Katamari | |
---|---|
Genre(s) | Third-person puzzle-action |
Developer(s) | |
Publisher(s) | |
Creator(s) | Keita Takahashi |
Platform(s) | PlayStation 2, PlayStation 3, PlayStation 4, PlayStation 5, PlayStation Portable, PlayStation Vita, Nintendo DSi, Nintendo Switch, Microsoft Windows, Xbox 360, Xbox One, Xbox Series X/S, iOS, Android, Windows Phone |
First release | Katamari Damacy 2004 |
Latest release | We Love Katamari Reroll+ Royal Reverie 2023 |
Katamari [lower-alpha 1] is a Japanese video game franchise created by Keita Takahashi and developed and published by Namco (and subsequently Bandai Namco Entertainment). The series puts players in control of a young character called The Prince (also referred to as Dashing Prince or the Prince of All Cosmos) as he assists his father, the King of All Cosmos, in the re-creation of stars and planets by using a ball called a katamari to roll up objects. The first title in the series was Katamari Damacy for the PlayStation 2, which became a cult classic and led to several sequels and spin-offs.
Keita Takahashi, the series creator, did not go into coding originally. He created "cheerfully bizarre” sculptures when he was a student at Musashino Art University. This inspired Takahashi to entertain audiences with his creations and decided to join Namco as a visual artist. He wanted to create a game where the players can do something they can only do in a game and create something that is not formulaic. [1]
2004 | Katamari Damacy |
---|---|
2005 | We Love Katamari |
Me & My Katamari | |
2006 | |
2007 | Katamari Damacy Mobile |
Beautiful Katamari | |
2008 | Rolling With Katamari |
I Love Katamari | |
2009 | Korogashi Puzzle Katamari Damacy |
Katamari Forever | |
2010 | |
2011 | Katamari Amore |
Touch My Katamari | |
2012 | |
2013 | |
2014 | |
2015 | |
2016 | Tap My Katamari |
2017 | Amazing Katamari Damacy |
2018 | Katamari Damacy Reroll |
2019 | |
2020 | |
2021 | |
2022 | |
2023 | We Love Katamari Reroll+ Royal Reverie |
In most Katamari games, players typically control the player character, The Prince, as he is ordered to do various tasks by his father, the King of All Cosmos.
In Katamari Damacy , The Prince is tasked with the job of rebuilding the stars and constellations that the King destroyed. To do this, the player combines as many objects into a singular ball, known as a katamari ball, that could become a star, constellations, or stardust. A katamari ball can roll up certain objects, depending on the Katamari's relative size to them. [2]
Players typically control the katamari ball using two analog sticks; players move forward and backward by pushing the analog sticks in that direction simultaneously. They can turn the katamari by pushing only one stick in the desired direction or pushing the sticks in opposite directions to do so faster (often described as 'tank controls'). Players may also do a 180 degree turn that causes The Prince to jump on the other side of the Katamari typically by pressing the two sticks down into the controller. Players may cause the katamari to roll at high speeds typically by rapidly moving the two sticks in opposite directions back and forth. Players may also cause The Prince to jump and get a better look at the world by pressing L1. Introduced in Katamari Forever , players are given the ability called the "Prince Hop" to make the katamari ball hop.
Before each level, the King will often go on a nonsensical rant to The Prince, and refers to himself using royal we. In Make a Star levels, players are presented with a specific size that the katamari must be before the time limit runs out. As the player rolls up objects using the katamari, it becomes larger, as demonstrated by a size chart on its HUD. In early levels of the game, players are given a katamari similar to the Prince's size, which allows him to only roll up small objects such as tacks and ants. Later levels allow the katamari to grow much larger to the point where it can roll up buildings and clouds. As the katamari becomes larger, the katamari is then able to pick up larger objects. Living and non-living creatures will sometimes attack the katamari if it is smaller than them; once the katamari reaches a certain size, the creature may run away from the large katamari that could pick them up. If the katamari is only barely able to pick a creature up, the player along with the katamari will be knocked away; if the creature is not rolled up in time, the creature will run off and escape. If players are attacked or crash into walls or large objects, the katamari will lose items. If players roll up a long, slender object such as a pencil, the object will sometimes poke outwards out of the katamari and cause the katamari to roll awkwardly until more objects are rolled up. In more recent games, players can hit a glowing pillar that causes all items close to the katamari that are small enough to be sucked into it.
