In multiplayer video games, particularly in MOBAs, first-person shooters, MMORPGs and MUDs, kill stealing is the practice of obtaining credit for killing an enemy, when another player has put more effort into the kill. This usually happens when a game only keeps track of which player defeats an enemy, leading to the so called last-hitting mechanics. If one player whittles down some enemy's health points, but a different player eventually finishes the enemy off, this second player might obtain all of the loot or experience points from the enemy.Kill stealing is common when the rewards for finishing enemies off is highly desired within the game.
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally or over the internet. During its early history, video games were often single-player-only activities, putting the player against pre-programmed challenges or AI-controlled opponents, which lack the flexibility of human thought. Multiplayer games allow players interaction with other individuals in partnership, competition or rivalry, providing them with social communication absent from single-player games. In multiplayer games, players may compete against one or more human contestants, work cooperatively with a human partner to achieve a common goal, supervise other players' activity, co-op. Multiplayer games usually require players to share the resources of a single game system or use networking technology to play together over a greater distance.
First-person shooter (FPS) is a video game genre centered around gun and other weapon-based combat in a first-person perspective; that is, the player experiences the action through the eyes of the protagonist. The genre shares common traits with other shooter games, which in turn makes it fall under the heading action game. Since the genre's inception, advanced 3D and pseudo-3D graphics have challenged hardware development, and multiplayer gaming has been integral.
A MUD is a multiplayer real-time virtual world, usually text-based. MUDs combine elements of role-playing games, hack and slash, player versus player, interactive fiction, and online chat. Players can read or view descriptions of rooms, objects, other players, non-player characters, and actions performed in the virtual world. Players typically interact with each other and the world by typing commands that resemble a natural language.
Some players feel that kill stealing is a dishonorable practice.A good faith attempt to secure a kill on an enemy that might otherwise have gotten away can sometimes be perceived as a kill steal if the other player believes the kill was already certain.
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There are two main causes for kill stealing: the desire for the reward and the desire to cause other players grief. Kill stealing is predominantly done to gain the rewards from a kill. Griefers kill steal as only one of their tactics in annoying other players.However, there are side-reasons towards kill stealing, with a few being unintentional, i.e. killing an enemy with low player HP, and then killing another enemy - in a panic - which is being dealt by someone else.
A griefer or bad faith player is a player in a multiplayer video game who deliberately irritates and harasses other players within the game (trolling), using aspects of the game in unintended ways. A griefer derives pleasure primarily or exclusively from the act of annoying other users, and as such is a particular nuisance in online gaming communities, since griefers often cannot be deterred by penalties related to in-game goals. This creates a strong division between griefing and cheating, since cheating is done with intent of winning the game and thus is discouraged by in-game penalties.
Complaints of kill stealing are sometimes heard in online first-person shooters. In most of these games, the credit for a kill goes to the player who deals the killing shot. Players usually ignore complaints of kill stealing in FPSs because the rewards are less significant and because these games move much faster (i.e., it was probably accidental). Furthermore, in FPS combat, players are usually either allies (in which case the kill's credit going to one player or another has no in-game meaning beyond ego) or in direct enmity with one another (providing both a justification for cutthroat tactics, and a generally immediate means of redress). Kill stealing can sometimes specifically refer to the disruption of a particularly "interesting" kill that would have earned a lot of extra points beyond the kill itself.
By contrast, in most MMORPGs players may be competing for the same in-game resources, but are not generally in direct conflict with one another. (In situations where they are, such as two opposite-faction players in a World of Warcraft player-versus-player server, there is usually little animosity towards kill-stealing, as there is a means of redress and prevention, and it is seen as part of the general struggle between Horde and Alliance)
World of Warcraft (WoW) is a massively multiplayer online role-playing game (MMORPG) released in 2004 by Blizzard Entertainment. It is the fourth released game set in the Warcraft fantasy universe. World of Warcraft takes place within the Warcraft world of Azeroth, approximately four years after the events at the conclusion of Blizzard's previous Warcraft release, Warcraft III: The Frozen Throne. The game was announced in 2001, and was released for the 10th anniversary of the Warcraft franchise on November 23, 2004. Since launch, World of Warcraft has had seven major expansion packs released for it: The Burning Crusade, Wrath of the Lich King, Cataclysm, Mists of Pandaria, Warlords of Draenor, Legion, and Battle for Azeroth.
