This article needs additional citations for verification .(June 2013) |
Computer Baseball | |
---|---|
Developer(s) | Strategic Simulations |
Platform(s) | Amiga, Apple II, Atari 8-bit, Commodore 64, MS-DOS, Mac |
Release | 1981 |
Genre(s) | Sports, simulation |
Computer Baseball is a sports simulation game published by Strategic Simulations in 1981. It was released for the Apple II, Atari 8-bit computers, and later for the Commodore 64, Macintosh, IBM PC, and Amiga. [1]
Players can manage a game between teams from 14 different World Series contests, or enter in or load the statistics for other teams. For example, players can manage either the Brooklyn Dodgers or New York Yankees in a rematch of the 1955 World Series. Two players can manage against each other, one player can manage against a computer manager, or the computer can manage both teams.
Game play is limited to managerial decisions: setting lineups, pitching changes, pinch hitters and other substitutions, defensive positioning, and offensive decisions such as when to bunt, steal or hit and run.
Computer Baseball was given the award for "Best Computer Sports Game" in 1982 at the 3rd annual Arcade Awards. Judges described the game as computerized version of the traditional statistical-replay table sports game, and praised it for its "attractive and easy-to-use form". [2] : 77
Computer Gaming World stated in 1985 that Computer Baseball, despite its age, "remains one of the best on the market". It cited the clear documentation and compiling and printing of individual statistics as strengths, while the weak computer opponent was a weakness. [3] Ahoy! wrote in 1986 that the game "isn't as pretty as MicroLeague Baseball , but it may be better for those who replay entire seasons ... its mathematical model considers more statistical categories than other programs". The magazine noted the large number of supplemental disks available from SSI. [4]
The game sold more than 30,000 copies. [5]
Suspended: A Cryogenic Nightmare is an interactive fiction video game written by Michael Berlyn and published by Infocom in 1983. Infocom's sixth game, it was released for Amstrad CPC, Apple II, Atari 8-bit computers, Commodore 64, Commodore Plus/4, IBM PC compatibles, TRS-80, and TI-99/4A. It was later available for Mac, Amiga, and Atari ST.
Archon: The Light and the Dark is a 1983 video game developed by Free Fall Associates and one of the first five games published by Electronic Arts. It is superficially similar to chess, in that it takes place on a board with alternating black and white squares, but instead of fixed rules when landing on another player's piece, an arcade-style fight takes place to determine the victor, and each piece has different combat abilities. The health of the player's piece is enhanced when landing on a square of one's own color.
Raid on Bungeling Bay is a shoot 'em up video game developed by Will Wright and published by Broderbund for the Commodore 64 in 1984. It was the first video game designed by Will Wright. The Commodore 64 version was published in the UK by Ariolasoft. The game inspired Wright to develop SimCity in 1989.
Lode Runner is a 2D puzzle-platform game, developed by Doug Smith and published by Broderbund in 1983. Its gameplay mechanics are similar to Space Panic from 1980. The player controls a character who must collect all the gold pieces in a level and get to the end while being chased by a number of enemies. It is one of the first games to include a level editor.
Gorf is an arcade video game released in 1981 by Midway Manufacturing, whose name was advertised as an acronym for "Galactic Orbiting Robot Force". It is a fixed shooter with five distinct levels, the first of which is based on Space Invaders and another on Galaxian. The game makes use of synthesized speech for the Gorfian robot which taunts the player, powered by the Votrax speech chip. Gorf allows the player to buy two additional lives per quarter before starting the game, for a maximum of seven lives.
Choplifter is a military themed scrolling shooter developed by Dan Gorlin for the Apple II and published by Broderbund in 1982. It was ported to Atari 8-bit computers the same year and also to the VIC-20, Commodore 64, Atari 5200, ColecoVision, MSX, and Thomson computers.
Demon Attack is a fixed shooter video game created by Rob Fulop for the Atari 2600 and published by Imagic in 1982. The game involves the player controlling a laser cannon from the surface of a planet, shooting winged demons that fly down and attack the player in different sets of patterns.
HardBall! is a baseball video game published by Accolade. Initially released for the Commodore 64 in 1985, it was ported to other computers over the next several years. A Sega Genesis cartridge was published in 1991. HardBall! was followed by HardBall II, HardBall III, HardBall IV, HardBall 5, and HardBall 6.
Starmaster is a video game written for the Atari 2600 by Alan Miller and published in June 1982 by Activision. The game involves the player travelling through space attacking enemy starfighters who are invading starbases. The player traverses through a map called the galactic chart to destroy all the enemies and survive against oncoming enemy attacks and crashing with meteors.
One on One: Dr. J vs. Larry Bird, commonly known as One on One, is a basketball video game written by Eric Hammond for the Apple II and published by Electronic Arts in 1983. It was initially ported to the Atari 8-bit computers, ColecoVision, Commodore 64, and IBM PC compatibles. Versions followed for the TRS-80 Color Computer, Classic Mac OS, Amiga, and ZX Spectrum. In Europe, the publisher was Ariolasoft. Atari Corporation released an Atari 7800 port in 1987.
River Raid is a video game developed by Carol Shaw for the Atari Video Computer System and released in 1982 by Activision. The player controls a fighter jet over the River of No Return in a raid behind enemy lines. The goal is to navigate the flight by destroying enemy tankers, helicopters, fuel depots and bridges without running out of fuel or crashing.
Repton is a Defender-inspired scrolling shooter written by Dan Thompson and Andy Kaluzniacki for the Apple II and published by Sirius Software in 1983. It was ported to the Atari 8-bit computers, and Commodore 64.
International Soccer, also known as International Football, is a sports video game written by Andrew Spencer for the Commodore 64 and published by Commodore International in 1983. Originally only available on cartridge, CRL re-released the game on cassette and disc in 1988.
Crossfire is a multidirectional shooter created by Jay Sullivan for the Apple II and published by On-Line Systems in 1981. Using keyboard-based twin-stick shooter controls, the player maneuvers a ship in a grid-like maze. Versions with joystick-control use the stick for movement and switch to firing mode when the button is held down.
Kick is an action video game where the player controls a clown on a unicycle catching falling balloons and Pac-Man characters on the clown's hat. It was released in arcades by Midway in 1981. The game was later renamed Kick Man. Commodore published a Commodore 64 port in 1982 without the space in the title as Kickman.
Omega Race is a shoot 'em up arcade video game designed by Ron Haliburton and released in 1981 by Midway. It is the only arcade game with vector graphics that Midway created.
Oil Barons is a turn-based business simulation game published by Epyx in 1983 for Apple II, Commodore 64, and MS-DOS compatible operating systems. It fuses a video game and a board game via a 50 X 40 square grid game board and tokens to associate different squares to various terrain-specific video game locations.
MicroLeague Baseball is a 1984 baseball simulation video game. It was developed and published by MicroLeague. It was released for Amiga, Apple II, Atari 8-bit computers, Atari ST, Commodore 64, and IBM PC compatibles.
Baseball is a sport video game produced by Mattel and released for the Intellivision home video game console in 1980. As the best-selling game in the console's history, with more than 1 million copies sold, Baseball put players in control of a nine-man baseball team competing in a standard nine-inning game. When first released, Mattel obtained a license from Major League Baseball, though the only trademarked item used is the MLB logo on the box art. No official team names or player names are in the game.
Surround is a video game programmed by Alan Miller and published by Atari, Inc. for the Atari Video Computer System. In the game, players navigate a continuously moving block around an enclosed space as a wall trails behind it. Every time the opposite player hits a wall with their block, the other player earns a single point. The first player to reach ten points is the winner.