A stepping stone between the game engines of FIFA Football 2002 and FIFA Football 2003, the game still incorporates the power bar for shots and crosses but with a steeper learning curve and customisation of the chances of being penalised by the match referee. Some kits are licensed, along with the player likeness and the stadia of the 2002 FIFA World Cup. Unlike the previous games in the FIFA series, the game had an original soundtrack composed by Bob Buckley[1] and performed by the Vancouver Symphony Orchestra, although "Anthem" by Vangelis is used as one of the match entrance fanfares.
2002 FIFA World Cup was met with positive to average reception. GameRankings and Metacritic gave it a score of 79% and 80 out of 100 for the PC version;[2][7] 76.58% and 73 out of 100 for the PlayStation 2 version;[3][11] 76.05% and 79 out of 100 for the Xbox version;[4][8] 73.59% and 78 out of 100 for the GameCube version;[5][9] and 68.75% and 77 out of 100 for the PlayStation version.[6][10] In Japan, Famitsu gave the GameCube, PS2, and Xbox versions each a score of 30 out of 40.[14][15][16]
The PlayStation 2 version of 2002 FIFA World Cup received a "Gold" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[43] indicating sales of at least 200,000 copies in the United Kingdom.[44] The game was an immediate hit in Italy, with sales of 90,000 units across all platforms within one day of release.[45]
The game sold 3.5million copies by October 2002.[46]
Lawsuit
Bayern Munich and German international goalkeeper Oliver Kahn successfully sued Electronic Arts for their inclusion of him in the game without his prior consent despite EA reaching an agreement with FIFPro, the body that represents all FIFA players. As a result, EA was banned from selling copies of the game in Germany and was forced to financially compensate Kahn.[47]
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