CyberStrike

Last updated
CyberStrike
CyberStrike cover.jpg
Developer(s) Simutronics
Publisher(s) MicroProse
Designer(s) David Whatley
SeriesCyberStrike
Platform(s) MS-DOS
Release1994
Genre(s) Mech simulation
Mode(s) Single-player, multiplayer

CyberStrike is a futuristic 3D combat online game by Simutronics, involving team combat between customizable mechs, each of which is controlled by a different player.

Contents

Initially exclusive to the GEnie online service, it opened in February 1993, and later that year it caused Computer Gaming World to create the new category of "Online Game of the Year" so it could be awarded to CyberStrike. [1] In 1994, it was offered in stores by MicroProse.

In 1997, a sequel, Cyberstrike 2 , was announced as a joint project between Simutronics and Sony's 989 Studios. A single-player mission-based version was released in stores, and a multiplayer version opened on GEnie in December 1998. It was also released on America Online, and then via the Simutronics website. After Cyberstrike 2 opened, the original version of the game was renamed as CyberStrike Classic.

Reception

Computer Gaming World in 1993 praised the simple user interface and "amazing" graphics, including the weather. The reviewer reported that he played 12 hours before stopping at $6 an hour, concluding that "CyberStrike is addictive, action-filled and downright fun. The violence is bloodless ... but the challenge is exhilarating". [2] That year the magazine named CyberStrike the On-Line Game of the Year. [1] A 1994 survey of strategic space games set in the year 2000 and later gave the game four stars out of five, stating that it was "very competitive in a multi-player environment but lacks the long-term rationale of Multiplayer BattleTech ". [3] iutu


Related Research Articles

A MUD is a multiplayer real-time virtual world, usually text-based or storyboarded. MUDs combine elements of role-playing games, hack and slash, player versus player, interactive fiction, and online chat. Players can read or view descriptions of rooms, objects, other players, non-player characters, and actions performed in the virtual world. Players typically interact with each other and the world by typing commands that resemble a natural language.

<i>Quake III Arena</i> 1999 video game

Quake III Arena is a 1999 multiplayer-focused first-person shooter developed by id Software. The third installment of the Quake series, Arena differs from previous games by excluding a story-based single-player mode and focusing primarily on multiplayer gameplay. The single-player mode is played against computer-controlled bots. It features music composed by Sonic Mayhem and Front Line Assembly founder Bill Leeb.

Simutronics is an American online games company whose products include GemStone IV and DragonRealms. It was founded in 1987 by David Whatley, with husband and wife Tom & Susan Zelinski. The company is located in St. Louis, Missouri. It became part of the Stillfront Group in 2016.

<span class="mw-page-title-main">GEnie</span> Online service by General Electric (1985–1999)

GEnie was an online service created by a General Electric business, GEIS, that ran from 1985 through the end of 1999. In 1994, GEnie claimed around 350,000 users. Peak simultaneous usage was around 10,000 users. It was one of the pioneering services in the field, though eventually replaced by the World Wide Web and graphics-based services, most notably AOL.

A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system, on different computing systems via a local area network, or via a wide area network, most commonly the Internet. Multiplayer games usually require players to share a single game system or use networking technology to play together over a greater distance; players may compete against one or more human contestants, work cooperatively with a human partner to achieve a common goal, or supervise other players' activity. Due to multiplayer games allowing players to interact with other individuals, they provide an element of social communication absent from single-player games.

<i>Unreal Tournament</i> 1999 first-person shooter video game

Unreal Tournament is a first-person arena shooter video game developed by Epic Games and Digital Extremes. The second installment in the Unreal series, it was first published by GT Interactive in 1999 for Microsoft Windows, and later released on the PlayStation 2 and Dreamcast by Infogrames in 2000 and 2001, respectively. Players compete in a series of matches of various types, with the general aim of out-killing opponents. The PC version supports multiplayer online or over a local area network. Free expansion packs were released, some of which were bundled with a 2000 re-release: Unreal Tournament: Game of the Year Edition.

<i>GemStone IV</i> 1988 video game

GemStone IV is a multiplayer text-based online role-playing video game produced by Simutronics. Players control characters in a High Fantasy game world named "Elanthia". The first playable version of the game was known as GemStone ][ and was launched in April 1988 on GEnie. It was one of the first MMORPGs and is one of the longest running online games still active. Access to the game is subscription-based through its website, with three additional subscriptions levels available, "Premium", "Platinum" and "Shattered", in addition to a free-to-play model introduced in early March, 2015.

<i>Red Baron</i> (1990 video game) 1990 video game

Red Baron is a combat flight simulation video game for MS-DOS created by Damon Slye at Dynamix. It was published by Sierra On-Line in 1990.

