Ogg

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Ogg
Filename extension
.ogg, .ogv, .oga, .ogx, .ogm, .spx, .opus
Internet media type
video/ogg, audio/ogg, application/ogg
Magic number OggS
Developed by Xiph.Org Foundation
Initial releaseMay 2003;21 years ago (2003-05)
Type of format Container format
Container for Vorbis, Theora, Speex, Opus, FLAC, Dirac, and others.
Open format?Yes
Free format?Yes [1]
libogg
Developer(s) Xiph.Org Foundation
Initial release22 September 2004;20 years ago (2004-09-22)
Stable release
1.3.5 / 4 June 2021;3 years ago (2021-06-04)
Type Reference implementation (multiplexer/demultiplexer)
License BSD-style license [2]
Website downloads.xiph.org/releases/ogg/

Ogg is a free, open container format maintained by the Xiph.Org Foundation. The authors of the Ogg format state that it is unrestricted by software patents [3] and is designed to provide for efficient streaming and manipulation of high-quality digital multimedia. Its name is derived from "ogging", jargon from the computer game Netrek . [4]

Contents

The Ogg container format can multiplex a number of independent streams for audio, video, text (such as subtitles), and metadata.

In the Ogg multimedia framework, Theora provides a lossy video layer. The audio layer is most commonly provided by the music-oriented Vorbis format or its successor Opus. Lossless audio compression formats include FLAC, and OggPCM.

Before 2007, the .ogg filename extension was used for all files whose content used the Ogg container format. Since 2007, the Xiph.Org Foundation recommends that .ogg only be used for Ogg Vorbis audio files. The Xiph.Org Foundation decided to create a new set of file extensions and media types to describe different types of content such as .oga for audio only files, .ogv for video with or without sound (including Theora), and .ogx for multiplexed Ogg. [5]

As of November 7, 2017, the current version of the Xiph.Org Foundation's reference implementation is libogg 1.3.3. [6] Another version, libogg2, has been in development, but is awaiting a rewrite as of 2018. [7] Both software libraries are free software, released under the New BSD License. Ogg reference implementation was separated from Vorbis on September 2, 2000. [8]

Ogg's various codecs have been incorporated into a number of different free and proprietary media players, both commercial and non-commercial, as well as portable media players and GPS receivers from different manufacturers.

Naming

The Ogg Vorbis project started in 1993. It was originally named "Squish" but that name was already trademarked, so the project underwent a name change. The new name, "OggSquish", was used until 2001 when it was changed again to "Ogg". Ogg has since come to refer to the container format, which is now part of the larger Xiph.org multimedia project. Today, "Squish" (now known as "Vorbis") refers to a particular audio coding format typically used with the Ogg container format.

Ogg is derived from "ogging", jargon from the computer game Netrek , which came to mean doing something forcefully, possibly without consideration of the drain on future resources. [4] [ failed verification ] At its inception, the Ogg project was thought by the authors to be somewhat ambitious given the limited power of the PC hardware of the time. Although the name Ogg is unrelated to the character Nanny Ogg in Terry Pratchett's Discworld novels, "Vorbis" is named after another Terry Pratchett character from the book Small Gods. [9]

File format

The "Ogg" bitstream format, designed principally by the Xiph.Org Foundation, has been developed as the framework of a larger initiative aimed at producing a set of components for the coding and decoding of multimedia files, which are available free of charge and freely re-implementable in software and hardware.

The format consists of chunks of data each called an "Ogg page". Each page begins with the characters "OggS" to identify the file as Ogg format.

A "serial number" and "page number" in the page header identifies each page as part of a series of pages making up a bitstream. Multiple bitstreams may be multiplexed in the file where pages from each bitstream are ordered by the seek time of the contained data. Bitstreams may also be appended to existing files, a process known as "chaining", to cause the bitstreams to be decoded in sequence.

A BSD-licensed library, called "libvorbis", is available to encode and decode data from "Vorbis" streams. Independent Ogg implementations are used in several projects such as RealPlayer and a set of DirectShow filters. [10]

Mogg, the "Multi-Track-Single-Logical-Stream Ogg-Vorbis", is the multi-channel or multi-track Ogg file format.

