Project Gotham Racing 3 | |
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Developer(s) | Bizarre Creations |
Publisher(s) | Microsoft Game Studios |
Director(s) |
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Producer(s) |
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Designer(s) |
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Programmer(s) |
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Artist(s) | Kiki Wolfkill |
Series | Project Gotham Racing |
Platform(s) | Xbox 360 |
Release | |
Genre(s) | Racing |
Mode(s) | Single-player, multiplayer |
Project Gotham Racing 3 is a 2005 arcade-style racing video game developed by Bizarre Creations and published by Microsoft Game Studios as the third entry of the Project Gotham Racing series. It was released exclusively for the Xbox 360 as a launch title in November 2005. The game was rated by Official Xbox Magazine as Xbox 360 "Game of the Year" (2005), as well as "Best 1st Person (Not Shooter) of the Year", because of its realistic inside-car view. A sequel, Project Gotham Racing 4 , was released in October 2007.
Project Gotham Racing 3 offers players four cities—Las Vegas, London, New York City, and Tokyo—as well as the Nürburgring to race through. Project Gotham Racing 3 features 80 licensed cars from over 30 manufacturers such as Ferrari, Dodge, and Lamborghini.
The polygons used to make up a car model increases in Project Gotham Racing 3, to between 80,000 and 100,000. [2] The increased polygon count allows for smoother, less jagged-shaped cars than in earlier games. [3] Of the 80 cars in the game, 71 are unlocked and available for play at the start of a new game, while the remaining 9 (prototypes, one-offs, and concept) cars are left for the player to unlock.
Sound quality is improved from the previous game, with Bizarre dedicating a sound team to record and implement car audio in the game using the Xbox 360's new audio capabilities. [4] [5]
In a change from the previous two games, Project Gotham Racing 3 emphasizes supercars and special models instead of generic production cars (cars with a top speed of over 170 mph). One of the starter cars is the Acura NSX. Similar to its predecessors, each car in Project Gotham Racing 3 is allocated to a specific class. There are five classes, A through E, the high performance cars being Class A, and the low performance cars in Class E.
Kudos once again play an important part in Project Gotham. Kudos points are given for stylish driving, for example drifting around a corner, drafting, or getting two or four wheels off the ground. When combos are linked up, the player is given a bonus for keeping them linked together, and this builds up to huge amounts if the combo is held for a substantial length of time. This bonus is, however, lost if the player crashes into any barriers, though the base Kudos (all but the combo bonus) are kept.
Project Gotham Racing 3 allows multiplayer offline with up to two players on one Xbox 360 console or more players via System Link. Project Gotham Racing 3 offers online integrated scoreboards for single player career events as well as Time Trials and test track times. Gamers with Xbox Live Gold are able to race with up to seven other competitors in races online. Online career (ranked) and playtime (unranked) are both offered as online multiplayer modes. Scoreboards also track standings for online career.
Project Gotham Racing 3, similar to Project Gotham Racing 2, has a secret easter egg in the garage. If you walk in the garage, there are 2 arcade cabinet's with the Demo versions of the games Geometry Wars and Geometry Wars Retro Evolved, which were available in the Xbox Live Marketplace. [6]
In 2006, several DLCs were released:
Aggregator | Score |
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Metacritic | 88/100 [10] |
Publication | Score |
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Edge | 9/10 [11] |
Electronic Gaming Monthly | 9/10 [12] |
Eurogamer | 8/10 [13] |
Game Informer | 8.5/10 [14] |
GamePro | [15] |
GameRevolution | B+ [16] |
GameSpot | 8.8/10 [17] |
GameSpy | [18] |
GameTrailers | 8.5/10 [19] |
GameZone | 9/10 [20] |
IGN | 8.8/10 [21] |
Official Xbox Magazine (US) | 9/10 [22] |
Detroit Free Press | [23] |
USA Today | [24] |
Project Gotham Racing 3 received "generally favorable" reviews according to video game review aggregator Metacritic. [10]
USA Today gave it a score of nine-and-a-half stars out of ten and said it "offers plenty of "oohs" and "aahs" with impressive graphics and sound. But luckily this game still plays very well too. And with a robust online package and plenty of racing options, it becomes a 360 must-have." [24] The Sydney Morning Herald gave it four stars out of five and said that "despite Gotham's obliging nature, high-speed thrills and gorgeous graphical sheen, it's hard not to feel that we have seen its best tricks before." [25] However, Detroit Free Press gave it a score of three stars out of four and stated that "online play is as hectic, though perhaps not as friendly, as the previous Xbox version." [23] During the 9th Annual Interactive Achievement Awards, Project Gotham Racing 3 received nominations for "Racing Game of the Year" and "Outstanding Achievement in Online Gameplay". [26]
Project Gotham Racing 3 received a "Platinum" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA), [27] indicating sales of at least 300,000 copies in the United Kingdom. [28]
Project Gotham Racing is a 2001 arcade-style racing video game developed by Bizarre Creations and published by Microsoft Game Studios, released exclusively for the Xbox console as a launch title. It is the spiritual successor to Bizarre's Metropolis Street Racer and retains the Kudos system, whereby points are awarded for driving skills and style, and are necessary to progress instead of just finishing races first. Races take place across four real-world cities made up of a total of 204 unique circuits. The game was both a critical and commercial success and launched an exclusive series, succeeded by Project Gotham Racing 2 in 2003.
