Forza Motorsport 4

Last updated

Forza Motorsport 4
Forza Motorsport 4 cover.jpg
North American cover art featuring a Ferrari 458
Developer(s) Turn 10 Studios
Publisher(s) Microsoft Studios
Director(s) Dan Greenawalt
Producer(s) Drew Angeloff
Designer(s)
  • Scott Catlin
  • William Giese
Programmer(s)
  • Daniel Adent
  • Chris Tector
Artist(s)
  • Rory Reich
  • Derrick Aynaga
  • Jon Knoles
Composer(s) Lance Hayes
Series Forza
Platform(s) Xbox 360
Release
  • NA: October 11, 2011
  • AU: October 13, 2011
  • EU: October 14, 2011
Genre(s) Racing
Mode(s) Single-player, multiplayer

Forza Motorsport 4 is a 2011 racing video game developed by Turn 10 Studios and published by Microsoft Studios for the Xbox 360. It is the fourth installment in the Forza series. It is the first title in the series to support the Kinect sensor alongside the traditional controller-based gameplay. It is the last Forza Motorsport released for Xbox 360; 2012's Forza Horizon and its 2014 sequel were the last two Forza games for the platform, while 2013's Forza Motorsport 5 was released as an Xbox One exclusive.

Contents

A new feature in the series is Autovista, a game mode in which players can view precise details such as engine parts and interior gauges on a select number of cars. It features a partnership with BBC's Top Gear as well as its American counterpart. Jeremy Clarkson, then-presenter for Top Gear, provided commentary in the game's Autovista mode. Other partnerships include a two-year agreement with the American Le Mans Series (ALMS). Over 500 cars and 26 tracks are included.

The game received universal acclaim from critics, who praised the enhanced vehicle physics, updated visuals, and strong sound design. Several reviewers also gave high marks for the game's Autovista mode. Some critics expressed frustration with Kinect features, and others also felt that the game was not enough of an innovation from its predecessor, Forza Motorsport 3 . These critics did, however, concede that the game was a vast improvement over Forza Motorsport 3.

Gameplay

Forza Motorsport 4 features a cockpit view for increased realism. The driver's arms are animated in sync with player controls. Forza4 gameplay.png
Forza Motorsport 4 features a cockpit view for increased realism. The driver's arms are animated in sync with player controls.

Forza Motorsport 4 is a racing video game, and the fourth in the Forza Motorsport series. Like Sony's Gran Turismo franchise, Forza games are racing simulations; heavy emphasis is placed on making the cars drive and look as realistic as possible. Races are conducted on closed circuit tracks. 500 cars are featured in the core game experience, ranging from city cars to race cars. [1]

Players can utilize Kinect to look into a corner using a new head tracking feature. This allows them to look toward the apex of a corner or at nearby cars. The controller or steering wheel is used to control the car while Kinect is used independently for viewing around the driver. [2] Players can also use Kinect as a game controller. In this setting the game automatically accelerates and decelerates the player's vehicle utilizing a modified version of the feature known as Auto Brake in Forza Motorsport 3 . The steering is controlled by placing the players arms out as if controlling an invisible steering wheel. [3] Kinect will allow the player to use voice commands to start races and navigate menus. [4]

Some cars can be showcased in great detail using the game's Autovista feature. As seen on this TVR Sagaris, this feature allows players to see fine details for the car, such as gauges and internal engine parts. Forza4 autovista.png
Some cars can be showcased in great detail using the game's Autovista feature. As seen on this TVR Sagaris, this feature allows players to see fine details for the car, such as gauges and internal engine parts.

New to the Forza series is a feature known as Autovista. It is designed to allow players to walk around and explore inside cars. This feature allows players to view minute details such as brake pads, transmission, tyres, engine components, and interior details. The player can point at certain features, such as headlights, wheels and the engine for further information about them via audio recording. [5] It can be controlled via Kinect or a game controller. [6] Only 24 cars in the game support the Autovista feature, as it is primarily for sports cars, classic cars, and dream cars. [7] The graphics used to create these cars are formed using image-based lighting which allowed the developers to create perfect reflections, and would better immerse the car in the environment both when racing on a track or in the garage or Top Gear studio when viewing a car. [8]

As in Forza Motorsport 3, there is a career mode for players to complete, which sees players racing at multiple locations around the world. This is known as World Tour Mode in Forza Motorsport 4, previously known as Season Play in Forza Motorsport 3. However, one new feature that appears in Forza Motorsport 4 is the game's ability to adapt the difficulty as the player progresses through the career, and collect a trend of data to see how well they perform. This allows AI drivers to change and upgrade their cars automatically to suit the player's driving abilities. [9] There are several types of races besides the standard format. Forza Motorsport 4 includes the original bumper-to-bumper races, but also has drift, autocross, and multiple-heat races. Unlike in Forza Motorsport 3 where players had no choice over which car they received after leveling up, in Forza Motorsport 4 players are now able to choose one out of several cars as a prize, which are automatically upgraded to the high end of their class. [9] Players are able to import their Forza Motorsport 3 profiles into Forza Motorsport 4. This gives them the ability to transfer a certain number of in-game credits and gifted cars into their new garage. The allowed number transferred is based on how long they have played the game and how many cars and credits they have. [10] Players have the option to create car clubs and share cars in their garages within that club. Previous games in the series were limited to eight cars on the track, however Forza Motorsport 4 supports 16 player racing online, and two players offline. [11]

