Parthian Kings

Last updated
Parthian Kings
Parthian Kings cover.jpg
Developer(s) The Avalon Hill Game Company
Publisher(s) The Avalon Hill Game Company
Designer(s) David W. Bradley
Platform(s) Apple II, Commodore 64
Release1983
Genre(s) Turn-based strategy
Mode(s) Single-player, multiplayer

Parthian Kings is a 1983 video game published by The Avalon Hill Game Company for the Apple II and Commodore 64. It was designed by David W. Bradley.

Contents

Gameplay

Parthian Kings is a game in which the King has died, and the player competes with opponents to gain control of the crown. [1]

Reception

Curtis Edwards reviewed the game for Computer Gaming World , and stated that "As a good example of the new crop of military games with a fantasy setting, PK has those features which should insure that you will continue to play it for a long time to come." [1]

Related Research Articles

<span class="mw-page-title-main">Mithridates II of Parthia</span> King of Kings

Mithridates II was king of the Parthian Empire from 124 to 91 BC. Considered one of the greatest of his dynasty to ever rule, he was known as Mithridates the Great in antiquity.

<i>Battle Chess</i> 1988 video game

Battle Chess is a video game version of chess with 2.5D graphics and fighting animations showing the result of one piece moving onto the square of another. It was developed and released by Interplay Entertainment for the Amiga in 1988 and ported to many other systems, including the 3DO Interactive Multiplayer, Acorn Archimedes, Amiga CD32, Amiga CDTV, Apple IIGS, Apple II, Atari ST, Commodore 64, MS-DOS, FM Towns, Nintendo Entertainment System, MacOS, PC-98, X68000, and Microsoft Windows. In 1991, Battle Chess Enhanced was released by Interplay for IBM PC compatibles and Macintosh with improved VGA graphics and a symphonic musical score played from the CD-ROM.

<i>Realm of Impossibility</i> 1983 video game

Realm of Impossibility is an action game created by Mike Edwards for Atari 8-bit computers and published by Electronic Arts in 1984. It was originally released in 1983 as Zombies by BRAM, a company formed by Edwards and a friend. BRAM previously developed and published Attack at EP-CYG-4.

<i>The Lurking Horror</i> 1987 video game

The Lurking Horror is an interactive fiction game released by Infocom in 1987. The game was written by Dave Lebling and inspired by the horror fiction writings of H. P. Lovecraft. The original release was for MS-DOS, Apple II, Atari ST, Atari 8-bit computers, and Commodore 64. It was Infocom's 26th game and the only in the horror genre. Infocom rated it as "Standard" in terms of difficulty. Later, it was ported to the Amiga with the addition of sound effects, making it the first Infocom adventure with that feature.

<i>Ultima II: The Revenge of the Enchantress</i> 1982 video game

Ultima II: The Revenge of the Enchantress, released on August 24, 1982, for the Apple II, is the second role-playing video game in the Ultima series, and the second installment in Ultima's "Age of Darkness" trilogy.

<span class="mw-page-title-main">Artabanus I of Parthia</span> Great King, Arsaces, Philhellene

Artabanus I, incorrectly known in older scholarship as Artabanus II, was king of the Parthian Empire, ruling briefly from c. 127 to 124/3 BC. His short reign ended abruptly when he died during a battle against the Yuezhi in the east. He was succeeded by his son Mithridates II.

<i>Reach for the Stars</i> (video game) 1983 video game

Reach for the Stars is a science fiction strategy video game. It is the earliest known commercially published example of the 4X genre. It was written by Roger Keating and Ian Trout of SSG of Australia and published in 1983 for the Commodore 64 and then the Apple II in 1985. Versions for Mac OS, Amiga, Apple IIGS, and DOS were released in 1988.

<i>Bandit Kings of Ancient China</i> 1989 video game

Bandit Kings of Ancient China, also known as Suikoden: Tenmei no Chikai in Japan, is a turn-based strategy video game developed and published by Koei, and released in 1989 for MSX, MS-DOS, Amiga, and Macintosh and in 1990 for the Nintendo Entertainment System. In 1996, Koei issued a remake for the Japanese Sega Saturn and PlayStation featuring vastly improved graphics and new arrangements of the original songs.

