Glaze3D

Last updated

Glaze3D was a family of graphics cards announced by BitBoys Oy on August 2, 1999, that would have produced substantially better performance than other consumer [1] products available at the time. The family, which would have come in the Glaze3D 1200, Glaze3D 2400 and Glaze3D 4800 models, was supposed to offer full support for DirectX 7, OpenGL 1.2, AGP 4×, 4× anisotropic filtering, full-screen anti-aliasing and a host of other technologies not commonly seen at the time. The 1.5 million gate [1] GPU would have been fabricated by Infineon on a 0.2 μm eDRAM process, [1] later to be reduced to 0.17 μm with a minimum of 9 MB of embedded DRAM [2] and 128 to 512 MB of external SDRAM. The maximum supported video resolution was 2048×1536 pixels.

Contents

Development history

The Glaze3D family of cards were developed in several generations, beginning with the original Glaze3D "400" with multi-channel RDRAM instead of internal eDRAM. This was offered only as IP but with no takers. Bitboys revised the design and decided to have it manufactured themselves, in cooperation with Infineon Technologies, the chip fabrication arm of Siemens. They came up with a new Glaze3D pitched for release in Q1, 2000. The card promised extremely high performance compared to contemporary consumer GPUs. As bug-hunting, validation and manufacturing problems delayed the launch, new features became necessary and a DX7 variant with built-in hardware Transform & Lighting was announced, but never appeared.

The GPU was later redesigned under a new codename, Axe, to take advantage of DirectX 8 and compete with a developing competition. The new version sported such features as an additional 3 MB of eDRAM, proprietary Matrix Antialiasing and a vastly improved fillrate, as well as offering a programmable vertex shader and widened internal memory bus. The new card was to have been released as Avalanche3D by the end of 2001.

The third development, codenamed Hammer, started development as Axe lost viability toward the end of 2001. This new card was to be a high-end DirectX 9 part, offering new features such as occlusion culling, improved rendering performance and various other innovations. This version, like the ones before it, never shipped commercially.

Bitboys turned to mobile graphics and developed an accelerator licensed and probably used by at least one flat panel display manufacture, although it was intended and designed primarily for higher-end handhelds. Later on ATI bought Bitboys for an extra research and development unit, so as of 2008 Bitboys was owned by AMD. In 2009, Bitboys was transferred to Qualcomm.

Specifications

Glaze3D chip

Performance claims

A publicity screenshot designed to highlight the realism that Glaze3D cards were supposed to achieve Glaze3dwest1.jpg
A publicity screenshot designed to highlight the realism that Glaze3D cards were supposed to achieve

The Glaze3D family was well known for the bold performance claims that were associated with it. The low-end 1200 model was purported to achieve a fillrate of 1.2 billion texels per second, with a geometry throughput of 15 million triangles per second. Most importantly, the card was originally claimed to achieve over 200 frames per second in id Software's Quake III Arena at maximum visual quality. [9]

The 1200 model's claimed specifications would place it as the rough equivalent of the GeForce FX 5200 Ultra or Radeon 9200 Pro (very low performance GPUs of 2002 vintage), while its claimed performance would place it at the same level as the GeForce 3 Ti 500 or Radeon 8500 (high-end GPUs from 2000 to 2001). To compound matters, the cards' specifications were later updated to nearly double their original performance levels.[ citation needed ]

While the Glaze3D 1200 was supposed to achieve unheard-of performance in video games, it was claimed that the 2400 and 4800 models would each be substantially more powerful in turn. Using two and four GPU configurations respectively, and including an additional geometry accelerator on the 4800, the higher-end Glaze3D cards were to be aimed at the very highest end of the video-gaming market. [9]

See also

Related Research Articles

<span class="mw-page-title-main">3Dlabs</span> Fabless semiconductor company

3Dlabs was a fabless semiconductor company. It was founded by Yavuz Ahıska and Osman Kent in 1994 with headquarters in San Jose, California. It originally developed the GLINT and PERMEDIA high-end graphics chip technology that was used on many of the world's leading computer graphics cards in the CAD and DCC markets, including its own Wildcat and Oxygen cards.

