Formula 1 98

Last updated
Formula 1 98
Formula 1 98-front.jpg
Developer(s) Visual Science
Publisher(s) Psygnosis
Series Formula One
Platform(s) PlayStation
Release
Genre(s) Racing
Mode(s) Single-player, multiplayer

Formula 1 98 is a racing video game developed by Visual Science and published by Psygnosis exclusively for PlayStation. It is the sequel to the 1997 video game Formula 1 97 and was based on the 1998 Formula One World Championship.

Contents

Overview

Following the departure of Bizarre Creations, Psygnosis offered Reflections Interactive the chance to develop Formula 1 98, but they pulled out to make Driver . Visual Science were hired to make the game. The game was then rushed for release to coincide with the final race of the 1998 Formula One World Championship. As a result of this, the game ended up being very poorly-received by various gaming publications. Despite this, the game was a best-seller in the UK. [3]

Circuits

The game features 16 official Formula One circuits based on the 1998 Formula One World Championship plus 2 hidden tracks which can be accessed with cheat codes. One is based upon a Hippodrome, although it says "Coloseum" in the selection screen and the other one is a Stunttrack.

Teams and drivers

The game features all of the official teams and drivers that competed in the 1998 Formula One World Championship, although like with its predecessor, Formula 1 97 , Jacques Villeneuve's name and image are not featured due to him copyrighting both. The game refers to him as 'Williams Driver 1'.

Reception

The game received "average" reviews according to the review aggregation website GameRankings. [4] PlayStation Power gave it a review of 69%, noting that "Psygnosis have managed to cock up the one uncockupable licence on the PlayStation" and that it was far worse than both F1 '97 and the original F1 game on the PlayStation. [10]

In February 1999, Formula 1 98 received a "Platinum" sales award from the Verband der Unterhaltungssoftware Deutschland (VUD), [11] indicating sales of at least 200,000 units across Germany, Austria and Switzerland. [12]

Related Research Articles

<i>Microsoft Flight Simulator 98</i> 1997 video game

Microsoft Flight Simulator 98, abbreviated commonly as FS98, is a flight simulator video game. It was released in September 1997 for Microsoft Windows.

<i>Driver</i> (video game) 1999 action driving video game

Driver is an action driving video game and the first installment in the Driver series. Developed by Reflections Interactive and published by GT Interactive, it was released on the PlayStation on 25 June 1999. The game, inspired by movie car chases, sees players driving around four real-life cities – Miami, San Francisco, Los Angeles and New York – using a variety of vehicles, with the plot focusing on the work of an undercover police officer, John Tanner, who infiltrates a criminal outfit to investigate their operations, only to discover a plot by their boss to assassinate the President of the United States.

<i>Grand Prix 3</i> 2000 video game

Grand Prix 3 is a computer racing simulator by MicroProse, released in 2000 by Hasbro Interactive.

<i>Stronghold</i> (2001 video game) 2001 video game

Stronghold is a historical real-time strategy video game developed by Firefly Studios and published in 2001 by Gathering of Developers for Microsoft Windows and Mac OS X. The game focuses primarily on conquest and expansion through military pursuits but also has prominent economic and infrastructure development elements. There is both an economic and a military campaign to be played and both are discussed in the game manual. In the English version, the game takes place in Medieval Britain around the year 1066; however, since there is not always a time limit, scenarios can continue hundreds of years beyond that date.

<i>FIFA 99</i> 1998 association football video game

FIFA 99 is a football simulation video game developed by EA Canada and published by Electronic Arts under the EA Sports label. It is the sixth game in the FIFA series and was released in 1998 for Microsoft Windows, PlayStation and Nintendo 64.

<i>V-Rally</i> (video game) 1997 video game

V-Rally is a racing video game developed by Infogrames Multimedia and released for the PlayStation console in 1997. The first game in the V-Rally series, it is based on the 1997 and 1998 World Rally Championship seasons, and features officially licensed cars and tracks inspired by real locations of rally events. Players drive rally cars through a series of stages spread over eight different locations, ranging from European countries like England, Spain or Sweden, to island countries such as Indonesia and New Zealand. As a simulation game, V-Rally places a strong emphasis on replicating the behavior physics of real cars and generally requires more practice than arcade-style racers.

