Noise reduction

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Noise reduction is the process of removing noise from a signal. Noise reduction techniques exist for audio and images. Noise reduction algorithms may distort the signal to some degree. Noise rejection is the ability of a circuit to isolate an undesired signal component from the desired signal component, as with common-mode rejection ratio.

Contents

All signal processing devices, both analog and digital, have traits that make them susceptible to noise. Noise can be random with an even frequency distribution (white noise), or frequency-dependent noise introduced by a device's mechanism or signal processing algorithms.

In electronic systems, a major type of noise is hiss created by random electron motion due to thermal agitation. These agitated electrons rapidly add and subtract from the output signal and thus create detectable noise.

In the case of photographic film and magnetic tape, noise (both visible and audible) is introduced due to the grain structure of the medium. In photographic film, the size of the grains in the film determines the film's sensitivity, more sensitive film having larger-sized grains. In magnetic tape, the larger the grains of the magnetic particles (usually ferric oxide or magnetite), the more prone the medium is to noise. To compensate for this, larger areas of film or magnetic tape may be used to lower the noise to an acceptable level.

In general

Noise reduction algorithms tend to alter signals to a greater or lesser degree. The local signal-and-noise orthogonalization algorithm can be used to avoid changes to the signals. [1]

In seismic exploration

Boosting signals in seismic data is especially crucial for seismic imaging, [2] [3] inversion, [4] [5] and interpretation, [6] thereby greatly improving the success rate in oil & gas exploration. [7] [8] [9] The useful signal that is smeared in the ambient random noise is often neglected and thus may cause fake discontinuity of seismic events and artifacts in the final migrated image. Enhancing the useful signal while preserving edge properties of the seismic profiles by attenuating random noise can help reduce interpretation difficulties and misleading risks for oil and gas detection.

In audio

Tape hiss is a performance-limiting issue in analog tape recording. This is related to the particle size and texture used in the magnetic emulsion that is sprayed on the recording media, and also to the relative tape velocity across the tape heads.

Four types of noise reduction exist: single-ended pre-recording, single-ended hiss reduction, single-ended surface noise reduction, and codec or dual-ended systems. Single-ended pre-recording systems (such as Dolby HX Pro), work to affect the recording medium at the time of recording. Single-ended hiss reduction systems (such as DNL [10] or DNR) work to reduce noise as it occurs, including both before and after the recording process as well as for live broadcast applications. Single-ended surface noise reduction (such as CEDAR and the earlier SAE 5000A, Burwen TNE 7000, and Packburn 101/323/323A/323AA and 325 [11] ) is applied to the playback of phonograph records to address scratches, pops, and surface non-linearities. Single-ended dynamic range expanders like the Phase Linear Autocorrelator Noise Reduction and Dynamic Range Recovery System (Models 1000 and 4000) can reduce various noise from old recordings. Dual-ended systems (such as Dolby noise-reduction system or dbx) have a pre-emphasis process applied during recording and then a de-emphasis process applied during playback.

Modern digital sound recordings no longer need to worry about tape hiss so analog-style noise reduction systems are not necessary. However, an interesting twist is that dither systems actually add noise to a signal to improve its quality.

Compander-based noise reduction systems

Dual-ended compander noise reduction systems have a pre-emphasis process applied during recording and then a de-emphasis process applied at playback. Systems include the professional systems Dolby A [10] and Dolby SR by Dolby Laboratories, dbx Professional and dbx Type I by dbx, Donald Aldous' EMT NoiseBX, [12] Burwen Noise Eliminator  [ it ], [13] [14] [15] Telefunken's telcom c4  [ de ] [10] and MXR Innovations' MXR [16] as well as the consumer systems Dolby NR, Dolby B, [10] Dolby C and Dolby S, dbx Type II, [10] Telefunken's High Com [10] and Nakamichi's High-Com II, Toshiba's (Aurex AD-4) adres  [ ja ], [10] [17] JVC's ANRS  [ ja ] [10] [17] and Super ANRS, [10] [17] Fisher/Sanyo's Super D, [18] [10] [17] SNRS, [17] and the Hungarian/East-German Ex-Ko system. [19] [17]

In some compander systems, the compression is applied during professional media production and only the expansion is applied by the listener; for example, systems like dbx disc, High-Com II, CX 20 [17] and UC used for vinyl recordings and Dolby FM, High Com FM and FMX used in FM radio broadcasting.

