Wing Commander: Privateer

Last updated
Wing Commander: Privateer
Wing Commander - Privateer Coverart.png
Developer(s) Origin Systems
Publisher(s) Electronic Arts
Producer(s) R. Scott Russo
Designer(s) Joel Manners
Programmer(s) Ed Maurer
Composer(s) Nenad Vugrinec
Platform(s) DOS
ReleaseSeptember 1993 (floppy)
1994 (CD-ROM)
Genre(s) Space trading and combat simulator
Mode(s) Single-player

Wing Commander: Privateer is an adventure space trading and combat simulator computer video game which was released by Origin Systems in September 1993. Privateer and its storyline is part of the Wing Commander series. The player takes the role of Grayson Burrows, a "privateer" who travels through the Gemini Sector, one of many sectors in the Wing Commander universe. Unlike Wing Commander, the player is no longer a navy pilot, but a freelancer who can choose to be a pirate, a merchant, a mercenary or any of the above in some combination. The player may follow the built-in plot, but is free to adventure on his own, even after the plot has been completed.

Contents

Privateer had two add-ons titled Speech Pack (1993) and Righteous Fire (1994). A sequel was released in 1996, titled Privateer 2: The Darkening . The game was re-released in 2011 with Windows support on GOG.com, with MacOS support added in 2012.

Gameplay

Basic gameplay consists of flying and fighting with the ship in a star system, jumping from system to system via jump points, landing on bases or planets, interacting with people (mainly talking) and buying or selling equipment or commodities. The Gemini sector is divided into quadrants, each containing several star systems, most of them with planets or bases that may be visited. [1] Unlike other games in the series, the gameplay is primarily in the sandbox style of play.

Centurion cockpit view during combat with Talon fighter. WC Privateer screenshot cockpit.PNG
Centurion cockpit view during combat with Talon fighter.

When flying, the main view is a first-person look from inside the cockpit at the screens (HUDs) and the space before the ship. Space combat simulation is similar to the style of other Wing Commander games of its time. On planets and bases, a static overview/first-person-view is used to show the rooms and interact with people. Menus are used for buying, selling, or taking missions from the mission computer.

The Gemini sector is frequented by seven factions: merchants, bounty hunters, retros, pirates, militia, the Terran Confederation and the Kilrathi. Some of them attack on sight, while others are allies of the player. How the members of the factions react is not only preset, but depends also on the player's actions.

The player may conduct business as a merchant or fight in combat for non-plot missions provided by the above factions. If playing as a merchant, the player must make a profit from price differences of commodities on different planets or stations. Alternatively, the player may choose from randomly generated non-plot missions from a mission computer. Successful completion of missions results in monetary award, which allows better ship weapons and equipment to be purchased.

During the plot, the player meets fixers, often representing one of the above factions, who assign missions of their interest in exchange for money or information. The missions usually consist of plain combat, escorting ships while battling enemies or commodity delivery including smuggling while fighting or escaping enemies. The plot itself can only be played straight, one mission after another in a preset line. The player can choose to pursue other goals between plot missions or even while on a mission.

Privateer features a pseudo-3D world in plain raster graphics at 320x200 with 256 colors (VGA). [1]

Plot

The game begins with a mysterious drone attacking ships in the system. When Burrows lands on the planet New Detroit, a man hires him and gives him a mysterious artifact. On his return, Burrows finds the man is dead. Burrows seeks information about the artifact, eventually meeting Dr. Monkhouse, a xenoarchaeologist on Palan.

Monkhouse tells Burrows the artifact was made by an ancient technologically advanced race, the Steltek. The artifact is half of a map; Monkhouse has the rest. Burrows agrees to explore the area in the map.

Burrows finds a powerful weapon on an ancient ship and mounts it on his own. When he leaves, a mysterious drone follows him, destroying everything it encounters. Burrows is asked by the Confederation to lure the drone into an ambush, so it can be destroyed.

Burrows then encounters a Steltek scout, looking for the last traces of their technology in order to remove them. The scout energizes the ancient weapon in exchange for the location of the ship where Burrows found it. It then remains for Burrows to destroy the dangerous drone.

In the Righteous Fire expansion, the Steltek weapon is stolen from his ship while Burrows is docked. He travels to Oxford, where he meets someone who helps him in return for flying missions against the Retros, a homicidal band of religious extremists led by a man named Mordecai Jones. The informant adds that Governor Menesch, who sells weapons and ships to the Retros and pirates, was probably behind the theft of Burrows’ weapon.