<i>Formula 1 97</i> 1997 video game

Formula 1 97 is a racing video game developed by Bizarre Creations and published by Psygnosis for PlayStation and Microsoft Windows. It is the sequel to the 1996 video game Formula 1 and was based on the 1997 Formula One World Championship. This was the last Formula One game to be made by the Bizarre Creations team, who moved on to create the successful Metropolis Street Racer for the Dreamcast and Project Gotham Racing for the Xbox.

<i>Formula One 99</i> 1999 video game

Formula One 99 is a racing video game developed by Studio 33 and published by Psygnosis for PlayStation and Microsoft Windows. It is the sequel to the 1998 video game Formula 1 98 and was based on the 1999 Formula One World Championship.

<i>Anno 1602</i> 1998 video game

Anno 1602: Creation of a New World, entitled 1602 A.D. in North America, is a 1998 construction and management video game developed by Max Design and published by Sunflowers Interactive. Set in the early modern period, it requires the player to build colonies on small islands and manage resources, exploration, diplomacy and trade. The game design is noteworthy for its attempt to implement a 'progressive' artificial intelligence, meaning that the pace of the game changes in response to how quickly players act.

<i>Need for Speed III: Hot Pursuit</i> 1998 racing video game

Need for Speed III: Hot Pursuit is a 1998 racing video game developed for PlayStation by EA Canada and Microsoft Windows by EA Seattle, and published by Electronic Arts. It is the third major installment in the Need for Speed franchise, incorporating police pursuits as a major part of gameplay. Hot Pursuit remains focused on racing using exotic sports cars, but features races that primarily take place in locations within North America, including varied settings and climates. Police AI is improved over the first game, utilizing several tactics to stop both the player and opponent. The PlayStation version was released on March 25, 1998, while the Windows version was released on October 12 the same year. The game received critical success, with praise for its graphics and customization options. It received a direct sequel in 2002 and a reboot in 2010.

<i>Formula 1</i> (video game) 1996 video game

Formula 1 is a racing video game developed by Bizarre Creations and published by Psygnosis for PlayStation and Microsoft Windows. It is the first installment in Sony's Formula One series.

<i>Gran Turismo</i> (1997 video game) 1997 video game

Gran Turismo is a 1997 racing simulation video game developed by Japan Studio's Polys Entertainment and published by Sony Computer Entertainment for the PlayStation. It was directed by Kazunori Yamauchi and produced by Shuhei Yoshida. It is the first game in the Gran Turismo series.

<i>Stronghold: Crusader</i> 2002 video game

Stronghold: Crusader is the successor to Firefly Studios's 2001 real-time strategy video game Stronghold. Crusader has much in common with the original Stronghold, but differs from its predecessor in the fact that the game is no longer set in England, instead being set in the Middle East during the Crusades. Another prominent addition not found in its predecessor is a skirmish mode in single-player, allowing customized battles with AI opponents instead of the linear campaign. The game was also released as Stronghold Warchest. This version was a compendium of Stronghold and an enhanced version of Stronghold: Crusader, containing additional characters and an additional Crusader Trail.

<i>Commandos: Behind Enemy Lines</i> 1998 video game

Commandos: Behind Enemy Lines is a 1998 real-time tactics video game developed by the Spanish company Pyro Studios and published by Eidos Interactive. The game sees players take control of a group of six Allied Commandos, who conduct a range of missions across wartime Europe and Africa, using small unit tactics. Each mission's objective varies, but ranges from sabotage, assassination or rescuing captured allied units, with players having a full view of a mission's map to plan their strategy and its execution in advance.

