SSX (2012 video game)

Last updated

SSX
SSX2012VIDEOGAME.jpg
Developer(s) EA Canada
Publisher(s) EA Sports
Series SSX
Platform(s) PlayStation 3, Xbox 360
Release
  • NA: February 28, 2012
  • AU: March 1, 2012
  • EU: March 2, 2012
Genre(s) Snowboarding
Mode(s) Single-player, multiplayer

SSX is a 2012 snowboarding video game developed by EA Canada and published by Electronic Arts. Released on PlayStation 3 and Xbox 360 in early 2012, it is a reboot of the SSX series and the sixth installment overall. [1] [2] The game was revealed at the Spike Video Game Awards in 2010 under the working title SSX: Deadly Descents, the game's trailer appeared to show a much darker direction to the series than previous entries, [3] though later footage revealed a return to a lighter tone. SSX includes the use of real locations, rather than the fictional courses of past games. [4] [5] [6]

Contents

The game received positive reviews from critics, who praised the motivation behind its development.

Gameplay

SSX is a snowboarding game which can be controlled via buttons or analogue sticks, although an option for classic controls from earlier entries in the series is available. Throughout the game, players navigate various snowy levels and perform tricks. Players receive a speed boost for successfully performing tricks. By filling up the boost meter completely, players enter 'Tricky' mode, which makes a return from SSX Tricky . During this mode, players have unlimited boost and tricks will now become wilder 'Über' tricks. If players perform enough Über tricks whilst in Tricky mode, they will enter 'Super Tricky' mode, allowing for wilder Über tricks called Super Über tricks as well as having prolonged unlimited boost, which can last longer if the player continuously performs tricks. As players perform tricks, they build up a combo bonus which goes through a multiplier once cashed in, but will be lost if the player bails. If players make a mistake, they can rewind time to get back on track, although this will cost trick points and cause time loss, time continues normally for the opponents.

The bulk of the game is the World Tour mode, in which Team SSX attempts to conquer the nine deadly descents across the world, including the Himalayas and Antarctica. [4] [7] [8] During each location, players train a specific rider to tackle the descent via a series of events which generally involve either defeating opponents in a race or obtaining the highest trick score. These culminate in a Deadly Descent stage, in which the player is tasked with safely making it to the end of the level with a limited number of rewinds. Each of these descents features dangerous obstacles, such as trees, avalanches, large drops, low oxygen, freezing areas and darkness. To face these threats, the player can equip various helpful gadgets. These include body armor to defend against rocks and trees, wingsuits to clear large gaps, pickaxes to aid turning on icy surfaces, and flashlights to light up dark areas. Playing through this mode unlocks new areas and characters for use in other modes.

Other modes include Explore Mode, in which players can freely explore the various mountains and take on various challenges, and Global Events, in which players can take on various challenge online, although certain features will require an online pass, either sold with new copies of the game or purchased online. Performing well in any of the modes earns the players SSX Credits which can be used to purchase new boards or gadget upgrades. Players are also able to plant Geotags throughout the various levels, challenging players to try and reach them in order to earn some extra credits.

Characters

Original SSX character Elise Riggs returns. [9] Mackenzie "Mac" Fraser, Kaori Nishidake, Moby Jones, Psymon Stark, Zoe Payne, Griff Simmons and Eddie Wachowski (pre-order bonus from GameStop) also appear in the game. [10] [11] New characters include Tane Mumea, Alex Moreau, and Ty Thorsen. [12] Travis Rice was later made available as a DLC character, making him the only real-life snowboarder to feature in the game series.

Plot

The World Tour follows biker Zoe Payne who, along with snowboarder Mac Fraser and surfer Tane Mumea, has founded Team SSX (which stands for Snowboarding, Surfing, and Motocross). Gathering a team of nine of the best riders in the world, Team SSX plans to conquer the nine deadliest descents across the world in order to raise funds via livestreaming. However, a former SSX member, Griff Simmons, is seeking to conquer the nine descents himself, leading to a race against time to see who will conquer the world first.

