The game centers primarily around the player character's daily schedule, with a particular emphasis on the effects of an eating disorder on their day-to-day life.[5]
Gameplay
Consume Me has a semi-autobiographical story, revolving around the daily, teenage life of developer Jenny Jiao Hsia.[6] The gameplay consists of a series of minigames that simulate everyday activities, such as eating, exercising and applying makeup.[7][8] The player needs to manage Jenny's schedule by strategically allocating her limited time throughout the day. In addition, the player must maintain different character attributes, including energy, mood and money, which are affected by the outcomes of the minigames.[9]
Development
Jenny Jiao Hsia and AP Thomson co-directed the game. They met as students in the NYU Game Center program and have collaborated on multiple projects, including Beglitched. Consume Me began as Hsia's capstone project for her undergraduate degree. Hsia prototyped the minigames, created the art direction and narrative, and built the non-interactive sequences. Thomson programmed most of the game, designed its systems, and contributed its text and musical scene. They were joined by Ken "coda" Snyder (soundtrack) and Violet W-P (sound design). Jie En Lee created much of the game's art.[10]
Prototypes of two minigames were playable at the Victoria and Albert Museum'sVideogames:Design/Play/Disrupt exhibitions in Kensington and Dundee between 2018 and 2019[11][12], exhibited alongside objects from Hsia's moodboard and her sketchbook[13]. The game was built with the Unitygame engine[10] and released on September 25, 2025 for Windows and MacOS.[14]
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