A codec listening test is a scientific study designed to compare two or more lossy audio codecs, usually with respect to perceived fidelity or compression efficiency.
Most tests take the form of a double-blind comparison. Commonly used methods are known as "ABX" or "ABC/HR" or "MUSHRA". There are various software packages available for individuals to perform this type of testing themselves with minimal assistance.
In an ABX test, the listener has to identify an unknown sample X as being A or B, with A (usually the original) and B (usually the encoded version) available for reference. The outcome of a test must be statistically significant. This setup ensures that the listener is not biased by their expectations, and that the outcome is not likely to be the result of chance. If sample X cannot be determined reliably with a low p-value in a predetermined number of trials, then the null hypothesis cannot be rejected and it cannot be proved that there is a perceptible difference between samples A and B. This usually indicates that the encoded version will actually be transparent to the listener.
In an ABC/HR test, C is the original which is always available for reference. A and B are the original and the encoded version in randomized order. The listener must first distinguish the encoded version from the original (which is the Hidden Reference that the "HR" in ABC/HR stands for), prior to assigning a score as a subjective judgment of the quality. Different encoded versions can be compared against each other using these scores.
In MUSHRA (MUltiple Stimuli with Hidden Reference and Anchor), the listener is presented with the reference (labeled as such), a certain number of test samples, a hidden version of the reference and one or more anchors. The purpose of the anchor(s) is to make the scale be closer to an "absolute scale", making sure that minor artifacts are not rated as having very bad quality.
Many double-blind music listening tests have been carried out. The following table lists the results of several listening tests that have been published online. To obtain meaningful results, listening tests must compare codecs' performance at similar or identical bitrates, since the audio quality produced by any lossy encoder will be trivially improved by increasing the bitrate. If listeners cannot consistently distinguish a lossy encoder's output from the uncompressed original audio, then it may be concluded that the codec has achieved transparency.
Popular formats compared in these tests include MP3, AAC (and extensions), Vorbis, Musepack, and WMA. The RealAudio Gecko, ATRAC3, QDesign, and mp3PRO formats appear in some tests, despite much lower adoption as of 2007 [update] . Many encoder and decoder implementations (both proprietary and open source) exist for some formats, such as MP3, which is the oldest and best-known format still in widespread use today.
Source | Dates | Formats | Bitrate (kbit/s) | Codecs | Musical genres | Samples | Listeners | Best Result | Comments |
---|---|---|---|---|---|---|---|---|---|
ff123 | 2001 | multiple | ~128 |
| 1 | 16 | Musepack and AAC | ||
ff123 | 2001 October - 2002 January | multiple | ~128 |
| Various | 3 | 25-28 | Musepack or Vorbis | |
ff123 | 2002 July | multiple | ~64 |
| Various | 12 | 24-41 | mp3PRO | Both Vorbis variants were a close second. |
Roberto Amorim | 2003 June | AAC | 128 CBR |
| Various | 10 | 11-18 | QuickTime | |
Roberto Amorim | 2003 July | multiple | ~128 |
| Various | 12 | 14-24 | Musepack | AAC, WMA, and Vorbis tied for close second |
Roberto Amorim | 2003 September | multiple | ~64 |
| Various | 12 | 30-43 | Nero HE-AAC | This test showed that listeners preferred 128 kbit/s MP3 audio encoded by LAME to all the tested codecs at 64 kbit/s, with greater than 99% confidence: "No codec delivers the marketing plot [sic] of same quality as MP3 at half the bitrates." |
Roberto Amorim | 2004 January | MP3 | ~128 |
| Various | 12 | 11-22 | LAME | The author noted that the results may have been affected by the use of an outdated version of the Xing encoder and non-optimal settings for ITunes. |
Roberto Amorim | 2004 February | AAC | ~128 |
| Various | 12 | 19-29 | iTunes | Open-source FAAC codec improved greatly since previous test |
Roberto Amorim | 2004 May | multiple | ~128 |
| Various | 18 | 12-27 | aoTuV (Vorbis) and Musepack | |
Roberto Amorim | 2004 June | multiple | 32 CBR |
| Various | 18 | 47-77 | Nero HE-AAC | |
HydrogenAudio user "guruboolez" | 2004 July | multiple | ~175 |
| Classical | 18 | 1 | Musepack | |
HydrogenAudio user "guruboolez" | 2005 August | multiple | ~180 |
| Classical | 18 | 1 | aoTuV (Vorbis) | The author reflects on substantial improvements in Vorbis encoding since his previous test (above): "Vorbis is now –thanks to Aoyumi [creator of aoTuV]– an excellent audio format for 180 kbit/s encodings (and classical music)." |
gURuBoOleZZ (in French) | 2005 August | multiple | ~96 |
