Industry | Online Services |
---|---|
Founded | October 1, 1985 |
Founder | General Electric |
Defunct | December 30, 1999 |
Fate | Dissolved |
Parent | General Electric |
GEnie (General Electric Network for Information Exchange) was an online service created by a General Electric business, GEIS (now GXS), that ran from 1985 through the end of 1999. In 1994, GEnie claimed around 350,000 users. [1] Peak simultaneous usage was around 10,000 users. It was one of the pioneering services in the field, though eventually replaced by the World Wide Web and graphics-based services, most notably AOL. [2]
GEnie was founded by Bill Louden on October 1, 1985 [3] and was launched as an ASCII text-based service by GE's Information Services division in October 1985, and received attention as the first serious commercial competition to CompuServe. Louden was originally CompuServe's product manager for Computing, Community (forums), Games, eCommerce, and email product lines. Louden purchased DECWAR source code and had MegaWars developed, one of the earliest multi-player online games (or MMOG), in 1985.
The service was run by General Electric Information Services (GEIS, now GXS) based in Rockville, Maryland. GEIS served a diverse set of large-scale, international, commercial network-based custom application needs, including banking, electronic data interchange and e-mail services to companies worldwide, but was able to run GEnie on their many GE Mark III time-sharing mainframe computers that otherwise would have been underutilized after normal U.S. business hours. This orientation was part of GEnie's downfall. Although it became very popular and a national force in the on-line marketplace, GEnie was not allowed to grow. GEIS executives steadfastly refused to view the service as anything but "fill in" load and would not expand the network by a single phone line, let alone expand mainframe capacity, to accommodate GEnie's growing user base. (Later, however, GE did consent to make the service available through the SprintNet time-sharing network, which had its own dial-up points of presence; an Internet-to-SprintNet gateway operated by Merit Network also made the text-based parts of the service available through telnet.)
The initial price for connection, at both 300 bits per second and the then-high-speed 1,200 bits per second, was $5–6 per hour during "non-prime-time" hours (evenings and weekends) and $36 an hour (to discourage daytime use) otherwise, later adjusted to $6 per hour and $18 per hour, respectively. A speed of 2,400 bit/s was also available at a premium. Later, GEnie developed the Star*Services package, soon renamed Genie*Basic after Prodigy threatened a trademark lawsuit over the use of the word "Star". It offered a set of "unlimited use" features for $4.95 per month. Other services cost extra, mirroring the tiered service model popular at the time.
GEnie's forums were called RoundTables (RTs), and each, as well as other internal services, had a page number associated with it, akin to a Web address today; typing "m 1335", for instance, would bring you to the GemStone III game page. The service included RTs, games, mail and shopping. For some time, GEnie published a bimonthly print magazine, LiveWire. GEnie's early chat room was called the LiveWire CB Simulator, [4] after the citizens' band radios popular at the time.
GEnie had a reputation for being the home of excellent online text games, similar to the "doorway" games on bulletin board systems but often massively multiplayer. Also, there were graphical games using then-state-of-the-art non-textured 3D graphics on PCs with VGA displays. Top titles included:
Other major titles included:
A RoundTable on GEnie was a discussion area containing a message board ("BBS"), a chatroom ("RealTime Conference" or RTC) and a Library for permanent files. They were part of an online community culture that predated the Internet's emergence as a mass medium, which also included such separate entities as CompuServe forums, Usenet newsgroups and email mailing lists.
Most RoundTables were actually operated not by GEnie employees but by remote working independent contractors, which was standard practice for online services at the time. The contractors received royalties on time spent in their forums. In the most popular forums, this revenue stream was often substantial enough to hire one or two part-time or full-time staffers. Many RoundTables also had a number of unpaid assistants, working for a "free flag" (which granted them free access to that RoundTable) or an "internal account" (which granted free access to all of the service).
By May 1986, GEnie claimed to have 12,000 subscribers, up from 3,000 in February. [5] Although it for years was the second-largest service provider after CompuServe, GEnie failed to keep up when Prodigy and America Online produced graphics-based online services that drew the masses. Programs such as Aladdin, which had been developed earlier by an independent developer and eventually supported by GEnie, helped many of the newcomers who came to GEnie from Prodigy and AOL adjust; these were the equivalent of modern-day email programs and newsreaders, incorporating a more user-friendly interface which automated message and mail downloading and posting.
In addition, GEnie took its time developing an Internet e-mail gateway, which opened on July 1, 1993.
