Dune 2000

Last updated
Dune 2000
Dune 2000 Boxart.jpg
Developer(s) Intelligent Games
Publisher(s)
Producer(s) Lewis S. Peterson
Kevin Shrapnell
Designer(s) Randy Greenback
James Steer
Programmer(s) Sunlich Chudasama
Simon Evers
Martin Fermor
Artist(s) Richard Evans
Matthew Hansel
Writer(s) Margaret Stohl
Composer(s) Frank Klepacki [1]
Series Dune
Platform(s) Microsoft Windows, PlayStation
ReleaseWindows
  • NA: September 4, 1998 [2]
  • EU: November 12, 1998
PlayStation
  • EU: November 16, 1999
  • NA: November 23, 1999 [3]
Genre(s) Real-time strategy
Mode(s) Single-player, multiplayer

Dune 2000 is a real-time strategy video game, developed by Intelligent Games and published by Westwood Studios in 1998 for Microsoft Windows. It was later ported to the PlayStation in 1999. [4] It is a partial remake of Dune II , which is loosely based on Frank Herbert's Dune universe. [5] The story of the game is similar to Dune II, and is continued in Emperor: Battle for Dune .

Contents

Gameplay

The player commands one of three Houses and must fight for control of "mélange" (spice) on the planet Arrakis. The player harvests spice to earn "solaris", the in-game currency, by setting up spice harvesters, refineries, silos, and power grids. They must also deploy soldiers, armed vehicles, and defensive measures to protect their operations from rival Houses, while also being mindful of vicious sandworms and explosive "spice blooms". Dune 2000 features an interface and gameplay similar to Command & Conquer: Red Alert, where unlike in Dune II, the player can control more than one unit at a time.

In-game screenshot; the player's base with units is visible. Dune 2000 (Game).jpg
In-game screenshot; the player's base with units is visible.

Similar to most real-time strategy games, the game map initially starts with a black fog of war covering the entire map, with an exception to units' line of sight. As the units explore the map, the fog is removed for the duration of the mission, allowing the player to observe activity in those regions even if they do not have any units with line of sight to them. Like Dune II, the player may construct concrete before placing buildings. In Dune II, all buildings would deteriorate regardless, but the concrete foundations slowed the process. However, in Dune 2000, the buildings do not deteriorate over time when built in their entirety on concrete.

Although each house has many common units, such as infantry, Wind Traps, and Mobile Construction Vehicles, each House also has its own set of units, such as the Atreides Sonic Tank, the Ordos Deviator and the Harkonnen Devastator. Houses Harkonnen and Atreides share the Trike, while House Ordos has an upgraded version, the Raider. Like many games of the Westwood franchise, a player can gain access to other Houses' special units by capturing their factories. House Ordos can obtain the Missile Tank by ordering it from the Starport when it would otherwise be inaccessible. After patch 1.06, the Harkonnen can eventually train the Sardaukar, soldier-fanatics loyal to the Corrino Emperor with higher endurance and strength.

Cinematics

The game also features live action cinematics that play before each mission for the three different factions as well as for the introduction.

Synopsis

Emperor Corrino (Adrian Sparks) has issued a challenge that the House which can produce the most spice will control its source, the desert planet Dune, with no rules as to how the Houses can achieve this goal. Meanwhile, Lady Elara (Musetta Vander) of the Bene Gesserit and bound concubine to the Emperor, secretly takes the commander - the player - into one of the Heighliners, a person whose bloodline and future the Sisterhood had checked. According to Elara, they saw many visions of the commander dying — and only in one vision does the commander live and even rise to control massive armies and bring peace to Arrakis; thus, she and the Bene Gesserit have betrayed the Emperor's trust to bring about this possible future.

As in Dune II, the three main playable factions are House Atreides, House Harkonnen and House Ordos. There are also four non-playable subfactions: House Corrino, the Fremen, the Mercenaries and the Smugglers.