Forza Motorsport 4 features 26 courses to compete on. These race courses are mix between circuits courses and point-to-point courses. 17 real-world tracks and nine fictional locations are included. Each course features as reverse configuration, and many have multiple other configurations. Three additional real world race tracks and one fictional track have been added to the Forza franchise, Hockenheimring, Indianapolis Motor Speedway, Infineon Raceway and the fictional Bernese Alps. [11] [12] [13]

Development, marketing and release

Promotion at E3 2011 E3 2011 - Forza Motorsport 4 Ferrari (5822668236).jpg
Promotion at E3 2011

A technology demo for Forza Motorsport 4 was first revealed at Microsoft's E3 2010 press conference. [5] The live demonstration showcased a passing challenge while driving the 2010 Ferrari 458 Italia. Using the Microsoft Kinect sensor the player steered the car to pass opponents. [5] Forza Motorsport 4 was formally unveiled at the 2010 Spike Video Game Awards. Turn 10 announced that the game would feature over 500 cars from 80 manufacturers, and confirmed that it will support Kinect as well as standard Xbox 360 controllers and racing wheels. [14] Turn 10 officially partnered with the American Le Mans Series (ALMS) for two years from August 8, 2011. The partnership provides several in-game ALMS themed events to complement the cars and tracks raced in the ALMS present in previous entries in the Forza Motorsport series. [15] Unlike past games in the series, vehicles from the SCCA Pro Racing World Challenge were not present initially in Forza Motorsport 4 aside from a Mopar sponsored Dodge Viper. The Porsche download content pack added one World Challenge Porsche GT3. More known content was leaked during IGN's visit to E3 2011, which revealed that there will be the option to create car clubs and share garages within that club, and that the game will support 16 player online racing. [11] Hockenheimring, Indianapolis Motor Speedway and Infineon Raceway were added as three more real world tracks to the Forza series. [12] [13]

On August 26, 2011, at PAX Prime it was announced that Turn 10 would include the UNSC Warthog from Microsoft Studios' Halo series in Forza Motorsport 4's Autovista mode. The model of Warthog used in Forza Motorsport 4 is identical to the version in the then-upcoming Halo 4 , although the vehicle is not drivable. [16] Turn 10 has cited the vehicle's exaggerated four wheel steering system, fictional futuristic technology and excessive height as reasons for its exclusion, stating "One, it's got some technology that's built into Halo that would have been a big investment for us to then build into the game only to support one vehicle. [...] Technically we don't support that because no real world cars in our game do." [17]

Sound design

Turn 10 Studios used a Tesla Roadster to record in-game tire sounds due to its quiet demeanor on the road. Its near-silent electric motor gave the developers a clean sound for recording. Roadster 2.5 windmills trimmed.jpg
Turn 10 Studios used a Tesla Roadster to record in-game tire sounds due to its quiet demeanor on the road. Its near-silent electric motor gave the developers a clean sound for recording.

Turn 10 identified sound as a cornerstone of the Forza experience, and that accuracy and excitement are key to that. [18] The sound design team for Forza Motorsport 4 set out to make car audio "more visceral" than prior entries in the series. [19] Sounds from over 500 cars were captured on a dyno in a Redmond, WA garage, using the same recording setup first used with the Bizarre Creations' PGR games beginning in 2001. Fans of the game were also solicited to bring their own cars for recording. [18] An 8 to 10 channel recording device captured sound from microphones at the engine, intake, and exhaust. [20] High SPL mics were used on the loudest of cars, notably the Mazda 787B, to reduce distortion. [21]

The audio channels were mixed, sliced, and recombined to span rev range. The sounds are then applied to the car physics model, applying DSP and filters based on how the car is driven. [20] The team licensed a distortion effect, iZotope's Trash plugin on FMOD, to achieve the "on the limit" feeling of sound distorting in your head. [19] [22] The sounds are then mixed with transmission and tire sounds, and finally the distance and environmental model to form the final soundtrack heard by the player. [20] DSP also changes the sound of the car after engine upgrades, rather than swapping samples as was done in prior games. [23]

Along with the physics team making a new tire physics model with data from Pirelli, the sound team added more granular tire sounds to differentiate skidding from braking, steering, or wheel spin. [19] A Tesla Roadster was used to record the game's tire sounds, due to its near-silent electric motor which allowed them to record the sounds cleanly without engine or exhaust noise. Two microphones were mounted to the car and pointed at the tire for recording. [23] The tire model contains hundreds of sounds for each surface and varies dynamically depending on lateral and vertical load. This detailed tire feedback improved lap times among hardcore Forza drivers within Turn 10. [19]

In Autovista mode, engine startups were recorded in 5.1 from the perspective of the driver's head plus mics near the engine and exhaust. [20]

Lance Hayes, also known as Dr Drunken Master, the award-winning composer for Forza Motorsport 3, returned to score Forza Motorsport 4 with the Microsoft Studios Music label, which features a combination of his music and other licensed artists. [24] 15 songs were provided by Hayes for the user interface and some in-race music. In speaking of the tone of the soundtrack, Hayes stated "The score has an increased cinematic feel as well as incorporating many of the styles (downtempo, electronic, ambient) that made the Forza Motorsport 3 OST a fan favorite." [24]

Top Gear content

Forza 4 features a partnership with BBC's Top Gear. Jeremy Clarkson (above) also provides commentary in the game's Autovista mode. Jeremy Clarkson.jpg
Forza 4 features a partnership with BBC's Top Gear. Jeremy Clarkson (above) also provides commentary in the game's Autovista mode.

