Cool Spot

Last updated
Cool Spot
Cool spot box art.jpg
European Mega Drive cover art
Developer(s) Virgin Games
NMS Software (Game Boy)
Publisher(s) Virgin Games
Producer(s) Cathie A. Bartz-Todd
Designer(s) David Bishop
Bill Anderson
Programmer(s) David Perry
Artist(s) Christian Laursen
Mike Dietz
Shawn McLean
Ed Schofield
Roger Hardy
Willis Wong
Composer(s) Tommy Tallarico (Genesis/SNES)
Andrew Barnabas (Amiga)
Matt Furniss (Master System/Game Gear)
Mark Cooksey (Game Boy)
Platform(s) Mega Drive, Master System, Game Gear, Super NES, Game Boy, MS-DOS, Amiga
ReleaseMega Drive/Genesis
Super NES
  • NA: September 1993 [3]
  • EU: February 24, 1994
Master System
Game Gear
  • EU: June 19, 1994
  • NA: October 1994 [5]
Game Boy
  • EU: September 3, 1994
  • NA: October 1994 [6]
Amiga
  • EU: October 10, 1994
MS-DOS
  • EU: December 17, 1994
Genre(s) Platform
Mode(s) Single-player

Cool Spot is a 1993 platform game developed by Virgin Games for the Mega Drive/Genesis, Super Nintendo Entertainment System, Master System, Game Gear, Game Boy, Amiga, and MS-DOS. [7] The title character is Cool Spot, a mascot for the soft drink brand 7 Up. Cool Spot's appearance in his own video game came at a time when other brand mascots (like Chester Cheetah and the Noid) were appearing in their own video games. [8]

Contents

Gameplay

Genesis version Cool Spot.png
Genesis version

Cool Spot is a single-player platform game in which the player controls the title character. [9] Cool Spot can jump and can attack by throwing soda bubbles in any direction. Cool Spot can also cling to and climb various things by jumping up in front of them. In each level the player must rescue other cool spots, who look exactly alike, from their cages. In order to do so, the player is required to collect a certain number of "spots" that changes (usually increasing) as the game progresses. "Spots" are placed around the level in large quantities. The player's health is monitored by a humorous Cool Spot face that gradually bends forward and eventually falls from its position as damage occurs. Damage is taken by touching enemies and their projectiles and certain other obstacles. There is also a time limit for each level. The game has no save feature but does include checkpoints in the form of flagpoles.

If the player successfully collects enough Spots to enter the Bonus Stage after defeating a level, it is possible to collect Continues by grabbing a letter hidden within the stage. All letters spell "UNCOLA" (7 Up's slogan). If a Continue letter is collected, Spot will be able to restart on the level he was on at the time of losing his last life, although his total points will be reset.

Regional differences

In the European release, the 7 Up bottle was removed from the intro and replaced by a generic soda bottle of similar color; the collectable 7 Up logos were replaced by red discs with the Virgin "V", and the "UNCOLA" letters were similarly replaced with letters spelling out "VIRGIN". The decision was made because in international areas (where PepsiCo owns the rights to the 7 Up brand), Fido Dido has been considered the brand's official mascot since the 1980s. [10]

Reception

Pelit gave it a score of 82%, and summarized it as "one of the most enjoyable platform games in a long time". [18]

Cool Spot was ranked 88th on Complex's 'Best Super Nintendo Games of All Time' list, which praised the game for being a 'pretty enjoyable platformer' despite blatant product placement. [21] In 1995, Total! rated the game 65th on its Top 100 SNES Games writing: "The game that Dave Perry really showed his talents off with. Not deep, but a great laugh." [22] In the same year, MegaZone included Cool Spot in their Top 50 Games In History. They praised the game calling it a "Gorgeous platformer" and praised the animation. [23] In 1996, GamesMaster listed the Mega Drive version 92nd in their "Top 100 Games of All Time". [24] also in 1996, Super Play named Cool Spot 100th on its Top 100 SNES Games of All Time. They also praised the game's graphics concluding: "One of the few non-Mario platformers worth anything more than a passing glance." [25]

The game sold one million copies. [26]

Legacy

A sequel, Spot Goes to Hollywood , was released in 1995.