The first widely used audio noise reduction technique was developed by Ray Dolby in 1966. Intended for professional use, Dolby Type A was an encode/decode system in which the amplitude of frequencies in four bands was increased during recording (encoding), then decreased proportionately during playback (decoding). In particular, when recording quiet parts of an audio signal, the frequencies above 1 kHz would be boosted. This had the effect of increasing the signal-to-noise ratio on tape up to 10 dB depending on the initial signal volume. When it was played back, the decoder reversed the process, in effect reducing the noise level by up to 10 dB.

The Dolby B system (developed in conjunction with Henry Kloss) was a single-band system designed for consumer products. The Dolby B system, while not as effective as Dolby A, had the advantage of remaining listenable on playback systems without a decoder.

The Telefunken High Com integrated circuit U401BR could be utilized to work as a mostly Dolby B–compatible compander as well. [20] In various late-generation HighCom tape decks the Dolby-B emulating D NR Expander functionality worked not only for playback, but, as an undocumented feature, also during recording.

dbx was a competing analog noise reduction system developed by David E. Blackmer, founder of Dbx, Inc. [21] It used a root-mean-squared (RMS) encode/decode algorithm with the noise-prone high frequencies boosted, and the entire signal fed through a 2:1 compander. dbx operated across the entire audible bandwidth and unlike Dolby B was unusable without a decoder. However, it could achieve up to 30 dB of noise reduction.

Since analog video recordings use frequency modulation for the luminance part (composite video signal in direct color systems), which keeps the tape at saturation level, audio-style noise reduction is unnecessary.

Dynamic noise limiter and dynamic noise reduction

Dynamic noise limiter (DNL) is an audio noise reduction system originally introduced by Philips in 1971 for use on cassette decks. [10] Its circuitry is also based on a single chip. [22] [23]

It was further developed into dynamic noise reduction (DNR) by National Semiconductor to reduce noise levels on long-distance telephony. [24] First sold in 1981, DNR is frequently confused with the far more common Dolby noise-reduction system. [25]

Unlike Dolby and dbx Type I and Type II noise reduction systems, DNL and DNR are playback-only signal processing systems that do not require the source material to first be encoded. They can be used to remove background noise from any audio signal, including magnetic tape recordings and FM radio broadcasts, reducing noise by as much as 10 dB. [26] They can also be used in conjunction with other noise reduction systems, provided that they are used prior to applying DNR to prevent DNR from causing the other noise reduction system to mistrack. [27]

One of DNR's first widespread applications was in the GM Delco car stereo systems in US GM cars introduced in 1984. [28] It was also used in factory car stereos in Jeep vehicles in the 1980s, such as the Cherokee XJ. Today, DNR, DNL, and similar systems are most commonly encountered as a noise reduction system in microphone systems. [29]

Other approaches

A second class of algorithms work in the time-frequency domain using some linear or nonlinear filters that have local characteristics and are often called time-frequency filters. [30] [ page needed ] Noise can therefore be also removed by use of spectral editing tools, which work in this time-frequency domain, allowing local modifications without affecting nearby signal energy. This can be done manually much like in a paint program drawing pictures. Another way is to define a dynamic threshold for filtering noise, that is derived from the local signal, again with respect to a local time-frequency region. Everything below the threshold will be filtered, everything above the threshold, like partials of a voice or wanted noise, will be untouched. The region is typically defined by the location of the signal's instantaneous frequency, [31] as most of the signal energy to be preserved is concentrated about it.

Yet another approach is the automatic noise limiter and noise blanker commonly found on HAM radio transceivers, CB radio transceivers, etc. Both of the aforementioned filters can be used separately, or in conjunction with each other at the same time, depending on the transceiver itself.

Software programs

Most digital audio workstations (DAWs) and audio editing software have one or more noise reduction functions.

In images

Images taken with digital cameras or conventional film cameras will pick up noise from a variety of sources. Further use of these images will often require that the noise be reduced either for aesthetic purposes, or for practical purposes such as computer vision.

Types

In salt and pepper noise (sparse light and dark disturbances), [32] also known as impulse noise, [33] pixels in the image are very different in color or intensity from their surrounding pixels; the defining characteristic is that the value of a noisy pixel bears no relation to the color of surrounding pixels. When viewed, the image contains dark and white dots, hence the term salt and pepper noise. Generally, this type of noise will only affect a small number of image pixels. Typical sources include flecks of dust inside the camera and overheated or faulty CCD elements.

