Active noise control

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Graphical depiction of active noise reduction Active Noise Reduction.svg
Graphical depiction of active noise reduction

Active noise control (ANC), also known as noise cancellation (NC), or active noise reduction (ANR), is a method for reducing unwanted sound by the addition of a second sound specifically designed to cancel the first. The concept was first developed in the late 1930s; later developmental work that began in the 1950s eventually resulted in commercial airline headsets with the technology becoming available in the late 1980s. The technology is also used in road vehicles, mobile telephones, earbuds, and headphones.

Contents

Explanation

Sound is a pressure wave, which consists of alternating periods of compression and rarefaction. A noise-cancellation speaker emits a sound wave with the same amplitude but with an inverted phase (also known as antiphase) relative to the original sound. The waves combine to form a new wave, in a process called interference, and effectively cancel each other out – an effect which is called destructive interference.

Modern active noise control is generally achieved through the use of analog circuits or digital signal processing. Adaptive algorithms are designed to analyze the waveform of the background aural or nonaural noise, then based on the specific algorithm generate a signal that will either phase shift or invert the polarity of the original signal. This inverted signal (in antiphase) is then amplified and a transducer creates a sound wave directly proportional to the amplitude of the original waveform, creating destructive interference. This effectively reduces the volume of the perceivable noise.

A noise-cancellation speaker may be co-located with the sound source to be attenuated. In this case, it must have the same audio power level as the source of the unwanted sound in order to cancel the noise. Alternatively, the transducer emitting the cancellation signal may be located at the location where sound attenuation is wanted (e.g. the user's ear). This requires a much lower power level for cancellation but is effective only for a single user. Noise cancellation at other locations is more difficult as the three-dimensional wavefronts of the unwanted sound and the cancellation signal could match and create alternating zones of constructive and destructive interference, reducing noise in some spots while doubling noise in others. In small enclosed spaces (e.g. the passenger compartment of a car) global noise reduction can be achieved via multiple speakers and feedback microphones, and measurement of the modal responses of the enclosure.

Applications

Applications can be 1-dimensional or 3-dimensional, depending on the type of zone to protect. Periodic sounds, even complex ones, are easier to cancel than random sounds due to the repetition in the waveform.

Protection of a 1-dimension zone is easier and requires only one or two microphones and speakers to be effective. Several commercial applications have been successful: noise-cancelling headphones, active mufflers, anti-snoring devices, vocal or center channel extraction for karaoke machines, and the control of noise in air conditioning ducts. The term 1-dimension refers to a simple pistonic relationship between the noise and the active speaker (mechanical noise reduction) or between the active speaker and the listener (headphones).

Protection of a 3-dimensional zone requires many microphones and speakers, making it more expensive. Noise reduction is more easily achieved with a single listener remaining stationary but if there are multiple listeners or if the single listener turns their head or moves throughout the space then the noise reduction challenge is made much more difficult. High-frequency waves are difficult to reduce in three dimensions due to their relatively short audio wavelength in air. The wavelength in air of sinusoidal noise at approximately 800 Hz is double the distance of the average person's left ear to the right ear; [1] such a noise coming directly from the front will be easily reduced by an active system but coming from the side will tend to cancel at one ear while being reinforced at the other, making the noise louder, not softer. [lower-alpha 1] High-frequency sounds above 1000 Hz tend to cancel and reinforce unpredictably from many directions. In sum, the most effective noise reduction in three-dimensional space involves low-frequency sounds. Commercial applications of 3-D noise reduction include the protection of aircraft cabins and car interiors, but in these situations, protection is mainly limited to the cancellation of repetitive (or periodic) noise such as engine-, propeller- or rotor-induced noise. This is because an engine's cyclic nature makes analysis and noise cancellation easier to apply.

Modern mobile phones use a multi-microphone design to cancel out ambient noise from the speech signal. Sound is captured from the microphone(s) furthest from the mouth (the noise signal(s)) and from the one closest to the mouth (the desired signal). The signals are processed to cancel the noise from the desired signal, producing improved voice sound quality.

In some cases, noise can be controlled by employing active vibration control. This approach is appropriate when the vibration of a structure produces unwanted noise by coupling the vibration into the surrounding air or water.

Active vis-à-vis passive noise control

Noise control is an active or passive means of reducing sound emissions, often for personal comfort, environmental considerations, or legal compliance. Active noise control is sound reduction using a power source. Passive noise control is sound reduction by noise-isolating materials such as insulation, sound-absorbing tiles, or a muffler rather than a power source.