House Atreides
Hailing from the water-planet of Caladan, the Atreides have a strict loyalty to their Duke and follow him with zeal. The Duke's famous Mentat, Noree Moneo (John Rhys-Davies), advises and resides over the Duke's forces on Arrakis. The House's fleets of ornithopters ensure their superior air power backed by Sonic Tanks to humanely destroy enemies. The Duke also wishes to develop an alliance with the Fremen, the native warriors of Dune.
House Harkonnen
The Harkonnens are ruled by the wicked Baron and come from the volcanic waste-planet of Giedi Prime. According to Lady Elara, the only thing human about the Harkonnen is their genetic makeup, as all humanity was abandoned long ago in favor of brutality and maliciousness, favoring pure firepower brought by Devastator Tanks and the Death Hand Missile. The Baron's Mentat, Hayt De Vries (Robert Carin), was born from the flesh of a dead man in the Tleilaxu Flesh Vats.
House Ordos
The Ordos originate from a frigid, ice covered planet unnamed in Dune 2000 but later called Sigma Draconis IV in Emperor: Battle for Dune . As they import their goods from nearby star systems, House Ordos relies on their skills as merchants to make their profits; however, their wealth has made them increasingly paranoid. According to the manual, House Ordos buys all of its units instead of constructing them themselves, including Saboteurs to demolish buildings and Deviator Tanks to temporarily turn enemy vehicles against each other. Unlike the other two houses, House Ordos is not mentioned in any of Frank Herbert's Dune novels, but it is mentioned in the non-canon The Dune Encyclopedia . [6]

Reception

The game received mixed reviews on both platforms according to the review aggregation website GameRankings. [7] [8] GameSpot criticized the PC version's production values for being drab by 1998 standards, and cited balance problems despite the remake's attempt to introduce unit balance where the original game had none. [20] Next Generation said of the same PC version: "We applaud the fact that Westwood did exactly what it said it would do with this game, but we have to question the person who approved the idea in the first place. Oh, well – maybe the company will do a true sequel next time instead of yet another tired realtime rehash. [24]

Peter Suciu of AllGame gave the PC version four-and-a-half stars out of five, saying that "for fans of the original game, or those who like a real-time challenge, Dune 2000 is an instant classic". [29] However, Glenn Wigmore of the same website gave the PlayStation version three-and-a-half stars out of five: "With smooth visuals, superb sound, a plethora of gameplay modes, strategy and replay value, Dune 2000 is a real winner. It also makes great use of the various PlayStation peripherals, making for a well rounded experience". [30]

Open source

The game engine recreation fan project OpenRA has support for Dune 2000. [31]

Notes

  1. In GameFan 's viewpoint of the PlayStation version, three critics gave it each a score of 74, 90, and 72.
  2. GamePro gave the PlayStation version 3/5 for graphics, 4/5 for sound, and two 3.5/5 scores for control and overall fun factor.

Related Research Articles

<span class="mw-page-title-main">Spacing Guild</span> Fictional organization in the Dune franchise created by Frank Herbert

The Spacing Guild is an organization in Frank Herbert's science fiction Dune universe that possesses a monopoly on interstellar travel and banking. Guild Navigators use the drug melange to achieve limited prescience, a form of precognition that allows them to successfully navigate "folded space" and safely guide enormous starships called heighliners across interstellar space instantaneously.

<span class="mw-page-title-main">Arrakis</span> Fictional desert planet featured in the Dune series

Arrakis —informally known as Dune and later called Rakis—is a fictional desert planet featured in the Dune series of novels by Frank Herbert. Herbert's first novel in the series, 1965's Dune, is considered one of the greatest science fiction novels of all time, and it is sometimes cited as the best-selling science fiction novel in history.

<span class="mw-page-title-main">Gaius Helen Mohiam</span> Fictional character in the Dune universe created by Frank Herbert

Gaius Helen Mohiam is a fictional character in the Dune universe created by Frank Herbert. She is a Bene Gesserit Reverend Mother, and initially appears in the 1963–65 novel Dune and its 1969 sequel, Dune Messiah. Mohiam also has a major role in the Prelude to Dune prequel trilogy (1999–2001) and the Caladan Trilogy (2020–2022) by Brian Herbert and Kevin J. Anderson.

<span class="mw-page-title-main">Princess Irulan</span> Fictional character in the Dune universe

Princess Irulan is a fictional character in the Dune universe created by Frank Herbert. She first appears in Dune (1965), and is later featured in Dune Messiah (1969) and Children of Dune (1976). The character's birth and early childhood are touched upon in the Prelude to Dune prequel trilogy (1999–2001) by Herbert's son Brian, and Kevin J. Anderson, and she is a principal character in the Herbert/Anderson series Heroes of Dune (2008–2009).

