and reinforcement of sound. Audio engineers work on the "technical aspect of recording—the placing of microphones, pre-amp knobs, the setting of levels. The physical recording of any project is done by an engineer... the nuts and bolts."

<span class="mw-page-title-main">Music technology (electric)</span> Musical instruments and recording devices that use electrical circuits

Electric music technology refers to musical instruments and recording devices that use electrical circuits, which are often combined with mechanical technologies. Examples of electric musical instruments include the electro-mechanical electric piano, the electric guitar, the electro-mechanical Hammond organ and the electric bass. All of these electric instruments do not produce a sound that is audible by the performer or audience in a performance setting unless they are connected to instrument amplifiers and loudspeaker cabinets, which made them sound loud enough for performers and the audience to hear. Amplifiers and loudspeakers are separate from the instrument in the case of the electric guitar, electric bass and some electric organs and most electric pianos. Some electric organs and electric pianos include the amplifier and speaker cabinet within the main housing for the instrument.

IRENE is a digital imaging technology designed to recover analog audio stored on fragile or deteriorating phonograph cylinders, records, and other grooved audio media. It is in use by several archives and preservation institutions in the United States seeking to preserve and digitize historical audio.

VisualAudio is a project that retrieves sound from a picture of a phonograph record. It originated from a partnership between the Swiss National Sound Archives and the School of Engineering and Architecture of Fribourg.

References

  1. Flatow, Ira (April 4, 2008). "1860 'Phonautograph' Is Earliest Known Recording". NPR . npr. Retrieved January 25, 2023.
  2. Morton, David (April 1998). "Armour Research Foundation and the Wire Recorder: How Academic Entrepreneurs Fail". Technology and Culture. 39 (2): 213–244. doi:10.2307/3107045. JSTOR   3107045. S2CID   112428198 . Retrieved January 25, 2023.
  3. Schoenherr, Steven E. (July 6, 2005). "Recording Technology History". Recording Technology History. University of San Diego. Archived from the original on February 16, 2019. Retrieved January 25, 2023.
  4. Elsea, Peter (1996). "ANALOG RECORDING OF SOUND". UCSC Electronic Media Studios. UC Santa Cruz. Retrieved January 25, 2023.
  5. Elsea, Peter (1996). "Basics of Digital Recording". UCSC Electronic Media Studios. UC Santa Cruz. Retrieved January 25, 2023.