Rage Racer

Last updated

Rage Racer
RageRacerBox.jpg
Japanese cover art
Developer(s) Namco
Publisher(s)
Director(s) Motomi Katayama
Producer(s) Shigeru Yokoyama
Designer(s) Motomi Katayama, Yasuhito Nagaoka
Composer(s) Tetsukazu Nakanishi
Hiroshi Okubo
Series Ridge Racer
Platform(s) PlayStation
Release
Genre(s) Racing
Mode(s) Single-player

Rage Racer [a] is a racing video game developed and published by Namco for the PlayStation. It is the fifth installment in the Ridge Racer series and the third on the PlayStation following Ridge Racer Revolution (1995). It was released in Japan on December 3, 1996, with releases elsewhere following in 1997. It was the first game in the series to feature a CGI animated introduction, and introduced a new "mascot", Reiko Nagase. [4]

Contents

The game introduced a new class-based Grand Prix on which the player must progress, and, in an aesthetic change, Rage Racer had darker colors and visuals. The game received a positive critical reception, with its graphics and gameplay praised, although received criticism for its crash mechanics, relatively drab visual style and shortage of tracks. Its impact was limited due to being not as groundbreaking as its predecessors, but nevertheless it sold well. Rage Racer was followed by a sequel, R4: Ridge Racer Type 4 in 1998.

Gameplay

Gameplay screenshot (Yokohama Rubber Company billboard can be seen.) Rage Racer.jpg
Gameplay screenshot (Yokohama Rubber Company billboard can be seen.)

Visually the game takes graphical cues from Rave Racer , Ridge Racer's arcade successor, with a more realistic and darker color scheme. The game utilises a credits system, the first in the series, whereby the player tries to earn credits by winning races, which can be used to buy and upgrade cars. [5]

Cars from four manufacturers can be purchased, each favoring a different attribute (e.g., handling, acceleration, speed). All manufacturers offer a 'standard' car and a 'secret' car, which is locked until the top racing class has been reached. Rage Racer also offers a truck as an unlockable vehicle. All of the 'standard' cars can be upgraded, in several stages of increasing cost.

The racing is separated into five numbered classes, named 'Class 1' through to 'Class 5'. The player has three attempts to place in the top three of each class's events, before progressing to the next class. When the player has completed the five 'Normal GP' events, the 'Extra GP' is unlocked. [5] This allows the player to race the same classes on reversed courses. As well as unlocking the Extra GP, the player receives 999,999,999 e.g. in Normal GP - more than enough to purchase all of the cars and upgrade them to Grade 5.

Development

In an interview with the Namco development team, Nobuhisa Mikoda (Rage Racer game designer and project director) admitted that the game was "somewhat off series and aimed to pursue enjoyment in shift controlling".[ citation needed ]Rage Racer's introduction introduced "mascot girl" Reiko Nagase. [4] Composed by Tetsukazu Nakanishi and Hiroshi Okubo, it marked the beginning of Namco's new primary sound team after their former members began working with other companies doing production on games such as Street Fighter EX (1996) and Driving Emotion Type-S (2000). The former had previously worked on Ridge Racer Revolution .[ citation needed ]

The game was unveiled at the August 1996 Tokyo Game Show, at which point it had yet to be titled. [6]

Reception

Reviews for Rage Racer were positive, though generally mild. Critics widely approved of the use of more photo-realistic visuals than the previous games in the series, [11] [16] [17] [18] though some complained that they were comparatively drab and lacking in color. [16] [21]

Comments on the game varied widely, but criticisms tended to focus on a lack of improvement over the previous games in what the reviewers saw as key areas. For example, a Next Generation critic summed up, "Ridge Racer games have never been deficient in gameplay or graphics, and Rage Racer is the best of the lot, but this third incarnation still lacks the depth and replay value that can only be satisfied by finally knuckling down and giving players more tracks." [18] IGN concluded, "It's not a bad game, we've just seen it all before (and before that even)." [17] Jeff Gerstmann of GameSpot criticized it for failing to improve upon the unrealistic crashes seen in previous installments, though he nonetheless described it as "an outstanding sequel". [16]

Next Generation re-reviewed the game three months later, saying, "Rage Racer has all the classic elements of Namco's series - the pounding techno music, cheesy but encouraging vocal soundbites, slick power slides - but it ultimately leaves you with the uneasy feeling of déjà vu. Sure, it's a good series, but let's see something new next time." [19]

Kraig Kujawa and Dean Hager of Electronic Gaming Monthly both described Rage Racer as a dramatic improvement over the original Ridge Racer. [11] GamePro concluded that "Once you get over the game's initial lull, you will have plenty to rage about with this cool new Racer." [21] [c] Official UK PlayStation Magazine said that Namco had succeeded in developing their game even further, and praised the track and car count, before concluding: "The pick-up-and-play experience of the original remains, only now there is more longevity because of the incentive to progress through the classes and upgrade to the fastest cars." [20]

