Hover Force | |
---|---|
Developer(s) | Mattel |
Publisher(s) | INTV Corporation |
Designer(s) | Steve Ettinger [1] |
Platform(s) | Intellivision |
Release | |
Genre(s) | Flight simulation |
Mode(s) | Single player |
Hover Force is a video game published by INTV Corporation for the Intellivision video game system in 1986. [2] The game was initially developed by Mattel Electronics with the intent of it being played in 3-D, but the company was shut down before it could be released. INTV, after acquiring the Intellivision assets from Mattel, re-tooled the game, which pits players against a terrorist group laying siege to a city, and then released it.
In Hover Force, the player is a pilot of a combat helicopter. Terrorists are attacking the fictional city of New Seeburg. [3] The player must eliminate the terrorists and also minimize the amount of damage they are causing. The helicopter is armed with laser cannons and water cannons, both with a limited amount of ammunition. The water cannons are used to put out fires started by the terrorists' activities.
Players seek out enemy helicopters with a radar screen, then fly using a top-down perspective toward their targets. The terrorists attack with a number of different helicopters, each with different skills and patterns. Attacks on the player's helicopter may cause damage to certain systems, such as weapons or the engine. Depending on the system, the damage can either make operating the craft difficult or cause the helicopter to crash, ending the game. [3]
The player's missions start and end at an island base near the city. This base will also repair, refuel and re-arm the helicopter during the missions, but only twice; a third attempt to land prior to completion of the mission counts as a crash. [3] Upon completion of the game, the player is given a rank between 1 and 100 based on their efficiency at both eliminating enemy helicopters and keeping damage to a minimum, with a score of 100 considered "perfect." [3]
In the early 1980s, researchers at the University of Georgia developed a technology for viewing three-dimensional images using glasses fitted with special prisms, and attempted to solicit interest from various video game companies. [1] Mattel Electronics began pursuing the technology, with Hover Force, then marketed as Hover Force 3-D, making its debut at the Consumer Electronics Show in Las Vegas in January 1984. [1] Mattel Electronics had developed a method for producing the glasses at low cost, and had even decided to develop two additional 3-D titles, but the company was shut down before the plans could come to fruition. [1] INTV Corporation, which acquired Intellivision's assets from Mattel, re-tooled the game and dropped any mention of 3-D for its release in 1986. [1]
The technology was later used by Crayola for their 3D Chalk toy and the glasses can be used to experience the 3D effects in this Intellivision game. [4]
Hover Force was re-released as part of the Intellivision Lives! collection. [1] In July 2010, Microsoft re-released Hover Force on the Game Room service for its Xbox 360 console and for Games for Windows Live.
The Intellivision is a home video game console released by Mattel Electronics in 1979. Development began in 1977, the same year as the launch of its main competitor, the Atari 2600. In 1984, Mattel sold its video game assets to a former Mattel Electronics executive and investors, eventually becoming INTV Corporation. Game development ran from 1978 to 1990, when the Intellivision was discontinued. From 1980 to 1983, more than 3.75 million consoles were sold. As per Intellivision Entertainment the final tally through 1990 is somewhere between 4.5 and 5 million consoles sold.
1984 saw many sequels and prequels along with new titles such as 1942, Boulder Dash, Cobra Command, Jet Set Willy, Karate Champ, Kung-Fu Master, Yie Ar Kung-Fu and Punch-Out!! The year's highest-grossing arcade games were Pole Position in the United States, for the second year in a row, and Track & Field in the United Kingdom. The year's best-selling home system was Nintendo's Family Computer (Famicom), which was only sold in Japan at the time.
Astrosmash is a fixed shooter video game for the Intellivision console, designed by John Sohl, and released by Mattel Electronics in 1981. The player uses a laser cannon to destroy falling meteors, bombs, and other targets.