<span class="mw-page-title-main">Voodoo 5</span> Graphics card line

The Voodoo 5 was the last and most powerful graphics card line that was released by 3dfx Interactive. All members of the family were based upon the VSA-100 graphics processor. Only the single-chip Voodoo 4 4500 and dual-chip Voodoo 5 5500 made it to market.

PowerVR is a division of Imagination Technologies that develops hardware and software for 2D and 3D rendering, and for video encoding, decoding, associated image processing and DirectX, OpenGL ES, OpenVG, and OpenCL acceleration. PowerVR also develops AI accelerators called Neural Network Accelerator (NNA).

<span class="mw-page-title-main">S3 Savage</span> Line of PC graphics chipsets by S3

Savage was a product-line of PC graphics chipsets designed by S3.

<span class="mw-page-title-main">GeForce 7 series</span> Series of GPUs by Nvidia

The GeForce 7 series is the seventh generation of Nvidia's GeForce line of graphics processing units. This was the last series available on AGP cards.

<span class="mw-page-title-main">Rendition, Inc.</span>

Rendition, Inc., was a maker of 3D computer graphics chipsets in the mid to late 1990s. They were known for products such as the Vérité 1000 and Vérité 2x00 and for being one of the first 3D chipset makers to directly work with Quake developer John Carmack to make a hardware-accelerated version of the game (vQuake). Rendition's major competitor at the time was 3Dfx. Their proprietary rendering APIs were Speedy3D and RRedline.

<span class="mw-page-title-main">Radeon R300 series</span> Series of video cards

The R300 GPU, introduced in August 2002 and developed by ATI Technologies, is its third generation of GPU used in Radeon graphics cards. This GPU features 3D acceleration based upon Direct3D 9.0 and OpenGL 2.0, a major improvement in features and performance compared to the preceding R200 design. R300 was the first fully Direct3D 9-capable consumer graphics chip. The processors also include 2D GUI acceleration, video acceleration, and multiple display outputs.

<span class="mw-page-title-main">Radeon R100 series</span> Series of video cards

The Radeon R100 is the first generation of Radeon graphics chips from ATI Technologies. The line features 3D acceleration based upon Direct3D 7.0 and OpenGL 1.3, and all but the entry-level versions offloading host geometry calculations to a hardware transform and lighting (T&L) engine, a major improvement in features and performance compared to the preceding Rage design. The processors also include 2D GUI acceleration, video acceleration, and multiple display outputs. "R100" refers to the development codename of the initially released GPU of the generation. It is the basis for a variety of other succeeding products.

<span class="mw-page-title-main">GeForce 500 series</span> Series of GPUs by Nvidia

The GeForce 500 series is a series of graphics processing units developed by Nvidia, as a refresh of the Fermi based GeForce 400 series. It was first released on November 9, 2010 with the GeForce GTX 580.

<span class="mw-page-title-main">GDDR3 SDRAM</span> Type of graphics card memory

GDDR3 SDRAM is a type of DDR SDRAM specialized for graphics processing units (GPUs) offering less access latency and greater device bandwidths. Its specification was developed by ATI Technologies in collaboration with DRAM vendors including Elpida Memory, Hynix Semiconductor, Infineon and Micron. It was later adopted as a JEDEC standard.

<span class="mw-page-title-main">Radeon HD 8000 series</span> Family of GPUs by AMD

The Radeon HD 8000 series is a family of computer GPUs developed by AMD. AMD was initially rumored to release the family in the second quarter of 2013, with the cards manufactured on a 28 nm process and making use of the improved Graphics Core Next architecture. However the 8000 series turned out to be an OEM rebadge of the 7000 series.

<span class="mw-page-title-main">Radeon 200 series</span> Series of video cards

The Radeon 200 series is a series of graphics processors developed by AMD. These GPUs are manufactured on a 28 nm Gate-Last process through TSMC or Common Platform Alliance.