A Retro defector tells Burrows the location of the Retros’ headquarters and warns they have made copies of the Steltek gun. Burrows realizes he must defeat the Retro leader Jones and destroy all copies of the powerful weapon.

Burrows' name was unknown to the general public for many years. During that period he was known as "Brownhair", by reference to "Bluehair", the Wing Commander I and II protagonist later known as Christopher Blair. In the CD-ROM edition which uses full speech, the characters always refer to him as "Captain" or "Privateer"; many people assume "Privateer" is his callsign. [2]

Expansions

Two expansion packs were released for Privateer: the Speech Pack (1993), which added digitized speech voice-overs to inflight communications with other Pilots and enemies; and Righteous Fire (1994), which continues the story and adds other purchasable equipment to the game. Righteous Fire differs from the original Privateer in that there is no way to "lose" by failing a mission. If the player does not successfully complete a mission, he is offered the chance to try again.

In 1994, a CD-ROM edition was released that included the Righteous Fire expansion and full speech throughout the game, more than what the Speech Pack alone provides. The actor voicing the main character also changes between the Speech Pack and CD-ROM edition of the game.

Sequel

Another Privateer game, Privateer 2: The Darkening , was released in December 1996, helmed by Erin Roberts, the brother of Chris Roberts. However, The Darkening is not a storyline sequel, but a spin-off. The Darkening is set a century after the original Privateer and in a different region of space. This setting and the storyline of The Darkening is self-contained, never being mentioned in any other Wing Commander game. Privateer 2 uses live action sequences featuring such talents as Clive Owen, Mathilda May, Jürgen Prochnow, John Hurt, David Warner and Christopher Walken. After Electronic Arts shut down Origin, Chris Roberts created the game Freelancer which featured similar art and story to Privateer, but was set in a new universe.

A television series based on Privateer was planned to debut sometime in 1997. [3]

An unofficial fan remake entitled Wing Commander: Privateer - Gemini Gold was made using the Vega Strike engine and released in 2005. [4] [5]

Reception

Privateer was very popular, appearing in second place in PC Data's list of best-selling DOS games for September 1993, and first place in Computer Gaming World 's "Playing Lately?" reader survey for November 1993. [8] The magazine in 1993 enjoyed the game's less-structured storyline with Ultima -like "real moral choices", but criticized the "sophomoric" writing. Computer Gaming World recommended the "deluxe, high-end product" to those with "486 machines sporting fast video cards and vast hard drives". [9] A 1994 survey of strategic space games set in the year 2000 and later gave the game three-plus stars out of five, calling it a "pretty exciting game", but criticizing "an unusual number of incompatibilities with sound cards and joysticks, even for such a complex product". [6] The magazine in May 1994 approved of Righteous Fire's "fun" storyline—as open-ended as Privateer while adding "new ship elements"—and its tight continuity with the original game. Despite reporting a "lack of challenge" for experienced players, the magazine recommended the expansion to "privateers who just can't get enough of life on the edge of the Wing Commander universe". [10]

James V. Trunzo reviewed Privateer in White Wolf #41 (March, 1994), giving it a final evaluation of "Very Good" and stated that "There are plots within plots, but Privateer is as close as you'll get to a true roleplaying experience. Visit the seamy side of the Wing Commander universe - and make your own rules." [11]

Privateer was a runner-up for Computer Gaming World's Action Game of the Year award in June 1994, losing to Prince of Persia 2: The Shadow and the Flame . The editors wrote that Privateer "advanced the graphic look of the series somewhat and introduced a free-wheeling open-endedness for the players who chose not to follow the storyline". [12]

Related Research Articles

<i>Descent: FreeSpace – The Great War</i> 1998 video game

Descent: FreeSpace – The Great War, known as Conflict: FreeSpace – The Great War in Europe, is a 1998 space combat simulation IBM PC compatible computer game developed by Volition, when it was split off from Parallax Software, and published by Interplay Productions. In 2001, it was ported to the Amiga platform as FreeSpace: The Great War by Hyperion Entertainment. The game places players in the role of a human pilot, who operates in several classes of starfighter and combats against opposing forces, either human or alien, in various space-faring environments, such as in orbit above a planet or within an asteroid belt. The story of the game's single player campaign focuses on a war in the 24th century between two factions, one human and the other alien, that is interrupted in its fourteenth year by the arrival of an enigmatic and militant alien race, whose genocidal advance forces the two sides into a ceasefire in order to work together to halt the threat.

<i>Starflight</i> 1986 video game

Starflight is a space exploration, combat, and trading role-playing video game created by Binary Systems and published by Electronic Arts in 1986. Originally developed for IBM PC compatibles, it was later ported to the Amiga, Atari ST, Mac, and Commodore 64. A fully revamped version of the game was released for the Genesis in 1991.