<span class="mw-page-title-main">Count Fenring</span> Fictional character created by Frank Herbert

Count Hasimir Fenring is a fictional character in the Dune universe created by Frank Herbert. He is featured in the 1965 science fiction novel Dune by Frank Herbert, and is also a key character in the Prelude to Dune trilogy by Brian Herbert and Kevin J. Anderson. He later appears in the 2008 novel Paul of Dune, and the Caladan Trilogy (2020–2022).

<i>Dune: House Harkonnen</i> 2000 novel by Brian Herbert and Kevin J. Anderson

Dune: House Harkonnen is a 2000 science fiction novel by Brian Herbert and Kevin J. Anderson, set in the fictional Dune universe created by Frank Herbert. It is the second book in the Prelude to Dune prequel trilogy, which takes place before the events of Frank Herbert's celebrated 1965 novel Dune. The Prelude to Dune novels draw from notes left behind by Frank Herbert after his death.

Dune is an American science fiction media franchise that originated with the 1965 novel Dune by Frank Herbert and has continued to add new publications. Dune is frequently described as the best-selling science fiction novel in history. It won the inaugural Nebula Award for Best Novel and the Hugo Award in 1966 and was later adapted into a 1984 film, a 2000 television miniseries, and a two-part film series with the first film in 2021 and a sequel in 2024. Herbert wrote five sequels, the first two of which were concomitantly adapted as a 2003 miniseries. Dune has also inspired tabletop games and a series of video games. Since 2009, the names of planets from the Dune novels have been adopted for the real-world nomenclature of plains and other features on Saturn's moon Titan.

<i>Dune: The Butlerian Jihad</i> 2002 science fiction novel by Brian Herbert and Kevin J. Anderson

Dune: The Butlerian Jihad is a 2002 science fiction novel by Brian Herbert and Kevin J. Anderson, set in the fictional Dune universe created by Frank Herbert. It is the first book in the Legends of Dune prequel trilogy, which takes place over 10,000 years before the events of Frank Herbert's celebrated 1965 novel Dune. The series chronicles the fictional Butlerian Jihad, a crusade by the last free humans in the universe against the thinking machines, a violent and dominating force led by the sentient computer Omnius.

<i>Dune</i> (video game) 1992 video game

Dune is a 1992 adventure strategy game based on the 1965 science-fiction novel of the same name by Frank Herbert. It was developed by Cryo Interactive and published by Virgin Interactive.

<i>Dune: House Atreides</i> 1999 novel by Brian Herbert and Kevin J. Anderson

Dune: House Atreides is a 1999 science fiction novel by Brian Herbert and Kevin J. Anderson, set in the fictional Dune universe created by Frank Herbert. It is the first book in the Prelude to Dune prequel trilogy, which takes place before the events of Frank Herbert's celebrated 1965 novel Dune. Bantam Books made a $3 million deal for the novels in 1997. The Prelude to Dune novels draw from notes left behind by Frank Herbert before his death.

<i>Emperor: Battle for Dune</i> 2001 video game

Emperor: Battle for Dune is a real-time strategy video game, released by Westwood Studios in June 2001. It is based in Frank Herbert's science fiction Dune universe. It follows its predecessors, Dune II and Dune 2000. While Dune II was a distinct story to that of Dune, and Dune 2000 was a remake of Dune II, Emperor: Battle for Dune is a direct sequel to the previous games. In particular, it is a sequel to Dune 2000, carrying on from where it left off, with several of the characters and actors returning. Like Dune 2000 and many of the other Westwood games that came before it, Emperor features live action cut scenes filmed with actors.

<i>Dune II</i> 1992 video game

Dune II: The Building of a Dynasty is a 1992 real-time strategy game developed by Westwood Studios and published by Virgin Games. It serves as the sequel to Dune, which came out earlier that same year.

<i>Dune</i> (card game) Collectible card game

Dune is an out-of-print collectible card game produced by Last Unicorn Games and Five Rings Publishing Group, and later Wizards of the Coast. Set in the Dune universe based on the books written by Frank Herbert, the game pits two or more players against each other, each in control of a minor house vying for entry in the Landsraad.

