Type of site | web forum |
---|---|
Available in | english |
URL | hydrogenaud |
Commercial | No |
Registration | optional |
Users | 112,907 |
Launched | 2001 |
Hydrogenaudio is an online community of audio enthusiasts, including some software developers. [1] It is known for its blind listening tests [2] [3] and scientific mindset. [4] [5] It has a website with forums featuring discussions about all kinds of audio reproduction issues. There is also a wiki with articles about codecs and other aspects of audio technology. [6] The website was launched in 2001 and reported 112,875 registered user accounts in April 2019. [7]
Ogg is a free, open container format maintained by the Xiph.Org Foundation. The creators of the Ogg format state that it is unrestricted by software patents and is designed to provide for efficient streaming and manipulation of high-quality digital multimedia. Its name is derived from "ogging", jargon from the computer game Netrek.
Vorbis is a free and open-source software project headed by the Xiph.Org Foundation. The project produces an audio coding format and software reference encoder/decoder (codec) for lossy audio compression. Vorbis is most commonly used in conjunction with the Ogg container format and it is therefore often referred to as Ogg Vorbis.
Windows Media Audio (WMA) is a series of audio codecs and their corresponding audio coding formats developed by Microsoft. It is a proprietary technology that forms part of the Windows Media framework. WMA consists of four distinct codecs. The original WMA codec, known simply as WMA, was conceived as a competitor to the popular MP3 and RealAudio codecs. WMA Pro, a newer and more advanced codec, supports multichannel and high resolution audio. A lossless codec, WMA Lossless, compresses audio data without loss of audio fidelity. WMA Voice, targeted at voice content, applies compression using a range of low bit rates. Microsoft has also developed a digital container format called Advanced Systems Format to store audio encoded by WMA.
FFmpeg is a free and open-source software project consisting of a large suite of libraries and programs for handling video, audio, and other multimedia files and streams. At its core is the FFmpeg program itself, designed for command-line-based processing of video and audio files. It is widely used for format transcoding, basic editing, video scaling, video post-production effects and standards compliance.
On2 TrueMotion VP6 is a proprietary lossy video compression format and video codec. It is an incarnation of the TrueMotion video codec, a series of video codecs developed by On2 Technologies. This codec is commonly used by Adobe Flash, Flash Video, and JavaFX media files.
Musepack or MPC is an open source lossy audio codec, specifically optimized for transparent compression of stereo audio at bitrates of 160–180 kbit/s. It was formerly known as MPEGplus, MPEG+ or MP+.
The Apple Lossless Audio Codec (ALAC), also known as Apple Lossless, or Apple Lossless Encoder (ALE), is an audio coding format, and its reference audio codec implementation, developed by Apple Inc. for lossless data compression of digital music. After initially keeping it proprietary from its inception in 2004, in late 2011 Apple made the codec available open source and royalty-free. Traditionally, Apple has referred to the codec as Apple Lossless, though more recently it has begun to use the abbreviated term ALAC when referring to the codec.
G.722.1 is a licensed royalty-free ITU-T standard audio codec providing high quality, moderate bit rate wideband (50 Hz – 7 kHz audio bandwidth, 16 ksps audio coding. It is a partial implementation of Siren 7 audio coding format developed by PictureTel Corp.. Its official name is Low-complexity coding at 24 and 32 kbit/s for hands-free operation in systems with low frame loss. It uses a modified discrete cosine transform audio data compression algorithm.
High-Efficiency Advanced Audio Coding (HE-AAC) is an audio coding format for lossy data compression of digital audio defined as an MPEG-4 Audio profile in ISO/IEC 14496-3. It is an extension of Low Complexity AAC (AAC-LC) optimized for low-bitrate applications such as streaming audio. The usage profile HE-AAC v1 uses spectral band replication (SBR) to enhance the modified discrete cosine transform (MDCT) compression efficiency in the frequency domain. The usage profile HE-AAC v2 couples SBR with Parametric Stereo (PS) to further enhance the compression efficiency of stereo signals.
TwinVQ is an audio compression technique developed by Nippon Telegraph and Telephone Corporation (NTT) Human Interface Laboratories in 1994. The compression technique has been used in both standardized and proprietary designs.
The following tables compare general and technical information for a variety of audio coding formats. For listening tests comparing the perceived audio quality of audio formats and codecs, see the article Codec listening test.
A codec listening test is a scientific study designed to compare two or more lossy audio codecs, usually with respect to perceived fidelity or compression efficiency.
MPEG-4 Audio Lossless Coding, also known as MPEG-4 ALS, is an extension to the MPEG-4 Part 3 audio standard to allow lossless audio compression. The extension was finalized in December 2005 and published as ISO/IEC 14496-3:2005/Amd 2:2006 in 2006. The latest description of MPEG-4 ALS was published as subpart 11 of the MPEG-4 Audio standard in August 2009.
MPEG-4 Part 14 or MP4 is a digital multimedia container format most commonly used to store video and audio, but it can also be used to store other data such as subtitles and still images. Like most modern container formats, it allows streaming over the Internet. The only filename extension for MPEG-4 Part 14 files as defined by the specification is .mp4. MPEG-4 Part 14 is a standard specified as a part of MPEG-4.
OptimFROG is a proprietary lossless audio data compression codec developed by Florin Ghido. OptimFROG is optimized for very high compression ratios at the expense of encoding and decoding speed.
Asao is a proprietary single-channel (mono) codec and compression format optimized for low-bitrate transmission of audio, developed by Nellymoser Inc.
Constrained Energy Lapped Transform (CELT) is an open, royalty-free lossy audio compression format and a free software codec with especially low algorithmic delay for use in low-latency audio communication. The algorithms are openly documented and may be used free of software patent restrictions. Development of the format was maintained by the Xiph.Org Foundation and later coordinated by the Opus working group of the Internet Engineering Task Force (IETF).
Opus is a lossy audio coding format developed by the Xiph.Org Foundation and standardized by the Internet Engineering Task Force, designed to efficiently code speech and general audio in a single format, while remaining low-latency enough for real-time interactive communication and low-complexity enough for low-end embedded processors. Opus replaces both Vorbis and Speex for new applications, and several blind listening tests have ranked it higher-quality than any other standard audio format at any given bitrate until transparency is reached, including MP3, AAC, and HE-AAC.
Codec 2 is a low-bitrate speech audio codec that is patent free and open source. Codec 2 compresses speech using sinusoidal coding, a method specialized for human speech. Bit rates of 3200 to 450 bit/s have been successfully created. Codec 2 was designed to be used for amateur radio and other high compression voice applications.
Fraunhofer FDK AAC is an open-source software library for encoding and decoding Advanced Audio Coding (AAC) format audio, developed by Fraunhofer IIS, and included as part of Android 4.1. It supports several Audio Object Types including MPEG-2 and MPEG-4 AAC LC, HE-AAC, HE-AACv2 as well AAC-LD and AAC-ELD for real-time communication. The encoding library supports sample rates up to 96 kHz and up to eight channels.