As players reach certain size milestones, the King will appear in the middle of the screen and speak to players. In some levels, this will precede a cutscene alerting players that a new area has opened up. If players fail to reach this size in the time allotted, they are scolded and punished by the King. If players are able to reach the required size before the time limit runs out, they may continue making it bigger. At the end of the stage, players are judged on their size as well as the time it took to reach the required size; if they only barely exceeded the required size, the king criticizes the player and tells them to do better; if they manage to exceed it by a significant enough margin, the king praises the player. If it is the players' first completion of the level, the King will automatically transform it into a star; if it is not, they are asked if they would like to turn it into a star or into stardust. Additionally, if they reach the size fast enough, a shooting star will be unlocked for the star. As an additional reward found in some of the games, players may be allowed to play a specific level without a time limit which allows them to play indefinitely.
Not all levels follow this format; for example, some do not have a timer, and instead require players to do a certain task, such as rolling a snowball to a certain size and putting it on a snowman. Some levels also require players to pick up a specific item, such as in the cow or bear levels where players are tasked with rolling up the largest of that specific animal. Each level is presented on a stage select screen, and can be replayed multiple times after being completed. Each level also typically has two specific objects in them: one of The Prince's many cousins whom, after obtaining, can be used either in multi-player only or in multi-player and single-player, depending on the game. The other is a "Royal Present", which, after obtaining, may be used as an accessory for The Prince or cousins. The games keep record of every item rolled up, and players may view them in a book, which shows specific categories of items and the percentage showing how complete the catalog for each category. Two players may play cooperatively or competitively together; in the cooperative mode, players are tasked with sharing control of the Katamari together with one player controlling one half of controlling the Katamari while another player controls the other in stages that resemble the single-player mode. The competitive mode puts two players against each other as they compete in an arena-like setting to get the largest sized Katamari; if one grows large enough, it can roll up the other player's katamari. Both modes are played with a timer.
Game | Platform | Release date | Metacritic | GameRankings |
---|---|---|---|---|
Katamari Damacy | PlayStation 2 | March 18, 2004 | 86/100 [3] | 85.73% [4] |
We Love Katamari | July 6, 2005 | 86/100 [5] | 86.65% [6] | |
Me & My Katamari | PlayStation Portable | December 22, 2005 | 75/100 [7] | 76.31% [8] |
Katamari Damacy Mobile | Mobile phones | June 1, 2007 | N/A | N/A |
Beautiful Katamari | Xbox 360 | October 16, 2007 | 73/100 [9] | 72.72% [10] |
Katamari Damacy-kun | Mobile phones | November 1, 2007 [11] | N/A | N/A |
Rolling with Katamari | November 1, 2008 | N/A | N/A | |
I Love Katamari | iOS, Windows Phone, Android | December 14, 2008 | 80/100 [12] | 61.25% [13] |
Korogashi Puzzle Katamari Damacy | DSiWare | March 25, 2009 | N/A | N/A |
Katamari Forever | PlayStation 3 | July 23, 2009 | 74/100 [14] | 77.80% [15] |
Oi Katamari Damacy-kun | Mobile phones | October 28, 2009 [16] | N/A | N/A |
Katamari Amore | iOS | September 29, 2011 | 63/100 [17] | 61.00% [18] |
Katamari Damacy Mobile+ | Android | November 17, 2011 [19] | N/A | N/A |
Touch My Katamari | PlayStation Vita | December 17, 2011 | 69/100 [20] | 70.12% [21] |
Katamari Damacy Mobile 2 | iOS | March 8, 2012 [22] | N/A | N/A |
Tap My Katamari | iOS, Android | January 4, 2016 | N/A | 50.00% [23] |
Amazing Katamari Damacy | December 5, 2017 | N/A | 60.00% [24] | |
Katamari Damacy Reroll | Nintendo Switch, PC | December 7, 2018 | 87/100 [25] (NS) | N/A |
PlayStation 4, Xbox One, Stadia (Google) | September 7, 2020 | N/A | N/A | |
We Love Katamari Reroll+ Royal Reverie | Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series and PC | June 2, 2023 [26] | 84/100 [27] (NS) | N/A |
The first video game released in the series was Katamari Damacy , which was released for the PlayStation 2 on March 18, 2004, in Japan. Due to the critical and commercial reception that it received, Namco Bandai followed it up with a 2005 sequel also for the PlayStation 2, titled We Love Katamari . It followed closely in the style of its predecessor, but with new environments and slightly improved physics.