See also

Related Research Articles

<i>Super Mario Kart</i> 1992 video game

Super Mario Kart is a kart racing game developed and published by Nintendo for the Super Nintendo Entertainment System (SNES). The first game in the Mario Kart series, it was released in Japan and North America in 1992, and in Europe the following year in 1993. Selling 8.76 million copies worldwide, the game went on to become the fourth best-selling SNES game of all time. Super Mario Kart was re-released on the Wii's Virtual Console in 2009, on the Wii U's Virtual Console in 2013, and on the New Nintendo 3DS's Virtual Console in 2016. Nintendo re-released Super Mario Kart in 2017 as part of the company's Super NES Classic Edition.

<span class="mw-page-title-main">Super Nintendo Entertainment System</span> Home video game console

The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Europe and Oceania and 1993 in South America. In Japan, it is called the Super Famicom (SFC). In South Korea, it is called the Super Comboy and was distributed by Hyundai Electronics. The system was released in Brazil on August 30, 1993, by Playtronic. In Russia and CIS, the system was distributed by Steepler from 1994 until 1996. Although each version is essentially the same, several forms of regional lockout prevent cartridges for one version from being used in other versions.

<i>Super Mario World</i> 1990 video game

Super Mario World, known in Japan as Super Mario World: Super Mario Bros. 4, is a 1990 platform game developed by Nintendo EAD and published by Nintendo for the Super Nintendo Entertainment System (SNES). The player controls Mario on his quest to save Princess Peach and Dinosaur Land from the series' antagonist Bowser and the Koopalings. The gameplay is similar to that of earlier Super Mario games; players control Mario through a series of levels in which the goal is to reach the goalpost at the end. Super Mario World introduces Yoshi, a ridable dinosaur who can eat enemies.

<i>Earthworm Jim</i> (video game) 1994 video game

Earthworm Jim is a 1994 run and gun platform game developed by Shiny Entertainment, featuring an earthworm named Jim, who wears a robotic suit and battles the forces of evil. The game was released for the Sega Genesis and Super Nintendo Entertainment System, before being subsequently ported to several other video game consoles.

In the history of video games, the fourth generation of video game consoles, more commonly referred to as the 16-bit era, began on October 30, 1987, with the Japanese release of NEC Home Electronics' PC Engine. Though NEC released the first console of this era, sales were mostly dominated by the rivalry between Sega and Nintendo across most markets: the Sega Mega Drive and the Super Nintendo. Cartridge-based handheld game consoles became prominent during this time, such as the Nintendo Game Boy, Atari Lynx, Sega Game Gear and TurboExpress.

<i>Zombies Ate My Neighbors</i> 1993 video game

Zombies Ate My Neighbors is a run and gun video game developed by LucasArts and published by Konami for the Super NES and Sega Genesis consoles in 1993.

<i>Super Street Fighter II</i> 1993 video game

Super Street Fighter II: The New Challengers is a competitive fighting game produced by Capcom and originally released as an arcade game in 1993. It is the fourth game in the Street Fighter II sub-series of Street Fighter games, following Street Fighter II: Hyper Fighting. It refines and balances the existing character roster from the previous versions, and introduces four new characters. It is the first game on Capcom's CP System II hardware, with more sophisticated graphics and audio over the original CP System hardware used in previous versions of Street Fighter II.

<i>Super Star Wars</i> 1992 video game

Super Star Wars is a 1992 action video game developed by LucasArts and Sculptured Software for the Super Nintendo Entertainment System. It is based on the 1977 film Star Wars. It was released by JVC Musical Industries in Japan and North America in 1992 and Europe in 1993. The game was followed by two sequels based on the subsequent Star Wars films, Super Star Wars: The Empire Strikes Back (1993) and Super Star Wars: Return of the Jedi (1994). The game was re-released in November 1996 as part of Nintendo's Player's Choice series. It was released on the Wii’s Virtual Console by LucasArts in 2009.

<i>Krustys Fun House</i> 1992 video game

Krusty's Fun House is a puzzle video game based on the animated sitcom The Simpsons.