Soundtrack

The soundtrack features a large number of tracks spanning different genres. Run–D.M.C.'s "It's Tricky" remixed by Pretty Lights from SSX Tricky returns. [13] The game introduces a new remixing technology known as "Harmony" that can dynamically remix any song during gameplay, including custom soundtracks. [14] Flux Pavilion's song "I Can't Stop" was accidentally excluded from the list. [15]

Downloadable content

Three packs of downloadable content were released in 2012. On April 3, EA released two characters, Eddie Wachowski and Travis Rice, [16] which were previously only available with pre-orders of the game, and limited Facebook app codes, respectively.

On May 1, EA released content entitled "Mount Eddie & Classic Characters Pack" to Xbox Live and PlayStation Network. The downloadable content contained seven characters from SSX Tricky and SSX 3, three songs from the previous games, and a new mountain. The mountain, named "Mount Eddie", contains several elements reminiscent of the previous games, including large jumps, halfpipes, fireworks, billboards, and an overall colorful environment. [17]

EA released a content pack, free to all players entitled "Mt. Fugi & Friends Pack" for Xbox 360 and PlayStation 3. The content included the characters Eddie Wachowski and Travis Rice. also included in this pack was ultimate snowboards for 5 characters, Eddie, Zoe, Mac, Kaori, and Elise.

On August 7, EA released a patch update with two new game modes. The first mode, entitled "3-2-1 GO!", added live multiplayer gameplay. This mode allowed up to five players to compete simultaneously in a race or trick event. The second mode, called Freeride, let players ride down any mountain without any time limits, ghosts or scores. [18]

Reception

SSX received generally positive reviews from critics, with a Metacritic score of 82 and 81 for the Xbox 360 and PlayStation 3 versions respectively, signifying "generally favorable reviews". [19] [20]

IGN gave SSX a score of 9/10 in their review, stating "SSX is the video game this generation has been missing". [25] Reviews praised the new entry for the motivation behind its development; Eurogamer said that "few series have enjoyed such an assured and enjoyable update in the current generation of consoles", noting it was far from being "a weary evolution", [22] while IGN remarked that "this is what happens when you don't just put the game out every year". [25] However, Edge gave the game a 5/10, opining that SSX "has found a worthy infrastructure to establish an online community, but this same approach has found the brand veering away from some of the fun...of yesteryear, leaving its more seductive silly side out in the cold". [21]

According to EA's Labels President Frank Gibeau, SSX was a better success than EA's first-person shooter Syndicate which the company was expecting to perform successfully. [29] In May 2012, the game topped #1 on the UK sales charts. [30] SSX was the fifth best selling game in the United States behind Mass Effect 3 , Resident Evil: Operation Raccoon City , MLB 12: The Show , and NBA 2K12 . [31] [32]

Related Research Articles

<i>Amped: Freestyle Snowboarding</i> 2001 video game

Amped: Freestyle Snowboarding is an snowboarding video game developed by Salt Lake Games Studio and published by Microsoft Game Studios. It is the first of the Amped video game series and was released as a launch title for the Xbox.

Battlefield is a military first-person shooter video game franchise primarily developed by Swedish company EA DICE and published by American company Electronic Arts. The series mainly focuses on online multiplayer, with gameplay taking place across large maps, and emphasizes teamwork and combined arms warfare.

<i>1080° Snowboarding</i> 1998 video game

1080° Snowboarding is a snowboarding video game developed and published by Nintendo for the Nintendo 64 in 1998. In the game, players control one of five snowboarders from a third-person perspective, using a combination of buttons to jump and perform tricks across eight levels.

<i>1080° Avalanche</i> 2003 snowboarding video game

1080° Avalanche is a snowboarding video game developed by Nintendo Software Technology and published by Nintendo for the GameCube. It was released on November 28, 2003, in Europe, on December 1, 2003, in North America, and on January 22, 2004, in Japan. Avalanche is a sequel to the 1998 video game 1080° Snowboarding for the Nintendo 64.

<i>SSX</i> (2000 video game) 2000 snowboarding video game by EA Canada

SSX is a snowboarding video game, the first in the SSX series. It was developed by EA Canada and published by Electronic Arts under the EA Sports BIG label for the PlayStation 2 in October 2000. It was the first title released under the EA Sports Big publishing label, which specialized in extreme sports titles with an arcade feel.