<i>Sisterhood of Dune</i> Novel by Brian Herbert and Kevin J. Anderson

Sisterhood of Dune is a 2012 science fiction novel by Brian Herbert and Kevin J. Anderson, set in the Dune universe created by Frank Herbert. It is the first book in their Great Schools of Dune prequel trilogy, which itself is a sequel to their Legends of Dune trilogy. The book is set eighty years after the events of 2004's Dune: The Battle of Corrin, in which the human military finally defeat the thinking machine armies of Omnius. Now, the fledgling Bene Gesserit, Mentat and Suk Schools, as well as the Spacing Guild, are threatened by the independent anti-technology forces gaining power in the aftermath of the Butlerian Jihad. The Great Schools of Dune trilogy, first mentioned by Anderson in a 2010 blog post, chronicle the early years of these organizations, which figure prominently in the original Dune novels.

Organizations of the <i>Dune</i> universe Details of the Dune science fiction novels

Multiple organizations of the Dune universe dominate the political, religious, and social arena of the setting of Frank Herbert's Dune series of science fiction novels, and derivative works. Set tens of thousands of years in the future, the saga chronicles a civilization which has banned computers but has also developed advanced technology and mental and physical abilities through physical training, eugenics and the use of the drug melange. Specialized groups of individuals have aligned themselves in organizations focusing on specific abilities, technology and goals. Herbert's concepts of human evolution and technology have been analyzed and deconstructed in at least one book, The Science of Dune (2008). His originating 1965 novel Dune is popularly considered one of the greatest science fiction novels of all time, and is frequently cited as the best-selling science fiction novel in history. Dune and its five sequels by Herbert explore the complex and multilayered interactions of politics, religion, ecology and technology, among other themes.

We've a three-point civilization: the Imperial Household balanced against the Federated Great Houses of the Landsraad, and between them, the Guild with its damnable monopoly on interstellar transport.

<i>Dune</i> prequel series Five sci-fi trilogies prequel to Dune

The Dune prequel series is a sequence of novel trilogies written by Brian Herbert and Kevin J. Anderson. Set in the Dune universe created by Frank Herbert, the novels take place in various time periods before and in between Herbert's original six novels, which began with 1965's Dune. In 1997, Bantam Books made a $3 million deal with the authors for three Dune prequel novels, partially based upon notes left behind by Frank Herbert, that would come to be known as the Prelude to Dune trilogy. Starting with 1999's Dune: House Atreides, the duo have published 15 Dune prequel novels to date.

<i>Dune: Spice Wars</i> 2022 video game

Dune: Spice Wars is a 4X real-time strategy video game developed by Shiro Games and published by Funcom. In the game, the player tries to dominate the planet of Arrakis diplomatically or militarily. The title is set in the Dune universe, it was released in early access in April 2022 and was fully released in September 2023.

<span class="mw-page-title-main">Valya Harkonnen</span> Fictional character in the Dune: Prophecy television series

Valya Harkonnen is a fictional character in the 2024 HBO science fiction television series Dune: Prophecy, portrayed by Emily Watson. She is the leader of the Sisterhood, a secretive and powerful matriarchal order whose members undergo intense physical training and mental conditioning to obtain superhuman abilities. Set in Frank Herbert's Dune universe, ten thousand years before the events of his 1965 novel Dune, the series follows Valya and her sister, Tula Harkonnen, as they combat forces that threaten humanity's future, and shape the Sisterhood's evolution into the Bene Gesserit order.