In Gaussian noise, [34] each pixel in the image will be changed from its original value by a (usually) small amount. A histogram, a plot of the amount of distortion of a pixel value against the frequency with which it occurs, shows a normal distribution of noise. While other distributions are possible, the Gaussian (normal) distribution is usually a good model, due to the central limit theorem that says that the sum of different noises tends to approach a Gaussian distribution.

In either case, the noise at different pixels can be either correlated or uncorrelated; in many cases, noise values at different pixels are modeled as being independent and identically distributed, and hence uncorrelated.

Removal

Tradeoffs

There are many noise reduction algorithms in image processing. [35] In selecting a noise reduction algorithm, one must weigh several factors:

  • the available computer power and time available: a digital camera must apply noise reduction in a fraction of a second using a tiny onboard CPU, while a desktop computer has much more power and time
  • whether sacrificing some real detail is acceptable if it allows more noise to be removed (how aggressively to decide whether variations in the image are noise or not)
  • the characteristics of the noise and the detail in the image, to better make those decisions

Chroma and luminance noise separation

In real-world photographs, the highest spatial-frequency detail consists mostly of variations in brightness (luminance detail) rather than variations in hue (chroma detail). Most photographic noise reduction algorithms split the image detail into chroma and luminance components and apply more noise reduction to the former or allows the user to control chroma and luminance noise reduction separately.

Linear smoothing filters

One method to remove noise is by convolving the original image with a mask that represents a low-pass filter or smoothing operation. For example, the Gaussian mask comprises elements determined by a Gaussian function. This convolution brings the value of each pixel into closer harmony with the values of its neighbors. In general, a smoothing filter sets each pixel to the average value, or a weighted average, of itself and its nearby neighbors; the Gaussian filter is just one possible set of weights.

Smoothing filters tend to blur an image because pixel intensity values that are significantly higher or lower than the surrounding neighborhood smear across the area. Because of this blurring, linear filters are seldom used in practice for noise reduction;[ citation needed ] they are, however, often used as the basis for nonlinear noise reduction filters.

Anisotropic diffusion

Another method for removing noise is to evolve the image under a smoothing partial differential equation similar to the heat equation, which is called anisotropic diffusion. With a spatially constant diffusion coefficient, this is equivalent to the heat equation or linear Gaussian filtering, but with a diffusion coefficient designed to detect edges, the noise can be removed without blurring the edges of the image.

Non-local means

Another approach for removing noise is based on non-local averaging of all the pixels in an image. In particular, the amount of weighting for a pixel is based on the degree of similarity between a small patch centered on that pixel and the small patch centered on the pixel being de-noised.

Nonlinear filters

A median filter is an example of a nonlinear filter and, if properly designed, is very good at preserving image detail. To run a median filter:

  1. consider each pixel in the image
  2. sort the neighbouring pixels into order based upon their intensities
  3. replace the original value of the pixel with the median value from the list

A median filter is a rank-selection (RS) filter, a particularly harsh member of the family of rank-conditioned rank-selection (RCRS) filters; [36] a much milder member of that family, for example one that selects the closest of the neighboring values when a pixel's value is external in its neighborhood, and leaves it unchanged otherwise, is sometimes preferred, especially in photographic applications.

Median and other RCRS filters are good at removing salt and pepper noise from an image, and also cause relatively little blurring of edges, and hence are often used in computer vision applications.

Wavelet transform

The main aim of an image denoising algorithm is to achieve both noise reduction [37] and feature preservation [38] using the wavelet filter banks. [39] In this context, wavelet-based methods are of particular interest. In the wavelet domain, the noise is uniformly spread throughout coefficients while most of the image information is concentrated in a few large ones. [40] Therefore, the first wavelet-based denoising methods were based on thresholding of detail subband coefficients. [41] [ page needed ] However, most of the wavelet thresholding methods suffer from the drawback that the chosen threshold may not match the specific distribution of signal and noise components at different scales and orientations.

To address these disadvantages, nonlinear estimators based on Bayesian theory have been developed. In the Bayesian framework, it has been recognized that a successful denoising algorithm can achieve both noise reduction and feature preservation if it employs an accurate statistical description of the signal and noise components. [40]

Statistical methods

Statistical methods for image denoising exist as well. For Gaussian noise, one can model the pixels in a greyscale image as auto-normally distributed, where each pixel's true greyscale value is normally distributed with mean equal to the average greyscale value of its neighboring pixels and a given variance.

