Intellivision Lives! | |
---|---|
Developer(s) | Intellivision Productions Carl Mueller Jr Quicksilver Software (Win/Mac) Realtime Associates (PS2, Xbox, GCN, Nintendo DS) |
Publisher(s) | Intellivision Productions (Win/Mac) Crave Entertainment (PS2, Xbox, GCN) Virtual Play Games (Nintendo DS) |
Platform(s) | Windows, Macintosh, GameCube, PlayStation 2, Xbox, Nintendo DS |
Release | Windows/Mac
Xbox
|
Genre(s) | Various |
Mode(s) | Single-player, Multiplayer |
Intellivision Lives! is a compilation of over 60 Intellivision video games, originally produced by Mattel Electronics and INTV Corporation between 1978 and 1990. Using original game code and software emulation, Intellivision Productions released the compilation on a Windows and Macintosh hybrid CD-ROM in December 1998. [2] Additional versions were then released for the PlayStation 2, Xbox, and GameCube by Crave Entertainment. In 2010, Virtual Play Games released a Nintendo DS version.
Intellivision Productions later published Intellivision Rocks , which includes third-party games originally published by Activision and Imagic, as well as Intellivoice and ECS games. [3]
Some games, such as Advanced Dungeons & Dragons: Cloudy Mountain and Treasure of Tarmin use different titles to avoid the trademark. Licenses such as MLB, NFL, NBA, and The Electric Company were simply dropped from the titles. Also included were games never before released, such as King of the Mountain, Brickout, and Takeover. [4]
In addition to the games, the Crave Entertainment releases have several unlockables, such as classic Intellivision commercials. [5] The original Windows/Mac version is a resource for development history, unfinished prototypes, box art, overlays, instructions, hidden features, programmer biographies, and video interviews.
Game Title | Genre | Win/Mac | PS2, Xbox, GCN | NDS | Notes |
---|---|---|---|---|---|
Bomb Squad | Arcade | No | Yes | Yes | |
Buzz Bombers | Arcade | Yes | Yes | Yes | |
Racing Cars | Arcade | Yes | Yes | No | Part of Triple Action on Win/Mac. |
Night Stalker | Arcade | Yes | Yes | Yes | |
Pinball | Arcade | Yes | Yes | Yes | |
Shark! Shark! | Arcade | Yes | Yes | Yes | |
SNAFU | Arcade | Yes | Yes | Yes | |
Thin Ice | Arcade | Yes | Yes | Yes | Win/Mac version includes prototype Duncan's Thin Ice. |
Vectron | Arcade | Yes | Yes | Yes | |
Armor Battle | Combat & Sorcery | Yes | Yes | No | Two-player available with DS connect. |
Adventure / Crown of Kings (Nintendo DS) | Combat & Sorcery | Yes | No | Yes | Prototype of originally released Advanced Dungeons & Dragons: Cloudy Mountain . |
Minotaur | Combat & Sorcery | Yes | No | Yes | Prototype of originally released Advanced Dungeons & Dragons: Treasure of Tarmin . |
Battle Tanks | Combat & Sorcery | Yes | Yes | No | Part of Triple Action on Win/Mac. Two-player only. |
Biplanes | Combat & Sorcery | Yes | Yes | No | Part of Triple Action on Win/Mac. Two-player only. |
B-17 Bomber | Combat & Sorcery | No | Yes | Yes | |
Hover Force | Combat & Sorcery | Yes | Yes | Yes | |
Sea Battle | Combat & Sorcery | Yes | Yes | No | Two-player available with DS connect. |
Sub Hunt | Combat & Sorcery | Yes | Yes | Yes | |
Thunder Castle | Combat & Sorcery | Yes | Yes | Yes | |
Tower of Doom | Combat & Sorcery | Yes | Yes | Yes | |
Utopia | Gaming & Strategy | Yes | Yes | No | Two-player available with DS connect. |
Astrosmash | Space | Yes | Yes | Yes | |
Space Armada | Space | Yes | Yes | Yes | |
Space Battle | Space | Yes | Yes | Yes | |
Space Hawk | Space | Yes | Yes | Yes | |
Space Spartans | Space | Yes | Yes | Yes | |
Star Strike | Space | Yes | Yes | Yes | |
Auto Racing | Sports | Yes | Yes | No | Two-player available with DS connect. |
Baseball | Sports | Yes | Yes | No | Two-player available with DS connect. |
Basketball | Sports | Yes | Yes | No | Two-player available with DS connect. |
Body Slam: Super Pro Wrestling | Sports | Yes | Yes | Yes | |
Bowling | Sports | Yes | Yes | Yes | |
Boxing | Sports | Yes | Yes | No | Two-player available with DS connect. |
Chip Shot: Super Pro Golf | Sports | Yes | Yes | Yes | |
Football | Sports | Yes | Yes | Yes | Two-player available with DS connect. |
Golf | Sports | Yes | Yes | No | Two-player available with DS connect. |
Hockey | Sports | Yes | Yes | No | Two-player available with DS connect. |
Motocross | Sports | Yes | Yes | Yes | |
Mountain Madness: Super Pro Skiing | Sports | Yes | Yes | Yes | |
Skiing | Sports | Yes | Yes | Yes | US Ski Team Skiing |
Slam Dunk: Super Pro Basketball | Sports | Yes | Yes | Yes | Requires two controllers. |
Slap Shot: Super Pro Hockey | Sports | Yes | Yes | Yes | |
Soccer | Sports | Yes | Yes | No | Two-player only. |
Spiker: Super Pro Volleyball | Sports | Yes | Yes | Yes | |