A sequel was made in 2006 for the PlayStation Portable titled Me & My Katamari , which used a different scenario and different gameplay which required players to utilize the d-pad or analog nub and the face buttons in absence of the dual analog sticks used in most Katamari games.
In 2007, the first mobile version of Katamari was released, Katamari Damacy Mobile . The phone game utilizes both tilt controls as well as more traditional controls.
Another sequel, Beautiful Katamari , marked the first major Katamari title to be released for a non-PlayStation console, as well as the first to support high-definition television resolutions of 720p, 1080i, and 1080p. While initially planned for both PlayStation 3 and Xbox 360, the former version was canceled.
PlayStation 3 gamers had to wait until 2009 for a Katamari game. Katamari Forever was mostly a compilation of levels from previous games, with a new story and a few new levels.
Touch My Katamari was released in 2012 exclusively for the PlayStation Vita. Tap My Katamari, a version for mobile devices with iOS or Android, was released in January 2016. [28]
Katamari Damacy Reroll is a remake of Katamari Damacy for the Nintendo Switch and PC, released on December 7, 2018, [29] and for PlayStation 4 and Xbox One on November 20, 2020. [30]
We Love Katamari Reroll+ Royal Reverie is a remake of We Love Katamari for the Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series and PC, released on June 2, 2023.
Karaoke Revolution and its sequels are music video games for the PlayStation 2, PlayStation 3, GameCube, Wii, Xbox, and Xbox 360, developed by Harmonix and Blitz Games and published by Konami in its Bemani line of music games. The original concept for the game was created by Scott Hawkins and Sneaky Rabbit Studios. Technology and concepts from the game were subsequently incorporated into Harmonix's game Rock Band.
Katamari Damacy is a third-person puzzle-action video game developed and published by Namco for the PlayStation 2. It was released in Japan in March 2004 and later in North America in September. Designer Keita Takahashi struggled to pitch the game to Namco's superiors, eventually seeking student aid from the Namco Digital Hollywood Game Laboratory to develop the project for less than US$ 1 million. As director, Takahashi emphasized concepts of novelty, ease of understanding, and enjoyment.
Taiko: Drum Master, also known as Taiko no Tatsujin: Taiko Drum Master in Japan, is a rhythm game developed and published by Namco for the Sony PlayStation 2 as part of the popular Japanese video game franchise Taiko no Tatsujin. It was released in North America in 2004, and Japan in 2005.
We Love Katamari is a 2005 third-person puzzle-action video game developed and published by Namco for the PlayStation 2. It is the sequel to the 2004 sleeper hit Katamari Damacy. The player controls a diminutive character named the Prince as he rolls around an adhesive ball called a "katamari" to collect increasingly larger objects, ranging from coins to pencils to buildings, in order to build stars as ordered by his father, the King of All Cosmos.
Pac-Attack, also known as Pac-Panic, is a 1993 falling-tile puzzle video game developed and published by Namco for the Super Nintendo Entertainment System and Sega Genesis. Versions for the Game Boy, Game Gear and Philips CD-i were also released. The player is tasked with clearing out blocks and ghosts without them stacking to the top of the playfield — blocks can be cleared by matching them in horizontal rows, while ghosts can be cleared by placing down a Pac-Man piece that can eat them. It is the first game in the Pac-Man series to be released exclusively for home platforms.
The King of All Cosmos is a character from the Katamari video game series. Created by video game developer Keita Takahashi, he first appears in the 2004 video game Katamari Damacy and is presented as a colossal-sized, god-like monarch who rules over the cosmos, which encompasses all the stars and planets in the sky. In the Katamari series, the King of All Cosmos instructs the franchise's player character, the Prince, to collect and roll up assortments of objects using a ball called a katamari until they are large enough to become celestial bodies. The character has had recurring appearances in the Katamari video game series as a major supporting character, as well as a number of crossover appearances. The King of All Cosmos is generally well received by critics and players, and is often cited as one of the most memorable or influential characters in the history of the video game industry.
Keita Takahashi is a Japanese game designer and artist, his most notable titles being Katamari Damacy and its sequel, We Love Katamari. The original Katamari game was a surprise hit and was praised for its quirkiness, originality, and charm. Takahashi is married to pianist and composer Asuka Sakai, who has worked with Takahashi on various projects.