Let denote the pixels adjacent to the th pixel. Then the conditional distribution of the greyscale intensity (on a scale) at the th node is:

for a chosen parameter and variance . One method of denoising that uses the auto-normal model uses the image data as a Bayesian prior and the auto-normal density as a likelihood function, with the resulting posterior distribution offering a mean or mode as a denoised image. [42] [43]

Block-matching algorithms

A block-matching algorithm can be applied to group similar image fragments of overlapping macroblocks of identical size. Stacks of similar macroblocks are then filtered together in the transform domain and each image fragment is finally restored to its original location using a weighted average of the overlapping pixels. [44]

Random field

Shrinkage fields is a random field-based machine learning technique that brings performance comparable to that of Block-matching and 3D filtering yet requires much lower computational overhead such that it can be performed directly within embedded systems. [45]

Deep learning

Various deep learning approaches have been proposed to achieve noise reduction [46] and such image restoration tasks. Deep Image Prior is one such technique that makes use of convolutional neural network and is notable in that it requires no prior training data. [47]

Software

Most general-purpose image and photo editing software will have one or more noise-reduction functions (median, blur, despeckle, etc.).

See also

General noise issues

Audio

Images and video

Similar problems

Related Research Articles

Digital signal processing (DSP) is the use of digital processing, such as by computers or more specialized digital signal processors, to perform a wide variety of signal processing operations. The digital signals processed in this manner are a sequence of numbers that represent samples of a continuous variable in a domain such as time, space, or frequency. In digital electronics, a digital signal is represented as a pulse train, which is typically generated by the switching of a transistor.

Dynamic range is the ratio between the largest and smallest measurable values of a specific quantity. It is often used in the context of signals, like sound and light. It is measured either as a ratio or as a base-10 (decibel) or base-2 logarithmic value of the ratio between the largest and smallest signal values.

<span class="mw-page-title-main">Wavelet</span> Function for integral Fourier-like transform

A wavelet is a wave-like oscillation with an amplitude that begins at zero, increases or decreases, and then returns to zero one or more times. Wavelets are termed a "brief oscillation". A taxonomy of wavelets has been established, based on the number and direction of its pulses. Wavelets are imbued with specific properties that make them useful for signal processing.

<span class="mw-page-title-main">Dolby noise-reduction system</span> A line of noise reduction systems for reel-to-reel, compact cassette, and videocassette recorders

A Dolby noise-reduction system, or Dolby NR, is one of a series of noise reduction systems developed by Dolby Laboratories for use in analog audio tape recording. The first was Dolby A, a professional broadband noise reduction system for recording studios that was first demonstrated in 1965, but the best-known is Dolby B, a sliding band system for the consumer market, which helped make high fidelity practical on cassette tapes, which used a relatively noisy tape size and speed. It is common on high-fidelity stereo tape players and recorders to the present day, although Dolby has as of 2016 ceased licensing the technology for new cassette decks. Of the noise reduction systems, Dolby A and Dolby SR were developed for professional use. Dolby B, C, and S were designed for the consumer market. Aside from Dolby HX, all the Dolby variants work by companding: compressing the dynamic range of the sound during recording, and expanding it during playback.

In digital signal processing, spatial anti-aliasing is a technique for minimizing the distortion artifacts (aliasing) when representing a high-resolution image at a lower resolution. Anti-aliasing is used in digital photography, computer graphics, digital audio, and many other applications.

A cassette deck is a type of tape machine for playing and recording audio cassettes that does not have a built-in power amplifier or speakers, and serves primarily as a transport. It can be a part of an automotive entertainment system, a part of a portable audio system or a part of a home component system. In the latter case, it is also called a component cassette deck or just a component deck.

dbx (noise reduction) Family of noise reduction systems

dbx is a family of noise reduction systems developed by the company of the same name. The most common implementations are dbx Type I and dbx Type II for analog tape recording and, less commonly, vinyl LPs. A separate implementation, known as dbx-TV, is part of the MTS system used to provide stereo sound to North American and certain other TV systems. The company, dbx, Inc., was also involved with Dynamic Noise Reduction (DNR) systems.