Stadium Mud Buggies | Sports | Yes | Yes | Yes | |
Super Pro Decathlon | Sports | Yes | Yes | Yes | |
Super Pro Football | Sports | Yes | Yes | Yes | Requires two controllers. |
Tennis | Sports | Yes | Yes | Yes | Two-player only. |
World Championship Baseball | Sports | Yes | Yes | Yes | Requires two controllers. |
ABPA Backgammon | Gaming & Strategy | Yes | Yes | No | |
Checkers | Gaming & Strategy | Yes | Yes | Yes | |
Horse Racing | Gaming & Strategy | Yes | Yes | No | |
Las Vegas Poker & Blackjack | Gaming & Strategy | Yes | Yes | Yes | Requires two controllers. |
Las Vegas Roulette | Gaming & Strategy | Yes | Yes | Yes | Requires two controllers. |
Reversi | Gaming & Strategy | Yes | Yes | Yes | |
Royal Dealer | Gaming & Strategy | Yes | Yes | Yes | |
USCF Chess | Strategy Network | Yes | No | No | |
Crosswords | Kids | Yes | Yes | No | Part of Word Fun on Win/Mac. Requires two controllers. |
Factor Fun | Kids | Yes | Yes | No | Part of Learning Fun I on Win/Mac. Requires two controllers. |
Frog Bog | Kids | Yes | Yes | Yes | |
Math Fun | Kids | Yes | No | No | |
Math Master | Kids | Yes | Yes | Yes | Part of Learning Fun I on Win/Mac. Requires two controllers. |
Memory Fun | Kids | Yes | Yes | No | Part of Learning Fun II on Win/Mac. Requires two controllers. |
Sharp Shot | Kids | Yes | Yes | No | |
Word Fun | Kids | Yes | No | No | |
Word Hunt | Kids | Yes | Yes | No | Part of Learning Fun II on Win/Mac. Requires two controllers. |
Word Rockets | Kids | Yes | Yes | No | Part of Learning Fun II on Win/Mac. |
Air Strike | Unreleased | Yes | No | No | |
Brickout | Unreleased | Yes | Yes | Yes | |
Crazy Clones | Unreleased | Yes | No | No | |
Deep Pockets: Pool & Billiards | Unreleased | Yes | Yes | Yes | |
Demo Cartridge | Unreleased | Yes | Yes | No | |
Go for the Gold | Unreleased | Yes | No | No | |
Grid Shock | Unreleased | Yes | No | No | |
Happy Holidays | Unreleased | Yes | No | No | Includes Santa's Helper, Easter Eggcitement and Trick or Treat. |
Hard Hat | Unreleased | Yes | Yes | No | Two-player available with DS connect. |
Hypnotic Lights | Unreleased | Yes | Yes | No | |
King of the Mountain | Unreleased | Yes | No | No | |
Land Battle | Unreleased | Yes | No | No | |
Magic Carousel | Unreleased | No | Yes | No | |
Meteor! | Unreleased | Yes | No | No | |
Number Jumble | Unreleased | Yes | Yes | No | |
Space Cadet | Unreleased | Yes | Yes | No | Two-player available with DS connect. |
Super Soccer | Unreleased | Yes | No | No | |
Takeover | Unreleased | Yes | Yes | No | Two-player available with DS connect. |
In June 1995, former Mattel Electronics programmers led by Keith Robinson started the Blue Sky Rangers Intellivision website. [6] Blue Sky Rangers being a nickname given to the Mattel Electronics programmers in a TV Guide magazine article from the 1982 June 19 issue. [7] The website provides the history of the Intellivsion games and credits the programmers and artists. It was well received with fans asking how the games can be played on their computers. In 1997 Intellivision Productions, Inc. was formed by former Mattel Electronics programmers Keith Robinson and Stephen Roney with the purchase of the rights to the Intellivision and its games. [8] [9]
At the same time, a student in Michigan named Carl Mueller Jr. was independently working on reverse engineering the Intellivision. With the help of Intellivision ROM dumps from Sean Kelly and then William Moeller and Scott Nudds, Carl was able to create the first Intellivision emulator that plays the games on a modern computer. [4] [10] Sean was fortunate to have two Intellivision prototype cartridges with standard 8-bit EPROMS as opposed to the more complex memory mapped ROMS used by standard cartridges. [11] William and Scott were able to dump the Intellivision embedded executive control software and graphics ROMS, as well as build a cartridge reader to dump any Intellivision cartridge. [12]
Carl's MS-DOS emulator and a Macintosh emulator created by Intellivisions Productions' Steve Roney would be used in the free Intellipack downloads [13] so anyone could play select Intellivision games on their computers for the first time in 1997. The Intellivision for PC/Mac Volume 2 download, also of 1997, was the first release of Deep Pockets Super Pro Billiards, the last game programmed for the Intellivision in 1990 but unreleased by INTV Corporation. They would also be used to play the original Intellivision games in the Intellivision Lives! PC/Mac CD-ROM edition released in 1998 by Intellivision Productions. [4]
The PC/Mac edition was produced with Macromedia Director and may not be compatible with modern operating systems. The QuickTime videos, emulators, and Intellivision ROM image files are directly accessible on the CD-ROM.