<i>SSX 3</i> 2003 snowboarding video game by EA Canada

SSX 3 is a 2003 snowboarding video game developed by EA Canada and published by Electronic Arts under the EA Sports BIG label. It is the third installment in the SSX series. The game was originally released on October 21, 2003, for the PlayStation 2, Xbox, and GameCube, and was later ported to the Game Boy Advance by Visual Impact on November 11, 2003, and to the Gizmondo by Exient Entertainment on August 31, 2005, as a launch title.

<i>SSX on Tour</i> 2005 video game

SSX on Tour is a 2005 extreme sports game developed by EA Canada and published by Electronic Arts under the EA Sports BIG label for the GameCube, PlayStation 2, Xbox and PlayStation Portable. It is the fourth title in the SSX series.

<i>Amped 2</i> 2003 video game

Amped 2 is a sequel to Microsoft's snowboarding game Amped, which was an Xbox launch title. The game was introduced as part of the XSN Sports lineup, which included such games as NFL Fever 2004, Links 2004, NBA Inside Drive 2004, NHL Rivals 2004, Top Spin and RalliSport Challenge 2. A sequel, Amped 3, was released in 2005.

<i>SSX Tricky</i> 2001 video game by EA Canada

SSX Tricky, also known as SSX 2 or SSX 2: Tricky, is a snowboarding video game, the second game in the SSX series published by Electronic Arts under the EA Sports BIG label and developed by EA Canada. A direct sequel to SSX, the game was originally released in 2001 for PlayStation 2, GameCube, and Xbox, It was later ported to the Game Boy Advance in October 2002. SSX 3 followed in 2003.

<i>NBA Street V3</i> 2005 video game

NBA Street V3 is a 2005 basketball video game developed by EA Canada and published by Electronic Arts under the EA Sports BIG label for the GameCube, PlayStation 2, and Xbox. It is the third installment in the NBA Street series. The game was later ported to the PlayStation Portable under the title NBA Street Showdown.

<i>SSX</i> Video game series by EA Sports

SSX is a series of snowboarding video games published by EA Sports. SSX stands for Snowboard Supercross. The series introduced skiing with its fourth installment SSX on Tour. The creator of the series, Steve Rechtschaffner, is the inventor of the Olympic snowboarding event boardercross. SSX was a launch title for both the EA Sports Big brand and the original PlayStation 2.

<i>SSX Blur</i> 2007 video game

SSX Blur is a snowboarding and skiing video game, published by Electronic Arts under the EA Sports BIG label and developed by EA Montreal for the Wii. It is the fifth installment in the SSX series. The game was released in the United States on February 27, 2007. The soundtrack was created by Tom Holkenborg. It is a prequel to SSX on Tour, putting it in the timeline between SSX 3 and SSX on Tour. It is the last game in the series to have the EA Sports BIG branding, as the final installment of SSX would use the standard EA Sports branding instead.

<i>Skate 2</i> 2009 video game

Skate 2 is a skateboarding video game developed by EA Black Box and published by Electronic Arts. The game was released worldwide in January 2009 for PlayStation 3 and Xbox 360 after the spin-off title Skate It. It is the sequel to 2007's Skate and the third installment in the Skate series overall.

<i>Battlefield: Bad Company 2</i> 2010 video game

Battlefield: Bad Company 2 is a first-person shooter video game developed by DICE and published by Electronic Arts for Microsoft Windows, PlayStation 3, Xbox 360, iOS, Android and Kindle Fire systems. It is a direct sequel to Battlefield: Bad Company and is part of the Battlefield game series. It was released worldwide in March 2010. The iOS port was released on the App Store on December 16, 2010. The Android and Kindle Fire versions were released in June 2012.

<i>FIFA 10</i> 2009 video game

FIFA 10 is a football simulation video game developed by EA Canada and published by Electronic Arts worldwide under the EA Sports label. It was released on 2 October 2009 in Europe, 1 October in Australasia and 20 October 2009 in North America. It is available for the PlayStation 3, Xbox 360, Microsoft Windows, PlayStation 2 and Wii. Handheld versions of the game were also released for the iOS, Nintendo DS, PlayStation Portable, and Mobile Phones.