GE sold GEnie in 1996 to Yovelle, which was later taken over by IDT Corp. IDT attempted to transition GEnie (now branded "Genie" without the all-uppercase "GE") to an Internet service provider, but ultimately failed. IDT also funded the development of a GUI for the text-based service; this client was actually released, but the service did not survive long enough for it to become popular.
Visitors to GEnie dropped with the growth of other online services and fell dramatically following a very sudden change in the fee structure in 1996. The users were notified with only 12 hours' notice that all Basic (flat-rate) services would cease to exist, while prices of the other services would rise dramatically. By the final year, insiders reported fewer than 10,000 total users.
On December 4, 1999, it was announced that GEnie would close for good on December 27 due to the year 2000 problem. Remaining users gathered in chat areas of the few RoundTables remaining to say goodbye. But GEnie did not close for four more days, and a dwindling number watched at the close of each day. The RoundTables and all areas of GEnie, except the Top page, became unavailable slightly before midnight on December 30, 1999.
Several books, TV shows, films and other projects had their genesis and inspiration on GEnie. One example is the Babylon 5 television show, created by J. Michael Straczynski, which was first announced publicly in GEnie's Science Fiction RoundTables. The SFRTs served as the show's first online "home" and were the source of many in-jokes and references throughout its run.
Bill Louden, the original creator of GEnie, formed a group of investors to buy the Delphi online service from News Corp, where he led the transition of the service from text-only to the Web (and from a pay-per-hour to an advertising-supported revenue model).
Many well-known personalities were early adopters of the online medium, and were a prominent presence on GEnie, either active in one of its RoundTables, or frequent public participants in GEnie's CB Chat.
The Science Fiction RoundTable (SFRT) became the official online forum of the Science Fiction Writers of America (SFWA), which led a number of science fiction writers to join GEnie. Besides those already mentioned, they included Dafydd ab Hugh, John Barnes, Keith DeCandido, Steven Brust, Michael A. Burstein, Debra Doyle, Neil Gaiman, Joe Haldeman, Katharine Kerr, Michael Kube-McDowell, Paul Levinson, George R.R. Martin, Rich Normandie, Raven Oak, Mike Resnick, Robert J. Sawyer, J. Neil Schulman, Josepha Sherman, Susan Shwartz, Martha Soukup, Michael Swanwick, Judith Tarr, Harry Turtledove, Lawrence Watt-Evans, Leslie What, and Jane Yolen. Occasional but less frequent visitors included K. W. Jeter and Ken Grimwood. Science fiction editors Gardner Dozois, Scott Edelman, Peter Heck, Tappan King, Beth Meacham, Patrick Nielsen Hayden, Teresa Nielsen Hayden, Sheila Finch and Dean Wesley Smith were also frequent participants.
A multi-user dungeon, also known as a multi-user dimension or multi-user domain, is a multiplayer real-time virtual world, usually text-based or storyboarded. MUDs combine elements of role-playing games, hack and slash, player versus player, interactive fiction, and online chat. Players can read or view descriptions of rooms, objects, other players, and non-player characters, and perform actions in the virtual world that are typically also described. Players typically interact with each other and the world by typing commands that resemble a natural language, as well as using a character typically called an avatar.
The term chat room, or chatroom, is primarily used to describe any form of synchronous conferencing, occasionally even asynchronous conferencing. The term can thus mean any technology, ranging from real-time online chat and online interaction with strangers to fully immersive graphical social environments.
CompuServe was an American online service, the first major commercial one in the world. It opened in 1969 as a timesharing and remote access service marketed to corporations. After a successful 1979 venture selling otherwise under-utilized after-hours time to Radio Shack customers, the system was opened to the public, roughly the same time as The Source. H&R Block bought the company in 1980 and began to more aggressively advertise the service.
Simutronics is an American online games company whose products include GemStone IV and DragonRealms. It was founded in 1987 by David Whatley, with husband and wife Tom & Susan Zelinski. The company is located in St. Louis, Missouri. It became part of the Stillfront Group in 2016.
An online service provider (OSP) can, for example, be an Internet service provider, an email provider, a news provider (press), an entertainment provider, a search engine, an e-commerce site, an online banking site, a health site, an official government site, social media, a wiki, or a Usenet newsgroup.
