Sony Corporation of America

Last updated

Sony Corporation of America
Type Subsidiary
FoundedFebruary 15, 1960;63 years ago (1960-02-15)
Founder Akio Morita
Headquarters 25 Madison Avenue
New York City,
Key people
  • Kenichiro Yoshida (Chairman, President & CEO)
  • Steven Kober (Executive Vice President & CFO)
Number of employees
33,234 [1]
Parent Sony Group Corporation

Sony Corporation of America (SONAM, [2] also known as SCA), is the American arm of the Japanese conglomerate Sony Group Corporation. [3]


SONAM, headquartered in New York City, manages the company's US-based businesses. [4]

Sony's principal U.S. businesses include Sony Electronics, Sony Pictures Entertainment, Sony Interactive Entertainment and the Sony Music Group (divided in the Sony Music Entertainment and Sony Music Publishing).

It was reported in December 2016 by multiple news outlets that Sony was considering restructuring its U.S. operations by merging its television and film business, Sony Pictures Entertainment, with its gaming business, Sony Interactive Entertainment. According to the reports, such a restructuring would have placed Sony Pictures under Sony Interactive's then CEO, Andrew House, though he would not have assumed day-to-day operations of the film studio. [5] [6] [7] According to one report, Sony was set to make a final decision on the possibility of the merger of the television, film and gaming businesses by the end of its fiscal year in March of the following year (2017). [5] By January 2020, nothing had materialized.

Investments in the United States

Sony Group Corporation has been investing in the United States since the 1960s. Sony has made significant investments in various industries and has established a strong presence in the American market.

One of Sony's most notable investments in the US is in the entertainment industry. Sony Pictures Entertainment, a subsidiary of Sony Corporation, is a major player in the American film and television industry. The company produces, finances, and distributes a wide variety of content, including feature films, television shows, and streaming content. Sony Pictures has produced many successful and critically acclaimed movies, such as the Spider-Man and Jumanji franchises, as well as television shows like Breaking Bad and The Blacklist. [8]

In addition to the entertainment industry, Sony has also invested heavily in the gaming industry in the United States. Sony Interactive Entertainment, another subsidiary of Sony Corporation, is the company behind the PlayStation gaming console. The PlayStation has been a major player in the gaming market for decades and has consistently been one of the top-selling gaming consoles in the United States. [9]

Sony has also made investments in the technology and electronics industries in the United States. The company has manufacturing facilities and research and development centers in various states across the country, where they produce a wide range of products, including televisions, cameras, and audio equipment. [10]

Sony Corporation has made significant investments in the United States across multiple industries, including entertainment, gaming, technology, and electronics. The company's subsidiaries, such as Sony Pictures Entertainment and Sony Interactive Entertainment, have established a strong presence in the American market and have contributed to the growth of these industries. Sony's investments in the US have been successful and have helped to solidify the company's position as a major player in the global market. Sony is the tenth largest foreign direct investor in the United States, with investments worth more than $90 billion. [11] In 2021, more than half of Sony Corporation's revenue came from companies based in the United States. [12]

Spider-Man Film IP

Sony Interactive Entertainment headquarters in San Mateo, California US PlayStation HQ (30344827735).jpg
Sony Interactive Entertainment headquarters in San Mateo, California

In 1999, Sony acquired the Intellectual property movie rights to Spider-Man from Marvel Entertainment for $7 million. [13] The Spider-Man movie franchise has grossed more than $9.8 billion, making it the fifth highest-grossing movie franchise in history. [14] In 2021, Spider-Man: No Way Home became the seventh highest-grossing movie of all time. [15]

Sony Interactive Entertainment

In 2016, Sony moved PlayStation, Sony's biggest brand by revenue, to the United States. [16] The largest acquisition by Sony Corporation was American video game company Bungie for $3.7 billion in 2022. [17] The PlayStation 4 was the most profitable console ever, selling over 117 million units, making it the fourth best-selling console of all time. [18] God of War became one of the 50 best-selling games of all time, selling 23 million units. [19] Sony Interactive Entertainment's revenue was $25 billion in 2021. PS5 become Sony's fastest-selling and most profitable console ever. [20]

Sony Pictures Entertainment headquarters in Culver City, California Sony Pictures Studios Motor Gate.jpg
Sony Pictures Entertainment headquarters in Culver City, California

Sony Pictures Entertainment

On November 9, 1989, Sony entered the film industry by acquiring Columbia Pictures for $3.4 billion. [21] Columbia Pictures is considered one of the "Big Five" major American film studios. In 2021, Sony Pictures Entertainment became the highest earning film production company in the United States.

