ABM (video game)

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ABM
ABM cover.jpg
Publisher(s) Muse Software
Programmer(s) Silas Warner [1]
Platform(s) Apple II
Release 1980
Genre(s) Shoot 'em up

ABM (standing for Anti-Ballistic Missile) is a clone of Atari, Inc.'s Missile Command arcade game for the 32K Apple II. It was programmed by Silas Warner and published by Muse Software in 1980, the same year as Missile Command. [2]

Contents

Gameplay

In ABM the player uses anti-ballistic missiles to defend six cities along the East Coast against incoming ICBMs. [3]

Reception

Bruce Webster reviewed ABM in The Space Gamer No. 43. [3] Webster wrote that "In the end, the question is whether or not you want to spend the money for another arcade game. If so, then I can recommend ABM to you with the above caveats." [3]

Reviews

Related Research Articles

ABM or Abm may refer to:

<span class="mw-page-title-main">Anti-ballistic missile</span> Surface-to-air missile designed to counter ballistic missiles

An anti-ballistic missile (ABM) is a surface-to-air missile designed to counter ballistic missiles. Ballistic missiles are used to deliver nuclear, chemical, biological, or conventional warheads in a ballistic flight trajectory. The term "anti-ballistic missile" is a generic term conveying a system designed to intercept and destroy any type of ballistic threat; however, it is commonly used for systems specifically designed to counter intercontinental ballistic missiles (ICBMs).

<span class="mw-page-title-main">Anti-Ballistic Missile Treaty</span> 1972 arms control treaty between the United States and the Soviet Union

The Anti-Ballistic Missile Treaty (1972–2002) was an arms control treaty between the United States and the Soviet Union on the limitation of the anti-ballistic missile (ABM) systems used in defending areas against ballistic missile-delivered nuclear weapons. It was intended to reduce pressures to build more nuclear weapons to maintain deterrence. Under the terms of the treaty, each party was limited to two ABM complexes, each of which was to be limited to 100 anti-ballistic missiles.

<i>Missile Command</i> Atari tower defense arcade video game first released in 1980

Missile Command is a 1980 shoot 'em up arcade video game developed and published by Atari, Inc. and licensed to Sega for Japanese and European releases. It was designed by Dave Theurer, who also designed Atari's vector graphics game Tempest from the same year. The game was released during the Cold War, and the player uses a trackball to defend six cities from intercontinental ballistic missiles by launching anti-ballistic missiles from three bases.

<span class="mw-page-title-main">Missile defense</span> System that destroys attacking missiles

Missile defense is a system, weapon, or technology involved in the detection, tracking, interception, and also the destruction of attacking missiles. Conceived as a defense against nuclear-armed intercontinental ballistic missiles (ICBMs), its application has broadened to include shorter-ranged non-nuclear tactical and theater missiles.

<span class="mw-page-title-main">Safeguard Program</span>

The Safeguard Program was a U.S. Army anti-ballistic missile (ABM) system designed to protect the U.S. Air Force's Minuteman ICBM silos from attack, thus preserving the US's nuclear deterrent fleet. It was intended primarily to protect against the very small Chinese ICBM fleet, limited Soviet attacks and various other limited-launch scenarios. A full-scale attack by the Soviets would easily overwhelm it. It was designed to allow gradual upgrades to provide similar lightweight coverage over the entire United States over time.

<i>Air-Sea Battle</i> 1977 video game

Air-Sea Battle is a game developed by Atari, Inc. for the Atari VCS, and was one of the nine original launch titles for that system when it was released in September 1977. It was published by Sears as Target Fun and was the pack-in game with the original Sears Tele-Games version of the Atari VCS.

<span class="mw-page-title-main">Sprint (missile)</span> Anti-ballistic missile

The Sprint was a two-stage, solid-fuel anti-ballistic missile (ABM), armed with a W66 enhanced-radiation thermonuclear warhead used by the United States Army from 1975-1976. It was designed to intercept incoming reentry vehicles (RV) after they had descended below an altitude of about 60 kilometres (37 mi), where the thickening air stripped away any decoys or radar reflectors and exposed the RV to observation by radar. As the RV would be traveling at about 5 miles per second, Sprint had to have phenomenal performance to achieve an interception in the few seconds before the RV reached its target.

<span class="mw-page-title-main">GRAU</span> Department of the Russian Ministry of Defense.