<i>Wizardry: Proving Grounds of the Mad Overlord</i> 1981 video game

Wizardry: Proving Grounds of the Mad Overlord is the first game in the Wizardry series of role-playing video games. It was developed by Andrew C. Greenberg and Robert Woodhead. In 1980, Norman Sirotek formed Sir-Tech Software, Inc. and launched a beta version of the product at the 1980 Boston Computer Convention. The final version of the game was released in 1981.

<i>The Dallas Quest</i> 1984 video game

The Dallas Quest is a graphic adventure game based on the television soap opera Dallas. The game was programmed by James Garon for the TRS-80 Color Computer and published by Tandy Corporation in 1984. It was the second game in the "Animated Adventure" series, following The Sands of Egypt, and uses the same split-screen display. Datasoft published versions for the Apple II, Atari 8-bit computers, and Commodore 64 in the same year.

<span class="mw-page-title-main">Parthian Empire</span> Iranian empire (247 BC – 224 AD)

The Parthian Empire, also known as the Arsacid Empire, was a major Iranian political and cultural power centered in ancient Iran from 247 BC to 224 AD. Its latter name comes from its founder, Arsaces I, who led the Parni tribe in conquering the region of Parthia in Iran's northeast, then a satrapy (province) under Andragoras, who was rebelling against the Seleucid Empire. Mithridates I greatly expanded the empire by seizing Media and Mesopotamia from the Seleucids. At its height, the Parthian Empire stretched from the northern reaches of the Euphrates, in what is now central-eastern Turkey, to present-day Afghanistan and western Pakistan. The empire, located on the Silk Road trade route between the Roman Empire in the Mediterranean Basin and the Han dynasty of China, became a center of trade and commerce.

<i>B-1 Nuclear Bomber</i> 1980 video game

B-1 Nuclear Bomber is a flight simulator developed by Avalon Hill and Microcomputer Games and released in 1980 for the Apple II and other computers. The game is based on piloting a B-1 Lancer to its target and dropping a nuclear bomb. The USSR is one of the target countries.

<i>Swashbuckler</i> (video game) 1982 video game

Swashbuckler is a fighting game created by Paul Stephenson for the Apple II and published by Datamost in 1982. The player controls a sword-wielding swashbuckler who must fight and dispatch various attackers. Combat occurs in a wooden-beamed ship's hold littered with skeletons and cobwebs, which the player views from the side.

<span class="mw-page-title-main">Dragonfire II: The Dungeonmaster's Assistant</span>

Dragonfire II: The Dungeonmaster's Assistant is a computer program published by Magicware for Apple, Commodore and IBM Personal Computers in 1985. The program, and its predecessor, were designed by Erik Brynjolfsson, who later became an MIT professor. Dragonfire II was written by Steven Bergstein, who worked for Magicware and Brynjolfsson at the time.

<i>Gettysburg: The Turning Point</i> 1986 video game

Gettysburg: The Turning Point is a 1986 computer wargame by Strategic Simulations for the Atari 8-bit computers, Apple II, Commodore 64, Amiga, and IBM PC compatibles. An Atari ST version was announced but not released.

<span class="mw-page-title-main">Kings of Persis</span> Persian kings who were vassals to the Parthians until they formed the Sasanian Empire

The Kings of Persis, also known as the Darayanids, were a series of Persian kings, who ruled the region of Persis in southwestern Iran, from the 2nd century BCE to 224 CE. They ruled as vassal kings of the Parthian Empire, until they toppled them and established the Sasanian Empire. They effectively formed some Persian dynastic continuity between the Achaemenid Empire and the Sasanian Empire.

<i>Voyager I</i> (video game) 1981 video game

Voyager I: Sabotage of the Robot Ship is a computer game designed and programmed by William D. Volk, and published by the Microcomputer Games division of Avalon Hill. It was originally released for the Apple II in 1981, with later versions for the Atari 8-bit computers, TRS-80 Color Computer, TRS-80, and Commodore PET.

Seventh Fleet is a 1985 computer wargame published by Simulations Canada.

References

  1. 1 2 Edwards, Curtis (April 1984). "Micro-Reviews". Computer Gaming World. Vol. 1, no. 15. p. 43.