<span class="mw-page-title-main">Radeon 9000 series</span> Series of video cards

The R300 GPU, introduced in August 2002 and developed by ATI Technologies, is its third generation of GPU used in Radeon graphics cards. This GPU features 3D acceleration based upon Direct3D 9.0 and OpenGL 2.0, a major improvement in features and performance compared to the preceding R200 design. R300 was the first fully Direct3D 9-capable consumer graphics chip. The processors also include 2D GUI acceleration, video acceleration, and multiple display outputs.

<span class="mw-page-title-main">Radeon 300 series</span> Series of video cards

The Radeon 300 series is a series of graphics processors developed by AMD. All of the GPUs of the series are produced in 28 nm format and use the Graphics Core Next (GCN) micro-architecture.

The Radeon 400 series is a series of graphics processors developed by AMD. These cards were the first to feature the Polaris GPUs, using the new 14 nm FinFET manufacturing process, developed by Samsung Electronics and licensed to GlobalFoundries. The Polaris family initially included two new chips in the Graphics Core Next (GCN) family. Polaris implements the 4th generation of the Graphics Core Next instruction set, and shares commonalities with the previous GCN microarchitectures.

<span class="mw-page-title-main">Radeon Pro</span> Brand of AMD graphics cards intended for professional use

Radeon Pro is AMD's brand of professional oriented GPUs. It replaced AMD's FirePro brand in 2016. Compared to the Radeon brand for mainstream consumer/gamer products, the Radeon Pro brand is intended for use in workstations and the running of computer-aided design (CAD), computer-generated imagery (CGI), digital content creation (DCC), high-performance computing/GPGPU applications, and the creation and running of virtual reality programs and games.

<span class="mw-page-title-main">Radeon 500 series</span> Series of graphics cards by AMD

The Radeon 500 series is a series of graphics processors developed by AMD. These cards are based on the fourth iteration of the Graphics Core Next architecture, featuring GPUs based on Polaris 30, Polaris 20, Polaris 11, and Polaris 12 chips. Thus the RX 500 series uses the same microarchitecture and instruction set as its predecessor, while making use of improvements in the manufacturing process to enable higher clock rates.

The AMD Radeon 600 series is a series of graphics processors developed by AMD. Its cards are desktop and mobile rebrands of previous generation Polaris cards, available only for OEMs. The series is targeting the entry-level segment and launched on August 13, 2019.

<span class="mw-page-title-main">Radeon RX 7000 series</span> Series of video cards by AMD

The Radeon RX 7000 series is a series of graphics processing units developed by AMD, based on their RDNA 3 architecture. It was announced on November 3, 2022 and is the successor to the Radeon RX 6000 series. Currently AMD has announced and released seven graphics cards of the Radeon RX 7000 series: RX 7600, RX 7600 XT, RX 7700 XT, RX 7800 XT, RX 7900 GRE, RX 7900 XT, and RX 7900 XTX. AMD officially launched the RX 7900 XT and RX 7900 XTX on December 13, 2022. AMD released the RX 7600 on May 25, 2023. AMD released their last two models of the RDNA 3 family on September 6, 2023; the 7700 XT and the 7800 XT. As of January 2024, AMD have also released the RX 7600 XT and the RX 7900 GRE.

References

  1. 1 2 3 Petri Nordlund. "Glaze3D". Bitboys Oy.
  2. 1 2 3 "Introduction". www.graphicshardware.org. Retrieved 2021-02-18.
  3. "Design goals". www.graphicshardware.org. Retrieved 2021-02-18.
  4. 1 2 3 "Performance". www.graphicshardware.org. Retrieved 2021-02-18.
  5. 1 2 3 "The Glaze3DÔ chip". www.graphicshardware.org. Retrieved 2021-02-18.
  6. 1 2 3 "Multichip configurations". www.graphicshardware.org. Retrieved 2021-02-18.
  7. 1 2 3 4 "Embedded DRAM". www.graphicshardware.org. Retrieved 2021-02-18.
  8. 1 2 3 "Performance". www.graphicshardware.org. Retrieved 2021-02-18.
  9. 1 2 BitBoys Oy. "BITBOYS OY UNVEILS GLAZE3D PRODUCT FAMILY". Archived from the original on 2007-09-30. Retrieved 2006-06-11.