Rage Racer | |
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Developer(s) | Namco |
Publisher(s) | Namco [lower-alpha 1] |
Director(s) | Motomi Katayama |
Producer(s) | Shigeru Yokoyama |
Designer(s) | Motomi Katayama, Yasuhito Nagaoka |
Composer(s) | Tetsukazu Nakanishi Hiroshi Okubo |
Series | Ridge Racer |
Platform(s) | PlayStation |
Release | |
Genre(s) | Racing |
Mode(s) | Single-player |
Rage Racer [lower-alpha 2] is the third title in the Ridge Racer series of racing games on the PlayStation following Ridge Racer Revolution (1995), and fifth overall title in the series. Developed and published by Namco, it was released in Japan on December 3, 1996, with releases elsewhere following in 1997. It was the first game in the series to feature a CGI animated introduction, and introduced a new "mascot", Reiko Nagase. [3]
The game introduced a new class-based Grand Prix on which the player must progress, and, in an aesthetic change, Rage Racer had darker colors and visuals. The game received a positive critical reception, with its graphics and gameplay praised, although received criticism for its crash mechanics, relatively drab visual style and shortage of tracks. Its impact was limited due to being not as groundbreaking as its predecessors, but nevertheless it sold well. Rage Racer was followed by a sequel, R4: Ridge Racer Type 4 in 1998.
Visually the game takes graphical cues from Rave Racer , Ridge Racer's arcade successor, with a more realistic and darker color scheme. The game utilises a credits system, the first in the series, whereby the player tries to earn credits by winning races, which can be used to buy and upgrade cars. [4]
Cars from four manufacturers can be purchased, each favoring a different attribute (e.g., handling, acceleration, speed). All manufacturers offer a 'standard' car and a 'secret' car, which is locked until the top racing class has been reached. Rage Racer also offers a truck as an unlockable vehicle. All of the 'standard' cars can be upgraded, in several stages of increasing cost.
The racing is separated into five numbered classes, named 'Class 1' through to 'Class 5'. The player has three attempts to place in the top three of each class's events, before progressing to the next class. When the player has completed the five 'Normal GP' events, the 'Extra GP' is unlocked. [4] This allows the player to race the same classes on reversed courses. As well as unlocking the Extra GP, the player receives 999,999,999 e.g. in Normal GP - more than enough to purchase all of the cars and upgrade them to Grade 5.
In an interview with the Namco development team, Nobuhisa Mikoda (Rage Racer game designer and project director) admitted that the game was "somewhat off series and aimed to pursue enjoyment in shift controlling".[ citation needed ]Rage Racer's introduction introduced "mascot girl" Reiko Nagase. [3] Composed by Tetsukazu Nakanishi and Hiroshi Okubo, it marked the beginning of Namco's new primary sound team after their former members began working with other companies doing production on games such as Street Fighter EX (1996) and Driving Emotion Type-S (2000). The former had previously worked on Ridge Racer Revolution .[ citation needed ]
The game was unveiled at the August 1996 Tokyo Game Show, at which point it had yet to be titled. [5]
Aggregator | Score |
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GameRankings | 83% [6] |
Publication | Score |
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CNET Gamecenter | 8/10 [7] |
Computer and Video Games | [8] |
Edge | 8/10 [9] |
Electronic Gaming Monthly | 9/10 [10] |
Famitsu | 31/40 [11] |
Game Informer | 8.25/10 [12] |
GameFan | 97% [13] [lower-alpha 3] |
GameRevolution | B [14] |
GameSpot | 7.6/10 [15] |
IGN | 7/10 [16] |
Next Generation | [17] [18] |
PlayStation Official Magazine – UK | 9/10 [19] |
Reviews for Rage Racer were positive, though generally mild. Critics widely approved of the use of more photo-realistic visuals than the previous games in the series, [10] [15] [16] [17] though some complained that they were comparatively drab and lacking in color. [15] [20]
Comments on the game varied widely, but criticisms tended to focus on a lack of improvement over the previous games in what the reviewers saw as key areas. For example, a Next Generation critic summed up, "Ridge Racer games have never been deficient in gameplay or graphics, and Rage Racer is the best of the lot, but this third incarnation still lacks the depth and replay value that can only be satisfied by finally knuckling down and giving players more tracks." [17] IGN concluded, "It's not a bad game, we've just seen it all before (and before that even)." [16] Jeff Gerstmann of GameSpot criticized it for failing to improve upon the unrealistic crashes seen in previous installments, though he nonetheless described it as "an outstanding sequel". [15]
Next Generation re-reviewed the game three months later, saying, "Rage Racer has all the classic elements of Namco's series - the pounding techno music, cheesy but encouraging vocal soundbites, slick power slides - but it ultimately leaves you with the uneasy feeling of déjà vu. Sure, it's a good series, but let's see something new next time." [18]