<span class="mw-page-title-main">PLATO (computer system)</span> Mainframe computer system

PLATO was the first generalized computer-assisted instruction system. Starting in 1960, it ran on the University of Illinois' ILLIAC I computer. By the late 1970s, it supported several thousand graphics terminals distributed worldwide, running on nearly a dozen different networked mainframe computers. Many modern concepts in multi-user computing were originally developed on PLATO, including forums, message boards, online testing, e-mail, chat rooms, picture languages, instant messaging, remote screen sharing, and multiplayer video games.

The Shadow of Yserbius, originally published by Sierra On-Line and developed by Joe Ybarra of Ybarra Productions, was the first of three graphical MUDs for the online community. The Shadow of Yserbius and its successors remained online until 1996, when America Online purchased the rights from then-owner AT&T for an undisclosed price. AOL soon pulled the plug on The Shadow of Yserbius, which was a competitor to its existing online RPG Neverwinter Nights.

<i>Air Warrior</i> 1988 video game

Air Warrior was a multiplayer online combat flight simulation game launched by Kesmai in 1988. It was hosted on GEnie and used that service as a server for client software running on a variety of personal computers. It underwent continual improvement through its decade-long lifetime with Kesmai, appearing on new platforms and host services. Electronic Arts purchased Air Warrior in 1999, and became provider of the game, but it was discontinued in 2001. Sequels Air Warrior II and Air Warrior III were both released in 1997 and published by Interactive Magic.

<span class="mw-page-title-main">Kelton Flinn</span> American computer game designer

Kelton Flinn is an American computer game designer who is a major pioneer in online games. He is a co-founder of the seminal online game company Kesmai, which they began in 1982. His best known title is the first graphical multi-player online game offered by a major service, Air Warrior (1987).

<i>Neverwinter Nights</i> (1991 video game) 1991 role-playing video game

Neverwinter Nights was the first multiplayer online role-playing game to display graphics, and ran from 1991 to 1997 on AOL.

Multiplayer BattleTech is a PC MMORPG BattleTech game developed by Kesmai and featured on the now defunct GEnie online gaming network.

The history of massively multiplayer online games spans over thirty years and hundreds of massively multiplayer online games (MMOG) titles. The origin and influence on MMO games stems from MUDs, Dungeons & Dragons (D&D) and earlier social games.

Online games are video games played over a computer network. The evolution of these games parallels the evolution of computers and computer networking, with new technologies improving the essential functionality needed for playing video games on a remote server. Many video games have an online component, allowing players to play against or cooperatively with players across a network around the world.

<i>Cyber Sled</i> 1993 video game

Cyber Sled is a two-player 3D vehicle combat shooter game released by Namco for arcades in 1993. The game's perspective is third-person by default, but can be switched to a first-person perspective. The game was nominated for Most Innovative New Technology at the 1994 AMOA Awards. It later received a sequel in 1994, Cyber Commando.

David Whatley is the president and CEO of Simutronics Corporation, a multiplayer game company in St. Charles, Missouri. He was the co-founder of the company in 1987, and has been a key developer on all of the company's products, including the GemStone series, DragonRealms, Modus Operandi, Alliance of Heroes, and CyberStrike, which won the Online Game of the Year award from Computer Gaming World magazine in 1993.

John R. TaylorIII is an American computer game designer, serial entrepreneur and massively multiplayer online game pioneer. He is a co-founder of the game company Kesmai, which they founded in 1981. In 2011, Taylor was awarded the Online Game Legend Award by the Computer Game Developers Association.

References

  1. 1 2 "Computer Gaming World's Game of the Year Awards". Computer Gaming World. October 1993. pp. 70–74. Retrieved 25 March 2016. This is the first year that CGW has offered an On-Line Game of the Year award. With more and more modems among our readership and numerous games appearing with graphic front-ends, it has been an interesting year for this genre . . . This year's winner, however, is CyberStrike (GEnie/Simutronics), David Whatley, designer. CyberStrike combines real-time, polygon-filled graphics and local machine sound card support to provide a visceral experience of "being" in cyberspace. Add the teamwork and communications aspects to the competitive challenge of fighting it out through multi-colored streets and alleys, and it becomes a definite winner.
  2. Wilson, David M. "GEnie's CyberStrike Makes Gigantor Strides in Multi-player, On-line gaming". Computer Gaming World (1993-2005). p. 60. Retrieved 7 July 2014.
  3. Brooks, M. Evan (May 1994). "Never Trust A Gazfluvian Flingschnogger!". Computer Gaming World. pp. 42–58.