Turn 10 has entered a multiple year partnership with the BBC's Top Gear . [25] The content provided by the BBC's BAFTA award-winning television show Top Gear, also includes narration from presenter Jeremy Clarkson during the virtual showroom (Autovista) navigation. [26] The game features the Top Gear test track at Dunsfold Aerodrome, near the village of Cranleigh, UK. [27] The first in-game demo in Autovista was revealed at E3 2011. [6] An extra piece of content for Top Gear fans is the addition of two of the show's three reasonably priced cars, the Kia Cee'd, and the Suzuki Liana, while the TV show's third such car, the Chevrolet Lacetti is not present. At E3, players were able to complete laps of the Top Gear Test Track and record their own times. [28] The Top Gear test track in Forza Motorsport 4 also features authentic camera angles during replays. The game features Top Gear "Car Football" (only available online with Xbox Live) and a Top Gear bowling mini game, both set on the official Top Gear test track. [29]

The BBC Top Gear studio is part of the Home Space when viewing a car. The studio has the original TV series cars on plinths, such as the destroyed Toyota Hilux and Clarkson's Fiat Coupé police car as seen in Series 11, Episode 1, and all of the original Top Gear logos, Stig posters, and lighting arrangements, that reflect off the paintwork of the car the player is viewing, similar to how they would on the real Top Gear show. [4] [30] A live action commercial was produced and contained a voice over track by Jeremy Clarkson. The commercial is set in a busy city in which a man merely wants to drive fast. As the man speeds through the city streets with police in pursuit Clarkson speaks of lovers of speed as an endangered species. He notes that places for these people to truly enjoy their cars are being taken away, then pitches the video game. The commercial was well received by the media. Jalopnik's Ray Wert called the advert "epic". [31] The driving was performed by professional stunt driver Martin Ivanov. [32]

Forza Motorsport 4 was featured in the U.S. version of Top Gear. At the 2010 Spike Video Game Awards professional stunt driver and show co-host Tanner Foust and Rutledge Wood, car expert and co-host were featured in the unveiling of the game. Foust drove a 2010 Dodge Challenger while Wood rode as a passenger. The advertisement showed Foust drifting around the environment and ended with a top-down shot of the pad. On the pavement the word Forza was spelled out in tire marks. [33] [ citation needed ] Additionally in the final episode of the show's second season Wood and co-host Adam Ferrara challenged Foust to a timed race at Infineon Raceway, otherwise known as Sears Point; Foust drove the Lexus LF-A around the real course while Wood and Ferrara drove the course in Forza Motorsport 4. [34]

Limited Collector's Edition

Players who bought the Limited Collector's Edition got a polished Steelbook case, with the 2012 BMW M5 as the cover car. They received a V.I.P. car pack, including the Bugatti Veyron Super Sport and Noble M600; a 10-car American Muscle Car Pack, including the Plymouth GTX 426 HEMI and Chevrolet Nova SS, (also available on Xbox Live on launch day); [35] a pre-order exclusive Ship Bonus Car Pack, including the Koenigsegg Agera and Tesla Roadster Sport; a five-car BMW Designer Car Pack featuring five BMWs with unique exterior designs, including a BMW M6 designed by an entrant into an M6 design competition. [36] This pack was available on launch day, along with a free download of the 2012 BMW M5 and a BMW theme for the Xbox 360 dashboard. In addition to this, Collector's Edition owners were given a 96-page volume entitled 'Cars of Forza Motorsport 4 Presented By Top Gear', written by the editors from Top Gear magazine. This volume gives detailed information about many of the exotic cars found within the game, as well as photos (both in game and real life) of them. The description of the cars is exactly the same that Jeremy Clarkson narrates while using the Top Gear section found within the Autovista feature. [36]

Downloadable content

Forza Motorsport 4 had received monthly downloadable content (DLC) packs since its release. Each month a number of new cars would be bundled into a pack available for purchase. Players could also opt to purchase individual cars from a given pack should they not want all the vehicles presented that month.[ citation needed ] Players can purchase a Season Pass which entitles them to free downloads of the first six packs. [37] The Top Gear Car Pack DLC was the first of the monthly packs to not be covered by the Season Pass. [38] Unlike previous Forza titles which included Porsche cars through a sublicense from Electronic Arts, Forza Motorsport 4 did not initially include the Porsche marque. [39] Instead, cars from Ruf Automobile, a German car manufacturer which builds their own models from bodies in white received from Porsche, were included. [40] EA's release of Shift 2: Unleashed earlier in 2011 was regarded as an expansion into the simulation-racing genre, and brought the Forza series into more direct competition with EA Games. [39] [41] On March 5, 2012 it was announced there would be a downloadable car pack on May 22 that will feature 30 Porsche cars. [42] The new 2013 SRT Viper GTS was included in Forza Motorsport 4 as free downloadable content on June 22, 2012. [43] [44] As a part of the June DLC pack, a 1940 Ford was added. This pack also includes an MG MGA, a Volkswagen Beetle, a BMW 507, and a Maserati Ghibli. [45] In September 2015, all downloadable content was removed.

The download content featured a few unique themes not previously seen in the series. Some cars were carried over into subsequent games.