Sony Music Entertainment

On January 5, 1988, Sony entered the music industry by acquiring Sony Music (formerly CBS Records) for $2 Billion. With the $8.9 billion revenue in 2021, Sony Music Entertainment is the second largest of the "Big Three" record companies, behind Universal Music Group and followed by Warner Music Group.

List of American companies acquired and owned by Sony Corporation

July 15, 2022 Bungie Video Games $3.7 billion826 [17]
November 8, 1989 Columbia Pictures Movies/Television $3.4 billion9,500 [22]
January 5, 1988 Sony Music Music $2 billion8,500 [23]
August 9, 2021 Crunchyroll Video streaming service $1.17 billion610 [24]
November 18, 2019 Game Show Network Basic cable channel $500 million [25]
July 2, 2012 Gaikai Cloud gaming $380 million
2022 Industrial Media Entertainment$350 million115 [26]
August 19, 2019 Insomniac Games Video Games $229 million420 [27]
November 9, 1989 Guber-Peters Entertainment Movies/Television$200 million
December 10, 2019 Silvergate Media Movies/Television$195 million [28]
July 9, 2002 Acuff-Rose Music Music publishing $157 million
July 31, 2017 Funimation Entertainment$143 million400 [29]
January 22, 2001 Naughty Dog Video Games 600 [30]
December 1, 2000 Bend Studio Video Games 130
August 2, 2011 Sucker Punch Productions Video Games 160 [31]
March 18, 2021 EVO Championship Esports [32]
September 30, 2021 Bluepoint Games Video Games 70 [33]
July 18, 2022Repeat Esports [34]
March 5, 2012 The Orchard Music [35]
August 4, 2022 Right Stuf Video publishing70 [36]
December 23, 2012 Ultra Records Music [37]
October 25, 2022 Pixomondo Visual effects 655 [38]

List of American Companies founded by Sony Corporation

1999 Santa Monica Studio Video Games 300
May 9, 2002 Sony Pictures Animation Computer animated film 255
March, 2005 Aniplex of America Anime license
2019 PlayStation Productions Entertainment

List of stakes owned by Sony Corporation in American Companies

In 2022, Sony announced that it will invest more than 1 billion in Epic Games. In total, Sony's total investment in Epic Games is worth 1.45 billion and they own 4.9% of Epic Games. [39]

CompanyBusinessValueStakes Percent %References
Epic Games Video games $1.45 billion4.9% [40]
Discord Communication $100 million1.4% [41]
Devolver Digital Video games $20 million5.03% [42]


Others subsidiaries

Related Research Articles

<span class="mw-page-title-main">Sony</span> Japanese multinational conglomerate corporation

Sony Group Corporation is a Japanese multinational conglomerate corporation headquartered in Minato, Tokyo, Japan. As a major technology company, it operates as one of the world's largest manufacturers of consumer and professional electronic products, the largest video game console company and the largest video game publisher. Through Sony Entertainment, it is one of the largest music companies and the third largest film studio, making it one of the most comprehensive media companies. It is the largest technology and media conglomerate in Japan. It is also recognized as the most cash-rich Japanese company, with net cash reserves of ¥2 trillion.

A video game publisher is a company that publishes video games that have been developed either internally by the publisher or externally by a video game developer.

Columbia Pictures Industries, Inc. is an American film production studio that is a member of the Sony Pictures Motion Picture Group, a division of Sony Pictures Entertainment, which is one of the Big Five studios and a subsidiary of the multinational conglomerate Sony.

