Imaginary Realities

Last updated

Imaginary Realities (IR) is an online magazine dedicated to text-based gaming, from MUD and roguelikes to interactive fiction. The original Imaginary Realities magazine was an influential MUD community online magazine running from September 1998 to December 2001. [1] The current incarnation of the publication was started by Richard Tew in December 2013 [2] and had until September 2015 released five new issues under a Creative Commons Share-Alike license.

The 1998-2001 run of Imaginary Realities was hosted under the auspices of George Reese's Center for Imaginary Environments at imaginary.com. [3] Imaginary Realities featured articles by Richard Bartle, Raph Koster, Julian Dibbell, Chip Morningstar, Randy Farmer, Skotos, Brian Green, George Reese, Jessica Mulligan, Wes Platt, Cat Rambo, Richard Woolcock, and Geoff Wong, as well as many other major figures in the MUD community. [4] It was edited by David "Pinkfish" Bennett of Discworld MUD , Selina Kelley, Marcie Kligman and Daniel McIver. [5]

Articles from Imaginary Realities have been cited in Richard Bartle's Designing Virtual Worlds [6] and Julie Coiro's Handbook of Research on New Literacies, [7] and it was noted in Mulligan & Patrovsky's Developing Online Games as a venue where a previous work by Mulligan was published. [8]

After its disappearance from the Web, several mirrors of the original Imaginary Realities were brought online. These efforts have been applauded by at least one major former contributor, decrying the alternative of the content's loss, [9] and at minimum appreciated for aiding in recovering his work by another. [10]

Related Research Articles

LambdaMOO is an online community of the variety called a MOO. It is the oldest MOO today.

A MUD is a multiplayer real-time virtual world, usually text-based. MUDs combine elements of role-playing games, hack and slash, player versus player, interactive fiction, and online chat. Players can read or view descriptions of rooms, objects, other players, non-player characters, and actions performed in the virtual world. Players typically interact with each other and the world by typing commands that resemble a natural language.

A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game.

<i>BatMUD</i>

BatMUD is a medieval fantasy MUD, established in 1990. BatMUD is Finland-based and operated and owned by a non-profit organization, Balanced Alternative Techniques ry, officially registered 1994 in Helsinki, Finland.

DikuMUD is a multiplayer text-based role-playing game, which is a type of multi-user domain (MUD). It was written in 1990 and 1991 by Sebastian Hammer, Tom Madsen, Katja Nyboe, Michael Seifert, and Hans Henrik Stærfeldt at DIKU —the department of computer science at the University of Copenhagen in Copenhagen, Denmark.

<i>Ancient Anguish</i>

Ancient Anguish, abbreviated AA, is a fantasy-themed MUD, a text-based online role-playing game. Founded in 1991 by Balz "Zor" Meierhans and Olivier "Drake" Maquelin, it opened to the public on February 2, 1992. It is free-to-play, but has been supported by player donations since 1994.

The MUD trees below depict hierarchies of derivation among MUD codebases. Solid lines between boxes indicate code relationships, while dotted lines indicate conceptual relationships. Dotted boxes indicate that the codebase is outside the family depicted.

LPMud, abbreviated LP, is a family of MUD server software. Its first instance, the original LPMud game driver, was developed in 1989 by Lars Pensjö. LPMud was innovative in its separation of the MUD infrastructure into a virtual machine and a development framework written in the LPC programming language.

Lars Pensjö of Sweden is the original author of the LPMud MUD engine and the LPC programming language, and is one of the founders of Genesis LPMud, notable for their part in the history of MMORPGs as well as the Pike programming language. He attended Chalmers University of Technology in Gothenburg, Sweden, from 1980 to 1984. He was a member of the as of 2008 defunct Chalmers Datorförening ("CD"), after which the CD gamedriver and mudlib were named.

Raph Koster American video game designer and entrepreneur

Raphael "Raph" Koster is an American entrepreneur, game designer, and author of A Theory of Fun for Game Design. Koster is widely recognized for his work as the lead designer of Ultima Online and the creative director behind Star Wars Galaxies. From 2006 until 2013 he worked as the founder and president of Metaplace producing a Facebook game platform.

Richard Bartle

Richard Allan Bartle FBCS FRSA is a British writer, professor and game researcher in the massively multiplayer online game industry. He co-created MUD1 in 1978, and is the author of the 2003 book Designing Virtual Worlds.