<span class="mw-page-title-main">Sega Genesis</span> Home video game console

The Sega Genesis, known as the Mega Drive outside North America, is a 16-bit fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master System. Sega released it in 1988 in Japan as the Mega Drive, and in 1989 in North America as the Genesis. In 1990, it was distributed as the Mega Drive by Virgin Mastertronic in Europe, Ozisoft in Australasia, and Tectoy in Brazil. In South Korea, it was distributed by Samsung Electronics as the Super Gam*Boy and later the Super Aladdin Boy.

<i>Mickey Mania</i> 1994 video game

Mickey Mania: The Timeless Adventures of Mickey Mouse is a 1994 platform video game developed by Traveller's Tales and published by Sony Imagesoft for the Super NES, Sega Genesis and Sega CD. In the game, the player controls Mickey Mouse, who must navigate through various side-scrolling levels, each designed and based on classical Mickey Mouse cartoons. The game was later released on the PlayStation in 1996 as Mickey's Wild Adventure in PAL regions by Sony Computer Entertainment, Sony Imagesoft's successor.

<i>The Jungle Book</i> (video game) 1994 video game

Disney's The Jungle Book is a series of platform video games based on the 1967 Disney animated film of the same name. The game was released by Virgin Interactive Entertainment in 1994 for the Game Boy, Nintendo Entertainment System, Master System, Genesis/Mega Drive, Game Gear, Super Nintendo Entertainment System, and MS-DOS. While gameplay is the same on all versions, technological differences between the systems forced changes – in some case drastic – in level design, resulting in six fairly different versions of the 'same' game. This article is largely based upon the Genesis/Mega Drive version.

<i>The Lion King</i> (video game) 1994 video game

The Lion King is a platform game based on Disney's 1994 animated film of the same name. The game was developed by Westwood Studios and published by Virgin Interactive Entertainment for the Super NES and Genesis in 1994, and was ported to MS-DOS, Amiga, Game Gear, Master System, and Nintendo Entertainment System. The Amiga, Master System, and NES versions were only released in the PAL region. It is the final licensed NES game worldwide. The game follows Simba's journey from a young cub to the battle with his uncle Scar as an adult.

<i>Indiana Jones Greatest Adventures</i> 1994 video game

Indiana Jones' Greatest Adventures is a 1994 platform video game released for the Super Nintendo Entertainment System. It is a video game adaptation of the Indiana Jones films Raiders of the Lost Ark (1981), Indiana Jones and the Temple of Doom (1984), and Indiana Jones and the Last Crusade (1989). The game was developed by Factor 5 and published by JVC Musical Industries. The story is told through cutscenes and text and is mostly faithful to the movies. Its release coincided with that of Super Star Wars: Return of the Jedi, also released by JVC and LucasArts and in the same platform style as the Super Star Wars trilogy.

<i>Mr. Nutz</i> 1994 video game

Mr. Nutz is a 2D side-scrolling platform game published by Ocean Software. It was released for the Super Nintendo Entertainment System in late 1993 in Europe and in North America and Japan in 1994. In 1994, it was released for the Mega Drive as Ocean's first Sega game, and on the Game Boy. It was also released on the Sega Channel in 1995, the Game Boy Color in 1999, and remade for the Game Boy Advance in 2001.

<i>Bubsy 2</i> 1994 video game

Bubsy 2 is a platform video game, the sequel to Bubsy in Claws Encounters of the Furred Kind, and the second game in the Bubsy series. It was originally released by Accolade in 1994 for the Sega Genesis, Super NES, and Game Boy, and re-released for Windows through Steam on December 17, 2015.

<i>Disneys Aladdin</i> (Sega Genesis video game) 1993 video game

Disney's Aladdin is a platform game based on the 1992 film of the same name developed by Virgin Games. The game was released by Sega for the Sega Genesis on October 19, 1993 as one of several games based on the film, including another game that was released in the same month by Capcom for the Super NES.

<i>Disneys Aladdin</i> (SNES video game) 1993 SNES video game

Disney's Aladdin is a 1993 platform game developed and published by Capcom for the Super Nintendo Entertainment System, based on the 1992 animated Disney film of the same name. Disney's Aladdin is a 2D side-scrolling video game in which the player controls Aladdin and his monkey Abu. It was designed by Shinji Mikami.

