Driving Emotion Type-S

Last updated
Driving Emotion Type-S
DrivingEmotionbox.JPG
European Cover featuring Fourth generation BMW 3 Series
Developer(s) Escape
Publisher(s)
Director(s) Toru Ikebuchi
Producer(s) Shinji Hashimoto
Composer(s)
Platform(s) PlayStation 2
Release
  • JP: March 30, 2000
  • EU: January 26, 2001
  • NA: January 29, 2001
Genre(s) Racing
Mode(s) Single-player, two-player

Driving Emotion Type-S [lower-alpha 1] is a racing game developed by Escape, a subsidiary of Square. It was published in Japan on March 30, 2000 and was Square's first release for the PlayStation 2 console. After criticisms of the game's handling, the European and North American versions of the game feature revised controls and additional contents, and were released in January 2001.

Racing video game video game genre

The racing video game genre is the genre of video games, either in the first-person or third-person perspective, in which the player partakes in a racing competition with any type of land, water, air or space vehicles. They may be based on anything from real-world racing leagues to entirely fantastical settings. In general, they can be distributed along a spectrum anywhere between hardcore simulations, and simpler arcade racing games. Racing games may also fall under the category of sports games.

A subsidiary, subsidiary company or daughter company is a company that is owned or controlled by another company, which is called the parent company, parent, or holding company. The subsidiary can be a company, corporation, or limited liability company. In some cases it is a government or state-owned enterprise. In some cases, particularly in the music and book publishing industries, subsidiaries are referred to as imprints.

Square Co., Ltd. was a Japanese video game company founded in September 1986 by Masafumi Miyamoto. It merged with Enix in 2003 to form Square Enix. The company also used SquareSoft as a brand name to refer to their games, and the term is occasionally used to refer to the company itself. In addition, "Square Soft, Inc" was the name of the company's American arm before the merger, after which it was renamed to "Square Enix, Inc".

Contents

The game features officially licensed cars from international manufacturers. Several modes of playing are present, including a training mode and a two-player mode. The game's music, primarily composed by Shinji Hosoe, was published as a soundtrack in Japan. Sales for the game were low and professional reviews very mixed, with either praises or criticism of the game's graphics, controls and sounds.

Shinji Hosoe, also known as MEGATEN and SamplingMasters MEGA, is a Japanese video game composer and musician most famous for scoring Ridge Racer, Keyboardmania 3rd mix and many early 1990s Namco arcade games. He also created the in-game music for Xenosaga Episode II: Jenseits von Gut und Böse. He was assisted by Yuki Kajiura on the project, though he did not return as a composer for Xenosaga Episode III: Also sprach Zarathustra. He also runs the music production and publishing company Super Sweep Records, along with long-time collaborators Ayako Saso and Takayuki Aihara.

Gameplay

The game's interface depicts information about the race, as well as a mini-map and speedometer. The player is here driving a Ferrari F50. Driving Emotion Type-S screenshot.jpg
The game's interface depicts information about the race, as well as a mini-map and speedometer. The player is here driving a Ferrari F50.

The gameplay of Driving Emotion Type-S follows general conventions of racing games. The game's physics and controls intend to be realistic and are based on vehicular weight. [1] The player competes in races with other computer-controlled cars in order to unlock new cars and tracks. Car settings can be customized, as well as their colors, before each course. [2] The game includes 43 officially licensed cars from thirteen Japanese and European manufacturers, including BMW, Toyota, Honda, Nissan, Mazda, Porsche, Subaru, Mitsubishi, TVR, Alfa Romeo, Ferrari, JGTC, and Lexus which was exclusive to the Western versions of the game. [3] [4] Fourteen courses are available in total, including two fictional circuit and real circuit like The Home of Formula One Circuit in Japan Suzuka Circuit and the home of Super Lap in Japan Tsukuba Circuit, and one exclusive to the Western versions of the game called West Coast. [5] [6]

BMW automotive brand, manufacturer, and conglomerate

BMW AG is a German multinational company which currently produces automobiles and motorcycles, and also produced aircraft engines until 1945.

Toyota automotive brand manufacturer

Toyota Motor Corporation is a Japanese multinational automotive manufacturer headquartered in Toyota, Aichi, Japan. In 2017, Toyota's corporate structure consisted of 364,445 employees worldwide and, as of September 2018, was the sixth-largest company in the world by revenue. As of 2017, Toyota is the world's second-largest automotive manufacturer. Toyota was the world's first automobile manufacturer to produce more than 10 million vehicles per year which it has done since 2012, when it also reported the production of its 200-millionth vehicle. As of July 2014, Toyota was the largest listed company in Japan by market capitalization and by revenue.

Honda Manufacturer of automobiles, aircraft, motorcycles, and power equipment.

Honda Motor Company, Ltd. is a Japanese public multinational conglomerate corporation primarily known as a manufacturer of automobiles, motorcycles, and power equipment.

