MU*

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MU* is an abbreviation which refers collectively to a family of text-based [1] multi-user virtual world servers comprising:

Another term for these servers is the Tiny family.

The asterisk is often used in computer programming languages to represent a wildcard (any number of arbitrary characters), which suggests a usage that encompasses MUDs in general. However, confusingly, MU* is often used in a manner exclusive of services specifically described as MUDs, with the MU* term meant to distance the TinyMUD family of "social MUDs" from "combat-oriented" MUDs. [2] With the dominant usage of MUD being as a generic term [1] rather than specifically denoting combat-oriented games — indeed, both TinyMUD and MOO are MUDs in name (MOO stands for MUD, Object-Oriented), while MUSH and MUCK are backronymed puns on "MUD" — this positions MU* as actually being a subset of MUD. [3]

Related Research Articles

LambdaMOO is an online community of the variety called a MOO. It is the oldest MOO today.

A MUD is a multiplayer real-time virtual world, usually text-based. MUDs combine elements of role-playing games, hack and slash, player versus player, interactive fiction, and online chat. Players can read or view descriptions of rooms, objects, other players, non-player characters, and actions performed in the virtual world. Players typically interact with each other and the world by typing commands that resemble a natural language.

In multiplayer online games, a MUSH is a text-based online social medium to which multiple users are connected at the same time. MUSHes are often used for online social intercourse and role-playing games, although the first forms of MUSH do not appear to be coded specifically to implement gaming activity. MUSH software was originally derived from MUDs; today's two major MUSH variants are descended from TinyMUD, which was fundamentally a social game. MUSH has forked over the years and there are now different varieties with different features, although most have strong similarities and one who is fluent in coding one variety can switch to coding for the other with only a little effort. The source code for most widely used MUSH servers is open source and available from its current maintainers.

FurryMUCK is one of the oldest and largest non-combat MUD-style games in existence. It was founded in 1990 as an online gathering place for furry fans to meet and socialize in a virtual role-playing environment. Over time, FurryMUCK has become one of the central focal points for furry fandom, with a user base consisting of several thousand, with over 150 users regularly signed on simultaneously.

AberMUD was the first popular open source MUD. It was named after the town Aberystwyth, in which it was written. The first version was written in B by Alan Cox, Richard Acott, Jim Finnis, and Leon Thrane based at University of Wales, Aberystwyth for an old Honeywell mainframe and opened in 1987.

Online creation software feature in MUDs that allows editing the world while interacting with it

Online creation, also referred to as OLC, online coding, online building, and online editing, is a software feature of MUDs that allows users to edit a virtual world from within the game itself. In the absence of online creation, content is created in a text editor or level editor, and the program generally requires a restart in order to implement the changes.

<i>Ancient Anguish</i> 1992 video game

Ancient Anguish, abbreviated AA, is a fantasy-themed MUD, a text-based online role-playing game. Founded in 1991 by Balz "Zor" Meierhans and Olivier "Drake" Maquelin, it opened to the public on February 2, 1992. It is free-to-play, but has been supported by player donations since 1994.

The MUD trees below depict hierarchies of derivation among MUD codebases. Solid lines between boxes indicate code relationships, while dotted lines indicate conceptual relationships. Dotted boxes indicate that the codebase is outside the family depicted.

Player(s) versus player(s), better known as PvP, is a type of multiplayer interactive conflict within a game between two or more live participants. This is in contrast to games where players compete against computer-controlled opponents and/or players, which is referred to as player versus environment (PvE). The terms are most often used in games where both activities exist, particularly MMORPGs, MUDs, and other role-playing video games. PvP can be broadly used to describe any game, or aspect of a game, where players compete against each other. PvP is often controversial when used in role-playing games. In most cases, there are vast differences in abilities between experienced and novice players. PvP can even encourage experienced players to immediately attack and kill inexperienced players. PvP is sometimes called player killing.

LPMud, abbreviated LP, is a family of MUD server software. Its first instance, the original LPMud game driver, was developed in 1989 by Lars Pensjö. LPMud was innovative in its separation of the MUD infrastructure into a virtual machine and a development framework written in the LPC programming language.

