| | |
| Author | Richard Bartle |
|---|---|
| Language | English |
| Genre | Non-fiction |
| Publisher | New Riders |
Publication date | 2003 |
| Publication place | United States |
| Media type | Print (Paperback) |
| Pages | 741 |
| ISBN | 0-13-101816-7 |
Designing Virtual Worlds is a book about the practice of virtual world development by Richard Bartle. It has been noted as an authoritative source regarding the history of world-based online games. [1] College courses have been taught using it. [2] [3] [4] [5]
In 2021, the author made the book freely available under a Creative Commons license on his website. [6]
Designing Virtual Worlds argues that the fundamentals of player relationships to the virtual world and each other are independent of technical issues and are characterized by a blending of online and offline identity. [7] According to the book, it is the designer's role to know what will provide players with a positive game experience, [8] the purpose of virtual worlds is the player's exploration of self, [9] as well as for its expansion of the earlier 4-type Bartle gamer style taxonomy into an 8-type model. [10] The book also focuses on the practicalities of its subject. [11]
This section may require cleanup to meet Wikipedia's quality standards. The specific problem is: Please provide attribution so readers know who is saying these things about the book, and when these reviews were published.(May 2019) |
It has been called "the bible of MMORPG design" [12] and spoken of as "excellent", [13] "seminal", [14] "widely read", [15] "the standard text on the subject", [16] "the most comprehensive guide to gaming virtual worlds" [17] and "a foundation text for researchers and developers of virtual worlds" [18] that is "strongly recommended for anyone actually thinking about building one of these places" [19] and "describes the minimum level of competency you should have when discussing design issues for virtual worlds". [20]
A more critical view from Dave Rickey of Skotos.net called it a "must-read" work, but that he found "much that was questionable, incomplete, or just erroneous". [21]
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