There are four game modes. The "Arcade Type-S" mode is the main part of the game, and allows the play to immediately join a race. Only four cars are available at the beginning of the game, but as the player wins more races, more cars and tracks are unlocked. [6] The "Line Training" mode enables the player to try out any of the tracks and improve their driving techniques, without any computer-controlled car. An ideal racing line is shown in red on the track and becomes jagged when the suggested braking points are approached. [4] This mode features four autocross tracks that do not feature in the other modes. A "Time Attack" and split-screen two-player "Vs Mode" fill out the gameplay. [2]

In motorsport, the racing line or simply "the line" is the optimal path around a race course. In most cases, the line makes use of the entire width of the track to lengthen the radius of a turn: entering at the outside edge, touching the "apex"—a point on the inside edge—then exiting the turn by returning outside.

Autocross type of auto racing

Autocross is a timed competition in which drivers navigate one at a time through a defined course on either a sealed or an unsealed surface. It is a form of motorsports that emphasizes safe competition and active participation. Autocross differs from road racing and oval racing in that generally there is only one car on the track, driving against the clock rather than other cars. As an entry-level motorsport it provides a stepping stone for drivers looking to move into other more competitive and possibly expensive forms of racing.

Time Attack racing is a type of motorsport in which the racers compete for the best lap time. Each vehicle is timed through numerous circuits of the track. The racers make a preliminary circuit, then run the timed laps, and then finish with a cool-down lap.

Development

Announced in January 2000 under the working title of Type-S, Driving Emotion Type-S was developed by Escape, a subsidiary of Square. Its development team had previously worked with DreamFactory on Ehrgeiz and the Tobal series for the PlayStation. [7] The announcement was later followed by a four-page advertisement in the Japanese gaming magazine Weekly Famitsu , which stated that the game would be Square's first release for the PlayStation 2. [8]

A working title, sometimes called a production title or a tentative title, is the temporary title of a product or project used during its development, usually used in filmmaking, television production, novel, video game development, or music album.

DreamFactory Ltd. is a Japanese video game developer founded in 1995, based out of Tokyo. They are best known for developing fighting and beat 'em up games, such as the Tobal No. 1 fighting game series and the high-profile PlayStation 2 launch title The Bouncer, both developed under Square Co. The company's chairman, Seiichi Ishii, is an industry veteran who served as an early designer and director for two fighting game franchises: Virtua Fighter and Tekken.

<i>Ehrgeiz</i> fighting game

Ehrgeiz, fully titled Ehrgeiz: God Bless The Ring, is a 3D fighting video game developed by DreamFactory and published by Namco in 1998 for the arcade platform. It was first ported to the PlayStation and published by Square Co. in 1998, then to Japan's PlayStation Network by Square Enix in 2008.

In Japan, a playable version of the game was showcased at Square's "Millennium Event", a show held on January 29, 2000 in Yokohama. [9] Television advertisements of the game were among the first ones to air in Japan for the PlayStation 2. [10] The game was also showcased in the United States at the Electronic Entertainment Expo of Los Angeles, from May 11 to May 13 of the same year. [11] This demonstration was not playable however, as focus groups were revising the game to improve upon the Japanese version. [12] According to the American website GameSpot, the level of body details and shading was also refined. [6] The European and North American versions of the game were eventually released ten months after the Japanese one. [13]

Yokohama Designated city in Kantō, Japan

Yokohama is the second largest city in Japan by population, and the most populous municipality of Japan. It is the capital city of Kanagawa Prefecture. It lies on Tokyo Bay, south of Tokyo, in the Kantō region of the main island of Honshu. It is a major commercial hub of the Greater Tokyo Area.

Television advertisement Paid commercial segment on television

A television advertisement is a span of television programming produced and paid for by an organization. It conveys a message, aimed to market a product or service. Advertisers and marketeers may refer to television commercials as TVCs.

Electronic Entertainment Expo annual trade fair for the computer and video games industry

The Electronic Entertainment Expo, commonly referred to as E3, is a premier trade event for the video game industry. Presented and organized by the Entertainment Software Association (ESA), it is used by many developers, publishers, and hardware and accessory manufacturers to introduce and advertise upcoming games and game-related merchandise to retailers and members of the press.

Audio

Driving Emotion Type-S Original Soundtrack
Soundtrack album by
Shinji Hosoe, Ayako Saso, and Takayuki Aihara
ReleasedDecember 29, 2001 [14]
Genre Video game music
Length59:52
Label Super Sweep
Professional ratings
Review scores
SourceRating
Chudah's Corner(A+) [15]

The music of the game was primarily composed by Shinji Hosoe, with contributions by Ayako Saso and Takayuki Aihara. The soundtrack was published in Japan by Hosoe's label Super Sweep Records, on December 29, 2001, and was sold bundled with the soundtrack of the video game Bushido Blade . [16] The music is mostly techno-based, with rock and jazz elements. According to the game music website Chudah's Corner, one of the more varied track is the opener "Rush About", which features electronic beats, a duet of saxophone and electric guitar, and a piano. The site also mentions the synth-influenced "Best Tone" and its bass solo as Ayako Saso's most enjoyable contribution, while Takayuki Aihara's is the catchy 80s rock tune "F-Beat". Finally, the site cites the piano-based "Recollections of Sepia" as the calmest track of the album. [17]

All tracks written by Shinji Hosoe, except where noted.