GemStone IV is a multiplayer text-based online role-playing video game produced by Simutronics. Players control characters in a high fantasy game world named "Elanthia". The first playable version of the game was known as GemStone ][ and was launched in April 1988 on GEnie. It was one of the first MMORPGs and is one of the longest running online games still active. Access to the game is subscription-based through its website, with three additional subscriptions levels available, "Premium", "Platinum" and "Shattered", in addition to a free-to-play model introduced in early March 2015.
eWorld was an online service operated by Apple Inc. between June 1994 and March 1996. The services included email, news, software installs and a bulletin board system. Users of eWorld were often referred to as "ePeople."
Air Warrior was a multiplayer online combat flight simulation game launched by Kesmai in 1987. It was hosted on GEnie and used that service as a server for client software running on a variety of personal computers. It underwent continual improvement through its decade-long lifetime with Kesmai, appearing on new platforms and host services. Electronic Arts purchased Air Warrior in 1999, and became provider of the game, but it was discontinued in 2001. Sequels Air Warrior II and Air Warrior III were both released in 1997 and published by Interactive Magic.
DECWAR is a multiplayer computer game first written in 1978 at the University of Texas at Austin for the PDP-10. It was developed from a lesser-known two-player version, WAR, adding multi-terminal support for between one and ten players. WAR and DECWAR are essentially multiplayer versions of the classic Star Trek game, but with added strategic elements. The game was later used, by scrubbing copyright notices and replacing them, as MegaWars on CompuServe and Stellar Warrior on GEnie. Both versions ran for years.
Kelton Flinn is an American computer game designer who is a major pioneer in online games. He is a co-founder of the seminal online game company Kesmai, which they began in 1982. His best known title is the first graphical multi-player online game offered by a major service, Air Warrior (1987).
Dragon's Gate was an interactive, real time, text-based multi user online fantasy role-playing game, sometimes referred to as a MUD. It was one of the longest running pay-for-play online games in the world, it opened to the public in the spring of 1990 on GEnie. In 1996 the game was moved to AOL. Later the game was moved to Mythic Realms, and finally to independent server, where it ran until the summer of 2007.
CyberStrike is a futuristic 3D combat online game by Simutronics, involving team combat between customizable mechs, each of which is controlled by a different player.
Island of Kesmai was an early commercial online game in the multi-user dungeon (MUD) genre, innovative in its use of roguelike pseudo-graphics. It is considered a major forerunner of modern massively multiplayer online role-playing games (MMORPGs).
GXS is a subsidiary of OpenText Corporation headquartered in Gaithersburg, Maryland, United States. Its GXS Trading Grid managed more than twelve billion transactions in 2011. Since 2004, GXS has invested more than $250 million in GXS Trading Grid. As of March 16, 2012, more than 550,000 businesses connect to GXS Trading Grid and, on average, more than 2,000 new businesses join each month.
PlayNet was an American online service for Commodore 64 personal computers that operated from 1984 to 1987. It was operated by the PlayNet, Inc of Troy, New York.
Online games are video games played over a computer network. The evolution of these games parallels the evolution of computers and computer networking, with new technologies improving the essential functionality needed for playing video games on a remote server. Many video games have an online component, allowing players to play against or cooperatively with players across a network around the world.
MegaWars III was a massively multiplayer empire building game written by Kesmai and run continuously on CompuServe between 1984 and 1999. It was one of CompuServe's most popular games throughout its lifetime with thousands of players joining the month-long game cycles. It was only shut down after CIS was purchased by AOL and moved to the web-based "CompuServe 2000" interface that would not cleanly support it. A modified version, Stellar Emperor ran for much of the same time period on GEnie, also ending in 1999 when that service was shut down by General Electric. A new version of Stellar Emperor, sporting a new client-server GUI, was run for a short period on Kesmai's GameStorm.
David Whatley is the president and CEO of Simutronics Corporation, a multiplayer game company in St. Charles, Missouri. He was the co-founder of the company in 1987, and has been a key developer on all of the company's products, including the GemStone series, DragonRealms, Modus Operandi, Alliance of Heroes, and CyberStrike, which won the Online Game of the Year award from Computer Gaming World magazine in 1993.
John R. Taylor III is an American computer game designer, serial entrepreneur and massively multiplayer online game pioneer. He is a co-founder of the game company Kesmai, which they founded in 1981. In 2011, Taylor was awarded the Online Game Legend Award by the Computer Game Developers Association.
National Videotex Network (NVN) was an online service launched in 1992 by U.S. Videotel. The service was meant to compete with similar text-based online services such as CompuServe, Delphi and GEnie.