Alex Ward, creator of Criterion Games's Burnout series, said in a 2004 interview that he thought Rage Racer was the best title in the Ridge Racer series. He added: "Although Phanto Mile [from R4: Ridge Racer Type 4 ] was strong, it doesn't beat the Extreme Oval from Rage Racer". [22]

Accolades

Rage Racer was a runner-up for "Racing Game of the Year" (behind Diddy Kong Racing ) at Electronic Gaming Monthly's 1997 Editors' Choice Awards. [23]

Notes

  1. Japanese: レイジレーサー, Hepburn: Reiji Rēsā
  2. In GameFan 's viewpoint, two critics gave it each a score of 98, and the other gave it 95.
  3. GamePro gave the game 4.0/5 for graphics, 4.5/5 for fun factor, 4.5/5 for control, and 4.0/5 for sound.

Related Research Articles

Ridge Racer is a series of racing video games created by Namco and owned by Bandai Namco Entertainment. The first game, Ridge Racer (1993), was originally released in arcades for the Namco System 22 hardware, later ported to the PlayStation one year later as a launch title. It was met with several sequels and spin-off games for multiple platforms, the latest being the mobile game Ridge Racer Draw & Drift (2016) and the latest mainline game, developed in-house, was Ridge Racer 7 (2006). Gameplay involves the player racing against computer-controlled opponents to be the first to finish in a race. Drifting is a core aspect of the series and is used to keep speed while turning corners; Ridge Racer pioneered the real-life technique in video games. The series is considered influential to the racing game genre.

<i>Ridge Racer 64</i> 2000 video game

Ridge Racer 64 is a 2000 racing video game developed by Nintendo Software Technology and published by Nintendo for the Nintendo 64. It is the first title of Namco's Ridge Racer series to not be on arcades or a PlayStation console, with Namco licensing the series to Nintendo to develop the game. In 2004, the game was ported and remade for the Nintendo DS as Ridge Racer DS, which uses the system's features such as the touch-screen and wireless multi-player. Additionally, Gina Cavalli from R: Racing Evolution replaced Reiko Nagase as the mascot in the DS version. The DS version also was not released in Japan.

<i>Moto Racer</i> 1997 video game

Moto Racer, mislabeled as Moto Racer Gold, is an arcade style motorcycle racing game developed by Delphine Software International and published by Electronic Arts for Microsoft Windows and PlayStation. The game was originally to be published by BMG Interactive, but after BMG closed down its U.S. operations it sold the publication rights to Electronic Arts. Critics hailed the game as the first outstanding arcade-style racer to appear on PC, and the PlayStation version in turn was called a strong conversion in reviews.

<i>Ridge Racer Revolution</i> 1995 video game

Ridge Racer Revolution is a racing video game developed and published by Namco for the PlayStation. It is the sequel to the PlayStation version of Ridge Racer. Like the original Ridge Racer, the player races computer-controlled cars with the objective of winning a series of races, and supports Namco's NeGcon controller. Ridge Racer Revolution adds two hidden cars, and two-player support via the PlayStation Link cable, and took roughly the same time to develop as the first. The intention was to increase the depth and add features.

<i>R4: Ridge Racer Type 4</i> 1998 video game

R4: Ridge Racer Type 4, released without the 'R4' prefix in PAL territories, is a 1998 racing video game developed and published by Namco for the PlayStation. It is the fourth home title in the Ridge Racer series after Rage Racer (1996) and was initially released on December 3, 1998 in Japan, with global releases following in 1999.

<span class="mw-page-title-main">NeGcon</span> Video game controller manufactured by Namco

The NeGcon, stylized as neGcon, is a motion-based game controller manufactured in 1995 by Namco for the PlayStation. One of the first third-party peripherals for the system, the controller is connected by a swivel joint, allowing the player to twist the halves relative to each other. The controller also replaces the "symbol" buttons on the original PlayStation controller with two "A" and "B" buttons, as well as "I" and "II" buttons that allowed for analogue control. A black variant was released exclusively in Japan.

<i>Ridge Racer V</i> 2000 video game

Ridge Racer V is a 2000 racing video game developed and published by Namco for the PlayStation 2. It was released as a launch title for the console and later followed by an arcade version subtitled Arcade Battle. Ridge Racer V is the fifth main title of the Ridge Racer series following R4: Ridge Racer Type 4 and the only one to be released on PlayStation 2.