Project Gotham Racing 2 is a 2003 arcade-style racing video game developed by Bizarre Creations and published by Microsoft Game Studios. It was released exclusively for the Xbox in November 2003 as the successor to 2001's Project Gotham Racing.
Need for Speed: Underground is a 2003 racing video game and the seventh installment in the Need for Speed series following Hot Pursuit 2 (2002). It was developed by EA Black Box and published by Electronic Arts. Three different versions of the game were produced: one for consoles and Microsoft Windows, and another for the Game Boy Advance. An arcade version developed by Global VR and co-published by Konami came out two years later.
Metropolis Street Racer (MSR) is a racing video game developed by Bizarre Creations and published by Sega exclusively for Dreamcast. The game was intended to be a Dreamcast launch title; due to numerous delays, it was not released in Europe until November 2000, with a North American version following in January 2001. A Japanese version was expected by 22 February 2001, but ultimately canceled after Sega discontinued support for Dreamcast. The game marks the origin of the Project Gotham Racing series.
Burnout 3: Takedown is a 2004 racing video game developed by Criterion Games and published by Electronic Arts. It is the third instalment in the Burnout series, which is characterised by fast-paced arcade racing. A staple of the series is the use of boost, earned through risky driving, to rapidly increase a car's speed. The central mechanic introduced in Burnout 3 is Takedowns, which allow players to slam their opponents until they crash. Takedowns work in conjunction with the boost system by filling up and extending the boost meter. Aside from standard circuit races, the game features modes focused on performing Takedowns on rival vehicles and causing monetary damage at a junction occupied with traffic. Each game variant is featured in a single-player campaign mode called World Tour, which serves as the primary method for unlocking new and faster cars. The game supports both online and split-screen multiplayer.
Bizarre Creations Limited was a British video game development studio based in Liverpool, best known for their racing titles Metropolis Street Racer (Dreamcast) and the follow-up Project Gotham Racing series. The company has also developed games in other genres, including the Geometry Wars arcade series, plus the third-person shooters Fur Fighters and The Club. Bizarre Creations was acquired by publisher Activision in 2007, and subsequently completed its racer Blur in May 2010.
Midnight Club 3: Dub Edition is a 2005 racing video game developed by Rockstar San Diego and published by Rockstar Games. It is the third installment in the Midnight Club series. Like previous installments in the series, the game is an arcade-style racer and focuses on wild, high-speed racing, rather than realistic physics and driving. The name is derived from a partnership between Rockstar and DUB Magazine, which features heavily in the game in the form of DUB-sponsored races and DUB-customized vehicles as prizes.
Forza Motorsport is a 2005 simulation racing video game developed by Turn 10 Studios and published by Microsoft Game Studios for the Xbox gaming system. The word Forza is Italian for strength. The game is the first installment in the Forza series, which has continued on Microsoft's subsequent consoles, the Xbox 360, Xbox One, and Xbox Series X/S. It features over 200 cars and multiple real world and fictional race courses. It also featured online multiplayer via Xbox Live. It is compatible on the Xbox 360 via backwards compatibility. Forza Motorsport received universal acclaim according to the review aggregation website Metacritic, and received a Gold sales award from the Entertainment and Leisure Software Publishers Association (ELSPA), indicating sales of at least 200,000 copies in the United Kingdom. The NPD Group reported that in its release month the game sold over 100,000 copies in North America.
