Vega Strike

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Vega Strike
Vega Strike Icon.png
Developer(s) The Vega Strike Team
Platform(s) FreeBSD, Linux, Microsoft Windows, OS X, IRIX
Genre(s) Space simulation
Mode(s) Single-player, multiplayer
Screenshot of Vega Strike: The hull of a "Llama" demonstrates the normal mapping capabilities of VS (2008). Fin10.png
Screenshot of Vega Strike: The hull of a "Llama" demonstrates the normal mapping capabilities of VS (2008).

Vega Strike is a first-person space trading and combat simulator, developed for Microsoft Windows, Linux, FreeBSD [1] and OS X systems. Many of the core game mechanics of Vega Strike are indirectly inspired by Elite . Other games, such as Wing Commander: Privateer , influenced the original developer. [2]

Contents

Development

Vega Strike is programmed in C/C++ over the OpenGL 3D graphics API and performs internal scripting written in Python [ citation needed ] and XML. Released under the GNU General Public License, Vega Strike is free and open source software. [3]

An unofficial remake of Wing Commander: Privateer entitled Wing Commander: Privateer - Gemini Gold was made using the Vega Strike engine. [4] [5]

Gameplay

Vega Strike aims to insert players into a large, dynamic universe with diverse factions of varying disposition to the player and to each other, and an economy model where trade, combat and exploration are all profitable. Financial gains allow players to buy upgrades and/or better vehicles, enabling them to advance into more dangerous and profitable missions. [6] The player can have varying levels of relations with factions. Negative relations can form if the player kills some of a given faction's ships. Positive relations can be formed if the player destroys ships that are part of an enemy to a given faction. Players can either buy and sell cargo, or accept missions from the Mission Computer, as well as talking to people in the local bar at the space station/planet. In the tradition of some precursor games, individuals of significant plot importance are often found in bars.[ citation needed ]

The existence of a universal currency, open markets, trading items of value to all or most groups, and widespread technologies allows the player to do business practically everywhere and buy from anyone. There is also a campaign in the game which assigns certain missions for the player, following various paths within a story-graph. The player can continue playing the game after the campaign is finished.[ citation needed ]

Transportation

Ships flying near an activated jump point. Vegastrike jump.jpg
Ships flying near an activated jump point.

To travel quickly to and from different planets/space stations in the same system, the SPEC system is used. It multiplies the engine speed of the player's spacecraft, causing the ship to reach high speeds, allowing the player to quickly travel to different locations in a solar system. However, the number of times it multiplies the engine speed is limited by gravity: The closer the player's ship is to a planet/space station, the less the speed is multiplied. After the player waits, and gets farther away from the gravity of the planet/station, the SPEC drive will “ramp up”, and the player's ship will stretch and star streaks will appear, until the player's spacecraft slows down due to gravity, or the player deactivates the SPEC drive.[ citation needed ]

To travel to different star systems, the player must obtain a jump drive and then to go to weak points in space known as jump points. When the player's ship is close enough to the jump point, the player can activate the jump drive and "jump" to another solar system in a few seconds. In typical solar systems, there is an assortment of jump points, each point leading to another system. The player may have to go through multiple systems/jump points to get to the destination system. For missions that span across multiple systems, the instructions for which jump points to go to are displayed on the HUD, but if the player wants to reach an area regardless of any missions, the navigation computer can be used to plot the correct course.[ citation needed ]

Mission types

Upgrades

Vega Strike includes a variety of upgrades for the player's ship. The player may use earned money to buy upgrades to improve the spacecraft's performance. Upgrades include repair, repair systems such as the Repair Droids, Reactors for the player's ship, energy shields and hull upgrades, weapons such as lasers and missiles, maneuverability enhancers (like mult jet turn enhancers which increase the ship’s turning rate), and miscellaneous upgrades such as adding extra cargo space, fuel, cloaking devices (which make the ship invisible visually and undetectable by radar/sensors) and ECM systems (anti-missile countermeasures). Every spacecraft can only carry a limited amount of upgrades, as they all have a maximum upgrade capacity.[ citation needed ]

Spacecraft

Vega Strike contains a wide array of spacecraft that are sold by each race, and by various factions within each race. Vessels vary in purpose from multipurpose civilian craft such as the Plowshare medium-size cargo shuttle to high-performance fighter/assault craft such as the Ariston. Cargo haulers, bombers, and even capital ships are at the player's disposal. The player starts with the Llama class light cargo shuttle, along with some basic upgrades, and later has the option to buy multiple ships.

Reception

In 2005 an O'Reilly article on "Open Source Mac Gaming" recommended Vega Strike. [7] In 2008 a Full Circle magazine review named Vega Strike among a list of "Top 5 space games". [8]

See also

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References

  1. "Vega Strike - Downloads". FreeBSD Ports of Vega Strike. There are now 0.5.0 ports for vegastrike and for vegastrike-data
  2. "Garage Games". PC PowerPlay (100): 116. To give us an idea of your gaming influences can you tell us a few of your all time fave games [...]? DH: Privateer, Master of Orion (the original), Wing Commander 1, Spectre.
  3. "Viga Strike: Epopea intergalattica in stile Elite". Punto Informatico . Edizioni Master. Open source, multipiattaforma (OsX, Win, Linux) e spaziale.
  4. "Privateer Gemini Gold 1.02a Review". Macworld. January 9, 2008. Retrieved 2008-06-20.
  5. Largent, Andy (March 7, 2005). "Wing Commander: Privateer Remake for OS X". Inside Mac Games . Retrieved 2015-12-17.
  6. Berg, Alan. "Vega Strike - My kind of fun". Free Software Magazine . Archived from the original on February 7, 2007.
  7. Robert Daeley (2005). "Open Source Mac Gaming". O'Reilly Media, Inc.
  8. Andrew Min (June 1, 2008). "Top 5 space games - Vegastrike" (PDF). Full Circle Issue #14 page 34.