<i>Battlefield 3</i> 2011 video game

Battlefield 3 is a 2011 first-person shooter video game developed by DICE and published by Electronic Arts for Microsoft Windows, PlayStation 3 and Xbox 360. It is a direct sequel to 2005's Battlefield 2.

<i>Skate 3</i> 2010 video game

Skate 3 is a skateboarding video game, the third installment in the Skate series and the sequel to 2009's Skate 2, developed by EA Black Box and published by Electronic Arts. It was released worldwide in May 2010 for PlayStation 3 and Xbox 360. The game takes place in the fictional city of Port Carverton, which embraces skateboarding, unlike considering it a crime in the second game. The player character goes by the alias "The Legend". After failing to "Jump The Shark", their goal becomes creating a successful skateboarding team. It is the player's goal to sell one million boards by completing challenges. The game introduced some new features including new tricks, a park builder, and "Easy" and "Hardcore" modes instead of just "Normal" mode.

<i>FIFA 11</i> 2010 video game

FIFA 11, titled FIFA Soccer 11 in North America, is a football simulation video game developed by EA Canada and published by Electronic Arts worldwide under the EA Sports label. It was released on 28 September 2010 in North America, 30 September 2010 in Australia, and 1 October 2010 in Europe for all platforms, except the Wii and Nintendo DS. The Wii version was released on 1 October 2010 in North America and Europe and the DS version on 8 October 2010. The Windows version of FIFA 11 is the first in the series to use the same game engine as the PlayStation 3 and Xbox 360 versions. The game received positive reviews and was awarded 'Sports Game of the Year' at the Golden Joystick Awards after a record-breaking 2.05 million votes. This was the last FIFA title to be released for the Nintendo DS.

<i>FIFA Street</i> (2012 video game) 2012 video game

FIFA Street is a street football video game developed by EA Canada and published by EA Sports. It was released in March 2012 for the PlayStation 3 and Xbox 360 consoles. It is the first such game in almost four years, and a reboot for the series. FIFA Street was developed by some of the same team behind FIFA 12, including creative director Gary Paterson, and uses the FIFA 12 game engine. Sid Misra, the line producer for FIFA Street, promised "the first true quality street football experience."

<i>WWE 13</i> 2012 wrestling video game

WWE '13 is a professional wrestling video game developed by Yuke's and published by THQ for PlayStation 3, Xbox 360 and Wii. It was released on October 30, 2012, in North America and November 2, 2012, in United Kingdom. It is the fourteenth overall installment in the WWE series, the sequel to WWE '12, and the last installment to be released on a Nintendo console until WWE 2K18 in 2017. It was also the last WWE-licensed game to be published by THQ before the company's demise in January 2013, ending their relationship with WWE after 14 years. Following THQ's liquidation, Take-Two Interactive would acquire the publishing rights to future games, as the WWE series would be rebranded as the WWE 2K series and would be published by 2K.