| Classic, various | 150 classical, 35 various | 1 | aoTuV and AAC tied (classical), aoTuV (various) | The author selected each participating encoder by pitting multiple encoders against one another in an initial "Darwinian phase." For example, LAME was chosen as the representative MP3 encoder because it clearly outperformed four other MP3 encoders on a subset of the full sample corpus. |
Sebastian Mares | 2005 December | multiple | ~140 (nominal 128) |
| Various | 18 | 18-30 | 4-way tie (all except Shine) | "I think this test shows that with the current encoders, the quality at 128 kbit/s is very good... It's time to move to bitrates like 96 kbit/s or even lower (64 kbit/s)." |
Mp3-tech.org | 2006 March | AAC | 48 |
| Various | 18 | 10-20 | 5-way tie (all except anchors) | "... it seems that overall, plain HE-AAC might be better than HE-AAC v2 at this bitrate, but a lot more samples would be needed to be able to draw definitive conclusions regarding this. |
Sebastian Mares | 2006 November | multiple | ~48 |
| Various | 20 | 22-34 | Nero HE-AAC | WMA Professional and aoTuV tied for second |
Sebastian Mares | 2007 July | multiple | ~64 |
| Various | 18 | 21-33 | Nero Digital and WMA Professional | |
Sebastian Mares | 2008 October | MP3 | ~128 |
| Various | 14 | 26-39 | 5-way tie (all except L3enc) | "The quality at 128 kbps is very good and MP3 encoders improved a lot since the last test." Also notes that Fraunhofer and Helix codecs are several times faster at encoding than LAME, although virtually identical in terms of perceived audio quality. |
HydrogenAudio user IgorC (March/April 2011) | 2011 March | multiple | ~64 |
| Various | 30 | 25-13 | CELT / Opus | In results, CELT is referred to as Opus, its name when later standardized. |
HydrogenAudio user IgorC (July - August 2011) | 2011 July/August | LC-AAC | ~96 |
| Various | 20 | 25 | Apple QuickTime | |
HydrogenAudio user "Kamedo2" | 2013 May | MP3 | ~224 |
| Various | 25 | 1 | 4-way tie (all except BladeEnc low anchor) | Most impairment grades rated between 4 (perceptible but not annoying) and 5 (imperceptible). Both speech samples transparent (p<0.02) except for the low anchor. |
HydrogenAudio user Kamedo2 (July/September 2014) | 2014 July - September | multiple | ~96 |
| Various | 40 | 33 | Opus | In results Opus is clear winner, Apple AAC is second, Ogg Vorbis and higher-bitrate LAME MP3 are statistically tied in joint third place. FAAC, known to be inferior in advance, was used to discard bad results and as quality scale anchor. |
Cunningham and McGregor | 2019 February | multiple | 192 - 1411 |
| Pop | 10 | 100 | 5-way tie (WAV, MP3, AAC, ACER HQ, ACER MQ) | Participants reported no perceived differences between the uncompressed, MP3, AAC, ACER high quality, and ACER medium quality compressed audio in terms of noise and distortions but that the ACER low quality format was perceived as being of lower quality. However, in terms of participants’ perceptions of the stereo field, all formats under test performed as well as each other, with no statistically significant differences. [1] |
Source | Dates | Formats | Bitrate (kbit/s) | Codecs | Musical genres | Samples | Listeners | Best Result | Comments |
An audio file format is a file format for storing digital audio data on a computer system. The bit layout of the audio data is called the audio coding format and can be uncompressed, or compressed to reduce the file size, often using lossy compression. The data can be a raw bitstream in an audio coding format, but it is usually embedded in a container format or an audio data format with defined storage layer.
A codec is a device or computer program that encodes or decodes a data stream or signal. Codec is a portmanteau of coder/decoder.
In information technology, lossy compression or irreversible compression is the class of data compression methods that uses inexact approximations and partial data discarding to represent the content. These techniques are used to reduce data size for storing, handling, and transmitting content. The different versions of the photo of the cat on this page show how higher degrees of approximation create coarser images as more details are removed. This is opposed to lossless data compression which does not degrade the data. The amount of data reduction possible using lossy compression is much higher than using lossless techniques.
MP3 is a coding format for digital audio developed largely by the Fraunhofer Society in Germany under the lead of Karlheinz Brandenburg, with support from other digital scientists in other countries. Originally defined as the third audio format of the MPEG-1 standard, it was retained and further extended—defining additional bit rates and support for more audio channels—as the third audio format of the subsequent MPEG-2 standard. A third version, known as MPEG-2.5—extended to better support lower bit rates—is commonly implemented but is not a recognized standard.
MPEG-1 is a standard for lossy compression of video and audio. It is designed to compress VHS-quality raw digital video and CD audio down to about 1.5 Mbit/s without excessive quality loss, making video CDs, digital cable/satellite TV and digital audio broadcasting (DAB) practical.