References

  1. Josh Horowitz (17 September 2006). "Good to the Last Note". Adrenaline Vault. Archived from the original on 6 November 2004. Retrieved 27 July 2006.
  2. IGN staff (September 4, 1998). "News Briefs". IGN . Ziff Davis. Archived from the original on April 12, 2000. Retrieved April 5, 2021. Westwood Studios informs us that Dune 2000 should be available in stores today.
  3. "GameSpot: Video Games News: Dune 2000 for the PlayStation Out". 2002-02-21. Archived from the original on 2002-02-21. Retrieved 2023-04-09.
  4. "Dune Gold". Westwood Studios . September 27, 1999. Archived from the original on April 7, 2001.
  5. "WESTWOOD BRINGS DUNE TO LIFE ONCE AGAIN". Westwood Studios. January 15, 1998. Archived from the original on September 30, 2000.
  6. McNelly, Willis E. The Dune Encyclopedia, June 1, 1984, pg. 273, ISBN   0-425-06813-7 (US edition)
  7. 1 2 "Dune 2000 for PC". GameRankings . CBS Interactive. Archived from the original on May 21, 2019. Retrieved April 5, 2021.
  8. 1 2 "Dune 2000 for PlayStation". GameRankings. CBS Interactive. Archived from the original on May 21, 2019. Retrieved April 5, 2021.
  9. Cirulis, Martin E. (September 22, 1998). "Dune 2000 (PC)". Gamecenter. CNET. Archived from the original on August 16, 2000. Retrieved April 6, 2021.
  10. Ham, Tom (January 5, 2000). "Dune 2000 (PS)". Gamecenter. CNET. Archived from the original on August 16, 2000. Retrieved April 6, 2021.
  11. Brush, Ryan (October 8, 1998). "Dune 2000". Computer Games Strategy Plus . Strategy Plus, Inc. Archived from the original on July 9, 2003. Retrieved April 6, 2021.
  12. Scisco, Pete (December 1998). "The Worm Turns (Dune 2000 Review)" (PDF). Computer Gaming World . No. 173. Ziff Davis. p. 408. Retrieved April 6, 2021.
  13. EGM staff (December 1999). "Dune 2000". Electronic Gaming Monthly . No. 125. Ziff Davis.
  14. Fitzloff, Jay; Anderson, Paul; Reiner, Andrew (November 1999). "Dune 2000 (PS)". Game Informer . No. 89. FuncoLand. Archived from the original on May 31, 2000. Retrieved April 5, 2021.
  15. Mylonas, Eric "ECM" (December 1999). "Dune 2000". GameFan . Vol. 7, no. 12. Shinno Media. pp. 52–53. Retrieved April 6, 2021.
  16. Ngo, George "Eggo"; Rodriguez, Tyrone "Cerberus"; Weitzner, Jason "Fury" (December 1999). "Dune 2000 (PS)". GameFan. Vol. 7, no. 12. Shinno Media. p. 16. Retrieved April 6, 2021.
  17. Air Hendrix (1998). "Dune 2000 Review for PC on GamePro.com". GamePro . IDG Entertainment. Archived from the original on December 5, 2004. Retrieved April 6, 2021.
  18. The D-Pad Destroyer (December 10, 1999). "Dune 2000 Review for PlayStation on GamePro.com". GamePro. IDG Entertainment. Archived from the original on December 13, 2004. Retrieved April 6, 2021.
  19. Baldric. "Dune 2000 - PC Review". GameRevolution . CraveOnline. Archived from the original on February 19, 2004. Retrieved April 6, 2021.
  20. 1 2 Kasavin, Greg (September 15, 1998). "Dune 2000 Review (PC)". GameSpot . CBS Interactive.
  21. Mielke, James (December 3, 1999). "Dune 2000 Review (PS) [date mislabeled as "April 28, 2000"]". GameSpot. CBS Interactive. Retrieved April 5, 2021.
  22. Ward, Trent C. (September 16, 1998). "Dune 2000 (PC)". IGN . Ziff Davis . Retrieved April 5, 2021.
  23. White, Matt (January 3, 2000). "Dune 2000 (PS)". IGN. Ziff Davis. Retrieved April 5, 2021.
  24. 1 2 "Dune 2000 (PC)". Next Generation . No. 48. Imagine Media. December 1998. p. 134. Retrieved April 5, 2021.
  25. Kujawa, Kraig (December 1999). "Dune 2000". Official U.S. PlayStation Magazine . Vol. 3, no. 3. Ziff Davis. p. 151. Retrieved April 6, 2021.
  26. Hudak, Chris (November 1998). "Dune 2000". PC Accelerator . No. 3. Imagine Media. p. 99. Retrieved April 6, 2021.
  27. Vaughn, Todd (December 1998). "Dune 2000". PC Gamer . Vol. 5, no. 12. Imagine Media. p. 188. Archived from the original on March 12, 2000. Retrieved April 6, 2021.
  28. Bottorff, James (1998). "Remake of Dune falls short (PC)". The Cincinnati Enquirer . Gannett Company. Archived from the original on July 1, 2001. Retrieved April 6, 2021.
  29. Suciu, Peter. "Dune 2000 (PC) - Review". AllGame . All Media Network. Archived from the original on November 14, 2014. Retrieved April 5, 2021.
  30. Wigmore, Glenn. "Dune 2000 (PS) - Review". AllGame. All Media Network. Archived from the original on November 14, 2014. Retrieved April 5, 2021.
  31. Benson, Julian (14 May 2013). "OpenRA update adds new Red Alert missions and bug fixes across Westwood's back catalogue". PCGamesN . Retrieved 31 December 2023.

Further reading