Stunts (video game)

Last updated
Stunts
Stunts-dos-cover.jpg
North American cover art
Developer(s) Distinctive Software
Publisher(s)
Designer(s) Stanley Chow
Brad Gour
Rob Martyn
Don Mattrick
Kevin P. Pickell
Programmer(s) Kevin P. Pickell
Artist(s) David Adams
Kevin P. Pickell
Mike S. Smith
Nicola Swaine
Composer(s) Krisjan Hatlelid
Brian Plank
Michael J. Sokyrka
Platform(s) MS-DOS, Amiga, NEC PC-9801, FM Towns
ReleaseOctober 1990: MS-DOS
1992: Amiga
1993: PC-98, FM Towns
Genre(s) Racing
Mode(s) Single-player

Stunts (also known as 4D Sports Driving) is a 3D racing video game developed by Distinctive Software and published by Broderbund in 1990. The game places emphasis on racing on stunt tracks and features a track editor. It is clearly influenced by the earlier arcade game Hard Drivin' and has many similar elements to the game Stunt Driver which was released the same year. The game is part of the 4D Sports series along with 4D Sports Tennis and 4D Sports Boxing .

Contents

Gameplay

The track editor Stunts trackeditor.png
The track editor

In Stunts, players race a lap around the circuit, with the aim of completing the lap as quickly as possible without crashing. These laps often feature special track areas such as loops, jumps (including over tall buildings), slalom roads and corkscrews. The game area is restricted by a large fixed size square area defined and surrounded by a fence in which the game is designed to prevent the player from leaving. Players can either race against the clock or choose between six different opponents; there is no support for real-time multiplayer. Stunts features 11 different drivable cars, with either automatic or manual transmission. Replays of races can be saved and reviewed. There are four camera views available during replay and actual driving, and the dashboard is an optional overlay on all views. It is also possible to continue the race from any point in the replay, but the time for that race will not be recorded. Another major feature of the game is the built-in track and terrain editor which allows the user to design arbitrary new tracks or modifications of existing tracks. [1]

The cars can drive on paved roads, gravel roads, icy/snow roads, and grass if driving off the track which all offer different levels of grip. The game has a relatively advanced pseudo-physics engine for its time which can simulate oversteer and understeer; the grip is also proportional to the banking of a curve. The game features a 3D engine with flat shading and no textures, it uses polygonal graphics for most objects, including trees and road signs, there are few sprites. The resolution is 320×200 with 256 colors. There is an option to select high and low detail. The game is written for DOS and executes in real mode. [2]

Stunts includes a form of copy protection. Each time after running the program, players must complete a specific phrase found in the game manual before being allowed to race. If the player fails to complete the phrase three times, the next race will still load, but approximately four seconds into the race, the player is informed that they did not deactivate the car's security system, the car crashes, and the player is returned to the main menu.

Release

The game was originally made for the IBM PC compatibles and then ported for Amiga, FM Towns and NEC PC-9801.

Stunts version 1.0 was published by Broderbund in October 1990 for the United States. A year later the version 1.1 was developed, which fixed some bugs. This version was again released by Broderbund for the United States, and was also published by Mindscape for the European market.

The Mindscape release had the title changed to 4D Sports Driving, to make the game a part of their 4D Sports brand (the other games of the line were 4D Sports Boxing and 4D Sports Tennis ). Some minor game engine differences exists between Stunts 1.1 version and 4D Sports Driving 1.1 version, like driving through tunnel roofs in Mindscape version, while the players may crash on the roof in Broderbund version. [3]

The Amiga version was published in 1992 by Mindscape under the name 4D Sports Driving (version 1.2). SFX and music are played with samples instead of FM synthesis or PC speaker.

The PC-9801 version was titled 4D Driving (version 1.0) and was published by Electronic Arts Victor in 1993. Due to PC-9801 limitations, this version had the music synthesized and title and menu graphics changed from the previous platform's releases, although the gameplay remained mainly the same. [4]

FM Towns version is also named 4D Driving (version 1.0) and was also published by Electronic Arts Victor in 1993. Due to FM Towns capacities, music has been changed and improved, and new songs added. Title page and menu graphics are also modified, close to PC-9801 version but with better graphics. In FM Towns version, the opponent's photos has been changed, and Bernie Rubber character is replaced by Masahiko, a Japanese guy. His dedicated track remains the same as Bernie's track.