A mob, short for mobile, is a computer-controlled non-player character (NPC) in a computer game such as an MMORPG or MUD. Depending on context, every and any such characters in a game may be considered to be a "mob", or usage of the term may be limited to hostile NPCs and/or NPCs vulnerable to attack.

Zugg's MUD Client (zMUD) is a MUD client developed by Mike Potter. Version 1.0 was released in December 1995 as a Windows port of the TinTin++ Unix MUD client. zMUD was initially licensed as freeware, but Mike Potter realized that he could make a living from sales of the client and started selling zMUD 4.0 as shareware in September 1996.

MU* is an abbreviation which refers collectively to a family of text-based multi-user virtual world servers comprising:

<i>MUD1</i> 1978 video game

Multi-User Dungeon, or MUD, is the first MUD and the oldest virtual world in existence.

Bartle taxonomy of player types

The Bartle taxonomy of player types is a classification of video game players (gamers) based on a 1996 paper by Richard Bartle according to their preferred actions within the game. The classification originally described players of multiplayer online games, though now it also refers to players of single-player video games.

<i>LegendMUD</i>

LegendMUD is a text-only MUD game founded by a group of friends including virtual world designer Raph Koster. It features historically significant story elements and award-winning gameplay. It opened publicly on February 14, 1994. It has received critical praise for its research and attention to detail in reconstructing past cultures within the game context.

Wizard is commonly used in MUDs, particularly LPMuds, AberMUDs and MU*, as a term for the MUD's developers and administrators. The usage originates with Richard Bartle's original MUD1 and MUD2. It is frequently abbreviated "wiz", which is sometimes used as a verb; to wiz is to become a wizard. The plural of "wiz" is "wizzes".

God or Goddess, in MUDs, often refers to an administrator of a MUD server, most typically the owner. Sometimes multiple individuals with the title of God are present, or the term may even be applied to all administrative and development staff, but it is usual for the term to refer to the most senior administrator. A similar term, mostly used in DikuMUDs, is implementer, or "imp".

<i>Designing Virtual Worlds</i>

Designing Virtual Worlds is a book about the practice of virtual world development by Richard Bartle. It has been noted as an authoritative source regarding the history of world-based online games. College courses have been taught using it.

References

  1. Fletcher, Steve. "Companies and Organisations in VR or AR: Imaginary Realities". Virtual Worldlets Network. Archived from the original on 2005-05-20. Retrieved 2010-05-01. Imaginary Realities was for five years the hub of MUD development, with hundreds of articles archived in its monthly e-magazine. It covered all aspects of textual world development holistically, and attracted article submissions from the great minds, and big players in the field at the time. The loss of its presence in December 2001 was a major blow to the industry.
  2. "Imaginary Realities - Introduction". journal.imaginary-realities.com. Retrieved 2015-09-22.
  3. Hahn, Harley (2000). Harley Hahn's Internet & Web Yellow Pages (Millennium ed.). Osborne / McGraw-Hill. pp.  545. ISBN   0-07-212170-X. Imaginary Realities Here's something to read when you are taking a break: an online mudding magazine. Whether you are a player, a coder or an admin, you'll find something interesting here, especially in the back issues. Even better, you can print a copy of an article and give it to your parents for an anniversary present. (Parents love stuff like that.) Web: http://imaginaryrealities.imaginary.com
  4. Bennett, David; Kelley, Selina (2001-07-01). "Author Index". Imaginary Realities. Archived from the original on 2001-07-16. Retrieved 2010-11-08.
  5. Bennett, David; Kelley, Selina (2002-01-06). "Editors". Imaginary Realities. Archived from the original on 2002-12-24.
  6. Bartle, Richard (2003). Designing Virtual Worlds . New Riders. pp. 356, 518, 567, 580, 596. ISBN   0-13-101816-7.
  7. Coiro, Julie (2008-03-10). Handbook of Research on New Literacies. Routledge. pp. 630, 634. ISBN   0-8058-5652-8.
  8. Mulligan, Jessica; Patrovsky, Bridgette (2003). Developing Online Games: An Insider's Guide. New Riders. p. 453. ISBN   1-59273-000-0.
  9. Koster, Raph (2007-02-13). "Imaginary Realities also resurrected". Raph Koster's Website. Retrieved 2010-05-01.
  10. Green, Brian (2007-02-14). "Olde tyme post: Acting Casual About Casual Gamers". Psychochild's Blog. Retrieved 2010-05-01.