<span class="mw-page-title-main">Dolby</span> Audio technology company

Dolby Laboratories, Inc. is a British-American technology corporation specializing in audio noise reduction, audio encoding/compression, spatial audio, and HDR imaging. Dolby licenses its technologies to consumer electronics manufacturers.

<span class="mw-page-title-main">Canny edge detector</span> Image edge detection algorithm

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<span class="mw-page-title-main">Discrete wavelet transform</span> Transform in numerical harmonic analysis

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Dither is an intentionally applied form of noise used to randomize quantization error, preventing large-scale patterns such as color banding in images. Dither is routinely used in processing of both digital audio and video data, and is often one of the last stages of mastering audio to a CD.

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<span class="mw-page-title-main">Image noise</span> Visible interference in an image

Image noise is random variation of brightness or color information in images, and is usually an aspect of electronic noise. It can be produced by the image sensor and circuitry of a scanner or digital camera. Image noise can also originate in film grain and in the unavoidable shot noise of an ideal photon detector. Image noise is an undesirable by-product of image capture that obscures the desired information. Typically the term “image noise” is used to refer to noise in 2D images, not 3D images.

<span class="mw-page-title-main">Median filter</span> Non-linear digital filtering technique to remove noise

The median filter is a non-linear digital filtering technique, often used to remove noise from an image or signal. Such noise reduction is a typical pre-processing step to improve the results of later processing. Median filtering is very widely used in digital image processing because, under certain conditions, it preserves edges while removing noise, also having applications in signal processing.

<span class="mw-page-title-main">Wavelet transform</span> Mathematical technique used in data compression and analysis

In mathematics, a wavelet series is a representation of a square-integrable function by a certain orthonormal series generated by a wavelet. This article provides a formal, mathematical definition of an orthonormal wavelet and of the integral wavelet transform.

In image processing, contourlets form a multiresolution directional tight frame designed to efficiently approximate images made of smooth regions separated by smooth boundaries. The contourlet transform has a fast implementation based on a Laplacian pyramid decomposition followed by directional filterbanks applied on each bandpass subband.

Pulse-code modulation (PCM) is a method used to digitally represent analog signals. It is the standard form of digital audio in computers, compact discs, digital telephony and other digital audio applications. In a PCM stream, the amplitude of the analog signal is sampled at uniform intervals, and each sample is quantized to the nearest value within a range of digital steps. Alec Reeves, Claude Shannon, Barney Oliver and John R. Pierce are credited with its invention.

<span class="mw-page-title-main">Non-local means</span> Image denoising algorithm

Non-local means is an algorithm in image processing for image denoising. Unlike "local mean" filters, which take the mean value of a group of pixels surrounding a target pixel to smooth the image, non-local means filtering takes a mean of all pixels in the image, weighted by how similar these pixels are to the target pixel. This results in much greater post-filtering clarity, and less loss of detail in the image compared with local mean algorithms.

In signal processing it is useful to simultaneously analyze the space and frequency characteristics of a signal. While the Fourier transform gives the frequency information of the signal, it is not localized. This means that we cannot determine which part of a signal produced a particular frequency. It is possible to use a short time Fourier transform for this purpose, however the short time Fourier transform limits the basis functions to be sinusoidal. To provide a more flexible space-frequency signal decomposition several filters have been proposed. The Log-Gabor filter is one such filter that is an improvement upon the original Gabor filter. The advantage of this filter over the many alternatives is that it better fits the statistics of natural images compared with Gabor filters and other wavelet filters.

In magnetic tape recording, adaptive biasing is the technique of continuously varying the bias current to a recording head in accordance with the level of high-frequency audio signals. With adaptive biasing, high levels of high-frequency audio signals cause a proportionate decrease in bias current using either feedforward or preferably a negative feedback control system. Compared with the use of fixed bias current, adaptive biasing provides a higher maximum output level and higher dynamic range at the upper end of the audible spectrum and to a lesser extent, mid-range frequencies. The effect of adaptive biasing is most pronounced in compact cassette and low-speed reel-to-reel media. The first commercial implementation, the feedforward system Dolby HX was developed by Dolby Laboratories by 1979 and was rejected by the industry. The subsequent negative-feedback system Dolby HX Pro was developed by Bang & Olufsen and marketed by Dolby, and became the de facto standard of the consumer high fidelity industry in the mid-1980s.

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