Davilex Games B.V. was a video game developer and video game publisher, located in Houten, Utrecht, Netherlands. It was founded in 1986 as part of Davilex International, and is most well known for its Racer franchise, with the games London Racer and London Racer II selling over 600,000 copies in the UK. Autobahn Raser's sales in the German market totaled 103,000 units from January through September 1998, which made it the region's sixth-best-selling computer game during that period. In February 1999, Autobahn Raser's computer version received a "Gold" award from the Verband der Unterhaltungssoftware Deutschland (VUD), indicating sales of at least 100,000 units across Germany, Austria and Switzerland. Davilex closed the game division in 2005 because it was not profitable enough, and their games were generally not well received.

<i>Porsche Challenge</i> 1997 video game

Porsche Challenge is a racing video game developed by SCE Studios Soho and published by Sony Computer Entertainment released for the PlayStation. The player and computer-controlled cars in the game consist of Porsche Boxsters.

<i>F1 Racing Simulation</i> 1997 video game

F1 Racing Simulation is a racing simulation game, developed for Microsoft Windows by Ubisoft in 1997. The game is based on the 1996 Formula One World Championship, and is the first of the Racing Simulation games made by Ubisoft, being the predecessor to Racing Simulation 2, which was released in 1998.

On the Ball is a football management game series from the German developers Ascaron, former name Ascon. The premiere title in the series is On the Ball. The player is managing a football club in the English League. The original game was very popular in Germany, so the developer Ascaron created several sequels: "On the Ball 2", "On the Ball 3", and "On the Ball Action". Doppelpass was a bundle that included On the Ball and the self-running add-on Anstoss World Cup Edition. The English version has a minor fan base.

<i>Newman/Haas Racing</i> (video game) 1998 videogame

Newman/Haas Racing is a racing video game developed by Studio 33 and published by Psygnosis for the PlayStation and Windows in 1998. It has been described as similar to Psygnosis's Formula One series.

<i>Who Wants to Be a Millionaire</i> (1999 video game) 1999 video game

Who Wants to Be a Millionaire is a 1999 quiz/party video game originally developed by Jellyvision and published by Disney Interactive, based on the television franchise of the same name. The game was originally based on the American version of the show. It tasks the player with answering quiz questions in a limited time frame.

References

  1. "Formula 1 98". Daily Mirror . October 23, 1998. p. 10. Retrieved November 30, 2023. Out 30th October
  2. "Sony PlayStation Available Software sorted by Release Date @ www.vidgames.com". 2000-08-15. Archived from the original on 2000-08-15. Retrieved 2023-11-30.
  3. "UK PlayStation sales chart". Official UK PlayStation Magazine . No. 40. Future plc. 25 December 1998.
  4. 1 2 "Formula 1 98 for PlayStation". GameRankings . CBS Interactive . Retrieved 17 January 2019.
  5. Fulljames, Stephen (1998). "PlayStation Review: Formula One 98". Computer and Video Games . Future plc. Archived from the original on 29 May 2007. Retrieved 17 January 2019.
  6. EGM staff (January 1999). "Formula 1 98". Electronic Gaming Monthly . No. 114. Ziff Davis.
  7. Air Hendrix (1999). "Formula 1 '98 Review for PlayStation on GamePro.com". GamePro . IDG Entertainment. Archived from the original on 28 September 2004. Retrieved 18 January 2019.
  8. Smith, Josh (21 December 1998). "Formula 1 98 Review". GameSpot . CBS Interactive. Retrieved 17 January 2019.
  9. Perry, Douglass C. (14 December 1998). "Formula 1 '98". IGN . Ziff Davis. Retrieved 17 January 2019.
  10. "Formula 1 98". PlayStation Power. No. 33. December 1998. pp. 106–8.
  11. "Erste Doppel-Platin Auszeichnungen durch den VUD". Verband der Unterhaltungssoftware Deutschland (in German). Paderborn. 18 February 1999. Archived from the original on 12 March 2000.
  12. "VUD Sales Awards: November 2002". Verband der Unterhaltungssoftware Deutschland (in German). Paderborn. Archived from the original on 10 January 2003.