The Intellivision Lives! PC/Mac v1.0 system requirements: [14]
The Intellivision Lives! PC/Mac v1.1 system requirements: [4]
Controller functions are mapped to the computer keyboard; an extended keyboard is required to access both left and right Intellivision controllers. With Macintosh, USB game controllers could be used indirectly with a joystick to keyboard mapper utility. For PC, Intellivision Productions promoted the Gravis GamePad Pro game controller (game port version). [15] The MS-DOS emulator, directly accessible on the CD-ROM, also supported original Intellivision controllers through the INTV2PC Hand Controller Interface. INTV2PC is a parallel port adapter that accepts original Intellivision hand controllers. This feature although not promoted is documented in the INTVPC files on the CD-ROM. [4] Modern intellivision emulators and USB controller adapters have since become available, compatible with the Intellivision Lives rom image files.
To play the games using real Intellivision controllers Intellivision Productions supported the use of a device called the Intellicart. [16] The Intellicart is a RAM cartridge with an RS-232 interface that can accept a copy of an Intellivision ROM image file from a computer. Rather than play the Intellivision Lives! games through an emulator, they can be played on a real Intellivision through an Intellicart. Since that time modern Intellivision flash memory cartridges have been made that achieve the same result.
In 2002 an updated Intellivision Lives! PC/Mac v1.1 was made available by Intellivision Productions. Those that purchased the original could upgrade for a nominal fee. [17] It added Windows 98/ME/2000/XP support with a native Windows emulator supporting DirectX sound, video, and game controllers. [4]
Realtime Associates developed the video game console editions published by Crave Entertainment for PlayStation 2 (2003), Xbox (2004), and GameCube (2004). [18] In these versions the games are accessed from a 3D "overworld" set in a circa 1980s pizza parlor; an inaccurate representation as the Intellivision games were originally designed for a home console. Games were also re-organised by genres rather than the original Mattel Electronics Networks used in the PC/Mac edition. Some games require two controllers, even to play single player. [19]
In 2010 Virtual Play Games published Intellivision Lives! for the Nintendo DS handheld system, also developed by Realtime Associates. It features wireless, multiplayer support using a single game card. [20] The Nintendo DS's touch screen emulates the Intellivision's 12-button keypad including an overlay image for each game. The Nintendo DS lacks a 16 direction pad used by some Intellivision games. This limitation was overcome, in Vectron for example, by mapping directional inputs to the touch screen. Only 10,000 copies of the Nintendo DS edition were ever released. [21]
The Xbox version of Intellivision Lives! is fully forward compatible with the Xbox 360 console, and in 2008 Intellivision Lives! became available for purchase as a download through Xbox Live Game Marketplace's Xbox Originals. [22]
Intellivision Rocks is the PC-only sequel to the original PC version of Intellivision Lives!. As with Intellivision Lives!, Intellivision Rocks is a collection of games which were originally found on the Intellivision, presented in emulated form. It mainly features 3rd-party games from Activision and Imagic. In addition, several unreleased games are included. [23]
IGN said that Intellivision Lives! is "still blocky after all these years, sure...but these games really need the controller." [26] GameSpot editors said that although the controller emulation is a little hard to handle, the collection does a fine job in delivering classic Intellivision games. [24]
The Intellivision is a home video game console released by Mattel Electronics in 1979. The name is a portmanteau of "intelligent television". Development began in 1977, the same year as the launch of its main competitor, the Atari 2600. In 1984, Mattel sold its video game assets to a former Mattel Electronics executive and investors, eventually becoming INTV Corporation. Game development ran from 1978 to 1990 when the Intellivision was discontinued. From 1980 to 1983, more than 3.75 million consoles were sold. As per Intellivision Entertainment the final tally through 1990 is somewhere between 4.5 and 5 million consoles sold.