2003 saw many sequels and prequels in video games, such as Tony Hawk's Underground, Final Fantasy X-2, Mario Kart: Double Dash, Mario & Luigi: Superstar Saga, Prince of Persia: The Sands of Time, Sonic Heroes, Star Wars: Knights of the Old Republic, and WWE SmackDown! Here Comes the Pain. New intellectual properties included Beyond Good & Evil, Boktai: The Sun is in Your Hand, Call of Duty, Disgaea, Drakengard, Manhunt, PlanetSide, TrackMania, True Crime: Streets of LA, and Viewtiful Joe.

<span class="mw-page-title-main">Sony Pictures</span> American television and film studio

Sony Pictures Entertainment Inc. is an American diversified multinational mass media and entertainment studio conglomerate that produces, acquires, and distributes filmed entertainment through multiple platforms.

Lions Gate Entertainment Corporation, doing business as Lionsgate, is a Canadian-American entertainment company. It was formed by Frank Giustra on July 10, 1997, domiciled in Vancouver, British Columbia, Canada, and is currently headquartered in Santa Monica, California, United States. In addition to its flagship Lionsgate Films division, the company contains other divisions such as Lionsgate Television and Lionsgate Interactive. It owns a variety of subsidiaries such as Summit Entertainment, Debmar-Mercury, and Starz Inc.

<span class="mw-page-title-main">Sony Interactive Entertainment</span> Multinational video game company

Sony Interactive Entertainment (SIE), formerly known as Sony Computer Entertainment (SCE), is a multinational video game and digital entertainment company owned by multinational conglomerate Sony. The SIE Group is made up of two legal corporate entities: Sony Interactive Entertainment LLC (SIE LLC) based in San Mateo, California, United States, and Sony Interactive Entertainment Inc., based in Minato, Tokyo, Japan. Tokyo-based SIE Inc. was originally founded as Sony Computer Entertainment Inc. in November 1993 to handle Sony's venture into video game development for the PlayStation systems. SIE LLC was established in San Mateo in April 2016, and is managed through Sony's American branch, Sony Corporation of America.

<span class="mw-page-title-main">Codemasters</span> British video game developer

The Codemasters Software Company Limited is a British video game developer based in Southam, England, which is a subsidiary of American corporation Electronic Arts. Founded by brothers Richard and David Darling in October 1986, Codemasters is one of the oldest British game studios, and in 2005 was named the best independent video game developer by magazine Develop.

<span class="mw-page-title-main">Sony Music Publishing</span> American music publishing company

Sony Music Publishing is the largest music publisher in the world, with over five million songs owned or administered as of end March 2021. US-based, it is part of the Sony Music Group, which is itself owned by Sony Entertainment. The company was formed as Sony/ATV in 1995 by the merger of the original incarnation of Sony Music Publishing and ATV Music, which was owned by entertainer Michael Jackson. Jackson had purchased ATV Music, which included the Lennon–McCartney song catalog, in 1985.

<span class="mw-page-title-main">Legendary Entertainment</span> American film studio

Legendary Entertainment is an American film production and mass media company based in Burbank, California, founded by Thomas Tull along with co-founders Scott Mednick and William Fay in 2000. The company has collaborated with the major studios, including Warner Bros. Pictures, Universal Pictures, Paramount Pictures, Sony Pictures, as well as streaming services, such as Netflix and Hulu. Since 2016, Legendary has been a subsidiary of the Chinese conglomerate Wanda Group and Apollo.

Access Industries, Inc. is an American privately held multinational industrial group. It was founded in 1986 by businessman Leonard "Len" Blavatnik, who is also its chairman. Access's industrial focus is in four areas: natural resources and chemicals, media and telecommunications, venture capital and real estate. The group invests in the United States, Europe, Israel, and Latin America. It is headquartered in New York, with additional offices in London and Moscow.

Atari SA is a French video game holding company headquartered in Paris. Its subsidiaries include Atari Interactive and Atari, Inc. It is the current owner of the Atari brand through Atari Interactive. Because of continuing pressures upon the company and difficulty finding investors, it sought bankruptcy protection under French law in January 2013; its subsidiaries in the United States have sought Chapter 11 bankruptcy protection as well. All three subsidiaries have since exited bankruptcy.