Page structure

The following is the field layout of an Ogg page header:

The field layout of an Ogg page header Ogg page header structure (en).svg
The field layout of an Ogg page header
Capture pattern – 32 bits
The capture pattern or sync code is a magic number used to ensure synchronization when parsing Ogg files. Every page starts with the four ASCII character sequence, "OggS". This assists in resynchronizing a parser in cases where data has been lost or is corrupted, and is a sanity check before commencing parsing of the page structure.
Version – 8 bits
This field indicates the version of the Ogg bitstream format, to allow for future expansion. It is currently mandated to be 0.
Header type – 8 bits
This is an 8 bit field of flags, which indicates the type of page that follows.
BitValueFlagPage type
00x01ContinuationThe first packet on this page is a continuation of the previous packet in the logical bitstream.
10x02BOSBeginning Of Stream. This page is the first page in the logical bitstream. The BOS flag must be set on the first page of every logical bitstream, and must not be set on any other page.
20x04EOSEnd Of Stream. This page is the last page in the logical bitstream. The EOS flag must be set on the final page of every logical bitstream, and must not be set on any other page.
Granule position – 64 bits
A granule position is the time marker in Ogg files. It is an abstract value, whose meaning is determined by the codec. It may, for example, be a count of the number of samples, the number of frames or a more complex scheme.
Bitstream serial number – 32 bits
This field is a serial number that identifies a page as belonging to a particular logical bitstream. Each logical bitstream in a file has a unique value, and this field allows implementations to deliver the pages to the appropriate decoder. In a typical Vorbis and Theora file, one stream is the audio (Vorbis), and the other is the video (Theora)
Page sequence number – 32 bits
This field is a monotonically increasing field for each logical bitstream. The first page is 0, the second 1, etc. This allows implementations to detect when data has been lost.
Checksum – 32 bits
This field provides a CRC32 checksum of the data in the entire page (including the page header, calculated with the checksum field set to 0). This allows verification that the data has not been corrupted since it was authored. Pages that fail the checksum should be discarded. The checksum is generated using a polynomial value of 0x04C11DB7.
Page segments – 8 bits
This field indicates the number of segments that exist in this page. It also indicates how many bytes are in the segment table that follows this field. There can be a maximum of 255 segments in any one page.
Segment table
The segment table is an array of 8-bit values, each indicating the length of the corresponding segment within the page body. The number of segments is determined from the preceding page segments field. Each segment is between 0 and 255 bytes in length.

The segments provide a way to group segments into packets, which are meaningful units of data for the decoder. When the segment's length is indicated to be 255, this indicates that the following segment is to be concatenated to this one and is part of the same packet. When the segment's length is 0–254, this indicates that this segment is the final segment in this packet. Where a packet's length is a multiple of 255, the final segment is length 0.

Where the final packet continues on the next page, the final segment value is 255, and the continuation flag is set on the following page to indicate that the start of the new page is a continuation of last page.

Metadata

VorbisComment is a base-level Metadata format initially authored for use with Ogg Vorbis. It has since been adopted in the specifications of Ogg encapsulations for other Xiph.Org codecs including Theora, Speex, FLAC and Opus. VorbisComment is the simplest and most widely supported mechanism for storing metadata with Xiph.Org codecs. [11]

Notably,[ attribution needed ] one or more METADATA_BLOCK_PICTURE=... in a VorbisComment for thumbnails and cover art have Base64-encoded values of the corresponding FLAC METADATA_BLOCK_PICTURE. In other words, FLAC stores thumbnails and cover art in binary blocksoutside of the FLAC tags in a little-endian METADATA_BLOCK_VORBIS_COMMENT. [12] [13]

Other existing and proposed mechanisms are: [14]

History

Play ogg.png
The Play Ogg web button

The Ogg project began with a simple audio compression package as part of a larger project in 1993. [9] The software was originally named Squish but due to an existing trade mark it was renamed to OggSquish . This name was later used for the whole Ogg project. In 1997, the Xiphophorus OggSquish was described as "an attempt both to create a flexible compressed audio format for modern audio applications as well as to provide the first audio format that is common on any and every modern computer platform". [16] The OggSquish was in 2000 referred to as "a group of several related multimedia and signal processing projects". In 2000, two projects were in active development for planned release: Ogg Vorbis format and libvorbis—the reference implementation of Vorbis. Research also included work on future video and lossless audio coding. [9] [17] [18] [19] [20] In 2001, OggSquish was renamed to Ogg and it was described as "the umbrella for a group of several related multimedia and signal processing projects". [21] Ogg has come to stand for the file format, as part of the larger Xiph.org multimedia project. Squish became just the name of one of the Ogg codecs. [9] In 2009, Ogg is described as "a multimedia container format, and the native file and stream format for the Xiph.org multimedia codecs". [22]

The Ogg reference implementation was separated from Vorbis on September 2, 2000. [8]

In May 2003, two Internet RFCs were published relating to the format. The Ogg bitstream was defined in RFC  3533 (which is classified as 'informative') and its Internet content type (application/ogg) in RFC  3534 (which is, as of 2006, a proposed standard protocol). In September 2008, RFC 3534 was obsoleted by RFC  5334, which added content types video/ogg, audio/ogg and filename extensions .ogx, .ogv, .oga, .spx.