Intellivision Lives! is a compilation of over 60 Intellivision video games, originally produced by Mattel Electronics and INTV Corporation between 1978 and 1990. Using original game code and software emulation, Intellivision Productions released the compilation on a Windows and Macintosh hybrid CD-ROM in December 1998. Additional versions were then released for the PlayStation 2, Xbox, and GameCube by Crave Entertainment. In 2010, Virtual Play Games released a Nintendo DS version.
The Intellivoice Voice Synthesis Module, commonly abbreviated as Intellivoice, is an adapter for the Intellivision, Mattel's home video game console, that utilizes a voice synthesizer to generate audible speech. The Intellivoice is a large, brown cartridge that plugs into the Intellivision's side-mounted cartridge slot; games specifically designed for the device can then be inserted into a slot provided on the right-hand side of the module.
Advanced Dungeons & Dragons: Treasure of Tarmin is a video game for the Intellivision video game console and the Mattel Aquarius computer system. This game was a licensed Dungeons & Dragons adaptation. It is a successor game to Advanced Dungeons & Dragons: Cloudy Mountain (1982).
PlayCable was an online service introduced in 1980 that allowed local cable television system operators to send games for the Intellivision over cable wires alongside normal television signals. Through the service, subscribers would use a device, called the PlayCable adapter, to download the games for play on their Intellivision. It was the first service that allowed users to download games for play on a video game console. PlayCable was not widely adopted, due in part to high costs for users and operators, as well as limitations of the PlayCable adapter. The service was discontinued in 1984.
Microsurgeon is a maze-like video game published by Imagic in 1982 for the Mattel Intellivision game console. The game was ported to the TI-99/4A computer and the IBM PCjr. Microsurgeon was re-released as part of the Intellivision Rocks collection.
Baseball is a sport video game produced by Mattel and released for the Intellivision home video game console in 1980. As the best-selling game in the console's history, with more than 1 million copies sold, Baseball put players in control of a nine-man baseball team competing in a standard nine-inning game. When first released, Mattel obtained a license from Major League Baseball, although the only trademarked item used is the MLB logo on the box art. No official team names or player names are in the game.
Buzz Bombers is a fixed shooter video game developed by Mattel Electronics for its Intellivision system and released in 1982. Mattel's reaction to Atari's popular Centipede, the player controls a can of bug spray trying to ward off swarms of bees.
Star Strike is a single-player video game, released by Mattel for its Intellivision video game system in 1981. The Intellivision's best-selling game in 1982, with over 800,000 copies sold, Star Strike was inspired by the attack on the Death Star in the 1977 film Star Wars. The player must drop bombs on alien weapons silos before Earth moves into range.
Space Hawk is a multidirectional shooter released by Mattel for its Intellivision console in 1982. The game is a re-worked version of a previously planned clone of Asteroids in which the player, in a rocket-powered space suit, is drifting in space and shooting down or avoiding targets, including the titular hawks.
Sub Hunt is a submarine simulator video game released by Mattel for its Intellivision video game system in 1982. Players take control of a wolfpack of submarines attempting to stop an enemy invasion.
Skiing is a sports video game produced by Mattel and released for its Intellivision video game system in 1980. Up to six players compete individually on either a downhill or slalom course to see who can complete the course the fastest. For the game's initial release, Mattel obtained a license from the U. S. Ski Team and used its name and logo in the game's box art. In 1988, INTV Corporation released an enhanced version of the game entitled Mountain Madness: Super Pro Skiing.
Snafu is a video game released by Mattel for its Intellivision video game system in 1981. One of a number of snake games released in the late 1970s and early 1980s, Snafu features players controlling ever-lengthening serpents as they attempt to corner their opponents and trap them.
Sharp Shot is a video game released by Mattel for its Intellivision video game system in 1982. Specifically marketed towards younger children, Sharp Shot is a collection of four simple games where the object is to score points by correctly timing shots at various targets.
Thunder Castle is a 1986 maze video game for the Intellivision. The player controls a knight navigating three mazes, defeating enemies to progress. To defeat the enemies, the knight must be energized before interacting with them.