<i>Rave Racer</i> 1995 racing video game

Rave Racer is a 1995 arcade racing video game from Namco. It is the third title in the Ridge Racer series and the follow-up to Ridge Racer and Ridge Racer 2. Rave Racer runs on Namco System 22 hardware, and could be played by two people per cabinet for up to eight players total when up to four of them were linked together. Compared to Ridge Racer 2, Rave Racer adds two new tracks as well as the ability to play the original two, various handling changes, force feedback steering, and improved car and racetrack graphics. Rave Racer was a critical and commercial success; it would be the last major arcade Ridge Racer title as Namco would continue the series on home consoles with Rage Racer (1996) and R4: Ridge Racer Type 4 (1998).

<i>Tokyo Xtreme Racer: Zero</i> 2001 video game

Tokyo Xtreme Racer Zero, released as Tokyo Xtreme Racer in PAL territories and Shutokou Battle 0 in Japan, is a 2001 racing game developed by Genki for PlayStation 2. Despite its name, it is set between Tokyo Xtreme Racer 2 and Drift, and has enhanced sound and graphics.

<i>Ridge Racer 6</i> 2005 video game

Ridge Racer 6 is a racing video game developed and published by Namco for the Xbox 360. It is an installment in the Ridge Racer series. Unlike the previous mainline entries, which were released for either PlayStation or Nintendo consoles, this entry was released exclusively as a launch title for the Xbox 360 in 2005, marking the series' debut on Xbox consoles. Electronic Arts distributed physical copies of the game in Europe in 2006 while Namco released the game on Xbox Marketplace in the region.

<i>Ridge Racer 7</i> 2006 racing video game

Ridge Racer 7 is a 2006 racing video game developed and published by Namco Bandai Games for the PlayStation 3. An installment in the Ridge Racer series, it is an enhanced version of Xbox 360 exclusive Ridge Racer 6 with more content, releasing as a launch title for the console

<i>Ridge Racer</i> (2004 video game) Racing video game

Ridge Racer, released in Japan as Ridge Racers, is a 2004 racing video game developed and published by Namco for the PlayStation Portable. An installment in the Ridge Racer series, it was released as a global launch title for the system, on 12 December 2004 in Japan and overseas in 2005. Ridge Racer has been described as a 'compilation' of the series, featuring tracks, cars and remixed soundtrack from previous titles of the 1990s. Gameplay-wise, it marked the change from the "classic" style last seen in Ridge Racer V to the new drifting mechanic and nitrous boost that the series would incorporate from there on, including on Ridge Racer 6 and Ridge Racer 7.

<i>Ridge Racer</i> (1993 video game) Racing video game

Ridge Racer is a 1993 racing video game developed and published by Namco for arcades. It is the first installment in Namco's Ridge Racer series. It was released initially on the Namco System 22 arcade system board and ported to the PlayStation home console in 1994. Ridge Racer was notable for being the first arcade video game with 3D texture-mapped graphics, with its System 22 hardware capable of texture mapping and Gouraud shading.

<i>Ridge Racer 2</i> (2006 video game) Racing video game

Ridge Racer 2, released in Japan as Ridge Racers 2, is a 2006 racing video game developed and published by Namco Bandai Games for the PlayStation Portable. It is the twelfth main installment in the Ridge Racer series. It is a sequel to Ridge Racer, which was released as a launch title for the console. It adds more extra content with additional tracks recycled from older titles of the series, as well as two new game modes called Duel and Survival.

<span class="mw-page-title-main">PlayStation Link Cable</span> Peripheral cable for the PlayStation console

The PlayStation Link Cable (SCPH-1040) is a peripheral cable for the first generation PlayStation console. Utilizing the serial I/O port found on the back of most PlayStation models, it allows for two consoles to be connected in order to play compatible multiplayer games on separate consoles and displays. The cable is a 8-pin inline serial cable and was a fully supported Sony accessory for the market life of the console. It is not compatible with the redesigned PS one or newer PlayStations.

<i>Speed Racer</i> (1996 video game) 1996 video game

Speed Racer, known in Japan as Mach Go Go Go, is a PlayStation game based on the television show of the same name. It was released by the company Jaleco in 1996, though it did not appear in North America until March 27, 1998. It met with overwhelmingly negative reviews which cited simplistic and outdated gameplay and graphics.

<i>Speed Racer</i> (1995 video game) 1995 video game

Speed Racer is a arcade racing game designed by Namco based on the popular Japanese anime Speed Racer. The standard cabinet was a two-player, sit-down model.

<i>Ridge Racer Accelerated</i> 2009 mobile game

Ridge Racer Accelerated is an arcade racing video game developed by Namco Networks for mobiles. It was released for iOS, SoftBank 006SH with 3D screen, and Amazon Kindle Fire on Android. It is part of the Ridge Racer video game series. The game was released on the App Store, Google Play and Amazon App Store and it uses micro-transactions for unlocking more courses and an extra car class. There are three cars available per class, with six cars more to be unlocked during the game's progress. The game also features an SP1 class consisting of prototype cars. The game features an Arcade, Duel, Survival and Time Attack mode. The game uses the same engine, race courses and menu system from Ridge Racer 2 (PSP). It features a full motion video opening that stars Reiko Nagase.