<i>Wing Commander</i> (franchise) Video game series

Wing Commander is a media franchise consisting of space combat simulation video games from Origin Systems, Inc., an animated television series, a feature film, a collectible card game, a series of novels, and action figures. The franchise originated in 1990 with the release of the video game Wing Commander.

<i>Aliens Versus Predator 2</i> 2001 video game

Aliens Versus Predator 2 is a science fiction first-person shooter video game developed by Monolith Productions and co-published by Fox Interactive and Sierra On-Line for Microsoft Windows in October 2001, and for Mac OS X in July 2003. The game is a sequel to Aliens Versus Predator (1999); both games are based on the characters of the Alien and Predator media franchises as well as the Alien vs. Predator crossover series. It is set on the fictional planet LV-1201, which houses a vast series of ruins infested with Aliens that is routinely visited by a clan of Predators who hunt the creatures for sport.

<i>Strike Commander</i> 1993 video game

Strike Commander is a combat flight simulation video game designed by Chris Roberts and released by Origin Systems for the PC DOS in 1993. Its 3D graphics-engine used both gouraud shading and texture-mapping on both aircraft-models and terrain, an impressive feat at the time. Significant plot elements were presented through in-game cut-scene animations, a hallmark storytelling vehicle from Chris Robert's previous Wing Commander games. Strike Commander has been called "Privateer on Earth", due to the mercenary role-playing in the game.

<i>Vega Strike</i> 2005 video game

Vega Strike is a first-person space trading and combat simulator, developed for Microsoft Windows, Linux, FreeBSD and OS X systems. Many of the core game mechanics of Vega Strike are indirectly inspired by Elite. Other games, such as Wing Commander: Privateer, influenced the original developer.

<i>Star Wars: X-Wing</i> (video game) 1993 video game

Star Wars: X-Wing is a space simulation video game, the first of the X-Wing combat flight simulation games series. The player's character flies starfighters, including the X-wing, for the Rebel Alliance. The narrative precedes and parallels the events of Star Wars Episode IV: A New Hope.

<i>Gunman Chronicles</i> 2000 video game

Gunman Chronicles is a 2000 first-person shooter game originally created as a mod by the now defunct Rewolf Software. It was originally a Quake deathmatch mod named Gunmanship 101, then it was moved to Quake II's engine before becoming a Half-Life mod. Gunman Chronicles was popular at the Half-Life Mod Expo in 1999, and Sierra approached Rewolf to make a retail version. After significant work, Rewolf was given some office space, funding and a mapper by Valve Software to help complete the project, and it was released as a standalone game. Plans were drawn to release Gunman Chronicles on GameCube, but it was never released.

<i>Wing Commander</i> (video game) 1990 video game

Wing Commander is the first game in Chris Roberts' space flight simulation Wing Commander franchise by Origin Systems. The game was first released for MS-DOS on September 26, 1990, and was later ported to the Amiga, CD32 (256-color), Sega CD and the Super Nintendo Entertainment System, and re-released for the PC as Wing Commander I in 1994. An enhanced remake Super Wing Commander was made for the 3DO in 1994, and later ported to the Macintosh.

<i>Wing Commander II: Vengeance of the Kilrathi</i> 1991 computer game; 2nd installment of Wing Commander series

Wing Commander II: Vengeance of the Kilrathi is the first sequel in Chris Roberts' Wing Commander science fiction space combat simulator franchise of computer games, produced by Origin Systems.

<i>Wing Commander III: Heart of the Tiger</i> 1994 video game

Wing Commander III: Heart of the Tiger is the third main game in Chris Roberts' Wing Commander science fiction space combat simulation video game series, developed and released by Origin Systems in December 1994. It was a departure from previous games in the series in that it uses extensive live action full-motion video to add an interactive movie-style presentation to the space combat gameplay, emphasized by its advertising slogan, "Don't watch the game, play the movie!". The game's more than two hours of video featured a number of prominent movie stars including Mark Hamill as Colonel Christopher "Maverick" Blair, Malcolm McDowell as Admiral Tolwyn, John Rhys-Davies as James "Paladin" Taggart and Thrakhath nar Kiranka, and Tom Wilson as Todd "Maniac" Marshall.