Reception

In 1994, PC Gamer US named Stunts the 22nd best computer game ever. The editors wrote that the sense of speed, and the degree of control the players have over their vehicle, make this a must for every gamer. [5]

See also

Related Research Articles

<i>The Settlers</i> (1993 video game) 1993 city-building and real-time strategy video game

The Settlers is a 1993 city-building video game with real-time strategy elements for Amiga and MS-DOS. Developed and published by Blue Byte Software, the Amiga version was released in Germany in June 1993 and in the United Kingdom in November. The MS-DOS version was ported by Blue Byte and Massive Development. Blue Byte published this version in Europe under its original title in May 1994, but in North America, it was published in December by SSI as Serf City: Life is Feudal. In 2018, the game was re-released for Windows as The Settlers: History Edition. It is the first game in The Settlers series.

<span class="mw-page-title-main">FM Towns</span> Japanese personal computer

The FM Towns is a Japanese personal computer built by Fujitsu from February 1989 to the summer of 1997. It started as a proprietary PC variant intended for multimedia applications and PC games, but later became more compatible with IBM PC compatibles. In 1993, the FM Towns Marty was released, a game console compatible with existing FM Towns games.

Geoff Crammond is a computer game designer and programmer who specialises in motor racing games. A former defence industry systems engineer, he claims to have had little interest in motor racing before programming his first racing game (Revs) back in 1984, but he holds a physics degree, which may explain the realism of some of his programming. As a consequence of that project he became a big fan of Formula One motor racing. At the end of the 80s, this interest, plus the ever improving capabilities of home computers, inspired him to specialise in programming Formula One racing simulations.

<i>Stunt Car Racer</i> 1989 video game

Stunt Car Racer is a racing video game developed by Geoff Crammond. It was published in 1989 by MicroProse, under their MicroStyle and MicroPlay labels in the United Kingdom and in the United States, respectively. The game pits two racers on an elevated track on which they race in a head-to-head competition, with ramps they must correctly drive off as the main obstacle.

The Lotus series consists of three racing computer games based around the Lotus brand: Lotus Esprit Turbo Challenge, Lotus Turbo Challenge 2, and Lotus III: The Ultimate Challenge. Published between 1990 and 1992 by Gremlin Graphics, the games gained very favourable reviews upon release. Original Amiga versions of the games were created by Shaun Southern and Andrew Morris of Magnetic Fields, and then ported by other individuals to several other computers and game consoles.

<i>Need for Speed II</i> 1997 racing video game

Need for Speed II is a 1997 racing video game released for PlayStation and Microsoft Windows. It is a part of the Need for Speed series and is the second installment, following The Need for Speed.

<i>Grand Prix 2</i> Racing video game by MicroProse

Grand Prix 2, released in North America as "Grand Prix II", is a racing simulator released by MicroProse in 1996. It is a sequel to Formula One Grand Prix. It was made under an official FIA license that featured the Formula One 1994 season, with all of the circuits, teams, drivers and cars. The cars were painted with liveries reflecting the races that did not allow tobacco and alcohol sponsors.

<i>Formula One Grand Prix</i> (video game) 1992 video game

Formula One Grand Prix is a racing simulator released in 1991 by MicroProse for the Amiga, Atari ST and PC created by game designer Geoff Crammond. It is often referred to as Grand Prix 1, MicroProse Grand Prix, or just F1GP. Although the game itself was not affiliated officially with the FIA or any Formula One drivers, team liveries and driver helmets were accurate to represent the 1991 season, but the names were fictional. The game is a simulation of Formula One racing at the time and was noted for its 3D graphics, remarkably high framerate and attention to detail, in particular the player's ability to edit the teams and drivers and set up their car to their own personal specifications. The game was ranked the 27th best game of all time by Amiga Power. Grand Prix's success spawned three sequels, called Grand Prix 2, Grand Prix 3 and Grand Prix 4.

<i>4D Sports Boxing</i> 1991 video game

4D Sports Boxing is a 3D boxing video game, with motion capture animation, developed by Distinctive Software and released in 1991 for MS-DOS, Amiga, and Macintosh. It is part of the 4D Sports series along with 4D Sports Driving and 4D Sports Tennis. An updated version was published by Electronic Arts in 1992, including an FM Towns Marty port.

XTreme Racing is a kart-style racing video game released in 1995 for the Amiga. The gameplay is heavily based on Super Mario Kart, released for the Super NES three years prior. Players select from one of 8 possible characters, each driving unique vehicles.

<i>Need for Speed III: Hot Pursuit</i> 1998 racing video game

Need for Speed III: Hot Pursuit is a 1998 racing video game developed for PlayStation by EA Canada and Microsoft Windows by EA Seattle, and published by Electronic Arts. It is the third major installment in the Need for Speed franchise, incorporating police pursuits as a major part of gameplay. Hot Pursuit remains focused on racing using exotic sports cars, but features races that primarily take place in locations within North America, including varied settings and climates. Police AI is improved over the first game, utilizing several tactics to stop both the player and opponent. The PlayStation version was released on March 24, 1998, while the Windows version was released on October 12 the same year. The game received critical success, with praise for its graphics and customization options. It received a direct sequel in 2002 and a reboot in 2010.