Kraig Kujawa and Dean Hager of Electronic Gaming Monthly both described Rage Racer as a dramatic improvement over the original Ridge Racer. [10] GamePro concluded that "Once you get over the game's initial lull, you will have plenty to rage about with this cool new Racer." [20] [lower-alpha 4] Official UK PlayStation Magazine said that Namco had succeeded in developing their game even further, and praised the track and car count, before concluding: "The pick-up-and-play experience of the original remains, only now there is more longevity because of the incentive to progress through the classes and upgrade to the fastest cars." [19]
Alex Ward, creator of Criterion Games's Burnout series, said in a 2004 interview that he thought Rage Racer was the best title in the Ridge Racer series. He added: "Although Phanto Mile [from R4: Ridge Racer Type 4] was strong, it doesn't beat the Extreme Oval from Rage Racer". [21]
Rage Racer was a runner-up for "Racing Game of the Year" (behind Diddy Kong Racing ) at Electronic Gaming Monthly's 1997 Editors' Choice Awards. [22]
Ridge Racer is a racing video game series developed and published for arcade systems and home game consoles by Bandai Namco Entertainment, formerly Namco. The first game, Ridge Racer (1993), was originally released in arcades for the Namco System 22 hardware, later ported to the PlayStation one year later as a launch title. It was met with several sequels and spin-off games for multiple platforms, the latest being the mobile game Ridge Racer Draw & Drift (2016) and the latest mainline game, developed in-house, was Ridge Racer 7 (2006). Gameplay involves the player racing against computer-controlled opponents to be the first to finish in a race. Drifting is a core aspect of the series and is used to keep speed while turning corners; Ridge Racer pioneered the real-life technique in video games. The series is considered influential to the racing game genre.
Ridge Racer 64 is an arcade-style racing video game developed by Nintendo Software Technology for the Nintendo 64 in 2000. It is the first title of Namco's Ridge Racer series on a Nintendo system and was produced under license. In 2004, the game was remade for the Nintendo DS as Ridge Racer DS, which uses the system's features such as the touch-screen and wireless multi-player while providing otherwise a very similar experience to its original counterpart. Additionally, Gina Cavalli from R: Racing Evolution replaced Reiko Nagase as the mascot in the DS version.
Automobili Lamborghini is a 1997 racing video game developed and published by Titus France for the Nintendo 64. It is a successor to Lamborghini American Challenge.
Moto Racer, mislabeled as Moto Racer Gold, is an arcade style motorcycle racing game developed by Delphine Software International and published by Electronic Arts for Microsoft Windows and PlayStation. The game was originally to be published by BMG Interactive, but after BMG closed down its U.S. operations it sold the publication rights to Electronic Arts. Critics hailed the game as the first outstanding arcade-style racer to appear on PC, and the PlayStation version in turn was called a strong conversion in reviews.
Ridge Racer Revolution is a racing video game developed and published by Namco for the PlayStation in 1995. It is the sequel to the PlayStation version of Ridge Racer. Like the original Ridge Racer, the player races computer-controlled cars with the objective of winning a series of races, and supports Namco's NeGcon controller. Ridge Racer Revolution adds two hidden cars, and two-player support via the PlayStation Link cable, and took roughly the same time to develop as the first. The intention was to increase the depth and add features.
R4: Ridge Racer Type 4, released without the 'R4' prefix in PAL territories, is a 1998 racing video game developed and published by Namco for the PlayStation. It is the fourth home title in the Ridge Racer series after Rage Racer (1996) and was initially released on December 3, 1998 in Japan, with global releases following in 1999.
The NeGcon, stylized as neGcon, is a motion-based game controller manufactured in 1995 by Namco for the PlayStation. One of the first third-party peripherals for the system, the controller is connected by a swivel joint, allowing the player to twist the halves relative to each other. The controller also replaces the "symbol" buttons on the original PlayStation controller with two "A" and "B" buttons, as well as "I" and "II" buttons that allowed for analogue control. A black variant was released exclusively in Japan.
Ridge Racer V is a 2000 racing game developed and published by Namco for the PlayStation 2 as a launch game for that platform, and later followed by a home-to-arcade port subtitled Arcade Battle. Ridge Racer V is the fifth main title of the Ridge Racer series following R4: Ridge Racer Type 4 and the only one to be released on PlayStation 2.