References

  1. McWhertor, Michael (April 6, 2011). "All Hope May Not Be Lost For The New SSX". Kotaku . Gawker Media. Archived from the original on February 28, 2012. Retrieved April 9, 2011.
  2. Zak, Robert (July 31, 2023). "'We Made SSX 20 Years Too Early:' Creating A Successor To A PS2 Classic". DualSHOCKERS. Archived from the original on July 31, 2023. Retrieved September 16, 2023.
  3. Gilbert, Ben (December 11, 2010). "SSX: Deadly Descents debuts at Spike VGAs". Joystiq. Archived from the original on December 13, 2010. Retrieved December 11, 2010.
  4. 1 2 "SSX Deadly Descents - Snowboarding Video Game". EA Sports. Archived from the original on December 15, 2010. Retrieved December 11, 2010.
  5. Meikleham, Dave (December 13, 2010). "First SSX: Deadly Descents trailer looks gritty. Also, squirrel suits!". GamesRadar. Archived from the original on December 15, 2010. Retrieved December 15, 2010.
  6. Razak, Matthew (December 12, 2010). "SSX: Deadly Descents: 3 screens, a ridiculous description". Destructoid. Archived from the original on December 14, 2010. Retrieved December 15, 2010.
  7. McWhertor, Michael (December 11, 2010). "First Look At The New SSX". Kotaku. Archived from the original on December 13, 2010. Retrieved December 11, 2010.
  8. Smith, Kevin W. (July 2011). "SSX: Shred-ly Premonition". Official Xbox Magazine . No. 124. Future. p. 30. ISSN   1534-7850.
  9. Cullen, Johnny (May 28, 2011). "Elise detailed in new SSX comic trailer". VG247. Archived from the original on June 1, 2011. Retrieved June 4, 2011.
  10. Cullen, Johnny (June 3, 2011). "First SSX gameplay trailer confirms Mac". VG247. Archived from the original on June 4, 2011. Retrieved June 4, 2011.
  11. Fahey, Mike (June 6, 2011). "Kaori Carves Up These New SSX Trailers". Kotaku. Archived from the original on June 9, 2011. Retrieved June 7, 2011.
  12. EGM . Retrieved January 24, 2011. Archived July 10, 2011, at the Wayback Machine
  13. "SSX 2012 Preview". videogamesblogger.com. November 11, 2011. Archived from the original on December 20, 2011. Retrieved December 31, 2011.
  14. Hollander Cooper (November 17, 2011). "SSX to debut EA's "Harmony" system to remix any song (even yours!) dynamically". gamesradar.com. Archived from the original on February 15, 2015. Retrieved November 17, 2011.
  15. "EA SPORTS SSX - SSX Soundtrack - Facebook". Facebook. Archived from the original on November 6, 2015. Retrieved February 10, 2012.
  16. "Travis and Eddie are now free to all SSX players". SSX. Archived from the original on April 7, 2012. Retrieved April 3, 2012.
  17. "Announcing Classic SSX DLC". SSX. Archived from the original on April 18, 2012. Retrieved April 16, 2012.
  18. "SSX multiplayer update goes live". SSX. Archived from the original on August 10, 2012. Retrieved May 7, 2012.
  19. 1 2 "SSX for Xbox 360". Metacritic . Archived from the original on March 2, 2012. Retrieved April 18, 2012.
  20. 1 2 "SSX for PlayStation 3". Metacritic . Archived from the original on April 15, 2012. Retrieved April 18, 2012.
  21. 1 2 "SSX Review". Edge. Archived from the original on March 1, 2012. Retrieved March 1, 2012.
  22. 1 2 Parkin, Simon (February 28, 2012). "SSX Review". Eurogamer . Archived from the original on March 29, 2012. Retrieved March 24, 2012.
  23. Rosenberg, Adam (February 28, 2012). "SSX Review for Xbox 360". G4. Archived from the original on October 16, 2012. Retrieved February 28, 2012.
  24. Petit, Carolyn (February 28, 2012). "SSX Review". GameSpot . Archived from the original on March 14, 2012. Retrieved March 24, 2012.
  25. 1 2 3 DeVries, Jack. "IGN SSX Review". Archived from the original on February 28, 2012. Retrieved February 24, 2012.
  26. Meikleham, David (February 28, 2012). "SSX PS3 review". PlayStation Official Magazine . Archived from the original on April 1, 2012. Retrieved March 28, 2012.
  27. Lees, Matt. "SSX Review". Official Xbox Magazine UK . Retrieved March 28, 2012.
  28. Vargus, Nic (February 28, 2012). "SSX review". Official Xbox Magazine . Retrieved March 28, 2012.
  29. Syndicate bombs at retail, SSX a slightly more successful reboot for EA Archived February 1, 2016, at the Wayback Machine AllAboutThe Games. 15/06/2012 at 09:08
  30. UK Top 40: SSX boards chart top spot Archived December 22, 2015, at the Wayback Machine By Tom Phillips. Published 05/03/2012. Eurogamer.net
  31. Mass Effect 3 Tops March US Sales Figures Archived December 22, 2015, at the Wayback Machine April 13, 2012
  32. "Game Console March 2012 NPD Sales Figures". Archived from the original on January 2, 2020. Retrieved October 23, 2017.