In team based game modes, many players overreact when they do not understand the objective is for the team to win, rather than individual progression.
Many newer MMORPGs implement game designs that distributes the reward more fairly to those who fought a creature. Rewards can be distributed based on how much the player contributed to defeating the creature. A player that does 30% of the damage gains 30% of the money and experience points rewarded for defeating the creature. A game might have a more sophisticated way to measure a player's contribution to the fight as well. A character whose primary task is healing other characters might be judged based on how much he healed combatants during the fight.[ citation needed ]
In some newer multiplayer first-person shooters such as Battlefield 4and Battlefield 1, if a player does enough damage to an enemy player, but a teammate gets the final blow, then the player will receive what is known as 'Assist Counts as Kill'. The player then gets awarded the amount of damage they did to the enemy as points, and on their statistics it counts as kill rather than as an assist.
Battlefield 4 is a first-person shooter video game developed by video game developer EA DICE and published by Electronic Arts. It is a sequel to 2011's Battlefield 3 and was released in October 2013 for Microsoft Windows, PlayStation 3, and Xbox 360; then later in November for PlayStation 4 and Xbox One.
Battlefield 1 is a first-person shooter video game developed by EA DICE and published by Electronic Arts. Battlefield 1 is the fifteenth installment in the Battlefield series, and the first main entry in the series since Battlefield 4. It was released worldwide for Microsoft Windows, PlayStation 4, and Xbox One on October 21, 2016.
Massively multiplayer online role-playing games (MMORPGs) are a combination of role-playing video games and massively multiplayer online games in which a very large number of players interact with one another within a virtual world.
An experience point is a unit of measurement used in tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's progression through the game. Experience points are generally awarded for the completion of missions, overcoming obstacles and opponents, and for successful role-playing.
In video gaming, camping is a controversial and much-hated tactic where a player obtains a static strategic position of advantage. This behavior manifests in different ways depending on the type of game, but invariably involves a player waiting in one location for the game to do something which they can take advantage of, often repeatedly. By camping, a player is able to learn and adapt to the limited environment he/she is playing in; noting specific points to check repetitively. By following this method with little fault, a lower number of deaths can be achieved.
Shooter games are a subgenre of action video game, which often test the player's speed and reaction time. It includes many subgenres that have the commonality of focusing on the actions of the avatar using some sort of weapons. Usually this weapon is a gun or some other long-range weapon. A common resource found in many shooter games is ammunition. Most commonly, the purpose of a shooter game is to shoot opponents and proceed through missions without the player character being killed or dying. A shooting game is a genre of video game where the player has limited spatial control of his or her character, and the focus is almost entirely on the defeat of the character's enemies using weaponry.
Player(s) versus player(s), better known as PvP, is a type of multiplayer interactive conflict within a game between two or more live participants. This is in contrast to games where players compete against computer-controlled opponents and/or players, which is referred to as player versus environment (PvE). The terms are most often used in games where both activities exist, particularly MMORPGs, MUDs, and other role-playing video games. PvP can be broadly used to describe any game, or aspect of a game, where players compete against each other. PvP is often controversial when used in role-playing games. In most cases, there are vast differences in abilities between experienced and novice players. PvP can even encourage experienced players to immediately attack and kill inexperienced players. PvP is sometimes called player killing.
Tibia is a massively multiplayer online role-playing game (MMORPG) created by CipSoft. It is one of the oldest MMORPGs and was considered most noteworthy in its early years; however, with the development of MMORPGs, its popularity has grown much slower than other MMORPGs. It was first released in January 1997. It is a free game which is open to the public, though players have the option to pay a fee in order to upgrade to a premium account, granting special in-game benefits, including additional areas to explore, access to vocation promotions, and extra spells.
Knight Online is an MMORPG developed by MGame Corporation.
In video gaming, grinding is performing repetitive tasks for gameplay advantage. Many video games use different tactics to implement, or reduce the amount of grinding in play. The general use of grinding is for "experience points", or to improve a character's level. However, the behavior is sometimes referred to as pushing the bar, farming or catassing.