Rave Racer is a 1995 arcade racing video game from Namco. It is the third title in the Ridge Racer series and the follow-up to Ridge Racer and Ridge Racer 2. Rave Racer runs on Namco System 22 hardware, and could be played by two people per cabinet for up to eight players total when up to four of them were linked together. Compared to Ridge Racer 2, Rave Racer adds two new tracks as well as the ability to play the original two, various handling changes, force feedback steering, and improved car and racetrack graphics. Rave Racer was a critical and commercial success; it would be the last major arcade Ridge Racer title as Namco would continue the series on home consoles with Rage Racer (1996) and R4: Ridge Racer Type 4 (1998).
Ridge Racer 6 is a 2005 racing game by Namco released. It was the sixth console game in the Ridge Racer series following Ridge Racer V (2000), but unlike the previous mainline entries, which were released for PlayStation consoles, this entry was released exclusively as a launch title for the Xbox 360.
Ridge Racer 7 is a 2006 arcade-style racing video game developed and published by Namco Bandai Games for the PlayStation 3 as a launch title. The seventh installment in the Ridge Racer series for consoles, Ridge Racer 7 is essentially the PlayStation exclusive version of the Xbox 360 exclusive Ridge Racer 6, but with more content.
Ridge Racer, released in Japan as Ridge Racers, is a 2004 arcade-style racing video game developed by Namco for the PlayStation Portable, named after the eponymous Ridge Racer video game series to which it belongs. The game was released as a global launch title for the system, on 11 December 2004 in Japan and overseas in 2005. Ridge Racer has been described as a 'compilation' of the series, featuring tracks, cars and remixed soundtrack from previous titles of the 1990s. Gameplay-wise, it marked the change from the "classic" style last seen in Ridge Racer V to the new drifting mechanic and nitrous boost that the series would incorporate from there on, including on Ridge Racer 6 and Ridge Racer 7.
Ridge Racer is a 1993 racing video game developed and published by Namco, and the first title in what would become the Ridge Racer series. It was released initially on the Namco System 22 arcade system board and ported to the PlayStation home console in 1994. Ridge Racer was notable for being the first arcade video game with 3D texture-mapped graphics, with its System 22 hardware capable of texture mapping and Gouraud shading.
Ridge Racer 2, released in Japan as Ridge Racers 2, is a 2006 arcade-style racing game developed by Namco Bandai Games for the PlayStation Portable hand-held console, marking the 14th release in the Ridge Racer series. It is the follow-up to the PSP launch title Ridge Racer and basic gameplay is identical to its predecessor, but Ridge Racer 2 adds more extra content with additional tracks recycled from older titles of the series, as well as two new game modes called Duel and Survival.
The PlayStation Link Cable (SCPH-1040) is a peripheral cable for the 1st generation PlayStation console. Utilizing the serial I/O port found on the back of most PlayStation models, it allows for two consoles to be connected in order to play compatible multiplayer games on separate consoles and displays. It was released in 1995 retailing for ¥2000 in Japan or $40 in the United States; it was released later than expected due to the delay of Metal Jacket, which was supposed to be the first title to take advantage of the cable.
Speed Racer, known in Japan as Mach Go Go Go, is a PlayStation game based on the television show of the same name. It was released by the company Jaleco in 1996, though it did not appear in North America until March 27, 1998. It met with overwhelmingly negative reviews which cited simplistic and outdated gameplay and graphics.
Speed Racer is a arcade racing game designed by Namco based on the popular Japanese anime Speed Racer. The standard cabinet was a two-player, sit-down model.
Ridge Racer Accelerated is an arcade racing video game developed by Namco Networks for mobiles. It was released for iOS, SoftBank 006SH with 3D screen, and Amazon Kindle Fire on Android. It is part of the Ridge Racer video game series. The game was released on the App Store, Google Play and Amazon App Store and it uses micro-transactions for unlocking more courses and an extra car class. There are three cars available per class, with six cars more to be unlocked during the game's progress. The game also features an SP1 class consisting of prototype cars. The game features an Arcade, Duel, Survival and Time Attack mode. The game uses the same engine, race courses and menu system from Ridge Racer 2 (PSP). It features a full motion video opening that stars Reiko Nagase.
MotoGP is the first of Namco's MotoGP games based on the real-life Grand Prix motorcycle racing. The game is based on Namco's arcade game 500GP released in 1998.
Rage Racer (Sony Computer Entertainment)//For: PlayStation//Price: £39.99, Release date: June 13
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