Intellivision Lives! | |
---|---|
Developer(s) | Intellivision Productions Carl Mueller Jr Quicksilver Software (Win/Mac) Realtime Associates (PS2, Xbox, GCN, Nintendo DS) |
Publisher(s) | Intellivision Productions (Win/Mac) Crave Entertainment (PS2, Xbox, GCN) Virtual Play Games (Nintendo DS) |
Platform(s) | Windows, Macintosh, GameCube, PlayStation 2, Xbox, Nintendo DS |
Release | Windows/Mac
Xbox
|
Genre(s) | Various |
Mode(s) | Single-player, Multiplayer |
Intellivision Lives! is a compilation of over 60 Intellivision video games, originally produced by Mattel Electronics and INTV Corporation between 1978 and 1990. Using original game code and software emulation, Intellivision Productions released the compilation on a Windows and Macintosh hybrid CD-ROM in December 1998. [2] Additional versions were then released for the PlayStation 2, Xbox, and GameCube by Crave Entertainment. In 2010, Virtual Play Games released a Nintendo DS version.
Intellivision Productions later published Intellivision Rocks , which includes third-party games originally published by Activision and Imagic, as well as Intellivoice and ECS games. [3]
Some games, such as Advanced Dungeons & Dragons: Cloudy Mountain and Treasure of Tarmin use different titles to avoid the trademark. Licenses such as MLB, NFL, NBA, and The Electric Company were simply dropped from the titles. Also included were games never before released, such as King of the Mountain, Brickout, and Takeover. [4]
In addition to the games, the Crave Entertainment releases have several unlockables, such as classic Intellivision commercials. [5] The original Windows/Mac version is a resource for development history, unfinished prototypes, box art, overlays, instructions, hidden features, programmer biographies, and video interviews.
Game Title | Genre | Win/Mac | PS2, Xbox, GCN | NDS | Notes |
---|---|---|---|---|---|
Bomb Squad | Arcade | No | Yes | Yes | |
Buzz Bombers | Arcade | Yes | Yes | Yes | |
Racing Cars | Arcade | Yes | Yes | No | Part of Triple Action on Win/Mac. |
Night Stalker | Arcade | Yes | Yes | Yes | |
Pinball | Arcade | Yes | Yes | Yes | |
Shark! Shark! | Arcade | Yes | Yes | Yes | |
SNAFU | Arcade | Yes | Yes | Yes | |
Thin Ice | Arcade | Yes | Yes | Yes | Win/Mac version includes prototype Duncan's Thin Ice. |
Vectron | Arcade | Yes | Yes | Yes | |
Armor Battle | Combat & Sorcery | Yes | Yes | No | Two-player available with DS connect. |
Adventure / Crown of Kings (Nintendo DS) | Combat & Sorcery | Yes | No | Yes | Prototype of originally released Advanced Dungeons & Dragons: Cloudy Mountain . |
Minotaur | Combat & Sorcery | Yes | No | Yes | Prototype of originally released Advanced Dungeons & Dragons: Treasure of Tarmin . |
Battle Tanks | Combat & Sorcery | Yes | Yes | No | Part of Triple Action on Win/Mac. Two-player only. |
Biplanes | Combat & Sorcery | Yes | Yes | No | Part of Triple Action on Win/Mac. Two-player only. |
B-17 Bomber | Combat & Sorcery | No | Yes | Yes | |
Hover Force | Combat & Sorcery | Yes | Yes | Yes | |
Sea Battle | Combat & Sorcery | Yes | Yes | No | Two-player available with DS connect. |
Sub Hunt | Combat & Sorcery | Yes | Yes | Yes | |
Thunder Castle | Combat & Sorcery | Yes | Yes | Yes | |
Tower of Doom | Combat & Sorcery | Yes | Yes | Yes | |
Utopia | Gaming & Strategy | Yes | Yes | No | Two-player available with DS connect. |
Astrosmash | Space | Yes | Yes | Yes | |
Space Armada | Space | Yes | Yes | Yes | |
Space Battle | Space | Yes | Yes | Yes | |
Space Hawk | Space | Yes | Yes | Yes | |
Space Spartans | Space | Yes | Yes | Yes | |
Star Strike | Space | Yes | Yes | Yes | |
Auto Racing | Sports | Yes | Yes | No | Two-player available with DS connect. |