<span class="mw-page-title-main">Video games in the United States</span> Overview of the video game system in America

Video gaming in the United States is one of the fastest-growing entertainment industries in the country. According to a 2020 study released by the Entertainment Software Association, The yearly economic output of the American video game industry in 2019 was $90.3 billion. supporting over 429,000 American jobs. With an average yearly salary of about $121,000, the latter figure includes over 143,000 individuals who are directly employed by the video game business. Additionally, activities connected to the video game business generate $12.6 billion in federal, state, and local taxes each year. World Economic Forum estimates that by 2025 the American gaming industry will reach $42.3 billion while worldwide gaming industry will possibly reach US$270 billion.

Scopely, Inc is an interactive entertainment company and mobile-first video game developer and publisher. The company is headquartered in Culver City, California, with offices across the US, EMEA and Asia.


  1. "Top Companies for | Find the Company".
  2. "Sony Japan | Sony History 第10章 ソニーアメリカの設立". Retrieved March 24, 2021.
  3. "Corporate Fact Sheet".
  4. "Who We Are". Sony Corporation of America. Retrieved March 12, 2019.
  5. 1 2 Aldrich, Rachel (December 12, 2016). "Why would Sony merge its gaming and film units?". TheStreet.
  6. Atkinson, Claire (December 12, 2016). "Sony considers merging gaming and film divisions". New York Post.
  7. Cooke, Chris. "Revamp of Sony's entertainment business could more closely align Sony Music with Sony/ATV". Complete Music Update.
  8. Mendelson, Scott. "Box Office: 'Jumanji: The Next Level' Is An Unprecedented Success". Forbes. Retrieved January 19, 2023.
  9. Gray, Jasmine (August 25, 2022). "The 10 Largest Video Game Companies In The World, And What They Do". History-Computer. Retrieved January 19, 2023.
  10. "Sony Manufacturers | Suppliers of Sony (US Import Trade Data) — Panjiva". Retrieved January 19, 2023.
  11. "The Largest Foreign Investments In The U.S." Forbes. Retrieved September 15, 2022.
  12. Osati, Sohrab (August 6, 2020). "Sony Q1 2020 earnings overview: revenue 👆 2%, profits 👇 1%". Medium. Retrieved September 10, 2022.
  13. Nick Evans (February 15, 2018). "Why Sony Only Bought The Rights To Spider-Man From Marvel". CINEMABLEND. Retrieved September 10, 2022.
  14. Whitten, Sarah. "The 13 highest-grossing film franchises at the box office". CNBC. Retrieved September 15, 2022.
  15. Rubin, Rebecca (January 23, 2022). "'Spider-Man: No Way Home' Swings to Sixth-Highest Grossing Movie in History With $1.69 Billion Globally". Variety. Retrieved September 15, 2022.
  16. "StackPath". Retrieved September 10, 2022.
  17. 1 2 Peters, Jay (July 15, 2022). "Bungie is now officially part of Sony". The Verge. Retrieved September 10, 2022.
  18. Ali Jones (October 28, 2020). "PS4 is more profitable than any console in video game history". gamesradar. Retrieved September 15, 2022.
  19. Wood, Anthony (November 1, 2022). "God of War Sales Pass 23 Million Copies". IGN. Retrieved December 3, 2022.
  20. Keane, Sean. "PS5 sales surpass 10 million, making it Sony's fastest-selling console". CNET. Retrieved December 3, 2022.
  21. "Sony Completes $3.4-Billion Acquisition of Columbia". Los Angeles Times. November 8, 1989. Retrieved September 15, 2022.
  22. "Sony Completes $3.4-Billion Acquisition of Columbia". Los Angeles Times. November 8, 1989. Retrieved September 10, 2022.
  23. "Sony completes $2 billion purchase of CBS Records". UPI. Retrieved September 10, 2022.
  24. Moore, D. M. (December 9, 2020). "Funimation officially acquires anime streaming service Crunchyroll for $1.175B". Polygon. Retrieved September 10, 2022.