Track list [16]
No.TitleWriter(s)Length
1."Rush About" 2:11
2."Stray" 1:12
3."A Light Turn" 4:35
4."Best Tone"Ayako Saso5:17
5."F-Beat"Takayuki Aihara5:13
6."Shake Off"Ayako Saso2:46
7."Heavy Way" 4:46
8."Wild Feeling"Ayako Saso4:24
9."Pass Through" 5:24
10."Back Swing"Takayuki Aihara4:35
11."Power" 4:16
12."Insomnia Operation" 4:24
13."Challenge to a Limit"Ayako Saso4:51
14."Recollections of Sepia" 2:16
15."To the Whirlpool of Light" 2:25
16."Internal-Organs" 0:32
17."Complication" 0:45

Reception

Reception
Aggregate scores
AggregatorScore
GameRankings 63% [18]
Metacritic 55 out of 100 [19]
Review scores
PublicationScore
AllGame Star full.svgStar full.svgStar half.svgStar empty.svgStar empty.svg [20]
Edge 4 out of 10 [21]
EGM 5.6 out of 10 [22]
Famitsu 28 out of 40 [23]
Game Informer 8 out of 10 [1]
Game Revolution D+ [3]
GamePro 2.5 out of 5 [24]
GameSpot 7.3 out of 10 [6]
GameZone7.0 out of 10 [2]
IGN 7.0 out of 10 [5]
Next Generation 4 out of 10 [22]

A week after its Japanese release, Driving Emotion Type-S had sold 46,600 copies. [25] The game made a more mediocre start outside Japan, with only 2,500 copies sold in the United States a week after its North American release. [26] The American website Allgame noted that while the game sold poorly, it nevertheless benefited commercially from having been released before Gran Turismo 3: A-Spec , a better title according to the site as well as GamePro , GameSpot, GameZone and IGN. [2] [5] [6] [20] [24]

The game received very mixed reviews from gaming publications. The Japanese magazine Weekly Famitsu gave the title a score of 28 out of 40, praising its graphics, usage of real cars and innovative driver's view perspective. The American magazine Game Informer and website GameZone also lauded the game's realistic car interiors and highly detailed environments, putting them on par with those of Ridge Racer V and Gran Turismo 3: A-Spec. [1] [2] Still, Allgame noted the presence of a subtle shimmering effect in the graphics, an effect typically seen on early PlayStation 2 titles, while the American website Game Revolution found the graphics "severely jagged". [3] [20] The shimmering and jaggedness were also noted by GameSpot and the American website IGN, which did not feel they were that irritating. [5] [6]

The game's car interior view was praised for its level of details. The player is here driving a Mitsubishi FTO GP Version R Driving Emotion Type-S cockpit.jpg
The game's car interior view was praised for its level of details. The player is here driving a Mitsubishi FTO GP Version R

Concerning the game's playability, the Japanese release was judged "impossible to play" by GameSpot and IGN, which both felt the Western versions were an improvement, even though the game was still "far more sensitive than it ought to be". [5] [6] Still, Game Revolution found the car default settings unbalanced and hard to re-adjust properly, and criticized the game's inconsistent AI, like Allgame and IGN. [3] [5] [20] Famitsu reported long load times and a high difficulty level, noting that the game was aimed more toward fans of sim racing than fans of arcade-style gameplay, due to the difficulty of steering. [23] Game Informer and GameZone echoed Famitsu's review, stating that the load times quickly become a "game-ending nightmare", and calling the game's handling "touchy", "intense" and "revolutionary", but acknowledging that most players would simply find it too challenging and frustrating to be fun. [1] [2] While Game Informer alleged that "there is a masterpiece for driving simulator buffs buried in here", Allgame was much more negative, stating that the cars "seem overly light on their tires" and that it "feels like you're driving on ice". [20]

Reviews for the game's audio were also mixed. The music was praised by Chudah's Corner, which called it the game's "saving grace" and "a marvel of its own", while Game Informer called it "decent" but felt Square should have enlisted big bands to match the music of the competitor series Gran Turismo . [1] [17] GameSpot called the music "solid, albeit imperfect" and also thought that it lacked impact compared to that of Gran Turismo 2 , R4: Ridge Racer Type 4 or Ridge Racer V. While the site praised the game's ambient sound effects as realistic and detailed, IGN and GameZone felt they were too muted and "nothing special". [2] [5] [6] GameZone, Game Revolution and the American magazine GamePro felt the music was "intolerable" and "out-of-tune", "cheesy and annoying", and sounded like "a flock of seagulls being maimed and tortured". [2] [3] [24]

Notes

  1. Japanese:ドライビング・エモーション・タイプエス Hepburn:Doraibingu Emōshon Taipu Esu ?

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