Active noise cancelling is best suited for low frequencies. For higher frequencies, the spacing requirements for free space and zone of silence techniques become prohibitive. In acoustic cavity and duct-based systems, the number of nodes grows rapidly with increasing frequency, which quickly makes active noise control techniques unmanageable. Passive treatments become more effective at higher frequencies and often provide an adequate solution without the need for active control. [2]

History

Electronic noise management test in Vienna, 1973 Electronen-politie bestrijdt lawaai in Wenen, Bestanddeelnr 926-2980 (cropped).jpg
Electronic noise management test in Vienna, 1973

The first patent for a noise control system— U.S. patent 2,043,416 —was granted to inventor Paul Lueg in 1936. The patent described how to cancel sinusoidal tones in ducts by phase-advancing the wave and cancelling arbitrary sounds in the region around a loudspeaker by inverting the polarity. [3] In the 1950s Lawrence J. Fogel patented systems to cancel the noise in helicopter and airplane cockpits. In 1957 Willard Meeker developed a working model of active noise control applied to a circumaural earmuff. This headset had an active attenuation bandwidth of approximately 50–500 Hz, with a maximum attenuation of approximately 20 dB. [3] By the late 1980s the first commercially available active noise reduction headsets became available. They could be powered by NiCad batteries or directly from the aircraft power system.

See also

Notes

  1. The average head is about 21.5 cm (8.5 in) from ear to ear. Assuming the speed of sound is 343 meters per second (1125 feet per second), the full wavelength of a tone of 1600 Hz reaches from ear to ear. A tone of half that frequency, 800 Hz, has a wavelength twice as long. A single such tone coming from the side will appear at the two ears 180 degrees out of phase—one ear compared to the other. An active noise control tone coming from a different angle will not be able to attenuate the original tone in both ears at once.

Related Research Articles

Audio signal processing is a subfield of signal processing that is concerned with the electronic manipulation of audio signals. Audio signals are electronic representations of sound waves—longitudinal waves which travel through air, consisting of compressions and rarefactions. The energy contained in audio signals or sound power level is typically measured in decibels. As audio signals may be represented in either digital or analog format, processing may occur in either domain. Analog processors operate directly on the electrical signal, while digital processors operate mathematically on its digital representation.

<span class="mw-page-title-main">Weighting filter</span>

A weighting filter is used to emphasize or suppress some aspects of a phenomenon compared to others, for measurement or other purposes.

In signal processing, distortion is the alteration of the original shape of a signal. In communications and electronics it means the alteration of the waveform of an information-bearing signal, such as an audio signal representing sound or a video signal representing images, in an electronic device or communication channel.

<span class="mw-page-title-main">Microphone</span> Device that converts sound into an electrical signal

A microphone, colloquially called a mic, or mike, is a transducer that converts sound into an electrical signal. Microphones are used in many applications such as telephones, hearing aids, public address systems for concert halls and public events, motion picture production, live and recorded audio engineering, sound recording, two-way radios, megaphones, and radio and television broadcasting. They are also used in computers and other electronic devices, such as mobile phones, for recording sounds, speech recognition, VoIP, and other purposes, such as ultrasonic sensors or knock sensors.

<span class="mw-page-title-main">Binaural recording</span> Method of recording sound

Binaural recording is a method of recording sound that uses two microphones, arranged with the intent to create a 3D stereo sound sensation for the listener of actually being in the room with the performers or instruments. This effect is often created using a technique known as dummy head recording, wherein a mannequin head is fitted with a microphone in each ear. Binaural recording is intended for replay using headphones and will not translate properly over stereo speakers. This idea of a three-dimensional or "internal" form of sound has also translated into useful advancement of technology in many things such as stethoscopes creating "in-head" acoustics and IMAX movies being able to create a three-dimensional acoustic experience.

<span class="mw-page-title-main">Headphones</span> Device placed near the ears that plays sound

Headphones are a pair of small loudspeaker drivers worn on or around the head over a user's ears. They are electroacoustic transducers, which convert an electrical signal to a corresponding sound. Headphones let a single user listen to an audio source privately, in contrast to a loudspeaker, which emits sound into the open air for anyone nearby to hear. Headphones are also known as earphones or, colloquially, cans. Circumaural and supra-aural headphones use a band over the top of the head to hold the drivers in place. Another type, known as earbuds or earpieces, consists of individual units that plug into the user's ear canal. A third type are bone conduction headphones, which typically wrap around the back of the head and rest in front of the ear canal, leaving the ear canal open. In the context of telecommunication, a headset is a combination of a headphone and microphone.

<span class="mw-page-title-main">Noise-cancelling headphones</span> Headphones with active noise control

Noise-cancelling headphones are headphones that suppress unwanted ambient sounds using active noise control (ANC).