The Magnavox Odyssey 2, also known as Philips Odyssey 2, is a second generation home video game console that was released in 1978. It was sold in Europe as the Philips Videopac G7000, in Brazil and Peru as the Philips Odyssey and in Japan as Odyssey2. The Odyssey 2 was one of the five major home consoles prior to the 1983 video game market crash, along with Atari 2600, Atari 5200, Intellivision and ColecoVision.
The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Europe and Oceania, and 1993 in South America. In Japan, it is called the Super Famicom (SFC). In South Korea, it is called the Super Comboy and was distributed by Hyundai Electronics. The system was released in Brazil on August 30, 1993, by Playtronic. Although each version is essentially the same, several forms of regional lockout prevent cartridges for one version from being used in other versions.
A video game console is an electronic device that outputs a video signal or image to display a video game that can be played with a game controller. These may be home consoles, which are generally placed in a permanent location connected to a television or other display devices and controlled with a separate game controller, or handheld consoles, which include their own display unit and controller functions built into the unit and which can be played anywhere. Hybrid consoles combine elements of both home and handheld consoles.
A home video game console is a video game console that is designed to be connected to a display device, such as a television, and an external power source as to play video games. Home consoles are generally less powerful and customizable than personal computers, designed to have advanced graphics abilities but limited memory and storage space to keep the units affordable. While initial consoles were dedicated units with only a few games fixed into the electronic circuits of the system, most consoles since support the use of swappable game media, either through game cartridges, optical discs, or through digital distribution to internal storage.
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Astrosmash is a fixed shooter video game for the Intellivision console, designed by John Sohl, and released by Mattel Electronics in 1981. The player uses a laser cannon to destroy falling meteors, bombs, and other targets.
A video game accessory is a distinct piece of hardware that is required to use a video game console, or one that enriches the video game's play experience. Essentially, video game accessories are everything except the console itself, such as controllers, memory, power adapters (AC), and audio/visual cables. Most video game consoles come with the accessories required to play games out of the box : one A/V cable, one AC cable, and a controller. Memory is usually the most required accessory outside of these, as game data cannot be saved to compact discs. The companies that manufacture video game consoles also make these accessories for replacement purposes as well as improving the overall experience. There is an entire industry of companies that create accessories for consoles as well, called third-party companies. The prices are often lower than those made by the maker of the console (first-party). This is usually achieved by avoiding licensing or using cheaper materials. For the mobile systems like the PlayStation Portable and Game Boy iterations, there are many accessories to make them more usable in mobile environments, such as mobile chargers, lighting to improve visibility, and cases to both protect and help organize the collection of system peripherals to. Newer accessories include many home-made things like mod chips to bypass manufacturing protection or homemade software.
Intellivision World Series Major League Baseball is a baseball video game (1983) designed by Don Daglow and Eddie Dombrower, and published by Mattel for the Intellivision Entertainment Computer System. IWSB was one of the first sports video games to use multiple camera angles and present a three-dimensional perspective. It was also the first statistics-based baseball simulation game on a video game console; all prior console baseball games were arcade-style recreations of the sport.
In the history of video games, the second generation era refers to computer and video games, video game consoles, and handheld video game consoles available from 1976 to 1992. Notable platforms of the second generation include the Fairchild Channel F, Atari 2600, Intellivision, Odyssey 2, and ColecoVision. The generation began in November 1976 with the release of the Fairchild Channel F. This was followed by the Atari 2600 in 1977, Magnavox Odyssey² in 1978, Intellivision in 1980 and then the Emerson Arcadia 2001, ColecoVision, Atari 5200, and Vectrex, all in 1982. By the end of the era, there were over 15 different consoles. It coincided with, and was partly fuelled by, the golden age of arcade video games. This peak era of popularity and innovation for the medium resulted in many games for second generation home consoles being ports of arcade games. Space Invaders, the first "killer app" arcade game to be ported, was released in 1980 for the Atari 2600, though earlier Atari-published arcade games were ported to the 2600 previously. Coleco packaged Nintendo's Donkey Kong with the ColecoVision when it was released in August 1982.
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Auto Racing is a racing video game written by Larry Zwick and released by Mattel for its Intellivision video game console in 1980. Auto Racing pits two players against each other using a top-down perspective on one of five different race courses. Auto Racing was released under the same name by Sears for its private-label version of the Intellivision console, the Super Video Arcade.
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