Music

Forza Motorsport 4 features an original score by Lance Hayes, also known as DJ Drunken Master. Like Forza Motorsport 3 , the score consists mainly of ambient electronica music, although orchestral elements are incorporated into the music. Alongside the score, Forza Motorsport 4 contains a wide selection of licensed music from various artists. Although the game was released in 2011, the score was not officially released until October 30, 2013 on iTunes. [46]

Reception

Forza Motorsport 4 received "universal acclaim" like the first three games before it according to the review aggregation website Metacritic. [47] It also won the award for Most Anticipated E3 2011 game from Computer and Video Games . [64] During the 15th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences awarded Forza Motorsport 4 with "Racing Game of the Year". [65] It ranked first in sales in the United Kingdom during the week of its release. [66] As of April 30, 2012 it ranked 23rd in sales in the UK. [67]

Luke Reilly of IGN called the game "this generation's premier racing simulator". [59] He praised the game's Autovista mode, specifically mentioning the attention to detail given to even the smaller parts of the vehicles. He gave high marks for the commentary given by Jeremy Clarkson of the BBC's Top Gear. He called Clarkson's remarks "refreshingly candid". [59] Reilly did state, however that he wished the game offered evening races. [59] Editor Martin Robinson of Eurogamer felt that the game was "easy to fall in love with." [50] Robinson noted that several cars benefit from the improved handling system, including the Ferrari 250 Testa Rossa. He contrasted the game to Gran Turismo 5 (GT5). He explained that GT5 emitted a "crazy love" from its developers and noted that Forza Motorsport 4 "often failed to embrace the emotion its subjects can inspire." [50] Official Xbox Magazine 's Ryan McCaffrey lauded the game's 60 fps framerate and breathtaking views. He stated that this, along with excellent sound design, kept him "playing from the cockpit view the entire time." [61] He did note, however, that the game's soundtrack felt out of place, and that he muted it during gameplay. [61]

Jeff Gerstmann, co-founder of Giant Bomb, felt that while Forza Motorsport 4 was a "fantastic driving game" it merely felt like an incremental improvement on its predecessor. "I found myself getting a very 'annual sports game update' vibe off of it," stated Gerstmann. [58] Justin Calvert of GameSpot agreed; he said that Forza Motorsport 4 refines upon its predecessor, "but also feels just a little too familiar". [55] X-Play 's Jason D'Aprile also felt that Forza Motorsport 4 an improvement over Forza Motorsport 3, "making it the absolute king of the road." [68] He cited the game's audio and visuals, the number of cars and tracks, the online play and variable skill level all as high points. However, D'Aprile felt that the Kinect implementation was "a gimmick" and expressed disappointment that there was not more content involving Top Gear. [68] Matthew Kato, reviewer for Game Informer , was unimpressed by Forza's Kinect integration as well. He felt that Kinect-based racing "isn't satisfying since your arms get tired and the game controls the gas and brake for you." [52]

1UP.com Associate Editor Jose Otero called Forza Motorsport 4 "the most accessible racer around." [69] He cited the new World Tour mode as a major improvement over Forza 3' Season Play. He noted that should a car in the player's garage not be tuned correctly for an event the game can suggest the proper upgrades. For seasoned players this feature can be turned off. He felt that features like this, along with the returning Rewind feature which allows players to replay a poor section of their race, cater to all skill levels. [69] The reviewer from Edge magazine compared Forza Motorsport 4 to its closest competitor, Gran Turismo 5 (GT5). He stated that though the Forza series "might be getting familiar, but it's still a more exciting drive than [GT5]." [49] The review stated that the improved handling dynamics, focus on the player and the game's community, and strong accessibility made the game a "supercharged package." [49] In Japan, Famitsu gave it a score of two nines and two tens for a total of 38 out of 40. [51]

The Digital Fix gave the game a perfect ten and called it "the best racing simulator on any platform." [70] Digital Spy similarly gave it all five stars and said it was "authentic yet accessible, educating, entertaining, occasionally silly, always spectacular, but most importantly, faster and more thrilling than riding a V12-powered rollercoaster with no restraints." [63] The Daily Telegraph gave it four-and-a-half stars out of five, saying it was "welcoming, slick and meticulously built in order to give its audience what it most desires. Because whether it's the feel of the road, the fury of competition or good old fashioned wish fulfilment, Forza 4 really does have you covered." [62]

Related Research Articles

<i>Forza Motorsport</i> (2005 video game) 2005 video game

Forza Motorsport is a 2005 simulation racing video game developed by Turn 10 Studios and published by Microsoft Game Studios for the Xbox gaming system. The word Forza is Italian for strength. The game is the first installment in the Forza series, which has continued on Microsoft's subsequent consoles, the Xbox 360, Xbox One, and Xbox Series X/S. It features over 200 cars and multiple real world and fictional race courses. It also featured online multiplayer via Xbox Live. It is compatible on the Xbox 360 via backwards compatibility. Forza Motorsport received universal acclaim according to the review aggregation website Metacritic, and received a Gold sales award from the Entertainment and Leisure Software Publishers Association (ELSPA), indicating sales of at least 200,000 copies in the United Kingdom. The NPD Group reported that in its release month the game sold over 100,000 copies in North America.

<i>Official Xbox Magazine</i> Monthly video game magazine

Official Xbox Magazine (OXM) was a British monthly video game magazine which started in November 2001 around the launch of the original Xbox. A preview issue was released at E3 2001, with another preview issue in November 2001. The magazine was bundled with a disc that included game demos, preview videos and trailers, and other content, such as game or Xbox updates and free gamerpics. The discs also provided the software for the Xbox 360 for backward compatibility of original Xbox games for those without broadband and Xbox Live access. From January 2012, OXM no longer included a demo disc. In mid-2014, the U.S. version was merged into the UK version on the website, which lasted only a few months until Future plc announced that it was closing its website along with all the other websites that Future has published, including Edge and Computer and Video Games. In February 2015, OXM and all of Future's video game websites were redirected into GamesRadar.