Baseball | Sports | Yes | Yes | No | Two-player available with DS connect. |
Basketball | Sports | Yes | Yes | No | Two-player available with DS connect. |
Body Slam: Super Pro Wrestling | Sports | Yes | Yes | Yes | |
Bowling | Sports | Yes | Yes | Yes | |
Boxing | Sports | Yes | Yes | No | Two-player available with DS connect. |
Chip Shot: Super Pro Golf | Sports | Yes | Yes | Yes | |
Football | Sports | Yes | Yes | Yes | Two-player available with DS connect. |
Golf | Sports | Yes | Yes | No | Two-player available with DS connect. |
Hockey | Sports | Yes | Yes | No | Two-player available with DS connect. |
Motocross | Sports | Yes | Yes | Yes | |
Mountain Madness: Super Pro Skiing | Sports | Yes | Yes | Yes | |
Skiing | Sports | Yes | Yes | Yes | US Ski Team Skiing |
Slam Dunk: Super Pro Basketball | Sports | Yes | Yes | Yes | Requires two controllers. |
Slap Shot: Super Pro Hockey | Sports | Yes | Yes | Yes | |
Soccer | Sports | Yes | Yes | No | Two-player only. |
Spiker: Super Pro Volleyball | Sports | Yes | Yes | Yes | |
Stadium Mud Buggies | Sports | Yes | Yes | Yes | |
Super Pro Decathlon | Sports | Yes | Yes | Yes | |
Super Pro Football | Sports | Yes | Yes | Yes | Requires two controllers. |
Tennis | Sports | Yes | Yes | Yes | Two-player only. |
World Championship Baseball | Sports | Yes | Yes | Yes | Requires two controllers. |
ABPA Backgammon | Gaming & Strategy | Yes | Yes | No | |
Checkers | Gaming & Strategy | Yes | Yes | Yes | |
Horse Racing | Gaming & Strategy | Yes | Yes | No | |
Las Vegas Poker & Blackjack | Gaming & Strategy | Yes | Yes | Yes | Requires two controllers. |
Las Vegas Roulette | Gaming & Strategy | Yes | Yes | Yes | Requires two controllers. |
Reversi | Gaming & Strategy | Yes | Yes | Yes | |
Royal Dealer | Gaming & Strategy | Yes | Yes | Yes | |
USCF Chess | Strategy Network | Yes | No | No | |
Crosswords | Kids | Yes | Yes | No | Part of Word Fun on Win/Mac. Requires two controllers. |
Factor Fun | Kids | Yes | Yes | No | Part of Learning Fun I on Win/Mac. Requires two controllers. |
Frog Bog | Kids | Yes | Yes | Yes | |
Math Fun | Kids | Yes | No | No | |
Math Master | Kids | Yes | Yes | Yes | Part of Learning Fun I on Win/Mac. Requires two controllers. |
Memory Fun | Kids | Yes | Yes | No | Part of Learning Fun II on Win/Mac. Requires two controllers. |
Sharp Shot | Kids | Yes | Yes | No | |
Word Fun | Kids | Yes | No | No | |
Word Hunt | Kids | Yes | Yes | No | Part of Learning Fun II on Win/Mac. Requires two controllers. |
Word Rockets | Kids | Yes | Yes | No | Part of Learning Fun II on Win/Mac. |
Air Strike | Unreleased | Yes | No | No | |
Brickout | Unreleased | Yes | Yes | Yes | |
Crazy Clones | Unreleased | Yes | No | No | |
Deep Pockets: Pool & Billiards | Unreleased | Yes | Yes | Yes | |
Demo Cartridge | Unreleased | Yes | Yes | No | |
Go for the Gold | Unreleased | Yes | No | No | |
Grid Shock | Unreleased | Yes | No | No | |
Happy Holidays | Unreleased | Yes | No | No | Includes Santa's Helper, Easter Eggcitement and Trick or Treat. |
Hard Hat | Unreleased | Yes | Yes | No | Two-player available with DS connect. |
Hypnotic Lights | Unreleased | Yes | Yes | No | |
King of the Mountain | Unreleased | Yes | No | No | |
Land Battle | Unreleased | Yes | No | No | |
Magic Carousel | Unreleased | No | Yes | No | |
Meteor! | Unreleased | Yes | No | No | |
Number Jumble | Unreleased | Yes | Yes | No | |
Space Cadet | Unreleased | Yes | Yes | No | Two-player available with DS connect. |
Super Soccer | Unreleased | Yes | No | No | |
Takeover | Unreleased | Yes | Yes | No | Two-player available with DS connect. |
