Wolfenstein 1-D | |
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Designer(s) | Mike Lacher |
Platform(s) | Adobe Flash |
Release | January 24, 2011 |
Genre(s) | Shooter |
Mode(s) | Single-player |
Wolfenstein 1-D is a demake of the video game Wolfenstein 3D created by American developer Mike Lacher that features the game in a minimalist one-dimensional style. It features the same character, William "B.J." Blazkowicz, and plot from the 1992 video game, but in a single line of pixels, where different colored pixels denote doors, enemies, ammo, health, and fired bullets. [1] The game received overall positive reviews, along with comments about whether it was meant to be taken as a critique on modern 3D gaming.
Players control the Wolfenstein series' protagonist, William "B.J." Blazkowicz, and must try to escape from the Nazi-controlled Wolfenstein Castle. Along the way Blazkowicz must defeat guards and loot treasure, opening doors in order to progress. Blazkowicz, enemies, treasure, ammunition and life-restoring health packs are all represented by different colored pixels. Enemies either have the ability to fire single shots, or wield automatic rifles. [2]
Video game blog Joystiq commented that, "We're sure there's probably a message about the lack of real depth in the storytelling of most first person shooters, though it was totally lost on us, because we were busy having such a good time shooting things." [3] MTV writer, Adam Rosenberg said, "I can't tell if it's actually entertaining to play or if I'm just enjoying the groovy beats of the original game playing behind it... You'll probably only play it once, but it's definitely worth spending a minute or so of your day on. Maybe your life won't be enriched, but is finding new and interesting ways of killing Nazis ever really a bad thing?" [4] Chris Plante for IFC asked, "Is "Wolfenstein 1D" a subtle jab at the choking linearity of modern first-person shooters? Games like "Call of Duty" provide a controlled path, like an amusement park ride, that create the illusion of danger, when in reality every enemy is placed before your muzzle and every loss of life can be remedied by the nearest health pack." [5] Kotaku writer, Michael McWhertor, said, "Thrill as you walk to the right, shooting blue and orange lines (Nazis!), opening cyan lines that represent doors and desperately hoping for a magenta line to appear when you're down to your last bullet. If you truly do not care about graphics, play Wolfenstein 1D." [6] George Wong for tech website Ubergizmo stated, "Words aren’t going to do justice in describing this game, but if you’ve ever played Wolfenstein 3D before, you should experience it for yourself." [7]
Wired writer Duncan Geere commented on the 2D versus 1D argument by saying, "Oh, and if we’re being pedants, then yes, it does have a second dimension — which is just 1 pixel tall. Still, projecting that onto our screens and quantizing it into pixels means you can just about get away with the characterization." [8] GamesRadar writer, Matt Bradford, also commented on the 1D style, saying, "1-D gaming might not require special glasses or expensive TVs to enjoy, but it does require good eyesight and a hefty degree of imagination. Maybe the DLC will include a second layer?" [9] Rock Paper Shotgun writer, Jim Rossignol, asked in a short review, "Just because something can be made doesn’t mean you should make it. That said, Wolfenstein 1-D is surprisingly good. Is this the true essence of gaming?" [10]
id Software LLC is an American video game developer based in Richardson, Texas. It was founded on February 1, 1991, by four members of the computer company Softdisk: programmers John Carmack and John Romero, game designer Tom Hall, and artist Adrian Carmack.
Return to Castle Wolfenstein is a first-person shooter video game published by Activision, released on November 20, 2001, for Microsoft Windows and subsequently for PlayStation 2, Xbox, Linux and Macintosh. The game serves as a reboot of the Wolfenstein series. It was developed by Gray Matter Studios and Nerve Software developed its multiplayer mode. id Software, the creators of Wolfenstein 3D, oversaw the development and were credited as executive producers. The multiplayer side eventually became the most popular part of the game, and was influential in the genre. Splash Damage created some of the maps for the Game of the Year edition. A sequel, titled Wolfenstein, was released on August 18, 2009.
Wolfenstein 3D is a first-person shooter video game developed by id Software and published by Apogee Software and FormGen. Originally released on May 5, 1992, for DOS, it was inspired by the 1981 Muse Software video game Castle Wolfenstein, and is the third installment in the Wolfenstein series. In Wolfenstein 3D, the player assumes the role of Allied spy William "B.J." Blazkowicz during World War II as he escapes from the Nazi German prison Castle Wolfenstein and carries out a series of crucial missions against the Nazis. The player traverses each of the game's levels to find an elevator to the next level or kill a final boss, fighting Nazi soldiers, dogs, and other enemies with a knife and a variety of guns.
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