Burnout Revenge is a 2005 racing video game developed by Criterion Games and published by Electronic Arts for PlayStation 2, Xbox and Xbox 360.
Ridge Racer 6 is a 2005 racing game by Namco released. It was the sixth console game in the Ridge Racer series following Ridge Racer V (2000), but unlike the previous mainline entries, which were released for PlayStation consoles, this entry was released exclusively as a launch title for the Xbox 360.
Geometry Wars is a 2003 video game by Bizarre Creations. Initially a minigame in Project Gotham Racing 2, an updated version, titled Retro Evolved, was eventually released for the Xbox 360. That version, at one point, held the record for the most downloaded Xbox Live Arcade Game.
Cars is a 2006 adventure racing game published by THQ. The game is based on the 2006 film of the same name. It was released for the PlayStation 2, GameCube, Xbox, Microsoft Windows, Game Boy Advance, Nintendo DS, and PlayStation Portable in June 2006, with versions for the Xbox 360 and Wii released later that year. The Wii version includes functionality geared towards its Wii Remote controller and was a launch game for the system. Taking place after the events of the film, the game follows Lightning McQueen as he participates in the new racing season with his goal set on finally winning the Piston Cup. While doing so, he races and trains with the local community of Radiator Springs.
Forza Motorsport 2 is a 2007 simulation racing video game developed by Turn 10 Studios for the Xbox 360 console. It is the second title in the Forza series, and is the sequel to the original Forza Motorsport (2005) and was followed by Forza Motorsport 3 (2009).
Project Gotham Racing 4 is a 2007 racing video game developed by Bizarre Creations and published by Microsoft Game Studios. The fourth main title of the Project Gotham Racing series, it was released exclusively for the Xbox 360 in October 2007. New features included weather effects, Bulldog mode, and the inclusion of motorcycles. Like its predecessors, PGR4 was a critical and commercial success, however it would be the final title in the series, with Bizarre having since been acquired by Activision, and announcing that Project Gotham Racing 4 would be their last game produced for distribution by Microsoft Game Studios.
Boom Boom Rocket (BBR) is a downloadable video game for Xbox 360's Xbox Live Arcade service. Boom Boom Rocket is the first rhythm game for Xbox Live Arcade and was developed by Geometry Wars creators Bizarre Creations and published by the Pogo division of Electronic Arts. The game was made backwards compatible on Xbox One on July 26, 2016.
The Xbox 360 Wireless Racing Wheel was developed by Microsoft for the Xbox 360 and was introduced at E3 2006. Released in November 2006, the force feedback steering wheel controller includes the standard gamepad buttons along with floor-mounted accelerator and brake pedals. Although the wheel is capable of running truly wirelessly from a standard Xbox 360 battery pack, use of the force feedback and active resistance features requires an external AC adapter.
Blur is a 2010 arcade-style racing video game for Microsoft Windows, PlayStation 3 and Xbox 360. It was developed by Bizarre Creations and published by Activision. Blur features a racing style that incorporates real world cars and locales with arcade style handling and vehicular combat. The game is a spiritual successor to the Project Gotham Racing series. Blur was the penultimate game developed by Bizarre Creations before they were shut down by Activision on February 18, 2011.
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Geometry Wars is a series of top-down multi-directional shooter video games developed by Bizarre Creations, and, later, Lucid Games. Originally published by Microsoft Games Studios, the first title was included as a minigame in Project Gotham Racing 2 for Xbox. An updated version was released in 2005 as a launch title for Xbox 360 and later ported to Windows. Geometry Wars: Retro Evolved 2, the second installment in the series, was released for the Xbox 360 in 2008.
...the real highlight is the Car Audio page. Contained within you will find downloadable MP3 and WAV engine note samples of Ferrari's 355, the Nissan Skyline R34, Dodge Viper GTS ACR and the truly insane Cadillac 16: a 13.6 litre, 1000 horsepower behemoth. The sound quality is a big leap forward from Project Gotham Racing 2, and Bizarre have a dedicated audio team of five travelling the world to record all manner of exotica...