In June 1995, former Mattel Electronics programmers led by Keith Robinson started the Blue Sky Rangers Intellivision website. [6] Blue Sky Rangers being a nickname given to the Mattel Electronics programmers in a TV Guide magazine article from the 1982 June 19 issue. [7] The website provides the history of the Intellivsion games and credits the programmers and artists. It was well received with fans asking how the games can be played on their computers. In 1997, Intellivision Productions, Inc. was formed by former Mattel Electronics programmers Keith Robinson and Stephen Roney with the purchase of the rights to the Intellivision and its games. [8] [9]
At the same time, a student in Michigan named Carl Mueller Jr. was independently working on reverse engineering the Intellivision. With the help of Intellivision ROM dumps from Sean Kelly and then William Moeller and Scott Nudds, Mueller Jr. was able to create the first Intellivision emulator that plays the games on a modern computer. [4] [10] Kelly was fortunate to have two Intellivision prototype cartridges with standard 8-bit EPROMs as opposed to the more complex memory mapped ROMs used by ordinary cartridges. [11] Moeller and Nudds were able to dump the Intellivision embedded executive control software and graphic ROMs, as well as build a cartridge reader to dump any Intellivision cartridge. [12]
Mueller Jr.'s MS-DOS emulator and a Macintosh emulator created by Intellivision Productions' Steve Roney would be used in the free Intellipack downloads [13] so anyone could play select Intellivision games on their computers for the first time in 1997. The Intellivision for PC/Mac Volume 2 download, also of 1997, was the first release of Deep Pockets Super Pro Billiards, the last game programmed for the Intellivision in 1990, but unreleased by INTV Corporation. They would also be used to play the original Intellivision games in the Intellivision Lives! PC/Mac CD-ROM edition released in 1998 by Intellivision Productions. [4]
The PC/Mac edition was produced with Macromedia Director and may not be compatible with modern operating systems. The QuickTime videos, emulators, and Intellivision ROM image files are directly accessible on the CD-ROM.
The Intellivision Lives! PC/Mac v1.0 system requirements: [14]
The Intellivision Lives! PC/Mac v1.1 system requirements: [4]
Controller functions are mapped to the computer keyboard; an extended keyboard is required to access both left and right Intellivision controllers. With Macintosh, USB game controllers could be used indirectly with a joystick to keyboard mapper utility. For PC, Intellivision Productions promoted the Gravis GamePad Pro game controller (game port version). [15] The MS-DOS emulator, directly accessible on the CD-ROM, also supported original Intellivision controllers through the INTV2PC Hand Controller Interface. INTV2PC is a parallel port adapter that accepts original Intellivision hand controllers. Although this feature is not promoted, it is documented in the INTVPC files on the CD-ROM. [4] Modern intellivision emulators and USB controller adapters have since become available, compatible with the Intellivision Lives rom image files.
To play the games using real Intellivision controllers, Intellivision Productions supported the use of a device called the Intellicart. [16] The Intellicart is a RAM cartridge with an RS-232 interface that can accept a copy of an Intellivision ROM image file from a computer. Rather than play the Intellivision Lives! games via an emulator, they can be played on a real Intellivision through an Intellicart. Since that time, modern Intellivision flash memory cartridges have been made which achieves the same result.
