Project Gotham Racing 2 | |
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![]() Cover art featuring a Ferrari Enzo with the Sydney Opera House in view | |
Developer(s) | Bizarre Creations |
Publisher(s) | Microsoft Game Studios |
Director(s) |
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Producer(s) |
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Designer(s) | Martyn R. Chudley |
Programmer(s) | Roger Perkins |
Artist(s) |
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Series | Project Gotham Racing |
Platform(s) | Xbox |
Release | |
Genre(s) | Racing |
Mode(s) | Single-player, multiplayer |
Project Gotham Racing 2 is a 2003 arcade-style racing video game developed by Bizarre Creations and published by Microsoft Game Studios. It was released exclusively for the Xbox in November 2003 as the successor to 2001's Project Gotham Racing .
Development began shortly after the completion of the first game and was first made official in August 2002. [1] Bill Gates himself had emailed suggestions to the developer team of what he wished to see in it. [2] The Kudos system, challenges set, available cars, and the tracks around which players race were expanded greatly from the original. [3] The Kudos system was made to be slightly more forgiving than before and expanded to include new moves like drafting a rival or performing a 360. [4] Alongside the 10 new real-world cities (and the Nürburgring) track, two additional packs were released as DLC. Online multiplayer via Xbox Live was also supported. In line with other online-enabled games on the Xbox, multiplayer on Xbox Live was available to players until 15 April 2010. Project Gotham Racing 2 is now playable online again on the replacement Xbox Live servers called Insignia. [5] [6]
Project Gotham Racing 2 was critically acclaimed and is often considered one of the Xbox's greatest exclusive titles. It was followed up by Project Gotham Racing 3 in 2005.
As with its predecessor, the route to advancement in Project Gotham Racing 2 differs from most racing games, requiring a combination of driving fast enough to meet the challenge set, and scoring enough Kudos points to advance. Binning the previous cities, the game features Hong Kong, Barcelona, Moscow, Edinburgh, Washington DC, Chicago, Florence, Sydney, Yokohama, Stockholm and Nurburgring, designed to be as close as possible to real-life. [7] There are over 120 cars available. Despite a significant upgrade in visuals, the game runs at half (30) the framerate of the original game. [7]
There are four main parts to the single player game: Kudos World Series, Arcade Racing and Time Attack.
In Kudos World Series the player has to complete a series of races in 14 different categories of car. The player begins with just three cars in the Compact Sports Series and eventually can have access to 102 cars (118 cars after purchase of the downloadable content). Most cars can be bought in exchange for kudos tokens, although some can only be obtained by completing enough races at a high level. Each car is made from around 10,000 polygons [8] and was recorded with eight microphones in order to accurately replicate engine, turbo, exhaust, and transmission sound in-game. [9]
In Arcade Racing there are 60 medals available, with 20 medals each for street racing, timed runs and cone challenges. Each race is with a preset car and track. Time Attack does not use kudos; the aim is for the player to try to get round the circuits as fast as possible. The player can either choose circuit or car challenges. In circuit challenge the player can choose from a selection of up to 92 circuits and then choose any car to race in. In car challenge the player can choose from a selection of up to 102 cars and race on a predetermined circuit. In both styles circuits and cars may only be chosen if they have previously been unlocked in kudos world series or arcade racing. If the player enters the showroom, it can view and test drive all cars on a test track. The players can also race against a ghost car that got the record time.
Challenges are divided into five difficulties: Steel (novice), Bronze (easy), Silver (medium), Gold (hard), and Platinum (expert).
Unlike many other Xbox Live enabled games, Project Gotham Racing 2's online ranking system was solely based on the kudos earned online. One can not go down in rank, only up. In this way, one's rank does not necessarily reflect their skill.
Within the player's car garage, an arcade cabinet can be interacted with to play the classic minigame Geometry Wars , a top-down multidirectional shooter. [10] This marked the first appearance to the public of what would become an entire series of similar games.
Microsoft released two downloadable content packages for Project Gotham Racing 2: the Paris Booster Pack (released in May 2004), featuring eight new cars and seven tracks in Paris, France, [11] and the Long Beach Booster Pack (released in June 2004) with eight new cars and eight tracks based around Long Beach, California, United States. [12]
Aggregator | Score |
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Metacritic | 90/100 [13] |
Publication | Score |
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Edge | 7/10 [14] |
Electronic Gaming Monthly | 9.5/10 [15] |
Eurogamer | 9/10 (Tom) 8/10 (Kristan) [16] |
Famitsu | (FamXB) 34/40 [17] 32/40 [18] |
Game Informer | 8.75/10 [19] |
GamePro | ![]() ![]() ![]() ![]() ![]() |
GameRevolution | B+ [21] |
GameSpot | 8.7/10 [22] |
GameSpy | ![]() ![]() ![]() ![]() ![]() |
GameZone | 9.8/10 [24] |
IGN | 9.5/10 [25] |
Official Xbox Magazine (US) | 9.4/10 [26] |
Project Gotham Racing 2 received "universal acclaim" according to video game review aggregator Metacritic [13] In Japan, Famitsu gave it a score of all four eights for a total of 32 out of 40, [18] while Famitsu Xbox gave it one ten, one nine, one eight, and one seven, for a total of 34 out of 40. [17]
During the AIAS' 7th Annual Interactive Achievement Awards, Project Gotham Racing 2 received a nomination for "Console Racing Game of the Year". [27]
Project Gotham Racing is a 2001 arcade-style racing video game developed by Bizarre Creations and published by Microsoft Game Studios, released exclusively for the Xbox console as a launch title. It serves as the spiritual successor to Bizarre's Metropolis Street Racer and retains the Kudos system, which awards points for driving skills and style, necessary for progression rather than solely finishing races in first place. Races occur across four real-world cities, featuring a total of 204 unique circuits. The game achieved both critical and commercial success, launching the exclusive Project Gotham Racing series that continued with Project Gotham Racing 2 in 2003.
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