Clash of Steel | |
---|---|
Developer(s) | Strategic Simulations |
Publisher(s) | Strategic Simulations |
Designer(s) | Martin Scholz |
Platform(s) | MS-DOS |
Release | 1993 |
Genre(s) | Strategy |
Mode(s) | Single-player |
Clash of Steel is a grand strategy computer game released in 1993 by Strategic Simulations for MS-DOS.
It covers World War II in Europe on a grand strategic scale between 1939 and 1945. Three major powers are playable: Germany (Axis), the Allies and the Soviet Union. In the game each player in charge of his chosen major power and its land, air and naval forces. Each player also controls production and research of military equipment.
This game contains a number of bugs that were fixed in the follow-up game, Clash of Steel: Future Edition. Buyers of the original version were given a discount when upgrading to Future Edition.[ citation needed ]
Computer Gaming World in 1993 stated that Clash of Steel was reminiscent of Hitler's War and "a gamer's game—quick-playing, entertaining and reasonably accurate. An entire campaign ... can be played in as few as six hours". It concluded that "COS should not be missed." [1] A survey of wargames by the magazine gave Clash of Steel four-plus stars out of five, calling it "strategic and eminently playable ... everything that Storm Across Europe should have been and wasn't". [2]
Clash of Steel won Computer Gaming World 's Wargame of the Year award in June 1994. The editors wrote, "Everything is accessible, useful and enjoyable in this well-conceived design". [3] Elsewhere in the issue, the magazine stated that "Although Clash has its share of flaws, it won our award based upon its most important underlying virtue: the fun factor", describing it as a "game-about history" and not "history-in-a-game" and comparing it to The Russian Campaign . [4]
The Perfect General is a computer wargame published in 1991 by Quantum Quality Productions.
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The Universal Military Simulator is a computer game developed by Rainbird Software in 1987 for the Apple II, Macintosh, Tandy 4000, and IBM microcomputers and compatibles. In 1988 both Atari ST, Amiga versions were released. The game was created by Ezra Sidran. The PC and Amiga versions were ported by Ed Isenberg. The game spawned two sequels: UMS II: Nations at War and The War College: Universal Military Simulator 3.
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Carriers at War 1941–1945: Fleet Carrier Operations in the Pacific is the first game in the Carriers at War series, and was published in 1984 by Strategic Studies Group for Apple II and Commodore 64.
Carriers at War is the second game in the Carriers at War series, and was published in 1992 by Strategic Studies Group for DOS.