  25. Hayes, Dade (November 18, 2019). "Sony Acquires AT&T's 42% Game Show Network Stake In Deal Worth $500M". Deadline. Retrieved September 10, 2022.
  26. Andreeva, Nellie (March 3, 2022). "Sony Pictures Television Acquires Industrial Media In $300M+ Deal, Restructures Its Unscripted Operations". Deadline. Retrieved September 13, 2022.
  27. Reichert, Corinne. "Sony paid $229 million for Insomniac Games". CNET. Retrieved September 10, 2022.
  28. Clarke, Stewart (December 10, 2019). "Sony Pictures Television Buys Silvergate Media, Producer of 'Octonauts' and 'Hilda,' for $195 Million (EXCLUSIVE)". Variety. Retrieved November 6, 2022.
  29. John Eggerton (August 22, 2017). "Feds OK Sony Purchase of Funimation". Multichannel News. Retrieved September 10, 2022.
  30. "Sony announces dual acquisitions". GameSpot. Retrieved September 10, 2022.
  31. "SONY COMPUTER ENTERTAINMENT ACQUIRES SUCKER PUNCH PRODUCTIONS, DEVELOPER OF TOP SELLING INFAMOUS FRANCHISE". August 19, 2011. Archived from the original on August 19, 2011. Retrieved September 10, 2022.
  32. "Sony Buys Evo". Kotaku. March 18, 2021. Retrieved September 10, 2022.
  33. "Sony buys Demon's Souls remake developer Bluepoint Games". September 30, 2021. Retrieved September 10, 2022.
  34. "PlayStation continues esports expansion with acquisition". July 18, 2022. Retrieved September 10, 2022.
  35. Christman, Ed (March 6, 2012). "Orchard, IODA Merging; Sony Music To Invest In New Company: Sources". Billboard. Retrieved November 6, 2022.
  36. "Crunchyroll Purchases Anime Retailer Right Stuf". Anime News Network. Retrieved September 10, 2022.
  37. Billboard Staff (January 24, 2013). "Ultra Music and Sony Announce Partnership, Patrick Moxey Named President of Electronic Music". Billboard. Retrieved November 6, 2022.
  38. Tangcay, Jazz (October 25, 2022). "Sony Pictures Entertainment Acquires VFX Company Pixomondo (EXCLUSIVE)". Variety. Retrieved November 6, 2022.
  39. Stewart, Marcus. "Sony Invests $1 Billion Into Epic Games' Metaverse Development". Game Informer. Retrieved September 15, 2022.
  40. "Sony makes $1bn investment in Epic Games 'to deepen relationship in the metaverse field'". VGC. April 11, 2022. Retrieved September 10, 2022.
  41. Shaun Prescott (May 3, 2021). "Sony makes minority investment in Discord following halt in Microsoft buyout talks". PC Gamer. Retrieved September 10, 2022.
  42. "Sony Takes 5% Stake In Devolver, Which Has Gone Public". GameSpot. Retrieved December 2, 2022.
  43. "Corporate Fact Sheet". Sony Corporation of America. Retrieved December 14, 2009.
    - "Outline of Principal Operations". Sony Corporation of America. Retrieved December 14, 2009.
  44. "Company Overview of Sony Mobile Communications (USA) Inc". Bloomberg.
  45. "Madison Beer Creates Ultra-Realistic Immersive Reality Concert Experience With Sony Music Entertainment and Verizon" (Press release). Sony Music. January 13, 2021. Retrieved January 13, 2021.
  46. "Sony to Acquire Optical Archive Inc". Sony Corporation of America. May 27, 2015. Retrieved December 19, 2017.
  47. "iCyt Mission Technology Renamed Sony Biotechnology" (PDF). Sony Corporation of America. October 18, 2012. Archived from the original (PDF) on November 19, 2012. Retrieved October 23, 2012.
    - "Sony Enters the Flow Cytometry Business in Life Science Field by Acquiring iCyt". iCyt. Archived from the original on February 15, 2010.
  48. "Sony acquires Micronics, Inc., US diagnostic device development venture, Acquisition to accelerate development and commercialization of Point of Care diagnostic products". Sony Corporation. September 28, 2011. Retrieved April 6, 2012.