The Main Missile and Artillery Directorate of the Ministry of Defense of the Russian Federation, commonly referred to by its transliterated Russian acronym GRAU (ГРАУ), is a department of the Russian Ministry of Defense. It is subordinate to the Chief of Armament and Munition of the Russian Armed Forces, a vice-minister of defense.

Anti-ballistic missile defense countermeasures are tactical or strategic actions taken by an attacker to overwhelm, destroy, or evade anti-ballistic missile defenses.

<span class="mw-page-title-main">A-135 anti-ballistic missile system</span> Anti-ballistic missile

The A-135 is a Russian anti-ballistic missile system deployed around Moscow to intercept incoming warheads targeting the city or its surrounding areas. The system was designed in the Soviet Union and entered service in 1995. It is a successor to the previous A-35, and complies with the 1972 Anti-Ballistic Missile Treaty.

<span class="mw-page-title-main">A-35 anti-ballistic missile system</span> Soviet missile defence system

The A-35 anti-ballistic missile system was a Soviet military anti-ballistic missile (ABM) system deployed around Moscow to intercept enemy ballistic missiles targeting the city or its surrounding areas. The A-35 was the only Soviet ABM system allowed under the 1972 Anti-Ballistic Missile Treaty. In development as of the 1960s and in operation from June 1972 until the 1990s, it featured the nuclear-armed A350 exoatmospheric interceptor missile. The A-35 was supported by two Dunay radars and the Soviet early warning system. It was followed by the A-135 in the early 1990s.

<span class="mw-page-title-main">ABM-1 Galosh</span> Anti-ballistic missile (ABM)

The A-350 GRAU 5V61 was a Soviet, nuclear armed surface-to-air anti-ballistic missile. The A-350 was a component of the A-35 anti-ballistic missile system. Its primary mission was to destroy U.S. Minuteman and Titan intercontinental ballistic missiles targeting Moscow.

<span class="mw-page-title-main">53T6</span> Anti-ballistic missile

The 53T6 is a Russian anti-ballistic missile. Designed in 1978 and in service since 1995, it is a component of the A-135 anti-ballistic missile system.

<span class="mw-page-title-main">5N65 radar</span>

The 5N65 radar was a Soviet military phased array radar initially designed for the S-225 anti-ballistic missile system which was never commissioned. The radar was later installed near the Kura Test Range in Kamchatka in the Russian Far East as a part of 5K17 tracking and measuring system and was demolished in 2006.

<span class="mw-page-title-main">Project Wizard</span> US anti-ballistic missile system

Project Wizard was a Cold War-era anti-ballistic missile system to defend against short and medium-range threats of the V-2 rocket type. It was contracted by the US Army Air Force in March 1946 with the University of Michigan's Aeronautical Research Center (MARC). A similar effort, Project Thumper, started at General Electric.

System A-235 PL-19 Nudol is a Russian anti-ballistic missile and anti-satellite weapon system in development. It is designed to deflect a nuclear attack on Moscow and important industrial regions. The main developer of the system is JSC Concern VKO Almaz-Antey. The new system should replace the current one — A-135. The two main differences will be that the A-235 will use conventional warheads and it will be mobile.

<i>Wavy Navy</i> (video game) 1983 video game

Wavy Navy is a video game designed by Rodney McAuley for the Apple II and published by Sirius Software in 1983. Atari 8-bit family and Commodore 64 versions were released the same year. Wavy Navy is a nautically themed fixed shooter with left and right controls to move the player's PT boat, but there is an additional vertical element as the boat moves up and down with the large ocean waves that scroll beneath it. The direction and speed of the waves vary per level.

<i>Three Mile Island</i> (video game) 1979 video game

Three Mile Island is an Apple II game written by Richard Orban and published by Muse Software in 1979. Three Mile Island: Special Edition is a 1980 update that's written in 6502 assembly language instead of Integer BASIC.

<i>Missile Attack</i> 1980 video game

Missile Attack is a clone of Atari, Inc.'s Missile Command arcade game. It was developed by Cornsoft Group and published in 1980 by Adventure International for the TRS-80 and Apple II.

References

  1. Hague, James. "The Giant List of Classic Game Programmers".
  2. "MUSE and ABM". Yesterbits. 28 November 2013.
  3. 1 2 3 Webster, Bruce F. (September 1981). "Capsule Reviews". The Space Gamer . Steve Jackson Games (43): 34.
  4. "Strategy and Tactics. Issue 58" (PDF). strategyandtacticspress.com. Retrieved 26 March 2023.