OGM

In 2002, the lack of formal video support in Ogg resulted in the development of the OGM file format, a hack on Ogg that allowed embedding of video from the Microsoft DirectShow framework into an Ogg-based wrapper. OGM was initially supported only by closed source Windows-only tools, but the codebase was subsequently opened. Later, video (and subtitle) support were formally specified for Ogg but in a manner incompatible with OGM. Independently, the Matroska container format reached maturity and provided an alternative for people interested in combining Vorbis audio and arbitrary video codecs. As a result, OGM is no longer supported or developed and is formally discouraged by Xiph.org. [23] Today, video in Ogg is found with the .ogv file extension, which is formally specified and officially supported. Software and codecs that support .ogm files are available without charge. [24]

2006

Although Ogg had not reached anywhere near the ubiquity of the MPEG standards [25] (e.g., MP3/MP4), as of 2006, it was commonly used to encode free content (such as free music, multimedia on Wikimedia Foundation projects and Creative Commons files) and had started to be supported by a significant minority of digital audio players. Also supporting the Ogg format were many popular video game engines, including Doom 3 , Unreal Tournament 2004 , Halo: Combat Evolved , Jets'n'Guns , Mafia: The City of Lost Heaven , Myst IV: Revelation , StepMania , Serious Sam: The Second Encounter , Lineage 2 , Vendetta Online , Battlefield 2 , and the Grand Theft Auto engines, as well as the audio files of the Java-based game, Minecraft . The more popular Vorbis codec had built-in support on many software players, and extensions were available for nearly all the rest.

2007

On May 16, 2007, the Free Software Foundation started a campaign to increase the use of Vorbis "as an ethically, legally and technically superior audio alternative to the proprietary MP3 format". [26] People were also encouraged to support the campaign by adding a web button to their website or blog. For those who did not want to download and use the FSF's suggested Ogg player (VLC), the Xiph.Org Foundation had an official codec [27] for QuickTime-based applications in Windows and Mac OS X, such as iTunes players and iMovie applications; and Windows users could install a Windows Media Player Ogg codec. [28]

2009

By June 30, 2009, the Ogg container, through the use of the Theora and Vorbis, was the only container format included in Firefox 3.5 web browser's implementation of the HTML5 <video> and <audio> elements. [29] [30] This was in accordance with the original recommendation outlined in, but later removed from, the HTML5 draft specification (see Ogg controversy).

2010

On March 3, 2010, a technical analysis by an FFmpeg developer was critical about the general purpose abilities of Ogg as a multimedia container format. [31] The author of Ogg later responded to these claims in an article of his own. [32]

Ogg codecs

Ogg is only a container format. The actual audio or video encoded by a codec is stored inside an Ogg container. Ogg containers may contain streams encoded with multiple codecs; for example, a video file with sound contains data encoded by both an audio codec and a video codec.

Being a container format, Ogg can embed audio and video in various formats [33] [34] (such as Dirac, MNG, CELT, MPEG-4, MP3 and others) but Ogg was intended to be, and usually is, used with the following Xiph.org free codecs:

Media types

Ogg audio media is registered as IANA media type audio/ogg with file extensions .oga, .ogg, and .spx . It is a proper subset of the Ogg video media type video/ogg with file extension .ogv. Other Ogg applications use media type application/ogg with file extension .ogx; this is a superset of video/ogg. [34] The Opus media type audio/opus with file extension .opus was registered later in RFC 7587 and 7845 .

See also

Related Research Articles

<span class="mw-page-title-main">Audio file format</span> Computer format for digital audio

An audio file format is a file format for storing digital audio data on a computer system. The bit layout of the audio data is called the audio coding format and can be uncompressed, or compressed to reduce the file size, often using lossy compression. The data can be a raw bitstream in an audio coding format, but it is usually embedded in a container format or an audio data format with defined storage layer.