<i>Wing Commander: Armada</i> 1994 video game

Wing Commander: Armada is a computer game set in the universe of Chris Roberts' Wing Commander franchise. Created by Origin Systems and distributed by Electronic Arts in 1994, Armada was the first official game of the Wing Commander series to feature multiplayer mode. This game was released shortly before Wing Commander III: Heart of the Tiger and features a new graphics engine, capable of rendering fully 3D ship models, which is more powerful than the sprite-based engine used in Wing Commander II: Vengeance of the Kilrathi.

<i>Philosoma</i> 1995 video game

Philosoma is a shooter video game developed by G-Artists and published by Sony Computer Entertainment for the PlayStation. It was released in Japan in July 1995, North America in January 1996 and PAL territories in March 1996. It was re-released on the PlayStation Network in Japan on April 26, 2007. One of the earliest PlayStation games, it was met with mediocre reviews, with most critics assessing its graphics as dull and its gameplay as primitive.

<i>Mission Critical</i> (video game) 1995 video game

Mission Critical is a sci-fi adventure game, created by Legend Entertainment for MS-DOS, written by the company's CEO Mike Verdu, and released in November 1995. The game consists of 3D graphics and features live-action scenes, with the cast including Michael Dorn and Patricia Charbonneau. The games storyline focuses on the player taking on the role of a single crew member, who is left behind on their ship after their captain feigns a surrender to ensure a vital mission can continue. The player's goal focuses on repairing their ship after a recent battle, and then getting to the surface of a planet to complete a secret scientific mission that could provide the means to ending a war over technological advancements and artificial life.

<i>Star Trek: Encounters</i> 2006 video game

Star Trek: Encounters is a video game set in the Star Trek fictional universe, which was released in 2006 for the PlayStation 2. The game was developed by Scottish studio 4J Studios for Bethesda Softworks and Ubisoft (EU).

<i>Privateer 2: The Darkening</i> 1996 video game

Privateer 2: The Darkening is a space flight simulation game that was released in 1996 for MS-DOS and published by Electronic Arts under the Origin Systems brand. It is a sequel to Wing Commander: Privateer.

<i>Nomad</i> (video game) 1993 video game

Nomad is a 1993 space trading and combat game developed by Intense! Interactive and Papyrus Design Group. It was published by GameTek for MS-DOS.

<i>Star Wars: TIE Fighter</i> 1994 video game

Star Wars: TIE Fighter is a 1994 Star Wars space flight simulator and space combat video game, a sequel in the Star Wars: X-Wing series. It places the player in the role of an Imperial starfighter pilot during events that occur between The Empire Strikes Back and Return of the Jedi.

Star Wars: X-Wing is a series of space flight simulator video games based in the Star Wars media franchise that attempts to simulate the fictional experience of starfighter combat, while remaining faithful to the movies. The player took the role of a pilot of the Rebel Alliance, and, in later games, the Galactic Empire. To complete the games, players must complete missions such as simple dogfights with opposition starfighters, reconnaissance and inspection tasks, escort duty for freighters or capital ships, or attacks on larger opposition ships. In addition to dogfighting designed to resemble the free-wheeling duels of World War I, the games also offered the challenge of managing power resources and wingmen, and using weapons effectively.

<i>Hyperspeed</i> 1991 video game

Hyperspeed is a space combat role-playing video game developed by MicroProse Software in 1991 for DOS, and is a sequel to Lightspeed.

References

  1. 1 2 "Origin Classics: Privateer". 1997-03-30. Archived from the original on 1997-03-30.
  2. WCPedia Grayson Burrows
  3. "Origin". Next Generation (13). Imagine Media: 105–8. January 1996.
  4. "Privateer Gemini Gold 1.02a Review". Macworld. January 9, 2008. Archived from the original on 2008-03-11. Retrieved 2008-06-20.
  5. Largent, Andy (March 7, 2005). "Wing Commander: Privateer Remake for OS X". Inside Mac Games . Retrieved 2015-12-17.
  6. 1 2 Brooks, M. Evan (May 1994). "Never Trust A Gazfluvian Flingschnogger!". Computer Gaming World. pp. 42–58.
  7. Day, Grantley (June 1994). "Righteous Fire". Hyper . No. 7. p. 66. Retrieved March 28, 2021.
  8. "What's Hot". Computer Gaming World. January 1994. p. 240.
  9. James, Jeff (December 1993). "Trading Spaces". Computer Gaming World. pp. 132, 134. Retrieved 29 March 2016.
  10. Yee, Bernie (May 1994). "Profits Of Damnation". Computer Gaming World. p. 26.
  11. Trunzo, James V. (March 1994). "The Silicon Dungeon". White Wolf Magazine . No. 41. p. 41-42.
  12. "Announcing The New Premier Awards". Computer Gaming World. June 1994. pp. 51–58.