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Battle Cruiser | |
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Publisher(s) | Strategic Simulations |
Designer(s) | Gary Grigsby |
Platform(s) | Apple II, Atari 8-bit, Commodore 64 |
Release | 1987 |
Genre(s) | Computer wargame |
Battle Cruiser is a 1987 computer wargame designed by Gary Grigsby and published by Strategic Simulations Inc. (SSI). [1] It is the follow-up to Grigsby's earlier Warship .
Battle Cruiser is a computer wargame that simulates conflict in the Atlantic Ocean during World War I and World War II. [1]
Battle Cruiser was designed by Gary Grigsby and released in 1987, the same year he debuted War in the South Pacific . [2] It serves as a sequel to Grigsby's earlier game Warship , [3] adapted to warfare in the Atlantic Ocean. The game reuses its predecessor's game engine and mechanics, [1] and has been described as a "clone" of Warship with an expanded scope. [4]
Reviewing Battle Cruiser for Computer Gaming World , Bob Proctor called it "the exact same game [as Warship] with new Ship and Weapon Tables." [1] M. Evan Brooks of Current Notes offered a similar opinion, but felt that Battle Cruiser was "a better bargain". [3] In Antic , Rich Moore opined that the game's "graphics aren't great, but this quickly becomes secondary". [6]
In a 1988 Page 6 survey of wargames for Atari computers, Brooks wrote of Battle Cruiser, "No new ground is broken, although this is the better bargain given its more extensive coverage." [4] In his similar 1989 survey, J. L. Miller wrote in Computer Play that Battle Cruiser was "historically accurate and recommended for the naval buff." [3]
Strategic Simulations, Inc. (SSI) was a video game developer and publisher with over 100 titles to its credit since its founding in 1979. The company was especially noted for its numerous wargames, its official computer game adaptations of Dungeons & Dragons, and for the groundbreaking Panzer General series.
Gary Grigsby is a designer and programmer of computer wargames. In 1997, he was described as "one of the founding fathers of strategy war games for the PC." Computer Games Magazine later dubbed him "as much of an institution in his niche of computer gaming as Sid Meier, Will Wright, or John Carmack are in theirs."
Computer Bismarck is a computer wargame developed and published by Strategic Simulations, Inc. (SSI) in 1980. The game is based on the last battle of the battleship Bismarck, in which British Armed Forces pursue the German Bismarck in 1941. It is SSI's first game, and features turn-based gameplay and two-dimensional graphics.
Panzer Strike is a 1988 tactical wargame that simulates small unit actions during World War II. It was made for Apple II and Commodore 64 and was released by Strategic Simulations.
Bomb Alley is a 1983 computer wargame designed by Gary Grigsby and published by Strategic Simulations, Inc. (SSI). Covering the Mediterranean Theatre of World War II, it runs on the Apple II platform. It has the distinction of being the first true land-sea-air computer wargame, where ground troops could advance and retreat across land.
A computer wargame is a wargame played on a digital device. Descended from board wargaming, it simulates military conflict at the tactical, operational or strategic level. Computer wargames are both sold commercially for recreational use and, in some cases, used for military purposes.
Kampfgruppe is a 1985 computer wargame designed by Gary Grigsby and published by Strategic Simulations for the Apple II, Atari 8-bit family, and Commodore 64. Kampfgruppe is a game of Eastern Front combat with tactical-scale combat. An MS-DOS port was released in 1987 followed by an Amiga version in 1988.
War in Russia is a 1984 computer wargame developed and published by Strategic Simulations for the Apple II and Atari 8-bit family. It was designed by Gary Grigsby.
Typhoon of Steel is a 1988 computer wargame designed by Gary Grigsby and published by Strategic Simulations Inc. (SSI) for the Apple II, Commodore 64, Amiga, and IBM PC. A follow-up to Grigsby's 1987 game Panzer Strike, it simulates military conflict during World War II.
Guadalcanal Campaign is a 1982 computer wargame developed by Gary Grigsby and published by Strategic Simulations, Inc. (SSI). It was Grigsby's first released game and has been cited as the first monster wargame made for computers.
Carrier Force is a 1983 computer wargame published by Strategic Simulations for the Apple II, Atari 8-bit family, and Commodore 64.
U.S.A.A.F. - United States Army Air Force is a 1985 computer wargame designed by Gary Grigsby published by Strategic Simulations.
Battle Group is a 1986 computer wargame designed by Gary Grigsby and published by Strategic Simulations. It is a follow-up to Grigsby's earlier Kampfgruppe.
Mech Brigade is a 1985 computer wargame published by Strategic Simulations. It was designed by Gary Grigsby, and is a follow-up to his earlier title Kampfgruppe.
Objective: Kursk is a 1984 computer wargame designed by Gary Grigsby and released by Strategic Simulations, Inc.
Second Front: Germany Turns East is a 1990 computer wargame developed and published by Strategic Simulations Inc. (SSI). Designed by Gary Grigsby, it is a spiritual successor to his earlier game War in Russia.
Gary Grigsby's War in Russia is a 1993 computer wargame developed and published by Strategic Simulations, Inc. Designed by Gary Grigsby, it is adapted from the 1990 title Second Front: Germany Turns East, itself adapted from Grigsby's 1984 War in Russia.
Carrier Strike: South Pacific 1942-44 is a 1992 computer wargame designed by Gary Grigsby and published by Strategic Simulations Inc. It is a successor Grigsby's earlier title Carrier Force.
Warship is a 1986 computer wargame designed by Gary Grigsby and published by Strategic Simulations. It covers naval conflict during the Pacific War.
War in the South Pacific is a 1987 computer wargame designed by Gary Grigsby and published by Strategic Simulations. It is classified as a monster wargame.