Looting, in video games such as role-playing video games, massively multiplayer online games (MMOGs) and MUDs, is the process by which a player character obtains items such as in-game currency, spells, equipment, or weapons, often from the corpse of a creature or possibly the corpse of another player in a PVP situation. These looted items will be placed into the player's own inventory. Loot is considered a reward for killing a creature or other player.
A quest, or mission, is a task in video games that a player-controlled character, party, or group of characters may complete in order to gain a reward. Quests are most commonly seen in role-playing games and massively multiplayer online games. Rewards may include loot such as items or in-game currency, access to new level locations or areas, an increase in the character's experience in order to learn new skills and abilities, or any combination of the above.
Spamming, in the context of video games, refers to the repeated use of the same item or action. For example, "grenade spamming" is the act of a player throwing a large number of grenades in succession into an area. In fighting games, one form of spamming would be to execute the same offensive maneuver or combo so many times in succession that one's opponent does not receive a chance to escape the series of blows.
In video games, a loot system is a method of distributing in-game items amongst a group of players.
A raid is a type of mission in a video game where a number of people attempt to defeat either: (a) another number of people at player-vs-player (PVP), (b) a series of computer-controlled enemies in a player-vs-environment (PVE) battlefield, or (c) a very powerful boss (superboss). This type of objective is most commonly seen in massively multiplayer online role-playing games (MMORPGs), and usually, but not necessarily, occurs within an instance dungeon in that genre. On the other hand, in military real-time strategy (RTS) games like StarCraft, the term is used differently.
The game of World of Warcraft, or WoW, is set in a fictional world known as Azeroth and in the expansion The Burning Crusade extended the game to another world called Outland. The expansion Wrath of the Lich King added Northrend, the frigid northern continent of Azeroth. In the expansion Cataclysm, the classic continents of Azeroth were drastically changed as some zones were destroyed and new ones were unveiled. The expansion Mists of Pandaria added the southern continent, previously hidden behind a perennial mist cover, Pandaria. The expansion, Warlords of Draenor added Draenor, which is an Outland was before its partial destruction. The expansion Legion adds the Broken Isles, an island chain near the Maelstrom in the middle of the Great Sea, and the damaged planet Argus, the headquarters of the Burning Legion. The latest expansion Battle for Azeroth adds 2 new continents to the center of the map of Azeroth and introduces 8 new races called Allied Races.
Dragon kill points or DKP are a semi-formal score-keeping system used by guilds in massively multiplayer online games. Players in these games are faced with large scale challenges, or raids, which may only be surmounted through the concerted effort of dozens of players at a time. While many players may be involved in defeating a boss, the boss will reward the group with only a small number of items desired by the players. Faced with this scarcity, some system of fairly distributing the items must be established. Used originally in the massively multiplayer online role-playing game EverQuest, dragon kill points are points that are awarded to players for defeating bosses and redeemed for items that those bosses would 'drop'. At the time most of the bosses faced by the players were dragons, hence the name.
This is a glossary of video game terms which lists the general terms as commonly used in Wikipedia articles related to video games and its industry.
Borderlands 3 is an upcoming action role-playing first-person shooter video game developed by Gearbox Software, and the fourth main entry in the Borderlands series. It is to be released on 13 September 2019 for Microsoft Windows, PlayStation 4 and Xbox One.
For Honor is a 2017 action video game developed and published by Ubisoft for Microsoft Windows, PlayStation 4, and Xbox One. The game allows players to play the roles of historical forms of soldiers and warriors, including knights, samurai, vikings and since October 2018 the Chinese Wu Lin, within a medieval setting, controlled using a third-person perspective.
Shadowgun Legends is a free mobile first-person shooter video game developed and published by Madfinger Games for Android and iOS devices released on March 22, 2018. It is the 3rd primary installment of the Shadowgun series, a sequel to the original Shadowgun and Shadowgun Deadzone, both multiple award winning games from 2011 and 2012, respectively. It was released on March 22, 2018. It appeared on the Google Play Store on March 21, 2018.