Windows Media Audio (WMA) is a series of audio codecs and their corresponding audio coding formats developed by Microsoft. It is a proprietary technology that forms part of the Windows Media framework. WMA consists of four distinct codecs. The original WMA codec, known simply as WMA, was conceived as a competitor to the popular MP3 and RealAudio codecs. WMA Pro, a newer and more advanced codec, supports multichannel and high-resolution audio. A lossless codec, WMA Lossless, compresses audio data without loss of audio fidelity. WMA Voice, targeted at voice content, applies compression using a range of low bit rates. Microsoft has also developed a digital container format called Advanced Systems Format to store audio encoded by WMA.
Adaptive Transform Acoustic Coding (ATRAC) is a family of proprietary audio compression algorithms developed by Sony. MiniDisc was the first commercial product to incorporate ATRAC, in 1992. ATRAC allowed a relatively small disc like MiniDisc to have the same running time as CD while storing audio information with minimal perceptible loss in quality. Improvements to the codec in the form of ATRAC3, ATRAC3plus, and ATRAC Advanced Lossless followed in 1999, 2002, and 2006 respectively.
In telecommunications and computing, bit rate is the number of bits that are conveyed or processed per unit of time.
Musepack or MPC is an open source lossy audio codec, specifically optimized for transparent compression of stereo audio at bitrates of 160–180 kbit/s. It was formerly known as MPEGplus, MPEG+ or MP+.
The Apple Lossless Audio Codec (ALAC), also known as Apple Lossless, or Apple Lossless Encoder (ALE), is an audio coding format, and its reference audio codec implementation, developed by Apple Inc. for lossless data compression of digital music. After initially keeping it proprietary from its inception in 2004, in late 2011 Apple made the codec available open source and royalty-free. Traditionally, Apple has referred to the codec as Apple Lossless, though more recently it has begun to use the abbreviated term ALAC when referring to the codec.
In data compression and psychoacoustics, transparency is the result of lossy data compression accurate enough that the compressed result is perceptually indistinguishable from the uncompressed input, i.e. perceptually lossless.
High-Efficiency Advanced Audio Coding (HE-AAC) is an audio coding format for lossy data compression of digital audio defined as an MPEG-4 Audio profile in ISO/IEC 14496–3. It is an extension of Low Complexity AAC (AAC-LC) optimized for low-bitrate applications such as streaming audio. The usage profile HE-AAC v1 uses spectral band replication (SBR) to enhance the modified discrete cosine transform (MDCT) compression efficiency in the frequency domain. The usage profile HE-AAC v2 couples SBR with Parametric Stereo (PS) to further enhance the compression efficiency of stereo signals.
The following tables compare general and technical information for a variety of audio coding formats.
Α video codec is software or a device that provides encoding and decoding for digital video, and which may or may not include the use of video compression and/or decompression. Most codecs are typically implementations of video coding formats.
MUSHRA stands for Multiple Stimuli with Hidden Reference and Anchor and is a methodology for conducting a codec listening test to evaluate the perceived quality of the output from lossy audio compression algorithms. It is defined by ITU-R recommendation BS.1534-3. The MUSHRA methodology is recommended for assessing "intermediate audio quality". For very small or sensitive audio impairments, Recommendation ITU-R BS.1116-3 (ABC/HR) is recommended instead.
An ABX test is a method of comparing two choices of sensory stimuli to identify detectable differences between them. A subject is presented with two known samples followed by one unknown sample X that is randomly selected from either A or B. The subject is then required to identify X as either A or B. If X cannot be identified reliably with a low p-value in a predetermined number of trials, then the null hypothesis cannot be rejected and it cannot be proven that there is a perceptible difference between A and B.
MPEG-1 Audio Layer III HD was an audio compression codec developed by Technicolor, formerly known as Thomson.
Opus is a lossy audio coding format developed by the Xiph.Org Foundation and standardized by the Internet Engineering Task Force, designed to efficiently code speech and general audio in a single format, while remaining low-latency enough for real-time interactive communication and low-complexity enough for low-end embedded processors. Opus replaces both Vorbis and Speex for new applications, and several blind listening tests have ranked it higher-quality than any other standard audio format at any given bitrate until transparency is reached, including MP3, AAC, and HE-AAC.
Fraunhofer FDK AAC is an open-source library for encoding and decoding digital audio in the Advanced Audio Coding (AAC) format. Fraunhofer IIS developed this library for Android 4.1. It supports several Audio Object Types including MPEG-2 and MPEG-4 AAC LC, HE-AAC, HE-AACv2 as well AAC-LD and AAC-ELD for real-time communication. The encoding library supports sample rates up to 96 kHz and up to eight channels.