In 2002, an updated Intellivision Lives! PC/Mac v1.1 was made available by Intellivision Productions. Those that bought the original could upgrade for a nominal fee. [17] It added Windows 98/ME/2000/XP support with a native Windows emulator supporting DirectX sound, video, and game controllers. [4]
Realtime Associates developed the video game console editions published by Crave Entertainment for PlayStation 2 (2003), Xbox (2004), and GameCube (2004). [18] In these versions, the games are accessed from a 3D "overworld" set in a circa 1980s pizza parlor; an inaccurate representation as the Intellivision games were originally designed for a home console. Games were also re-organised by genres rather than the original Mattel Electronics Networks used in the PC/Mac edition. Some games require two controllers, even to play single player. [19]
In 2010, Virtual Play Games published Intellivision Lives! for the Nintendo DS handheld system, also developed by Realtime Associates. It features wireless, multiplayer support using a single game card. [20] The Nintendo DS's touch screen emulates the Intellivision's 12-button keypad including an overlay image for each game. The Nintendo DS lacks a 16 direction pad used by some Intellivision games. This limitation was overcome, in Vectron for example, by mapping directional inputs to the touch screen. Only 10,000 copies of the Nintendo DS edition were ever released. [21]
The Xbox version of Intellivision Lives! is fully forward compatible with the Xbox 360 console, and in 2008, Intellivision Lives! became available for purchase as a download through Xbox Live Game Marketplace's Xbox Originals. [22]
Intellivision Rocks is the PC-only sequel to the original PC version of Intellivision Lives!. As with Intellivision Lives!, Intellivision Rocks is a collection of games which were originally found on the Intellivision, presented in emulated form. It mainly features 3rd-party games from Activision and Imagic. In addition, several unreleased games are included. [23]
IGN said that Intellivision Lives! is "still blocky after all these years, sure...but these games really need the controller." [26] GameSpot editors said that although the controller emulation is a little hard to handle, the collection does a fine job in delivering classic Intellivision games. [24]
The Intellivision is a home video game console released by Mattel Electronics in 1979. It distinguished itself from competitors with more realistic sports and strategic games. By 1981, Mattel Electronics had close to 20% of the domestic video game market, selling more than 3.75 million consoles and 20 million cartridges through 1983. At its peak Mattel Electronics had about 1800 employees in several countries, including 110 videogame developers. In 1984, Mattel sold its video game assets to a former Mattel Electronics executive and investors, eventually becoming INTV Corporation. Game development ran from 1978 to 1990, when the Intellivision was discontinued.
The Magnavox Odyssey 2, also known as Philips Odyssey 2, is a second generation home video game console that was released in 1978. It was sold in Europe as the Philips Videopac G7000, in Brazil and Peru as the Philips Odyssey and in Japan as Odyssey2. The Odyssey 2 was one of the five major home consoles prior to the 1983 video game market crash, along with Atari 2600, Atari 5200, Intellivision and ColecoVision.
A video game console is an electronic device that outputs a video signal or image to display a video game that can be played with a game controller. These may be home consoles, which are generally placed in a permanent location connected to a television or other display devices and controlled with a separate game controller, or handheld consoles, which include their own display unit and controller functions built into the unit and which can be played anywhere. Hybrid consoles combine elements of both home and handheld consoles.
A home video game console is a video game console that is designed to be connected to a display device, such as a television, and an external power source as to play video games. While initial consoles were dedicated units with only a few games fixed into the electronic circuits of the system, most consoles since support the use of swappable game media, either through game cartridges, optical discs, or through digital distribution to internal storage.
Imagic was an American video game developer and publisher that created games initially for the Atari 2600. Founded in 1981 by corporate alumni of Atari, Inc. and Mattel, its best-selling titles were Atlantis, Cosmic Ark, and Demon Attack. Imagic also released games for Intellivision, ColecoVision, Atari 8-bit computers, TI-99/4A, IBM PCjr, VIC-20, Commodore 64, TRS-80 Color Computer, and Magnavox Odyssey². Their Odyssey² ports of Demon Attack and Atlantis were the only third-party releases for that system in America. The company never recovered from the video game crash of 1983 and was liquidated in 1986.
Homebrew, when applied to video games, refers to software produced by hobbyists for proprietary video game consoles which are not intended to be user-programmable. The official documentation is often only available to licensed developers, and these systems may use storage formats that make distribution difficult, such as ROM cartridges or encrypted CD-ROMs. Many consoles have hardware restrictions to prevent unauthorized development.
A dedicated console is a video game console that is limited to one or more built-in video game or games, and is not equipped for additional games that are distributed via ROM cartridges, discs, downloads or other digital media. Dedicated consoles were popular in the first generation of video game consoles until they were gradually replaced by second-generation video game consoles that use ROM cartridges.
Astrosmash is a fixed shooter video game for the Intellivision console, designed by John Sohl, and released by Mattel Electronics in 1981. The player uses a laser cannon to destroy falling meteors, bombs, and other targets.
