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Beyond Castle Wolfenstein | |
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Developer(s) | Muse Software |
Publisher(s) | Muse Software |
Designer(s) |
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Series | Wolfenstein |
Platform(s) | Apple II, Atari 8-bit, Commodore 64, MS-DOS |
Release | |
Genre(s) | Stealth, shooter |
Mode(s) | Single-player |
Beyond Castle Wolfenstein is a 1984 World War II stealth game. A direct sequel to Castle Wolfenstein , it is the second game in the Wolfenstein series, and the last installment to be released by original developer Muse Software before the name was revived for a first-person shooter in 1991. Castle Wolfenstein was written solely by Silas Warner for the Apple II, while the sequel was developed simultaneously for the Apple II and Commodore 64 by Warner, Eric Ace, and Frank Svoboda III. [1] It was quickly ported to the Atari 8-bit computers and MS-DOS.
Like its predecessor, Beyond Castle Wolfenstein is a combination action and adventure game with stealth elements. It is set in World War II during Adolf Hitler's rule as Chancellor of Germany. The objective is to traverse the levels of the secret Berlin bunker where the Führer is holding meetings with his senior staff. The player must retrieve a bomb that operatives have hidden inside the bunker, place it outside the room where Hitler is holding a meeting, and escape before the bomb explodes.
The game shows a top-down view of each room, though the characters are from a side view. The player explores the levels by sneaking by, impersonating, and sometimes killing opponents. The game is controlled via a joystick, paddles, or the keyboard, although the keyboard is the only option that allows for all commands. [3]
The play is similar to its predecessor, but with some updates. The guards use a pass system, in which the player is periodically summoned by guards and asked to show the correct pass (which varies by floor), or offer a bribe. If an incorrect pass is shown or the bribe is rejected due to the lack of money (for a total of two times), the guard will attempt to activate a bunker-wide alarm or kill the player. The bodies of dead guards can be dragged through the room to conceal them, block passages, or gain access to objects. The grenades of the previous game have been replaced with a dagger which can silently kill guards. Upon successful completion of the game, the player is rewarded with a high resolution image of the bunker exploding with the player running away in the foreground.
Harvey Berstein of Antic wrote in 1985 of the Atari 8-bit version: "while there have been some minor improvements, the game play doesn't provide nearly as much depth as the documentation suggests." He criticized the game for having the same Apple II-like graphics as its predecessor and slow loading speed. He also pointed out, "Once you know which passes to use, you can breeze through the game", discouraging replay. [4]
In January 1985, Computer Entertainer rated the Atari 8-bit version 5½ out of 8 stars. [5]
A 1991 Computer Gaming World survey of strategy and war games gave it two stars out of five. [6]
The Atari 8-bit computers, formally launched as the Atari Home Computer System, are a series of 8-bit home computers introduced by Atari, Inc. in 1979 with the Atari 400 and Atari 800. The architecture is designed around the MOS Technology 6502 CPU and three custom coprocessors which provide support for sprites, smooth multidirectional scrolling, four channels of audio, and other features. The graphics and sound are more advanced than most of its contemporaries, and video games are a key part of the software library. The 1980 first-person space combat simulator Star Raiders is considered the platform's killer app.
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Castle Wolfenstein is a 1981 action-adventure game developed by Silas Warner for the Apple II and published by Muse Software in 1981. It is one of the earliest games based on stealth mechanics. A port to Atari 8-bit computers was released in 1982, followed by Commodore 64 (1983) and MS-DOS (1984).
Micro Users Software Exchange, Inc., doing business as Muse Software, was an American video game developer based in Baltimore, Maryland, focusing on the development of games for the first generation of home computers. The company began with developing games for Apple II, and later expanded to the Commodore 64, Atari 8-bit computers, and IBM PC compatibles. They are best known for creating the Wolfenstein series, having developed the first two installments: 1981's Castle Wolfenstein and its 1984 sequel, Beyond Castle Wolfenstein. The brand name lapsed and was used by id Software.
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Antic was a print magazine devoted to Atari 8-bit computers and later the Atari ST. It was named after the ANTIC chip in the 8-bit line which, in concert with CTIA or GTIA, generates the display. The magazine was published by Antic Publishing from April 1982 until June/July 1990.Antic printed type-in programs, reviews, and tutorials, among other articles. Each issue contained one type-in game as "Game of the Month." In 1986, STart magazine was spun off to exclusively cover the Atari ST line.
Many games, utilities, and educational programs were available for Atari 8-bit computers. Atari, Inc. was primarily the publisher following the launch of the Atari 400/800 in 1979, then increasingly by third parties. Atari also distributed "user written" software through the Atari Program Exchange from 1981 to 1984. After APX folded, many titles were picked up by Antic Software.
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