This article needs additional citations for verification .(May 2015) |
Armor Battle | |
---|---|
Developer(s) | Mattel Electronics |
Publisher(s) | Mattel Electronics |
Designer(s) | Chris Kingsley [1] |
Platform(s) | Intellivision |
Release |
|
Genre(s) | Multidirectional shooter |
Mode(s) | Multiplayer |
Armor Battle is a video game written by Chris Kingsley for the Intellivision and published by Mattel in 1979. [1] One of the earliest games available for the console, Armor Battle pits two players against each other in a contest to see which player can eliminate their opponent's stock of tanks first.
The object of Armor Battle is to be the first to destroy all opposing tanks. The game takes place on one of 240 randomly selected battlefields, [2] each with a different configuration of structural and environmental obstacles. Each player commands a pair of tanks, with one active and one in reserve, located randomly on the battlefield. Players maneuver their tanks one at a time around the battlefield in order to target opposing tanks while simultaneously evading enemy fire.
Each battlefield has its own set of features that players can use to their benefit. Buildings cannot be destroyed, nor can they be crossed by the tanks, thus providing cover for the players. Tanks travel slowly through forests, but they do provide some cover, even from shots fired at close range. Rivers and lakes can be crossed, but only very slowly and with no cover for the tank. Similarly, roads leave tanks exposed to fire, but they may travel rapidly upon them.
Active tanks can be pointed in any direction, and may move forward as long as their path is not blocked by an obstacle. Tanks may fire a single shot at a time in the direction in which the tank is facing. Players may switch control between their tanks at any time, but reserve tanks are just as vulnerable to enemy fire as active tanks. Each player may also lay a single mine during the game. Mines are invisible to the players, and become live five seconds after being deployed. Once deployed, mines cannot be destroyed by tank fire and will detonate on contact with any tank.
A tank is destroyed by three direct hits from an opponent's tanks or upon collision with a mine. If a player has a reserve tank available, control automatically switches to the reserve tank upon destruction of the active tank. The game ends when one player loses both of their tanks. After the scoreboard appears, players may launch a new map and play again, with the game keeping track of total wins/losses until the software is reset by the player or until one player loses a total of 50 tanks. [2]
Armor Battle was released under the same name by Sears for its private-label version of the Intellivision console, the "Super Video Arcade". In 1982, Mattel's M Network brand produced a port named Armor Ambush for the Atari 2600.
Armor Battle was reviewed favorably by Video magazine in its "Arcade Alley" column where it was praised for its excitingness compared to other tank games. The varied battlefield terrains were singled out for specific praise, and the reviewers suggested that "Armor Battle opens stunning strategic vistas for video wargamers" and that the game "must be played to be believed". [3] : 78
In the early 21st century, Armor Ambush was re-released as part of the Intellivision Lives! compilation.
The Intellivision is a home video game console released by Mattel Electronics in 1979. It distinguished itself from competitors with more realistic sports and strategic games. By 1981, Mattel Electronics had close to 20% of the domestic video game market, selling more than 3.75 million consoles and 20 million cartridges through 1983. At its peak Mattel Electronics had about 1800 employees in several countries, including 110 videogame developers. In 1984, Mattel sold its video game assets to a former Mattel Electronics executive and investors, eventually becoming INTV Corporation. Game development ran from 1978 to 1990, when the Intellivision was discontinued.
Demon Attack is a fixed shooter video game created by Rob Fulop for the Atari 2600 and published by Imagic in 1982. The game involves the player controlling a laser cannon from the surface of a planet, shooting winged demons that fly down and attack the player in different sets of patterns.
Bump 'n' Jump is an overhead-view vehicular combat game developed by Data East and originally released in Japan as Burnin' Rubber. Distributed in North America by Bally Midway, the arcade version was available as both a dedicated board and as part of Data East's DECO Cassette System. The goal is to drive to the end of a course while knocking enemy vehicles into the sides of the track and jumping over large obstacles such as bodies of water.
Frog Bog is a 1982 video game by Mattel Electronics for the Intellivision. An Atari 2600 conversion was released later that year as Frogs and Flies. In both games, each player controls a frog sitting on a lily pad, attempting to eat more flies than the other. Frog Bog is similar to the 1978 Sega-Gremlin arcade game Frogs.
Armor Ambush is a video game for the Atari 2600 produced by M Network. Mattel originally released the game in 1979 as Armor Battle for its Intellivision console.
Astrosmash is a fixed shooter video game for the Intellivision console, designed by John Sohl, and released by Mattel Electronics in 1981. The player uses a laser cannon to destroy falling meteors, bombs, and other targets.
Tron: Deadly Discs is a video game for the Intellivision console published by Mattel in 1982. The initial game design was done by Don Daglow, with further design and programming by Steven Sents. It is the first of three Intellivision games based on the Disney motion picture Tron. Mattel released an Atari 2600 version under its M Network label. It was also ported to the Mattel Aquarius.