<i>MotoGP</i> (2000 video game) 2000 video game

MotoGP is a racing video game developed and published by Namco for the PlayStation 2. The game is based on Namco's 1998 arcade game 500GP and the company's first MotoGP game.

References

  1. jp.playstation.com staff. "RAGE RACER | ソフトウェアカタログ | プレイステーション® オフィシャルサイト". Playstation.com (in Japanese). Wikidata   Q130682011 . Retrieved October 27, 2024.
  2. Johnston, Chris (May 9, 1997). "Namco Set to Rage [date mislabeled as "April 26, 2000"]". GameSpot . CBS Interactive. Archived from the original on January 28, 1999. Retrieved July 25, 2021.
  3. "Get on track for a wild race game". Western Daily Press . June 6, 1997. p. 7. Retrieved November 30, 2023. Rage Racer (Sony Computer Entertainment)//For: PlayStation//Price: £39.99, Release date: June 13
  4. 1 2 Mielke, James (September 14, 2006). "Reiko Nagase Feature". 1UP.com . Ziff Davis. Archived from the original on September 27, 2007. Retrieved May 15, 2007.
  5. 1 2 "Rage Racer: Namco's Long-awaited Sequel is Raging Along the Right Track". Electronic Gaming Monthly . No. 92. Ziff Davis. March 1997. p. 108.
  6. "Tokyo Game Show '96: Japan Shows Off". Next Generation . No. 24. Imagine Media. December 1996. pp. 14–17. Retrieved July 25, 2021.
  7. "Rage Racer for PlayStation". GameRankings . CBS Interactive. Archived from the original on May 1, 2019. Retrieved July 25, 2021.
  8. Ham, Tom (May 30, 1997). "Rage Racer". Gamecenter. CNET. Archived from the original on August 16, 2000. Retrieved July 26, 2021.
  9. Hey, Steve (June 1997). "Rage Racer". Computer and Video Games . No. 187. pp. 56–57. Retrieved November 28, 2021.
  10. Edge staff (February 1997). "Rage Racer [JP Import]" (PDF). Edge . No. 42. Future Publishing. pp. 84–85. Retrieved July 25, 2021.
  11. 1 2 3 Kujawa, Kraig; Hager, Dean (May 1997). "Team EGM Sports: Rage Racer". Electronic Gaming Monthly. No. 94. Ziff Davis. p. 116.
  12. "レイジレーサー [PS]". Famitsu (in Japanese). Enterbrain . Retrieved July 25, 2021.
  13. McNamara, Andy; Storm, Jon; Anderson, Paul (February 1997). "Rage Racer [JP Import]". Game Informer . No. 46. FuncoLand. Archived from the original on October 21, 1997. Retrieved July 26, 2021.
  14. Des Barres, Nicholas Dean "Nick Rox"; Hodgson, David "Chief Hambleton"; Halverson, Dave "E. Storm" (February 1997). "Rage Racer [Import]". GameFan . Vol. 5, no. 2. Metropolis Media. p. 29. Retrieved July 26, 2021.
  15. Dr. Moo (July 1997). "Rage Racer Review". GameRevolution . CraveOnline. Archived from the original on June 13, 1998. Retrieved July 25, 2021.
  16. 1 2 3 4 Gerstmann, Jeff (May 20, 1997). "Rage Racer Review [date mislabeled as "March 5, 2004"]". GameSpot. CBS Interactive. Archived from the original on January 24, 2005. Retrieved July 25, 2021.
  17. 1 2 3 IGN staff (May 19, 1997). "Rage Racer". IGN . Ziff Davis. Retrieved July 25, 2021.
  18. 1 2 3 "Rage Racer (JP Import)". Next Generation. No. 29. Imagine Media. May 1997. p. 148. Retrieved July 25, 2021.
  19. 1 2 "Finals: Rage Racer". Next Generation. No. 32. Imagine Media. August 1997. pp. 116–17. Retrieved July 25, 2021.
  20. 1 2 "Rage Racer". Official UK PlayStation Magazine . No. 27. Future Publishing. July 1997. p. 99.
  21. 1 2 Major Mike (April 1997). "PlayStation ProReview: Rage Racer". GamePro . No. 103. IDG. p. 78.
  22. Contributor, Kristan Reed (July 28, 2004). "The Burning Issue". Eurogamer.net. Retrieved September 27, 2024.{{cite web}}: |last= has generic name (help)
  23. "Editors' Choice Awards". Electronic Gaming Monthly . No. 104. Ziff Davis. March 1998. p. 88.