Me & My Katamari is a 2005 third-person puzzle-action video game developed and published by Namco for the PlayStation Portable. It is the third game in the Katamari series, the first game on a portable system and the first game produced without the involvement of series creator Keita Takahashi. It is also the last Katamari game to be published by Namco as an independent company, having merged with Bandai earlier in 2005.
Beautiful Katamari, released in Japan as Beautiful Katamari Damacy, is a video game by Namco Bandai Games for the Xbox 360. Beautiful Katamari is the fourth game in the Katamari series of games following Katamari Damacy, We Love Katamari, and Me & My Katamari.
Katamari Damacy Mobile was a video game developed by Namco Bandai Games for the Mitsubishi P904i series of mobile phones for NTT Docomo. It was released in June 2007 in Japan. It is a spin-off of the Katamari Damacy series, the second game on a handheld game console and the third game produced without the involvement of series creator Keita Takahashi.
The Chronicles of Narnia: Prince Caspian is an action-adventure video game developed by Traveller's Tales to coincide with the theatrical release of the film of the same name. It was released for the Nintendo DS, Xbox 360, PlayStation 2, Wii, Microsoft Windows and PlayStation 3 on 15 May 2008 in North America to mixed reception. The DS version was the first game to implement Disney's DGamer online chat service.
NOISE Inc. is a Japanese video game development company that works in partnership with Nintendo, developing games for the Custom Robo series.
I Love Katamari was a third-person puzzle-action video game developed by Namco Bandai Games for iOS. It is a continuation of the Katamari Damacy series of games. It was released worldwide in the App Store on December 14, 2008. A Windows Phone 7 version of the game was released in 2010. The version for Android was released in 2012 exclusively for Samsung Android devices. In this game, the King of All Cosmos instructs the game's protagonist – the Prince – to gather as many objects as possible to grow a highly adhesive ball called a Katamari large enough so that he can pick up special objects to bring to the King so that he can regain his memory.
Katamari Forever, known in Japan as Katamari Damacy Tribute, is a video game in the Katamari series. The game was released for the PlayStation 3 console in Japan on July 23, 2009, and in September for North America, Europe, and Australia.
Katamari Damacy is a third-person puzzle-action video game that was published and developed by Namco for the PlayStation 2 video game console. The success of the game led to the release of six sequels in Japan and other territories: We Love Katamari, Me & My Katamari, Beautiful Katamari, Katamari Damacy Mobile, I Love Katamari, and Katamari Forever. It also inspired a spin-off game, Korogashi Puzzle Katamari Damacy.
Katamari Amore was a third-person puzzle-action video game published and developed by Namco Bandai Games for iOS. The game was revealed in a pre-release state at E3 2011, and was released to the public on September 29. Katamari Amore is the second game of the Katamari franchise to be released on iOS, and it featured Game Center integration.
Touch My Katamari, known in Japan as Katamari Damacy No-Vita, is a video game in the Katamari series. It was developed by Namco Bandai Games for the PlayStation Vita and was released as a launch game in Japan on December 17, 2011 and in Europe and North America on February 22, 2012.
Lovers in a Dangerous Spacetime is a space shooter video game developed by Asteroid Base for Microsoft Windows, OS X, PlayStation 4, Linux, Xbox One, and Nintendo Switch. The project is part of the ID@Xbox program. The game's title is a reference to the Bruce Cockburn song "Lovers in a Dangerous Time".
Donut County is a puzzle video game developed by American designer Ben Esposito and published by Annapurna Interactive in 2018. The player moves a hole to swallow objects, which makes the hole increase in size. The concept originated in a game jam based on pitches from a Twitter account parody of game designer Peter Molyneux and later added a mechanic similar to that of Katamari Damacy. Other inspirations for the game included Hopi figurines—a theme Esposito later relinquished—and locations from Bruce Springsteen songs. Donut County was released in August 2018 for iOS, macOS, PlayStation 4, and Microsoft Windows platforms, while versions for Xbox One and Nintendo Switch were released in December 2018. It was also released for Android in December 2020.
Klonoa Phantasy Reverie Series is a 2022 Klonoa video game compilation developed by Monkey Craft and published by Bandai Namco Entertainment. It features remasters of the platform games Klonoa: Door to Phantomile (1997), originally released on PlayStation, and Klonoa 2: Lunatea's Veil (2001), originally released on PlayStation 2. The remaster of Door to Phantomile is built from its 2008 Wii remake developed by Paon.
Media related to Katamari at Wikimedia Commons