Platinum Hits is a term used to refer to a line of select Xbox games that were considered by Microsoft to have sold considerable units on the platform in the nine months after release, and have dropped in price from their original MSRP to a newer, lower price, generally that of $19.99, although multi-game packs may sell for more. A similar budget range in PAL markets is known as Xbox Classics for £19.99 and Best of Classics for £9.99. In Japan, they are known as Platinum Collection games and generally cost ¥2,800, with certain games such as Grand Theft Auto IV and Dynasty Warriors 6 at a higher price point of ¥3,800. Sales requirements may vary by region.

<i>Forza Motorsport 2</i> 2007 video game

Forza Motorsport 2 is a 2007 simulation racing video game developed by Turn 10 Studios for the Xbox 360 console. It is the second title in the Forza series, and is the sequel to the original Forza Motorsport (2005) and was followed by Forza Motorsport 3 (2009).

<span class="mw-page-title-main">Xbox 360 Wireless Racing Wheel</span>

The Xbox 360 Wireless Racing Wheel was developed by Microsoft for the Xbox 360 and was introduced at E3 2006. Released in November 2006, the force feedback steering wheel controller includes the standard gamepad buttons along with floor-mounted accelerator and brake pedals. Although the wheel is capable of running truly wirelessly from a standard Xbox 360 battery pack, use of the force feedback and active resistance features requires an external AC adapter.

<i>Forza Motorsport 3</i> 2009 video game

Forza Motorsport 3 is a 2009 racing video game developed for Xbox 360 by Turn 10 Studios. It is the sequel to Forza Motorsport 2 and the third installment in the Forza series. The game includes more than 400 customizable cars from 50 manufacturers and more than 100 race track variations with the ability to race up to eight cars on track at a time. These cars vary from production cars to race cars such as those from the American Le Mans Series.

<span class="mw-page-title-main">Kinect</span> Motion-sensing input device for the Xbox 360 and Xbox One

Kinect is a discontinued line of motion sensing input devices produced by Microsoft and first released in 2010. The devices generally contain RGB cameras, and infrared projectors and detectors that map depth through either structured light or time of flight calculations, which can in turn be used to perform real-time gesture recognition and body skeletal detection, among other capabilities. They also contain microphones that can be used for speech recognition and voice control.

<i>Forza</i> Racing video game series published by Xbox Game Studios

Forza is a racing video game series for Xbox consoles and Microsoft Windows published by Xbox Game Studios.

<i>Forza Horizon</i> 2012 video game

Forza Horizon is a 2012 racing video game developed by Playground Games and published by Microsoft Studios for the Xbox 360 on 23 October 2012. The game is the fifth installment of the Forza series, having originally spun-off from Turn 10 Studios-developed Forza Motorsport titles. Taking place during the fictitious Horizon Festival, a street racing event, the player's aim is to progress via winning races, while also increasing their popularity level by performing stunts and activities. Unlike previous games in the Forza series, Forza Horizon takes place in an open world that players can explore.

<i>Need for Speed: Most Wanted</i> (2012 video game) 2012 open world racing video game

Need for Speed: Most Wanted is a 2012 racing game developed by Criterion Games and published by Electronic Arts. Most Wanted is the nineteenth title in the Need for Speed series and was released worldwide for Microsoft Windows, PlayStation 3, Xbox 360, PlayStation Vita, iOS and Android, beginning in North America in 2012. A Wii U version, under the title Need for Speed: Most Wanted U, was released in 2013. Like its predecessor, the 2010 Hot Pursuit title, the game is a revival of the original 2005 Most Wanted title.

<i>Forza Motorsport 5</i> 2013 video game

Forza Motorsport 5 is a 2013 racing video game developed by Turn 10 Studios and published by Microsoft Studios for Xbox One. It is the fifth Forza Motorsport and sixth overall installment in the Forza series. The game was revealed on May 21, 2013 during the Xbox One reveal event and was released on November 22, 2013 as a launch title. Jeremy Clarkson, who was featured in the previous installment, Forza Motorsport 4, returned to narrate alongside James May and Richard Hammond, who co-presented alongside Clarkson in Top Gear. The narration was used for the game's commentary when choosing a new event, championship, or league.

<span class="mw-page-title-main">Xbox One</span> Video game console developed by Microsoft

The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third console in the Xbox series. It was first released in North America, parts of Europe, Australia, and South America in November 2013 and in Japan, China, and other European countries in September 2014. It is the first Xbox game console to be released in China, specifically in the Shanghai Free-Trade Zone. Microsoft marketed the device as an "all-in-one entertainment system", hence the name "Xbox One". An eighth-generation console, it mainly competed against Sony's PlayStation 4 and Nintendo's Wii U and later the Switch.

<i>Forza Horizon 2</i> 2014 video game

Forza Horizon 2 is a 2014 racing video game developed for Microsoft's Xbox One and Xbox 360 consoles. It is the sequel to 2012's Forza Horizon, the seventh instalment in the Forza series, and the series' first multi-console instalment. The Xbox One version of the game was developed by Playground Games, the team behind the original Forza Horizon, while Sumo Digital developed the version for Xbox 360, with Forza series developer Turn 10 Studios supporting both builds. The Xbox 360 version is also the final Forza game released for the platform. The game received positive reviews from critics and a sequel, Forza Horizon 3, was released on 27 September 2016.

<i>Forza Motorsport 6</i> 2015 video game

Forza Motorsport 6 is a 2015 racing video game developed by Turn 10 Studios and published by Microsoft Studios for the Xbox One. It is the sixth Forza Motorsport and eighth overall installment in the Forza series, and available worldwide on September 15, 2015. Forza Motorsport 6: Apex, a free-to-play version for Windows 10, was released on September 6, 2016, thus making the first Forza title to be released for Windows.