Super Cobra is a horizontally scrolling shooter developed by Konami, originally released as an arcade video game in 1981. It was published by Konami in Japan in March 1981 and manufactured and distributed by Stern in North America on June 22. It is the spiritual sequel to the Scramble arcade game released earlier in 1981. Super Cobra contains eleven distinct sections, versus six in Scramble, and is significantly more difficult, requiring maneuvering through tight spaces early in the game.
Tank is an arcade game developed by Kee Games, a subsidiary of Atari, and released in November 1974. It was one of the few original titles not based on an existing Atari property developed by Kee Games, which was founded to sell clones of Atari games to distributors as a fake competitor prior to the merger of the two companies. In the game, two players drive tanks through a maze viewed from above while attempting to shoot each other and avoid mines, represented by X marks, in a central minefield. Each player controls their tank with a pair of joysticks, moving them forwards and back to drive, reverse, and steer, and firing shells with a button to attempt to destroy the other tank. The destruction of a tank from a mine or shell earns the opposing player a point, and tanks reappear after being destroyed. The winner is the player with more points when time runs out, with each game typically one or two minutes long.
In the history of video games, the second-generation era refers to computer and video games, video game consoles, and handheld video game consoles available from 1976 to 1992. Notable platforms of the second generation include the Fairchild Channel F, Atari 2600, Intellivision, Odyssey 2, and ColecoVision. The generation began in November 1976 with the release of the Fairchild Channel F. This was followed by the Atari 2600 in 1977, Magnavox Odyssey² in 1978, Intellivision in 1980 and then the Emerson Arcadia 2001, ColecoVision, Atari 5200, and Vectrex, all in 1982. By the end of the era, there were over 15 different consoles. It coincided with, and was partly fuelled by, the golden age of arcade video games. This peak era of popularity and innovation for the medium resulted in many games for second generation home consoles being ports of arcade games. Space Invaders, the first "killer app" arcade game to be ported, was released in 1980 for the Atari 2600, though earlier Atari-published arcade games were ported to the 2600 previously. Coleco packaged Nintendo's Donkey Kong with the ColecoVision when it was released in August 1982.
Night Stalker is a top-down maze shooter designed by Steve Montero and released for the Intellivision console in 1982. Night Stalker was ported to the Atari 2600 as Dark Cavern and released under Mattel's M Network label. Apple II, IBM PC, and Mattel Aquarius versions were published in 1983.
Cosmic Avenger is a scrolling shooter developed by Universal and released as an arcade video game in July 1981. It is part of the first wave shooters with forced horizontal scrolling which followed Konami's Scramble and Super Cobra from earlier in the year. It was released the same month as Vanguard. The final installment in Universal's Cosmic series, players take control of the Avenger space fighter and, as in Scramble, use bullets and bombs against enemy air and ground forces. The world is one continuous level made up of different areas.
Sea Battle is a multiplayer strategy game released by Mattel for its Intellivision video game system in 1980. In the game, players command fleets of naval vessels attempting to invade the harbor of their opponent.
Baseball is a sport video game produced by Mattel and released for the Intellivision home video game console in 1980. As the best-selling game in the console's history, with more than 1 million copies sold, Baseball put players in control of a nine-man baseball team competing in a standard nine-inning game. When first released, Mattel obtained a license from Major League Baseball, though the only trademarked item used is the MLB logo on the box art. No official team names or player names are in the game.
Triple Action is an action video game produced by Mattel Electronics for its Intellivision video game system in 1981. The game actually includes three separate games—racing, tank combat and flying—where two players compete against each other for the best score.
Star Strike is a single-player video game, released by Mattel for its Intellivision video game system in 1981. The Intellivision's best-selling game in 1982, with over 800,000 copies sold, Star Strike was inspired by the attack on the Death Star in the 1977 film Star Wars. The player must drop bombs on alien weapons silos before Earth moves into range.
Auto Racing is a racing video game written by Larry Zwick and released by Mattel for its Intellivision video game console in 1980. Auto Racing pits two players against each other using a top-down perspective on one of five different race courses. Auto Racing was released under the same name by Sears for its private-label version of the Intellivision console, the Super Video Arcade.
Space Hawk is a multidirectional shooter released by Mattel for its Intellivision console in 1982. The game is a re-worked version of a previously planned clone of Asteroids in which the player, in a rocket-powered space suit, is drifting in space and shooting down or avoiding targets, including the titular hawks.
M Network was the brand name used by Mattel Electronics in 1982 and 1983, to publish video games for the Atari 2600, IBM PC, and Apple II.
NFL Football is a sports video game developed by Mattel and released for its Intellivision video game system in 1979. The players each control a football team competing in a standard four-quarter game. Like Mattel's other sports video games, NFL Football did not use any official National Football League team names or player names, even though Mattel obtained a license from the NFL and used the league's logo in its box art. NFL Football has been cited as the first football video game to have a playbook.