Consume Me | |
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Developer(s) | Jenny Jiao Hsia, AP Thomson, Jie En Lee, Violet W-P, Ken "coda" Snyder [1] |
Publisher(s) | Hexacutable [1] |
Director(s) | Jenny Jiao Hsia, AP Thomson |
Engine | Unity |
Platform(s) | Windows, MacOS [1] |
Mode(s) | Single-player |
Consume Me is an upcoming video game by Jenny Jiao Hsia and AP Thomson. It received the Seumas McNally Grand Prize, Nuovo Award, and Wings Award, and was nominated for the Excellence in Design, Excellence in Narrative, and Excellence in Visual Art awards [2] at the 2025 Independent Games Festival. [3] [4]
The game centers primarily around the player character's daily schedule and how it pertains to her diet and calorie consumption.
Jenny Jiao Hsia and AP Thomson co-directed the game. They met as students in the NYU Game Center program and have collaborated on multiple projects, including Beglitched . Consume Me began as Hsia's capstone project for her undergraduate degree. Hsia prototyped the minigames, created the art direction and narrative, and built the non-interactive sequences. Thomson programmed most of the game, designed its systems, and contributed its text and musical scene. They were joined by Ken "coda" Snyder (soundtrack) and Violet W-P (sound design). Jie En Lee created much of the game's art. [5]
They built the game in the Unity game engine. [5]
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