<i>Forza Horizon 3</i> 2016 video game

Forza Horizon 3 is a 2016 racing video game developed by Playground Games and published by Microsoft Studios for the Xbox One and Windows. It is the ninth instalment in the Forza series and the third instalment in the Forza Horizon sub-series. The game is set in a fictionalised Australia, where the player is the leader of the titular Horizon car festival and has to expand the festival by completing events to earn fans. Like previous Forza Horizon games, it features an open world environment where players can freely roam the map.

<i>Forza Motorsport 7</i> 2017 video game

Forza Motorsport 7 is a 2017 racing video game developed by Turn 10 Studios and published by Microsoft Studios, serving as the tenth installment in the Forza series. It was released on Windows 10 and the Xbox One family of consoles on October 3, 2017, with early access to players who pre-ordered the game's Ultimate and Deluxe editions. It was succeeded by Forza Motorsport, the eighth in the Motorsport series, on October 10, 2023.

<i>Forza Horizon 4</i> 2018 video game

Forza Horizon 4 is a 2018 racing video game developed by Playground Games and published by Microsoft Studios. It was released on 2 October 2018 for Windows and Xbox One after being announced at Xbox's E3 2018 conference. An enhanced version of the game was released on Xbox Series X/S on 10 November 2020. The game is set in a fictionalised representation of areas of Great Britain. It is the fourth Forza Horizon title and eleventh instalment in the Forza series. The game is noted for its introduction of changing seasons to the series, as well as featuring several content-expanding updates which have included new game modes. A sequel, Forza Horizon 5, was released on 9 November 2021.

<i>Forza Motorsport</i> (2023 video game) 2023 video game

Forza Motorsport is a 2023 sim racing video game developed by Turn 10 Studios and published by Xbox Game Studios. The game was released for Windows and Xbox Series X/S on October 10, 2023. It is the thirteenth main installment in the Forza series. Although it is the eighth Forza Motorsport title, succeeding Forza Motorsport 7, it is a reboot for the titular sub-series, dropping the sequential numbering from past entries' titles. The game received generally positive reviews upon release.