The Realm Online, originally known as The Realm, is a massively multiplayer online role playing game (MMORPG) launched in December 1996 for Windows PC. It was designed in the tradition of graphical MUDs, before the usage of the terms "massively multiplayer" and "MMORPG".

PvE, player vs enemy, is a term used in online games, particularly MMORPGs, CORPGs, MUDs, and other online role-playing video games, to refer to fighting computer-controlled enemies—in contrast to PvP.

Mob (gaming) in an MMORPG or MUD, an NPC that is hostile and/or vulnerable to attack, especially generic monstrous NPCs that the player is expected to hunt and kill, but excluding those that engage in dialog, sell items, or which cannot be attacked

A mob, short for mobile, also known as an enemy or mook, is a computer-controlled non-player character (NPC) in a computer game such as an MMORPG or MUD. Depending on context, every and any such characters in a game may be considered to be a "mob", or usage of the term may be limited to hostile NPCs and/or NPCs vulnerable to attack. Common usage refers to either a single character or a multitude of characters in a group as a mob.

TinyMUD is the name of a MUD server codebase, and the first MUD running that codebase. The MUD itself has subsequently come to be known as "TinyMUD Classic" or simply "Classic", or occasionally "DaisyMUD". To distance itself from the combat oriented traditional MUDs it was said that the "D" in TinyMUD stood for Multi-User "Domain" or "Dimension", which led to the eventual adoption of the term MU* to refer to TinyMUD and its many derivatives.

TinyFugue, or tf, is a MUD client, primarily written for Unix-like operating systems. It is one of the earliest MUD clients in existence. It is a successor to the earliest MUD client, TinyTalk, through a never-officially-released improved version called TinyWar. It was developed by Ken Keys until 2008. Like the name suggests, it is primarily geared toward TinyMUD variants, but can easily be used or adapted for most other MUD types.

A MOO is a text-based online virtual reality system to which multiple users (players) are connected at the same time.

A text game or text-based game is an electronic game that uses a text-based user interface, that is, the user interface employs a set of encodable characters such as ASCII instead of bitmap or vector graphics.

TinyMUCK or, more broadly, a MUCK, is a type of user-extendable online text-based role-playing game, designed for role playing and social interaction. Backronyms like "Multi-User Chat/Created/Computer/Character/Carnal Kingdom" and "Multi-User Construction Kit" are sometimes cited, but are not the actual origin of the term; "muck" is simply a play on the term MUD.

Wizard is commonly used in MUDs, particularly LPMuds, AberMUDs and MU*, as a term for the MUD's developers and administrators. The usage originates with Richard Bartle's original MUD1 and MUD2. It is frequently abbreviated "wiz", which is sometimes used as a verb; to wiz is to become a wizard. The plural of "wiz" is "wizzes".

Northern Lights, abbreviated NL, is a MUD, a text-based online role-playing game, founded in 1992 by Anna "Vitastjern" Eklund. It has at times been noted as a particularly large and popular example of its type, and has received critical praise.

References

  1. 1 2 Bartle, Richard (2003). Designing Virtual Worlds. New Riders. p. 3. ISBN   0-13-101816-7. Confusingly, although the term MUD applies to virtual worlds in general, the term MU* does not—it is used strictly for text-based worlds.
  2. Bartle, Richard (2003). Designing Virtual Worlds. New Riders. pp. 9–10. ISBN   0-13-101816-7. TinyMUD was deliberately intended to be distanced from the prevailing hack-and-slay AberMUD style, and the "D" in its name was said to stand for "Dimension" (or, occasionally, "Domain") rather than "Dungeon;" this is the ultimate cause of the MUD/MU* distinction that was to arise some years later.
  3. Hahn, Harley (1996). The Internet Complete Reference (2nd ed.). Osborne McGraw-Hill. pp.  553. ISBN   0-07-882138-X. [...] for example, MUCK, MUSH, MUSE, MAGE, MUG, MOO, and so on. All of these things are muds [...] For instance, you may read that MUSH stands for "Multi-User Shared Hallucination". My advice is to forget the acronyms. Consider all of these strange things to be types of muds and leave it at that.