<i>Indianapolis 500: The Simulation</i> 1989 video game

Indianapolis 500: The Simulation is a 1989 computer game for MS-DOS. It was hailed as the first step of differentiating racing games from the arcade realm and into racing simulation. It was developed by the Papyrus Design Group, and distributed by Electronic Arts. An Amiga port was released in 1990.

<i>Hard Drivin</i> 1989 arcade game

Hard Drivin' is a sim racing arcade video game developed by Atari Games in 1989. Players test drive a sports car on courses that emphasize stunts and speed. It features one of the first 3D polygon driving environments via a simulator cabinet with a haptic vibrating steering wheel and a custom rendering architecture.

<i>The Need for Speed</i> 1994 video game

The Need for Speed is a 1994 racing game developed by EA Canada, originally known as Pioneer Productions, and published by Electronic Arts for 3DO. It was later ported to other platforms with additional tracks and cars, including to MS-DOS, PlayStation, Sega Saturn, and Microsoft Windows in 1996, on which it was subtitled SE.

<i>Super Monaco GP</i> 1989 video game

Super Monaco GP is a Formula One racing simulation video game released by Sega, originally as a Sega X Board arcade game in 1989, followed by ports for multiple video game consoles and home computers in the early 1990s. It is the sequel to the 1979 arcade game Monaco GP. The arcade game consists of one race, the Monaco Grand Prix, but later ports added more courses and game modes based on the 1989 Formula One World Championship.

<i>Stunt Driver</i> 1990 video game

Stunt Driver is a polygonal racing game released for MS-DOS in 1990. It has a feature set similar to Brøderbund's Stunts published the same year, including a track editor, and both games have much in common with Hard Drivin', the Atari Games 3D stunt driving simulator released in February 1989.

<i>Top Gear 2</i> 1993 video game

Top Gear 2 is a racing game video game developed and published by Gremlin Interactive. A direct sequel to the 1992 game Top Gear, it was first released by Kemco for the SNES in North America on August 8, 1993, and then the Super Famicom in Japan on December 22. It was later ported to the Amiga and Amiga CD32 in September 1994 by Gremlin Interactive, and to the Sega Genesis in September by Vic Tokai. While more realistic than its predecessor, Top Gear 2 maintained the arcade-style gameplay the series is known for.

<i>IndyCar Racing</i> 1993 video game

IndyCar Racing is a racing video game by Papyrus Design Group released in 1993. Papyrus, consisting of David Kaemmer and Omar Khudari, previously developed Indianapolis 500: The Simulation, released in 1989.

<i>EA Sports F1 2001</i> 2001 video game

F1 2001 is a racing video game developed by Image Space Incorporated for the Microsoft Windows version and EA UK for the PlayStation 2 and Xbox version and published by EA Sports for Microsoft Windows, PlayStation 2 and Xbox. It is based on the 2001 Formula One season. A port for GameCube was planned, but cancelled for unknown reasons, and eventually released with minor changes as F1 2002. A Game Boy Color version was also cancelled during development.

<i>Race Drivin</i> 1990 video game

Race Drivin' is a driving arcade game originally released by Atari Games in 1990. Players must test drive several high-powered sports cars on stunt and speed courses. The game is the sequel to 1989's Hard Drivin' and was part of a new generation of games that featured 3D polygon environments. Unlike most racing games of its time, it attempted to model real world car physics in the simulation of the movement of the player's car. Like Hard Drivin', the game is unique among video games in that it includes a true force feedback steering wheel, an ignition key, a four-speed shifter, and three foot pedals: an accelerator, a brake, and a clutch. Released in August 1990, approximately 1200 units were produced at the time of its release for roughly US$9,000 each.

References

  1. 4D Sports Stunt Driving Review at Gamershell.com
  2. STUNTS from Broderbund / 4D SPORTS DRIVING from Mindscape by David Leadbetter for Game Bytes Magazine. 1994.
  3. Stunts (4D Sports Driving). Retrogamer Magazine issue 55 pp. 82-85 (Imagine Publishing)
  4. "PC 98: 4d Driving (intro) on YouTube". YouTube . 22 August 2007. Retrieved 2008-06-15.
  5. Staff (August 1994). "PC Gamer Top 40: The Best Games of All Time". PC Gamer US (3): 32–42.