References

  1. Ekberg, Brian (August 24, 2011). "Forza Motorsport 4: Under the Hood Part 2". Turn 10 Studios. Archived from the original on October 11, 2011. Retrieved May 24, 2017.
  2. Pollicino, Joe (June 1, 2011). "Kinect enabled head-tracking previewed in Forza 4 spotlight video, turns heads (video)". Engadget (Joystiq). Archived from the original on June 6, 2011. Retrieved June 12, 2011.
  3. Goldstein, Hilary (June 15, 2010). "E3 2010: Forza 4 Kinect Preview". IGN . Archived from the original on January 31, 2016. Retrieved May 24, 2017.
  4. 1 2 "Forza Motorsport 4 - Gamescom 2011 - Career Mode Presentation with Dan Greenawalt". MotoGamesTV via YouTube. August 19, 2011. Archived from the original on 2021-12-21. Retrieved October 10, 2011.
  5. 1 2 3 "E3 2010 Microsoft Press Conference – Part 4". IGN via YouTube. June 14, 2010. Archived from the original on 2021-12-21. Retrieved January 17, 2011.
  6. 1 2 "E3: Forza Motorsport 4 Auto Vista mode". XboxRacer via YouTube. June 7, 2011. Archived from the original on 2021-12-21. Retrieved May 14, 2012.
  7. Wert, Ray (October 7, 2011). "All 24 Top Gear car reviews hidden in Forza 4". Jalopnik. Archived from the original on October 9, 2011. Retrieved October 10, 2011.
  8. "E3 2011 Forza Motorsport 4 - Dan Greenawalt Presentation". Inside Sim Racing via YouTube. June 10, 2011. Archived from the original on 2021-12-21. Retrieved October 7, 2011.
  9. 1 2 Cowen, Nick (June 10, 2011). "E3 2011: Forza 4 preview". The Guardian . Archived from the original on March 18, 2014. Retrieved June 12, 2011.
  10. North, Dale (May 26, 2011). "Forza 4 lets you import Forza 3 profile, gifts cars". Destructoid . Archived from the original on May 30, 2011. Retrieved June 4, 2011.
  11. 1 2 3 "E3 2011: IGN Live - Forza 4". IGN. June 8, 2011. Archived from the original on June 13, 2011. Retrieved June 10, 2011.
  12. 1 2 "Forza Motorsport 4 "The Making of Forza Motorsport 4 Series: Hockenheim"". CGRtrailers via YouTube. August 19, 2011. Archived from the original on 2021-12-21. Retrieved October 10, 2011.
  13. 1 2 "Forza Motorsport 4: Infineon Raceway". Turn 10 Studios via YouTube. September 2, 2011. Retrieved October 10, 2011.[ dead YouTube link ]
  14. CVG staff (December 12, 2010). "Forza 4 announced, coming autumn 2011". Computer and Video Games . Archived from the original on March 18, 2014. Retrieved May 24, 2017.
  15. Turn 10 Staff (August 8, 2011). "Forza 4 And The American Le Mans Series". Turn 10 Studios. Archived from the original on September 20, 2011. Retrieved May 24, 2017.{{cite web}}: CS1 maint: numeric names: authors list (link)
  16. Tolito, Stephen (August 26, 2011). "The Halo 4 Warthog Will Debut in Forza 4, But You Can't Drive It". Kotaku . Archived from the original on November 3, 2011. Retrieved October 10, 2011.
  17. Yin-Poole, Wesley (September 23, 2011). "Why you can't drive Forza 4's Warthog". Eurogamer . Archived from the original on September 25, 2011. Retrieved October 10, 2011.
  18. 1 2 Ebert, Stephen (January 29, 2016). "Exclusive video: Forza Motorsport 4 car audio capture". stephenebert.com. Archived from the original on 2016-02-06.
    • "Forza Motorsport 4 car audio capture". ElectricPigTV. May 27, 2011. Archived from the original on January 30, 2023. Retrieved January 30, 2023 via YouTube. We headed to Turn 10 Studios to witness how the real-life car sounds you hear are recorded and put into the game.
  19. 1 2 3 4 Broomhall, John (October 24, 2011). "Heard About: Forza Motorsport 4". Develop . NewBay Media. Archived from the original on 2015-02-02.
  20. 1 2 3 4 Nichols, David (February 24, 2012). "The FM4 Great, Nick Wiswell". Track Time Audio. Archived from the original on 2012-03-10.
  21. "Mazda 787 Forza Motorsport 4 Dyno Session". YouTube. Interview with Adam Wilson (vehicle audio lead) and Nick Wiswell (creative audio director). Mazda USA. March 19, 2012. Archived from the original on 2019-09-14.{{cite web}}: CS1 maint: others (link)
  22. Bjoern, Gramm (June 6, 2011). "Forza Motorsport 4 Engine Sound Recording". YouTube. Archived from the original on November 18, 2022. Retrieved January 30, 2023.
  23. 1 2 Ekberg, Brian (September 22, 2011). "Forza Under the Hood: Community Questions". Turn 10 Studios. Archived from the original on September 24, 2011. Retrieved May 24, 2017.
  24. 1 2 Davison, Pete (October 10, 2011). "Composer Lance Hayes Creates Diverse Soundtrack for Forza 4". GamePro . Archived from the original on October 11, 2011. Retrieved May 24, 2017.
  25. de Matos, Xav (September 30, 2010). "Forza Motorsport and Top Gear TV Combine Forces in a Partnership for Future Forza Titles". Shacknews. Archived from the original on November 3, 2012. Retrieved October 10, 2011.
  26. Priest, Simon (March 24, 2011). "Forza Motorsport 4 has 500 cars, 'graphic fidelity 10 times better'". GameWatcher. Archived from the original on January 1, 2020. Retrieved May 24, 2017.
  27. Top Gear staff (June 7, 2011). "Top Gear in Forza 4: more news". Top Gear . Archived from the original on August 8, 2016. Retrieved May 24, 2017.
  28. Hicks, John (June 10, 2011). "E3 2011: Reasonably Priced Car confirmed for Forza 4". Official Xbox Magazine UK . Archived from the original on April 5, 2012. Retrieved May 24, 2017.
  29. Wert, Ray (July 28, 2011). "Top Gear and Forza 4: From "Car Soccer" to "Car Bowling"". Jalopnik. Archived from the original on October 19, 2011. Retrieved October 10, 2011.
  30. Smith, Darron (June 9, 2011). "Forza Motorsport 4: Top Gear "Home Space"". YouTube. Archived from the original on 2021-12-21. Retrieved October 10, 2011.
  31. Wert, Ray (October 3, 2011). "Jeremy Clarkson's epic Forza Motorsport 4 live-action trailer". Jalopnik. Archived from the original on October 6, 2011. Retrieved October 7, 2011.
  32. Kev J. (October 3, 2011). "Jeremy Clarkson Presents Live Action Forza Motorsport 4 Short Film". Electronic Theatre. Archived from the original on October 16, 2011. Retrieved May 24, 2017.
  33. Schille, Jeff (December 11, 2010). "'Forza Motorsport 4′ Trailer Makes Surprise Appearance at VGAs". GameRant. Archived from the original on October 16, 2011. Retrieved October 7, 2011.