In the history of video games, the second-generation era refers to computer and video games, video game consoles, and handheld video game consoles available from 1976 to 1992. Notable platforms of the second generation include the Fairchild Channel F, Atari 2600, Intellivision, Odyssey 2, and ColecoVision. The generation began in November 1976 with the release of the Fairchild Channel F. This was followed by the Atari 2600 in 1977, Magnavox Odyssey² in 1978, Intellivision in 1980 and then the Emerson Arcadia 2001, ColecoVision, Atari 5200, and Vectrex, all in 1982. By the end of the era, there were over 15 different consoles. It coincided with, and was partly fuelled by, the golden age of arcade video games. This peak era of popularity and innovation for the medium resulted in many games for second generation home consoles being ports of arcade games. Space Invaders, the first "killer app" arcade game to be ported, was released in 1980 for the Atari 2600, though earlier Atari-published arcade games were ported to the 2600 previously. Coleco packaged Nintendo's Donkey Kong with the ColecoVision when it was released in August 1982.
Shark! Shark! is an Intellivision game originally designed by Don Daglow, and with additional design and programming by Ji-Wen Tsao, one of the first female game programmers in the history of video games. The player is a fish who must eat smaller fishes in order to gain points and extra lives while avoiding enemies such as larger fishes, sharks, jellyfish, lobsters and crabs. After eating a certain number of fish, the player's fish grows in size and is thus able to eat a larger selection of fish. However, while the larger fish becomes a bit faster, he is less agile than the small fish and has a harder time avoiding enemies.
The Intellivoice Voice Synthesis Module, commonly abbreviated as Intellivoice, is an adapter for the Intellivision, Mattel's home video game console, that utilizes a voice synthesizer to generate audible speech. The Intellivoice is a large, brown cartridge that plugs into the Intellivision's side-mounted cartridge slot; games specifically designed for the device can then be inserted into a slot provided on the right-hand side of the module.
Lock 'n' Chase (ロック・ン・チェイス) is a maze chase video game developed by Data East and released in arcades in Japan in 1981. It was licensed to Taito for distribution in North America. It has similarities to Pac-Man, including a goal of collecting dots, with the addition of doors that periodically block pathways. Home versions for the Intellivision and Atari 2600 were published by Mattel in 1982, and an Apple II version was released in January 1983.
PlayCable was an online service introduced in 1980 that allowed local cable television system operators to send games for the Intellivision over cable wires alongside normal television signals. Through the service, subscribers would use a device, called the PlayCable adapter, to download the games for play on their Intellivision. It was the first service that allowed users to download games for play on a video game console. PlayCable was not widely adopted, due in part to high costs for users and operators, as well as limitations of the PlayCable adapter. The service was discontinued in 1984.
A ROM cartridge, usually referred to in context simply as a cartridge, cart, cassette, or card, is a replaceable part designed to be connected to a consumer electronics device such as a home computer, video game console or, to a lesser extent, electronic musical instruments.
A video game console emulator is a type of emulator that allows a computing device to emulate a video game console's hardware and play its games on the emulating platform. More often than not, emulators carry additional features that surpass limitations of the original hardware, such as broader controller compatibility, timescale control, easier access to memory modifications, and unlocking of gameplay features. Emulators are also a useful tool in the development process of homebrew demos and the creation of new games for older, discontinued, or rare consoles.
Auto Racing is a racing video game written by Larry Zwick and released by Mattel for its Intellivision video game console in 1980. Auto Racing pits two players against each other using a top-down perspective on one of five different race courses. Auto Racing was released under the same name by Sears for its private-label version of the Intellivision console, the Super Video Arcade.
M Network was the brand name used by Mattel Electronics in 1982 and 1983, to publish video games for the Atari 2600, IBM PC, and Apple II.
OpenEmu is an open-source multi-system video game emulator designed for macOS. It provides a plugin interface to emulate numerous consoles' hardware, such as the Nintendo Entertainment System, Genesis, Game Boy, and many more. The architecture allows for other developers to add new cores to the base system without the need to account for specific macOS APIs.
In the video game industry, a console war describes the competition between two or more video game console manufacturers in trying to achieve better consumer sales through more advanced console technology, an improved selection of video games, and general marketing around their consoles. While console manufacturers are generally always trying to out-perform other manufacturers in sales, these console wars engage in more direct tactics to compare their offerings directly against their competitors or to disparage the competition in contrast to their own, and thus the marketing efforts have tended to escalate in back-and-forth pushes.
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