<span class="mw-page-title-main">Sound reinforcement system</span> Amplified sound system for public events

A sound reinforcement system is the combination of microphones, signal processors, amplifiers, and loudspeakers in enclosures all controlled by a mixing console that makes live or pre-recorded sounds louder and may also distribute those sounds to a larger or more distant audience. In many situations, a sound reinforcement system is also used to enhance or alter the sound of the sources on the stage, typically by using electronic effects, such as reverb, as opposed to simply amplifying the sources unaltered.

<span class="mw-page-title-main">Equal-loudness contour</span> Frequency characteristics of hearing and perceived volume

An equal-loudness contour is a measure of sound pressure level, over the frequency spectrum, for which a listener perceives a constant loudness when presented with pure steady tones. The unit of measurement for loudness levels is the phon and is arrived at by reference to equal-loudness contours. By definition, two sine waves of differing frequencies are said to have equal-loudness level measured in phons if they are perceived as equally loud by the average young person without significant hearing impairment.

<span class="mw-page-title-main">Earmuffs</span> Ear-protecting headgear worn over ears to protect from cold or loud noise

Earmuffs refer to two different items. Both items consist of a thermoplastic or metal head-band that fits over the top or back of the head, and a cushion or cup at each end to usually cover both ears. The cups can either be clothing accessories designed to cover a person's ears for warmth or personal protective equipment designed to cover a person's ears for hearing protection.

<span class="mw-page-title-main">Beat (acoustics)</span> Term in acoustics

In acoustics, a beat is an interference pattern between two sounds of slightly different frequencies, perceived as a periodic variation in volume whose rate is the difference of the two frequencies.

<span class="mw-page-title-main">Loudspeaker measurement</span> Quantifying the behaviour of loudspeakers

Loudspeaker measurement is the practice of determining the behaviour of loudspeakers by measuring various aspects of performance. This measurement is especially important because loudspeakers, being transducers, have a higher level of distortion than other audio system components used in playback or sound reinforcement.

Acoustic quieting is the process of making machinery quieter by damping vibrations to prevent them from reaching an observer. Machinery vibrates, causing sound waves in air, hydroacoustic waves in water, and mechanical stresses in solid matter. Quieting is achieved by absorbing the vibrational energy or minimizing the source of the vibration. It may also be redirected away from an observer.

A noise-canceling microphone is a microphone that is designed to filter ambient noise.

<span class="mw-page-title-main">Audio headset</span> Telephone or computer accessory

A headset is a combination of headphone and microphone. Headsets connect over a telephone or to a computer, allowing the user to speak and listen while keeping both hands free. They are commonly used in customer service and technical support centers, where employees can converse with customers while typing information into a computer. They are also common among computer gamers and let them talk with each other and hear others while using their keyboards and mice to play the game.

<span class="mw-page-title-main">Audio mixing (recorded music)</span> Audio mixing to yield recorded sound

In sound recording and reproduction, audio mixing is the process of optimizing and combining multitrack recordings into a final mono, stereo or surround sound product. In the process of combining the separate tracks, their relative levels are adjusted and balanced and various processes such as equalization and compression are commonly applied to individual tracks, groups of tracks, and the overall mix. In stereo and surround sound mixing, the placement of the tracks within the stereo field are adjusted and balanced. Audio mixing techniques and approaches vary widely and have a significant influence on the final product.

Echo suppression and echo cancellation are methods used in telephony to improve voice quality by preventing echo from being created or removing it after it is already present. In addition to improving subjective audio quality, echo suppression increases the capacity achieved through silence suppression by preventing echo from traveling across a telecommunications network. Echo suppressors were developed in the 1950s in response to the first use of satellites for telecommunications.

<span class="mw-page-title-main">TV Ears</span>

TV Ears is an American, privately held audio technology company that specializes in voice clarifying television products for the hearing impaired. It was founded in April 1998 by George Dennis. They are located in Spring Valley, California, where they house the North American distribution center, support, and sales teams, while employing approximately 50 people. TV Ears serves hearing impaired customers throughout the world, with their predominant markets being in the United States, Canada, and Europe.

References

  1. Moylan, William (2006). Understanding and crafting the mix: the art of recording. Focal Press. p. 26. ISBN   0-240-80755-3.
  2. "Active Noise Control" (PDF). medialab. December 2005. Archived from the original (PDF) on April 26, 2012.
  3. 1 2 Urquhart, Ryan L. (24 April 2002). "Evaluation of an Improved Active Noise Reduction Microphone using Speech Intelligibility and Performance-Based Testing, n.d." (PDF). hdl:10919/27111. Archived from the original on 2015-10-26. Retrieved 2020-09-23.