  34. Kierstein, Alek (September 8, 2011). "Forza Garage Thursday Roundup 9/8". Turn 10 Studios. Archived from the original on October 11, 2011. Retrieved May 24, 2017.
  35. "Forza Motorsport 4: American Muscle Cars". Xbox.com. Archived from the original on April 11, 2012. Retrieved May 24, 2017.
  36. 1 2 "Forza Motorsport 4 (Limited Collector's Edition)". IGN. Archived from the original on March 23, 2017. Retrieved May 24, 2017.
  37. McElroy, Griffin (September 22, 2011). "Forza Motorsport 4 gets $30 season pass, redeemable for six DLC packs". Engadget (Joystiq). Archived from the original on April 5, 2016. Retrieved May 24, 2017.
  38. Orlove, Raphael (April 25, 2012). "The Forza 4 "Top Gear Car Pack" Has A Van And A Venom". Jalopnik. Archived from the original on July 1, 2017. Retrieved May 24, 2017.
  39. 1 2 Sinclair, Brendan (August 25, 2011). "EA keeping Porsche out of Forza 4 - Turn 10". GameSpot . Archived from the original on October 21, 2014. Retrieved May 24, 2017.
  40. Ekberg, Brian (August 24, 2011). "Forza Motorsport 4: Under the Hood Part 1". Turn 10 Studios. Archived from the original on January 29, 2012. Retrieved May 24, 2017.
  41. Rall, Patrick (August 30, 2011). "Forza Motorsports 4 won't offer Porsche models". Torque News. Archived from the original on January 31, 2016. Retrieved May 24, 2017.
  42. Gaston, Martin (March 5, 2012). "Forza 4 gets Porsche expansion this May". VideoGamer.com. Archived from the original on February 20, 2020. Retrieved May 24, 2017.
  43. Hardigree, Matt (April 3, 2012). "2013 SRT Viper Hits Forza Ahead Of New York Auto Show". Jalopnik. Archived from the original on May 6, 2012. Retrieved May 4, 2012.
  44. Haas, Pete (June 17, 2012). "Forza Motorsport 4 2013 SRT Viper DLC Coming June 22nd". CinemaBlend. Archived from the original on June 20, 2012. Retrieved June 20, 2012.
  45. Schommer, John (June 1, 2012). "The Meguiar's Car Pack". Turn 10 Studios. Archived from the original on June 6, 2012. Retrieved May 24, 2017.
  46. Hayes, Lance (October 30, 2013). "Forza Motorsport 4". iTunes. Archived from the original on June 5, 2014. Retrieved January 24, 2014.
  47. 1 2 "Forza Motorsport 4 for Xbox 360 Reviews". Metacritic . Archived from the original on April 1, 2019. Retrieved October 7, 2011.
  48. North, Dale (October 6, 2011). "Review: Forza Motorsport 4". Destructoid. Archived from the original on January 25, 2018. Retrieved May 25, 2017.
  49. 1 2 3 Edge staff (October 11, 2011). "Forza Motorsport 4 review". Edge . Archived from the original on October 12, 2011. Retrieved October 11, 2011.
  50. 1 2 3 Robinson, Martin (October 6, 2011). "Forza Motorsport 4". Eurogamer. Archived from the original on October 7, 2011. Retrieved October 7, 2011.
  51. 1 2 Brian (October 11, 2011). "Famitsu review scores (10/11)". Nintendo Everything. Archived from the original on August 16, 2018. Retrieved May 24, 2017.
  52. 1 2 Kato, Matthew (October 6, 2011). "Forza Motorsport 4 - Forza 4 Is A Finely Tuned Racing Machine". Game Informer . Archived from the original on January 16, 2012. Retrieved October 11, 2011.
  53. Rignall, Julian (October 7, 2011). "Review: Forza Motorsport 4 (360)". GamePro. Archived from the original on October 8, 2011. Retrieved May 24, 2017.
  54. Bischoff, Daniel R. (October 25, 2011). "Forza Motorsport 4 Review". Game Revolution. Archived from the original on December 10, 2012. Retrieved April 9, 2012.
  55. 1 2 Calvert, Justin (October 5, 2011). "Forza Motorsport 4 Review". GameSpot. Archived from the original on November 4, 2016. Retrieved May 24, 2017.
  56. "Forza Motorsport 4 Review". GameTrailers. October 7, 2011. Archived from the original on October 28, 2013. Retrieved May 24, 2017.
  57. Workman, Robert (October 19, 2011). "Forza Motorsport 4 Review". GameZone. Archived from the original on November 22, 2018. Retrieved May 25, 2017.
  58. 1 2 Gerstmann, Jeff (October 7, 2011). "Forza Motorsport 4 Review". Giant Bomb. Archived from the original on January 31, 2016. Retrieved May 24, 2017.
  59. 1 2 3 4 Reilly, Luke (October 6, 2011). "Forza Motorsport 4 Review". IGN. Archived from the original on July 7, 2017. Retrieved May 24, 2017.
  60. Mallory, Jordan (October 6, 2011). "Forza Motorsport 4 review: Hybrid synergy drive". Engadget (Joystiq). Archived from the original on March 24, 2015. Retrieved May 25, 2017.
  61. 1 2 3 McCaffrey, Ryan (October 8, 2011). "Forza Motorsport 4 review". Official Xbox Magazine . Archived from the original on September 5, 2013. Retrieved May 24, 2017.
  62. 1 2 Hoggins, Tom (October 6, 2011). "Forza Motorsport 4 review". The Daily Telegraph . Archived from the original on April 14, 2017. Retrieved May 25, 2017.
  63. 1 2 Martin, Liam (October 6, 2011). "Forza Motorsport 4 review". Digital Spy . Archived from the original on October 8, 2011. Retrieved May 25, 2017.
  64. CVG staff (May 26, 2011). "E3 2011's Most Anticipated: Forza 4". Computer and Video Games. Archived from the original on June 1, 2011. Retrieved May 24, 2017.
  65. "2012 Awards Category Details Racing Game of the Year". interactive.org. Academy of Interactive Arts & Sciences . Retrieved 22 November 2023.
  66. Priest, Simon (October 17, 2011). "Forza Motorsport 4 unseats FIFA 12 in UK chart, PES 2012 fifth". GameWatcher. Archived from the original on March 10, 2016. Retrieved May 24, 2017.
  67. Priest, Simon (April 30, 2012). "Prototype 2 consumes UK chart throne, The Witcher 2 Enhanced slips 6th". GameWatcher. Archived from the original on March 9, 2016. Retrieved May 24, 2017.
  68. 1 2 D'Aprile, Jason (October 10, 2011). "Forza Motorsport 4 Review". G4TV. Archived from the original on November 9, 2011. Retrieved May 24, 2017.
  69. 1 2 Otero, Jose (October 11, 2011). "Review: Forza 4 is a Simulation Driving Game for Everyone". 1UP.com . Archived from the original on November 26, 2011. Retrieved October 11, 2011.
  70. Phillips, Andrew (October 12, 2011). "Forza Motorsport 4". The Digital Fix. Archived from the original on January 9, 2017. Retrieved May 25, 2017.