<span class="mw-page-title-main">Vorbis</span> Royalty-free lossy audio encoding format

Vorbis is a free and open-source software project headed by the Xiph.Org Foundation. The project produces an audio coding format and software reference encoder/decoder (codec) for lossy audio compression, libvorbis. Vorbis is most commonly used in conjunction with the Ogg container format and it is therefore often referred to as Ogg Vorbis.

<span class="mw-page-title-main">FLAC</span> Lossless digital audio coding format

FLAC is an audio coding format for lossless compression of digital audio, developed by the Xiph.Org Foundation, and is also the name of the free software project producing the FLAC tools, the reference software package that includes a codec implementation. Digital audio compressed by FLAC's algorithm can typically be reduced to between 50 and 70 percent of its original size and decompresses to an identical copy of the original audio data.

Theora is a free lossy video compression format. It was developed by the Xiph.Org Foundation and distributed without licensing fees alongside their other free and open media projects, including the Vorbis audio format and the Ogg container.

The Xiph.Org Foundation is a nonprofit organization that produces free multimedia formats and software tools. It focuses on the Ogg family of formats, the most successful of which has been Vorbis, an open and freely licensed audio format and codec designed to compete with the patented WMA, MP3 and AAC. As of 2013, development work was focused on Daala, an open and patent-free video format and codec designed to compete with VP9 and the patented High Efficiency Video Coding.

On2 TrueMotion VP3 is a (royalty-free) lossy video compression format and video codec. It is an incarnation of the TrueMotion video codec, a series of video codecs developed by On2 Technologies.

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A container format or metafile is a file format that allows multiple data streams to be embedded into a single file, usually along with metadata for identifying and further detailing those streams. Notable examples of container formats include archive files and formats used for multimedia playback. Among the earliest cross-platform container formats were Distinguished Encoding Rules and the 1985 Interchange File Format.

These tables compare features of multimedia container formats, most often used for storing or streaming digital video or digital audio content. To see which multimedia players support which container format, look at comparison of media players.

<span class="mw-page-title-main">Chris Montgomery</span> American programmer (born 1972)

Christopher "Monty" Montgomery is an American programmer and engineer. He is the original creator of the Ogg Free Software container format and the Vorbis audio codec and others, and the founder of The Xiph.Org Foundation, which promotes public domain multimedia codecs. He uses xiphmont as an online pseudonym.

<span class="mw-page-title-main">Vorbis comment</span> Metadata container for Ogg file formats

A Vorbis comment is a metadata container used in the Ogg file format. It allows information such as the title, artist, album, track number or other information about the file to be added to the file itself. However, as the official Ogg Vorbis documentation notes, “[the comment header] is meant for short, text comments, not arbitrary metadata; arbitrary metadata belongs in a separate logical bitstream that provides greater structure and machine parseability.” Instead, the intended function of Vorbis comments is to approximate the kind of information that might be hand-inked onto a blank faced CD-R or CD-RW: a few lines of notes briefly detailing the content.

OggSquish is one of the first names used for the Ogg project developed from 1994 by the Xiphophorus company. Ogg Squish was also an attempt from the Xiphophorus company to create a royalty-free lossless audio compression codec.

<span class="mw-page-title-main">KMPlayer</span> Freeware media player for Microsoft Windows

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A demultiplexer for digital media files, or media demultiplexer, also called a file splitter by laymen or consumer software providers, is software that demultiplexes individual elementary streams of a media file, e.g., audio, video, or subtitles and sends them to their respective decoders for actual decoding. Media demultiplexers are not decoders themselves, but are format container handlers that separate media streams from a (container) file and supply them to their respective audio, video, or subtitles decoders.

Constrained Energy Lapped Transform (CELT) is an open, royalty-free lossy audio compression format and a free software codec with especially low algorithmic delay for use in low-latency audio communication. The algorithms are openly documented and may be used free of software patent restrictions. Development of the format was maintained by the Xiph.Org Foundation and later coordinated by the Opus working group of the Internet Engineering Task Force (IETF).

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<span class="mw-page-title-main">Opus (audio format)</span> Lossy audio coding format

Opus is a lossy audio coding format developed by the Xiph.Org Foundation and standardized by the Internet Engineering Task Force, designed to efficiently code speech and general audio in a single format, while remaining low-latency enough for real-time interactive communication and low-complexity enough for low-end embedded processors. Opus replaces both Vorbis and Speex for new applications, and several blind listening tests have ranked it higher-quality than any other standard audio format at any given bitrate until transparency is reached, including MP3, AAC, and HE-AAC.

HTML audio is a subject of the HTML specification, incorporating audio input, playback, and synthesis, as well as speech to text, all in the browser.

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