<i>The Lost Vikings</i> 1993 video game

The Lost Vikings is a puzzle-platform game developed by Silicon & Synapse and published by Interplay. It was originally released for the Super NES in 1993, then subsequently released for the Amiga, Amiga CD32, MS-DOS, and Mega Drive/Genesis systems; the Mega Drive/Genesis version contains five stages not present in any other version of the game, and can also be played by three players simultaneously. Blizzard re-released the game for the Game Boy Advance in 2003. In 2014, the game was added to Battle.net as a free download emulated through DOSBox. In celebration of the company's 30th anniversary, The Lost Vikings was re-released for Microsoft Windows, Nintendo Switch, PlayStation 4 and Xbox One as part of the Blizzard Arcade Collection in February 2021.

References

  1. "GamePro #45 pg. 43". Sega Retro. April 1993. Retrieved 11 March 2016.
  2. "Sega Force No.18 pg. 61". Sega Retro. June 1996. Retrieved 28 June 2016.
  3. f. "Super NES Games" (PDF). Nintendo. Archived from the original (PDF) on 14 June 2011. Retrieved 24 September 2011.
  4. "Mean Machines Sega No 14 pg. 100" (PDF). Mean Machines Sega. December 1993. Retrieved 4 April 2017.
  5. "GamePro #51 pg. 154". Sega Retro. October 1993. Retrieved 21 March 2016.
  6. "Game Boy (original) Games" (PDF). Nintendo. Archived from the original (PDF) on 15 June 2011. Retrieved 24 September 2011.
  7. Cool Spot at MobyGames
  8. "When McDonald's, Domino's, and Chester Cheetah Took Over Your Nintendo". Motherboard. 25 May 2016. Retrieved 13 August 2018.
  9. "9 SUPER NINTENDO GAMES AND ODDITIES TOO WEIRD FOR THE SNES CLASSIC". Newsweek. 6 August 2018. Retrieved 13 August 2018.
  10. "Fido Dido returns as face of 7 Up" Archived May 3, 2008, at the Wayback Machine at B&T,
  11. MacDonald, Duncan (January 1994). "Cool Spot". Nintendo Game Zone. No. 15. pp. 34–36. Retrieved August 21, 2021.
  12. Olivier; AHL (November 1993). "Cool Spot". Joypad (in French). pp. 84–85. Retrieved August 21, 2021.
  13. "Now Playing". Nintendo Power . Vol. 63. August 1994. pp. 68–73. Retrieved August 21, 2021.
  14. "Now Playing". Nintendo Power . Vol. 53. October 1993. pp. 100–105. Retrieved August 21, 2021.
  15. Frank; Dane (December 1993). "Cool Spot". Total! . No. 24. pp. 24–26. Retrieved August 21, 2021.
  16. "Cool Spot". Video Games (in German). November 1993. p. 54. Retrieved August 21, 2021.
  17. West, Neil (June 1993). "Cool Spot". Mega . No. 9. pp. 42–43. Retrieved August 21, 2021.
  18. 1 2 "Cool Spot – Viileä Piste". www.pelit.fi. February 1994. Retrieved 2020-05-01.
  19. Rob; Nick (December 1993). "Cool Spot". Sega Master Force . No. 6. pp. 14–16. Retrieved August 21, 2021.
  20. Johnson, Jason (May 1993). "Cool Spot". Sega Pro . No. 19. pp. 24–26. Retrieved August 21, 2021.
  21. "The Best Super Nintendo Games of All Time". Complex. Retrieved 13 August 2018.
  22. "Top 100 SNES Games". Total!. No. 43. July 1995. p. 47. Retrieved February 28, 2022.
  23. "Top 50 Games In History". MegaZone (50): 4. April 1995.
  24. "Top 100 Games of All Time" (PDF). GamesMaster (44): 74. July 1996.
  25. "The Super Play All-time top 100 SNES games". Super Play . No. 42. April 1996.
  26. Horowitz, Ken (March 28, 2006). "Interview: Dr. Stephen Clarke-Willson (Virgin Int. VP of Product Dev.)". Sega-16. Archived from the original on August 2, 2023. Retrieved August 1, 2023.